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libjgraphx-java 1.2.0.8-1
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com.mxgraph.layout</FONT>
<BR>
Class mxOrganicLayout</H2>
<PRE>
<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html" title="class or interface in java.lang">java.lang.Object</A>
  <IMG SRC="../../../resources/inherit.gif" ALT="extended by "><A HREF="../../../com/mxgraph/layout/mxGraphLayout.html" title="class in com.mxgraph.layout">com.mxgraph.layout.mxGraphLayout</A>
      <IMG SRC="../../../resources/inherit.gif" ALT="extended by "><B>com.mxgraph.layout.mxOrganicLayout</B>
</PRE>
<DL>
<DT><B>All Implemented Interfaces:</B> <DD><A HREF="../../../com/mxgraph/layout/mxIGraphLayout.html" title="interface in com.mxgraph.layout">mxIGraphLayout</A></DD>
</DL>
<HR>
<DL>
<DT><PRE>public class <B>mxOrganicLayout</B><DT>extends <A HREF="../../../com/mxgraph/layout/mxGraphLayout.html" title="class in com.mxgraph.layout">mxGraphLayout</A></DL>
</PRE>

<P>
An implementation of a simulated annealing layout, based on "Drawing Graphs
 Nicely Using Simulated Annealing" by Davidson and Harel (1996). This
 paper describes these criteria as being favourable in a graph layout: (1)
 distributing nodes evenly, (2) making edge-lengths uniform, (3)
 minimizing cross-crossings, and (4) keeping nodes from coming too close
 to edges. These criteria are translated into energy cost functions in the
 layout. Nodes or edges breaking these criteria create a larger cost function
 , the total cost they contribute related to the extent that they break it.
 The idea of the algorithm is to minimise the total system energy. Factors
 are assigned to each of the criteria describing how important that
 criteria is. Higher factors mean that those criteria are deemed to be
 relatively preferable in the final layout. Most of  the criteria conflict
 with the others to some extent and so the setting of the factors determines
 the general look of the resulting graph.
 <p>
 In addition to the four aesthetic criteria the concept of a border line
 which induces an energy cost to nodes in proximity to the graph bounds is
 introduced to attempt to restrain the graph. All of the 5 factors can be
 switched on or off using the <code>isOptimize...</code> variables.
 <p>
 Simulated Annealing is a force-directed layout and is one of the more
 expensive, but generally effective layouts of this type. Layouts like
 the spring layout only really factor in edge length and inter-node
 distance being the lowest CPU intensive for the most aesthetic gain. The
 additional factors are more expensive but can have very attractive results.
 <p>
 The main loop of the algorithm consist of processing the nodes in a 
 deterministic order. During the processing of each node a circle of radius
 <code>moveRadius</code> is made around the node and split into
 <code>triesPerCell</code> equal segments. Each point between neighbour
 segments is determined and the new energy of the system if the node were
 moved to that position calculated. Only the necessary nodes and edges are
 processed new energy values resulting in quadratic performance, O(VE),
 whereas calculating the total system energy would be cubic. The default
 implementation only checks 8 points around the radius of the circle, as
 opposed to the suggested 30 in the paper. Doubling the number of points
 double the CPU load and 8 works almost as well as 30.
 <p>
 The <code>moveRadius</code> replaces the temperature as the influencing
 factor in the way the graph settles in later iterations. If the user does
 not set the initial move radius it is set to half the maximum dimension
 of the graph. Thus, in 2 iterations a node may traverse the entire graph,
 and it is more sensible to find minima this way that uphill moves, which
 are little more than an expensive 'tilt' method. The factor by which
 the radius is multiplied by after each iteration is important, lowering
 it improves performance but raising it towards 1.0 can improve the
 resulting graph aesthetics. When the radius hits the minimum move radius
 defined, the layout terminates. The minimum move radius should be set
 a value where the move distance is too minor to be of interest.
 <p>
 Also, the idea of a fine tuning phase is used, as described in the paper.
 This involves only calculating the edge to node distance energy cost
 at the end of the algorithm since it is an expensive calculation and
 it really an 'optimizating' function. <code>fineTuningRadius</code>
 defines the radius value that, when reached, causes the edge to node
 distance to be calculated.
 <p>
 There are other special cases that are processed after each iteration.
 <code>unchangedEnergyRoundTermination</code> defines the number of
 iterations, after which the layout terminates. If nothing is being moved
 it is assumed a good layout has been found. In addition to this if
 no nodes are moved during an iteration the move radius is halved, presuming
 that a finer granularity is required.
<P>

<P>
<HR>

<P>
<!-- ======== NESTED CLASS SUMMARY ======== -->

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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../com/mxgraph/layout/mxOrganicLayout.CellWrapper.html" title="class in com.mxgraph.layout">mxOrganicLayout.CellWrapper</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Internal representation of a node or edge that holds cached information
 to enable the layout to perform more quickly and to simplify the code</TD>
</TR>
</TABLE>
&nbsp;<!-- =========== FIELD SUMMARY =========== -->

<A NAME="field_summary"><!-- --></A>
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<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
<B>Field Summary</B></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected &nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../com/mxgraph/layout/mxOrganicLayout.html#approxNodeDimensions">approxNodeDimensions</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Whether or not to use approximate node dimensions or not.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected &nbsp;double</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../com/mxgraph/layout/mxOrganicLayout.html#averageNodeArea">averageNodeArea</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The average amount of area allocated per node.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected &nbsp;double</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../com/mxgraph/layout/mxOrganicLayout.html#borderLineCostFactor">borderLineCostFactor</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Cost factor applied to energy calculations for node promixity to the
 notional border of the graph.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected &nbsp;double</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../com/mxgraph/layout/mxOrganicLayout.html#boundsHeight">boundsHeight</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The height coordinate of the final graph</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected &nbsp;double</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../com/mxgraph/layout/mxOrganicLayout.html#boundsWidth">boundsWidth</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The width coordinate of the final graph</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected &nbsp;double</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../com/mxgraph/layout/mxOrganicLayout.html#boundsX">boundsX</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The x coordinate of the final graph</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected &nbsp;double</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../com/mxgraph/layout/mxOrganicLayout.html#boundsY">boundsY</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The y coordinate of the final graph</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected &nbsp;<A HREF="../../../com/mxgraph/layout/mxOrganicLayout.CellWrapper.html" title="class in com.mxgraph.layout">mxOrganicLayout.CellWrapper</A>[]</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../com/mxgraph/layout/mxOrganicLayout.html#e">e</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Internal models collection of edges to be laid out</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected &nbsp;double</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../com/mxgraph/layout/mxOrganicLayout.html#edgeCrossingCostFactor">edgeCrossingCostFactor</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Cost factor applied to energy calculations involving edges that cross
 over one another.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected &nbsp;double</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../com/mxgraph/layout/mxOrganicLayout.html#edgeDistanceCostFactor">edgeDistanceCostFactor</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Cost factor applied to energy calculations involving the distance
 nodes and edges.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected &nbsp;double</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../com/mxgraph/layout/mxOrganicLayout.html#edgeLengthCostFactor">edgeLengthCostFactor</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Cost factor applied to energy calculations for the edge lengths.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected &nbsp;double</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../com/mxgraph/layout/mxOrganicLayout.html#fineTuningRadius">fineTuningRadius</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The radius below which fine tuning of the layout should start
 This involves allowing the distance between nodes and edges to be
 taken into account in the total energy calculation.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected &nbsp;double</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../com/mxgraph/layout/mxOrganicLayout.html#initialMoveRadius">initialMoveRadius</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The initial value of <code>moveRadius</code>.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected &nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../com/mxgraph/layout/mxOrganicLayout.html#isFineTuning">isFineTuning</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Whether or not fine tuning is on.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected &nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../com/mxgraph/layout/mxOrganicLayout.html#isOptimizeBorderLine">isOptimizeBorderLine</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Whether or not nodes will contribute an energy cost as they approach
 the bound of the graph.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected &nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../com/mxgraph/layout/mxOrganicLayout.html#isOptimizeEdgeCrossing">isOptimizeEdgeCrossing</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Whether or not edges crosses will be calculated as an energy cost
 function.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected &nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../com/mxgraph/layout/mxOrganicLayout.html#isOptimizeEdgeDistance">isOptimizeEdgeDistance</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Whether or not the distance between edge and nodes will be calculated
 as an energy cost function.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected &nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../com/mxgraph/layout/mxOrganicLayout.html#isOptimizeEdgeLength">isOptimizeEdgeLength</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Whether or not edge lengths will be calculated as an energy cost
 function.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected &nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../com/mxgraph/layout/mxOrganicLayout.html#isOptimizeNodeDistribution">isOptimizeNodeDistribution</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Whether or not node distribute will contribute an energy cost where
 nodes are close together.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected &nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../com/mxgraph/layout/mxOrganicLayout.html#iteration">iteration</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;current iteration number of the layout</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected &nbsp;double</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../com/mxgraph/layout/mxOrganicLayout.html#maxDistanceLimit">maxDistanceLimit</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;distance limit beyond which energy costs due to object repulsive is
 not calculated as it would be too insignificant</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected &nbsp;double</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../com/mxgraph/layout/mxOrganicLayout.html#maxDistanceLimitSquared">maxDistanceLimitSquared</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;cached version of <code>maxDistanceLimit</code> squared</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected &nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../com/mxgraph/layout/mxOrganicLayout.html#maxIterations">maxIterations</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Limit to the number of iterations that may take place.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected &nbsp;double</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../com/mxgraph/layout/mxOrganicLayout.html#minDistanceLimit">minDistanceLimit</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;prevents from dividing with zero and from creating excessive energy
 values</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected &nbsp;double</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../com/mxgraph/layout/mxOrganicLayout.html#minDistanceLimitSquared">minDistanceLimitSquared</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;cached version of <code>minDistanceLimit</code> squared</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected &nbsp;double</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../com/mxgraph/layout/mxOrganicLayout.html#minMoveRadius">minMoveRadius</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;when <A HREF="../../../com/mxgraph/layout/mxOrganicLayout.html#moveRadius"><CODE>moveRadius</CODE></A>reaches this value, the algorithm is terminated</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected &nbsp;double</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../com/mxgraph/layout/mxOrganicLayout.html#moveRadius">moveRadius</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The current radius around each node where the next position energy
 values will be calculated for a possible move</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected &nbsp;double</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../com/mxgraph/layout/mxOrganicLayout.html#nodeDistributionCostFactor">nodeDistributionCostFactor</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Cost factor applied to energy calculations involving the general node
 distribution of the graph.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected &nbsp;double</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../com/mxgraph/layout/mxOrganicLayout.html#radiusScaleFactor">radiusScaleFactor</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The factor by which the <code>moveRadius</code> is multiplied by after
 every iteration.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected &nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../com/mxgraph/layout/mxOrganicLayout.html#triesPerCell">triesPerCell</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;determines, in how many segments the circle around cells is divided, to
 find a new position for the cell.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected &nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../com/mxgraph/layout/mxOrganicLayout.html#unchangedEnergyRoundCount">unchangedEnergyRoundCount</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Keeps track of how many consecutive round have passed without any energy
 changes</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected &nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../com/mxgraph/layout/mxOrganicLayout.html#unchangedEnergyRoundTermination">unchangedEnergyRoundTermination</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The number of round of no node moves taking placed that the layout
 terminates</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected &nbsp;<A HREF="../../../com/mxgraph/layout/mxOrganicLayout.CellWrapper.html" title="class in com.mxgraph.layout">mxOrganicLayout.CellWrapper</A>[]</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../com/mxgraph/layout/mxOrganicLayout.html#v">v</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Internal models collection of nodes ( vertices ) to be laid out</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected &nbsp;double[]</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../com/mxgraph/layout/mxOrganicLayout.html#xNormTry">xNormTry</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Array of the x portion of the normalised test vectors that 
 are tested for a lower energy around each vertex.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected &nbsp;double[]</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../com/mxgraph/layout/mxOrganicLayout.html#yNormTry">yNormTry</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Array of the y portion of the normalised test vectors that 
 are tested for a lower energy around each vertex.</TD>
</TR>
</TABLE>
&nbsp;<A NAME="fields_inherited_from_class_com.mxgraph.layout.mxGraphLayout"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Fields inherited from class com.mxgraph.layout.<A HREF="../../../com/mxgraph/layout/mxGraphLayout.html" title="class in com.mxgraph.layout">mxGraphLayout</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../../com/mxgraph/layout/mxGraphLayout.html#graph">graph</A>, <A HREF="../../../com/mxgraph/layout/mxGraphLayout.html#useBoundingBox">useBoundingBox</A></CODE></TD>
</TR>
</TABLE>
&nbsp;
<!-- ======== CONSTRUCTOR SUMMARY ======== -->

<A NAME="constructor_summary"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
<B>Constructor Summary</B></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../com/mxgraph/layout/mxOrganicLayout.html#mxOrganicLayout(com.mxgraph.view.mxGraph)">mxOrganicLayout</A></B>(<A HREF="../../../com/mxgraph/view/mxGraph.html" title="class in com.mxgraph.view">mxGraph</A>&nbsp;graph)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Constructor for mxOrganicLayout.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../com/mxgraph/layout/mxOrganicLayout.html#mxOrganicLayout(com.mxgraph.view.mxGraph, java.awt.geom.Rectangle2D)">mxOrganicLayout</A></B>(<A HREF="../../../com/mxgraph/view/mxGraph.html" title="class in com.mxgraph.view">mxGraph</A>&nbsp;graph,
                <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/awt/geom/Rectangle2D.html" title="class or interface in java.awt.geom">Rectangle2D</A>&nbsp;bounds)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Constructor for mxOrganicLayout.</TD>
</TR>
</TABLE>
&nbsp;
<!-- ========== METHOD SUMMARY =========== -->

<A NAME="method_summary"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
<B>Method Summary</B></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected &nbsp;double</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../com/mxgraph/layout/mxOrganicLayout.html#calcEnergyDelta(int, double, double, double, double, double, double)">calcEnergyDelta</A></B>(int&nbsp;index,
                double&nbsp;oldNodeDistribution,
                double&nbsp;oldEdgeDistance,
                double&nbsp;oldEdgeCrossing,
                double&nbsp;oldBorderLine,
                double&nbsp;oldEdgeLength,
                double&nbsp;oldAdditionalFactorsEnergy)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Calculates the change in energy for the specified node.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../com/mxgraph/layout/mxOrganicLayout.html#execute(java.lang.Object)">execute</A></B>(<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html" title="class or interface in java.lang">Object</A>&nbsp;parent)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Implements <mxGraphLayout.execute>.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected &nbsp;double</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../com/mxgraph/layout/mxOrganicLayout.html#getAdditionFactorsEnergy(int)">getAdditionFactorsEnergy</A></B>(int&nbsp;i)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Hook method to adding additional energy factors into the layout.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;double</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../com/mxgraph/layout/mxOrganicLayout.html#getAverageNodeArea()">getAverageNodeArea</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected &nbsp;double</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../com/mxgraph/layout/mxOrganicLayout.html#getBorderline(int)">getBorderline</A></B>(int&nbsp;i)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This method calculates the energy of the distance of the specified
 node to the notional border of the graph.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;double</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../com/mxgraph/layout/mxOrganicLayout.html#getBorderLineCostFactor()">getBorderLineCostFactor</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected &nbsp;int[]</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../com/mxgraph/layout/mxOrganicLayout.html#getConnectedEdges(int)">getConnectedEdges</A></B>(int&nbsp;cellIndex)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns all Edges that are connected with the specified cell</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected &nbsp;double</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../com/mxgraph/layout/mxOrganicLayout.html#getEdgeCrossing(int)">getEdgeCrossing</A></B>(int&nbsp;i)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This method calculates the energy of the distance from the specified
 edge crossing any other edges.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected &nbsp;double</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../com/mxgraph/layout/mxOrganicLayout.html#getEdgeCrossingAffectedEdges(int)">getEdgeCrossingAffectedEdges</A></B>(int&nbsp;node)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Obtains the energy cost function for the specified node being moved.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;double</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../com/mxgraph/layout/mxOrganicLayout.html#getEdgeCrossingCostFactor()">getEdgeCrossingCostFactor</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected &nbsp;double</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../com/mxgraph/layout/mxOrganicLayout.html#getEdgeDistanceAffectedNodes(int)">getEdgeDistanceAffectedNodes</A></B>(int&nbsp;node)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Obtains the energy cost function for the specified node being moved.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;double</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../com/mxgraph/layout/mxOrganicLayout.html#getEdgeDistanceCostFactor()">getEdgeDistanceCostFactor</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected &nbsp;double</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../com/mxgraph/layout/mxOrganicLayout.html#getEdgeDistanceFromEdge(int)">getEdgeDistanceFromEdge</A></B>(int&nbsp;i)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This method calculates the energy of the distance between Cells and
 Edges.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected &nbsp;double</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../com/mxgraph/layout/mxOrganicLayout.html#getEdgeDistanceFromNode(int)">getEdgeDistanceFromNode</A></B>(int&nbsp;i)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This method calculates the energy of the distance between Cells and
 Edges.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected &nbsp;double</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../com/mxgraph/layout/mxOrganicLayout.html#getEdgeLength(int)">getEdgeLength</A></B>(int&nbsp;i)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This method calculates the energy due to the length of the specified
 edge.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected &nbsp;double</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../com/mxgraph/layout/mxOrganicLayout.html#getEdgeLengthAffectedEdges(int)">getEdgeLengthAffectedEdges</A></B>(int&nbsp;node)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Obtains the energy cost function for the specified node being moved.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;double</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../com/mxgraph/layout/mxOrganicLayout.html#getEdgeLengthCostFactor()">getEdgeLengthCostFactor</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;double</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../com/mxgraph/layout/mxOrganicLayout.html#getFineTuningRadius()">getFineTuningRadius</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;double</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../com/mxgraph/layout/mxOrganicLayout.html#getInitialMoveRadius()">getInitialMoveRadius</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;double</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../com/mxgraph/layout/mxOrganicLayout.html#getMaxDistanceLimit()">getMaxDistanceLimit</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../com/mxgraph/layout/mxOrganicLayout.html#getMaxIterations()">getMaxIterations</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;double</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../com/mxgraph/layout/mxOrganicLayout.html#getMinDistanceLimit()">getMinDistanceLimit</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;double</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../com/mxgraph/layout/mxOrganicLayout.html#getMinMoveRadius()">getMinMoveRadius</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected &nbsp;double</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../com/mxgraph/layout/mxOrganicLayout.html#getNodeDistribution(int)">getNodeDistribution</A></B>(int&nbsp;i)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Calculates the energy cost of the specified node relative to all other
 nodes.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;double</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../com/mxgraph/layout/mxOrganicLayout.html#getNodeDistributionCostFactor()">getNodeDistributionCostFactor</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;double</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../com/mxgraph/layout/mxOrganicLayout.html#getRadiusScaleFactor()">getRadiusScaleFactor</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected &nbsp;int[]</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../com/mxgraph/layout/mxOrganicLayout.html#getRelevantEdges(int)">getRelevantEdges</A></B>(int&nbsp;cellIndex)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns all Edges that are not connected to the specifed cell</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../com/mxgraph/layout/mxOrganicLayout.html#getTriesPerCell()">getTriesPerCell</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../com/mxgraph/layout/mxOrganicLayout.html#getUnchangedEnergyRoundTermination()">getUnchangedEnergyRoundTermination</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../com/mxgraph/layout/mxOrganicLayout.html#isApproxNodeDimensions()">isApproxNodeDimensions</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../com/mxgraph/layout/mxOrganicLayout.html#isFineTuning()">isFineTuning</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../com/mxgraph/layout/mxOrganicLayout.html#isOptimizeBorderLine()">isOptimizeBorderLine</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../com/mxgraph/layout/mxOrganicLayout.html#isOptimizeEdgeCrossing()">isOptimizeEdgeCrossing</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../com/mxgraph/layout/mxOrganicLayout.html#isOptimizeEdgeDistance()">isOptimizeEdgeDistance</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../com/mxgraph/layout/mxOrganicLayout.html#isOptimizeEdgeLength()">isOptimizeEdgeLength</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../com/mxgraph/layout/mxOrganicLayout.html#isOptimizeNodeDistribution()">isOptimizeNodeDistribution</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../com/mxgraph/layout/mxOrganicLayout.html#isVertexIgnored(java.lang.Object)">isVertexIgnored</A></B>(<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html" title="class or interface in java.lang">Object</A>&nbsp;vertex)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns true if the given vertex has no connected edges.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected &nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../com/mxgraph/layout/mxOrganicLayout.html#performRound()">performRound</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The main round of the algorithm.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../com/mxgraph/layout/mxOrganicLayout.html#setApproxNodeDimensions(boolean)">setApproxNodeDimensions</A></B>(boolean&nbsp;approxNodeDimensions)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../com/mxgraph/layout/mxOrganicLayout.html#setAverageNodeArea(double)">setAverageNodeArea</A></B>(double&nbsp;averageNodeArea)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../com/mxgraph/layout/mxOrganicLayout.html#setBorderLineCostFactor(double)">setBorderLineCostFactor</A></B>(double&nbsp;borderLineCostFactor)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../com/mxgraph/layout/mxOrganicLayout.html#setEdgeCrossingCostFactor(double)">setEdgeCrossingCostFactor</A></B>(double&nbsp;edgeCrossingCostFactor)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../com/mxgraph/layout/mxOrganicLayout.html#setEdgeDistanceCostFactor(double)">setEdgeDistanceCostFactor</A></B>(double&nbsp;edgeDistanceCostFactor)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../com/mxgraph/layout/mxOrganicLayout.html#setEdgeLengthCostFactor(double)">setEdgeLengthCostFactor</A></B>(double&nbsp;edgeLengthCostFactor)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../com/mxgraph/layout/mxOrganicLayout.html#setFineTuning(boolean)">setFineTuning</A></B>(boolean&nbsp;isFineTuning)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../com/mxgraph/layout/mxOrganicLayout.html#setFineTuningRadius(double)">setFineTuningRadius</A></B>(double&nbsp;fineTuningRadius)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../com/mxgraph/layout/mxOrganicLayout.html#setInitialMoveRadius(double)">setInitialMoveRadius</A></B>(double&nbsp;initialMoveRadius)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../com/mxgraph/layout/mxOrganicLayout.html#setMaxDistanceLimit(double)">setMaxDistanceLimit</A></B>(double&nbsp;maxDistanceLimit)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../com/mxgraph/layout/mxOrganicLayout.html#setMaxIterations(int)">setMaxIterations</A></B>(int&nbsp;maxIterations)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../com/mxgraph/layout/mxOrganicLayout.html#setMinDistanceLimit(double)">setMinDistanceLimit</A></B>(double&nbsp;minDistanceLimit)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../com/mxgraph/layout/mxOrganicLayout.html#setMinMoveRadius(double)">setMinMoveRadius</A></B>(double&nbsp;minMoveRadius)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../com/mxgraph/layout/mxOrganicLayout.html#setNodeDistributionCostFactor(double)">setNodeDistributionCostFactor</A></B>(double&nbsp;nodeDistributionCostFactor)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../com/mxgraph/layout/mxOrganicLayout.html#setOptimizeBorderLine(boolean)">setOptimizeBorderLine</A></B>(boolean&nbsp;isOptimizeBorderLine)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../com/mxgraph/layout/mxOrganicLayout.html#setOptimizeEdgeCrossing(boolean)">setOptimizeEdgeCrossing</A></B>(boolean&nbsp;isOptimizeEdgeCrossing)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../com/mxgraph/layout/mxOrganicLayout.html#setOptimizeEdgeDistance(boolean)">setOptimizeEdgeDistance</A></B>(boolean&nbsp;isOptimizeEdgeDistance)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../com/mxgraph/layout/mxOrganicLayout.html#setOptimizeEdgeLength(boolean)">setOptimizeEdgeLength</A></B>(boolean&nbsp;isOptimizeEdgeLength)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../com/mxgraph/layout/mxOrganicLayout.html#setOptimizeNodeDistribution(boolean)">setOptimizeNodeDistribution</A></B>(boolean&nbsp;isOptimizeNodeDistribution)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../com/mxgraph/layout/mxOrganicLayout.html#setRadiusScaleFactor(double)">setRadiusScaleFactor</A></B>(double&nbsp;radiusScaleFactor)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../com/mxgraph/layout/mxOrganicLayout.html#setTriesPerCell(int)">setTriesPerCell</A></B>(int&nbsp;triesPerCell)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../com/mxgraph/layout/mxOrganicLayout.html#setUnchangedEnergyRoundTermination(int)">setUnchangedEnergyRoundTermination</A></B>(int&nbsp;unchangedEnergyRoundTermination)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/String.html" title="class or interface in java.lang">String</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../com/mxgraph/layout/mxOrganicLayout.html#toString()">toString</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns <code>Organic</code>, the name of this algorithm.</TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_com.mxgraph.layout.mxGraphLayout"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class com.mxgraph.layout.<A HREF="../../../com/mxgraph/layout/mxGraphLayout.html" title="class in com.mxgraph.layout">mxGraphLayout</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../../com/mxgraph/layout/mxGraphLayout.html#getConstraint(java.lang.Object, java.lang.Object)">getConstraint</A>, <A HREF="../../../com/mxgraph/layout/mxGraphLayout.html#getConstraint(java.lang.Object, java.lang.Object, java.lang.Object, boolean)">getConstraint</A>, <A HREF="../../../com/mxgraph/layout/mxGraphLayout.html#getGraph()">getGraph</A>, <A HREF="../../../com/mxgraph/layout/mxGraphLayout.html#getVertexBounds(java.lang.Object)">getVertexBounds</A>, <A HREF="../../../com/mxgraph/layout/mxGraphLayout.html#isEdgeIgnored(java.lang.Object)">isEdgeIgnored</A>, <A HREF="../../../com/mxgraph/layout/mxGraphLayout.html#isUseBoundingBox()">isUseBoundingBox</A>, <A HREF="../../../com/mxgraph/layout/mxGraphLayout.html#isVertexMovable(java.lang.Object)">isVertexMovable</A>, <A HREF="../../../com/mxgraph/layout/mxGraphLayout.html#moveCell(java.lang.Object, double, double)">moveCell</A>, <A HREF="../../../com/mxgraph/layout/mxGraphLayout.html#setEdgePoints(java.lang.Object, java.util.List)">setEdgePoints</A>, <A HREF="../../../com/mxgraph/layout/mxGraphLayout.html#setEdgeStyleEnabled(java.lang.Object, boolean)">setEdgeStyleEnabled</A>, <A HREF="../../../com/mxgraph/layout/mxGraphLayout.html#setUseBoundingBox(boolean)">setUseBoundingBox</A>, <A HREF="../../../com/mxgraph/layout/mxGraphLayout.html#setVertexLocation(java.lang.Object, double, double)">setVertexLocation</A></CODE></TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class java.lang.<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html" title="class or interface in java.lang">Object</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html#clone()" title="class or interface in java.lang">clone</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html#equals(java.lang.Object)" title="class or interface in java.lang">equals</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html#finalize()" title="class or interface in java.lang">finalize</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html#getClass()" title="class or interface in java.lang">getClass</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html#hashCode()" title="class or interface in java.lang">hashCode</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html#notify()" title="class or interface in java.lang">notify</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html#notifyAll()" title="class or interface in java.lang">notifyAll</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html#wait()" title="class or interface in java.lang">wait</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html#wait(long)" title="class or interface in java.lang">wait</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html#wait(long, int)" title="class or interface in java.lang">wait</A></CODE></TD>
</TR>
</TABLE>
&nbsp;
<P>

<!-- ============ FIELD DETAIL =========== -->

<A NAME="field_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
<B>Field Detail</B></FONT></TH>
</TR>
</TABLE>

<A NAME="isOptimizeEdgeDistance"><!-- --></A><H3>
isOptimizeEdgeDistance</H3>
<PRE>
protected boolean <B>isOptimizeEdgeDistance</B></PRE>
<DL>
<DD>Whether or not the distance between edge and nodes will be calculated
 as an energy cost function. This function is CPU intensive and is best
 only used in the fine tuning phase.
<P>
<DL>
</DL>
</DL>
<HR>

<A NAME="isOptimizeEdgeCrossing"><!-- --></A><H3>
isOptimizeEdgeCrossing</H3>
<PRE>
protected boolean <B>isOptimizeEdgeCrossing</B></PRE>
<DL>
<DD>Whether or not edges crosses will be calculated as an energy cost
 function. This function is CPU intensive, though if some iterations
 without it are required, it is best to have a few cycles at the start
 of the algorithm using it, then use it intermittantly through the rest
 of the layout.
<P>
<DL>
</DL>
</DL>
<HR>

<A NAME="isOptimizeEdgeLength"><!-- --></A><H3>
isOptimizeEdgeLength</H3>
<PRE>
protected boolean <B>isOptimizeEdgeLength</B></PRE>
<DL>
<DD>Whether or not edge lengths will be calculated as an energy cost
 function. This function not CPU intensive.
<P>
<DL>
</DL>
</DL>
<HR>

<A NAME="isOptimizeBorderLine"><!-- --></A><H3>
isOptimizeBorderLine</H3>
<PRE>
protected boolean <B>isOptimizeBorderLine</B></PRE>
<DL>
<DD>Whether or not nodes will contribute an energy cost as they approach
 the bound of the graph. The cost increases to a limit close to the
 border and stays constant outside the bounds of the graph. This function
 is not CPU intensive
<P>
<DL>
</DL>
</DL>
<HR>

<A NAME="isOptimizeNodeDistribution"><!-- --></A><H3>
isOptimizeNodeDistribution</H3>
<PRE>
protected boolean <B>isOptimizeNodeDistribution</B></PRE>
<DL>
<DD>Whether or not node distribute will contribute an energy cost where
 nodes are close together. The function is moderately CPU intensive.
<P>
<DL>
</DL>
</DL>
<HR>

<A NAME="minMoveRadius"><!-- --></A><H3>
minMoveRadius</H3>
<PRE>
protected double <B>minMoveRadius</B></PRE>
<DL>
<DD>when <A HREF="../../../com/mxgraph/layout/mxOrganicLayout.html#moveRadius"><CODE>moveRadius</CODE></A>reaches this value, the algorithm is terminated
<P>
<DL>
</DL>
</DL>
<HR>

<A NAME="moveRadius"><!-- --></A><H3>
moveRadius</H3>
<PRE>
protected double <B>moveRadius</B></PRE>
<DL>
<DD>The current radius around each node where the next position energy
 values will be calculated for a possible move
<P>
<DL>
</DL>
</DL>
<HR>

<A NAME="initialMoveRadius"><!-- --></A><H3>
initialMoveRadius</H3>
<PRE>
protected double <B>initialMoveRadius</B></PRE>
<DL>
<DD>The initial value of <code>moveRadius</code>. If this is set to zero
 the layout will automatically determine a suitable value.
<P>
<DL>
</DL>
</DL>
<HR>

<A NAME="radiusScaleFactor"><!-- --></A><H3>
radiusScaleFactor</H3>
<PRE>
protected double <B>radiusScaleFactor</B></PRE>
<DL>
<DD>The factor by which the <code>moveRadius</code> is multiplied by after
 every iteration. A value of 0.75 is a good balance between performance
 and aesthetics. Increasing the value provides more chances to find
 minimum energy positions and decreasing it causes the minimum radius
 termination condition to occur more quickly.
<P>
<DL>
</DL>
</DL>
<HR>

<A NAME="averageNodeArea"><!-- --></A><H3>
averageNodeArea</H3>
<PRE>
protected double <B>averageNodeArea</B></PRE>
<DL>
<DD>The average amount of area allocated per node. If <code> bounds</code>
 is not set this value mutiplied by the number of nodes to find
 the total graph area. The graph is assumed square.
<P>
<DL>
</DL>
</DL>
<HR>

<A NAME="fineTuningRadius"><!-- --></A><H3>
fineTuningRadius</H3>
<PRE>
protected double <B>fineTuningRadius</B></PRE>
<DL>
<DD>The radius below which fine tuning of the layout should start
 This involves allowing the distance between nodes and edges to be
 taken into account in the total energy calculation. If this is set to
 zero, the layout will automatically determine a suitable value
<P>
<DL>
</DL>
</DL>
<HR>

<A NAME="maxIterations"><!-- --></A><H3>
maxIterations</H3>
<PRE>
protected int <B>maxIterations</B></PRE>
<DL>
<DD>Limit to the number of iterations that may take place. This is only
 reached if one of the termination conditions does not occur first.
<P>
<DL>
</DL>
</DL>
<HR>

<A NAME="edgeDistanceCostFactor"><!-- --></A><H3>
edgeDistanceCostFactor</H3>
<PRE>
protected double <B>edgeDistanceCostFactor</B></PRE>
<DL>
<DD>Cost factor applied to energy calculations involving the distance
 nodes and edges. Increasing this value tends to cause nodes to move away
 from edges, at the partial cost of other graph aesthetics.
 <code>isOptimizeEdgeDistance</code> must be true for edge to nodes
 distances to be taken into account.
<P>
<DL>
</DL>
</DL>
<HR>

<A NAME="edgeCrossingCostFactor"><!-- --></A><H3>
edgeCrossingCostFactor</H3>
<PRE>
protected double <B>edgeCrossingCostFactor</B></PRE>
<DL>
<DD>Cost factor applied to energy calculations involving edges that cross
 over one another. Increasing this value tends to result in fewer edge
 crossings, at the partial cost of other graph aesthetics.
 <code>isOptimizeEdgeCrossing</code> must be true for edge crossings
 to be taken into account.
<P>
<DL>
</DL>
</DL>
<HR>

<A NAME="nodeDistributionCostFactor"><!-- --></A><H3>
nodeDistributionCostFactor</H3>
<PRE>
protected double <B>nodeDistributionCostFactor</B></PRE>
<DL>
<DD>Cost factor applied to energy calculations involving the general node
 distribution of the graph. Increasing this value tends to result in
 a better distribution of nodes across the available space, at the
 partial cost of other graph aesthetics.
 <code>isOptimizeNodeDistribution</code> must be true for this general
 distribution to be applied.
<P>
<DL>
</DL>
</DL>
<HR>

<A NAME="borderLineCostFactor"><!-- --></A><H3>
borderLineCostFactor</H3>
<PRE>
protected double <B>borderLineCostFactor</B></PRE>
<DL>
<DD>Cost factor applied to energy calculations for node promixity to the
 notional border of the graph. Increasing this value results in
 nodes tending towards the centre of the drawing space, at the
 partial cost of other graph aesthetics.
 <code>isOptimizeBorderLine</code> must be true for border
 repulsion to be applied.
<P>
<DL>
</DL>
</DL>
<HR>

<A NAME="edgeLengthCostFactor"><!-- --></A><H3>
edgeLengthCostFactor</H3>
<PRE>
protected double <B>edgeLengthCostFactor</B></PRE>
<DL>
<DD>Cost factor applied to energy calculations for the edge lengths.
 Increasing this value results in the layout attempting to shorten all
 edges to the minimum edge length, at the partial cost of other graph
 aesthetics.
 <code>isOptimizeEdgeLength</code> must be true for edge length
 shortening to be applied.
<P>
<DL>
</DL>
</DL>
<HR>

<A NAME="boundsX"><!-- --></A><H3>
boundsX</H3>
<PRE>
protected double <B>boundsX</B></PRE>
<DL>
<DD>The x coordinate of the final graph
<P>
<DL>
</DL>
</DL>
<HR>

<A NAME="boundsY"><!-- --></A><H3>
boundsY</H3>
<PRE>
protected double <B>boundsY</B></PRE>
<DL>
<DD>The y coordinate of the final graph
<P>
<DL>
</DL>
</DL>
<HR>

<A NAME="boundsWidth"><!-- --></A><H3>
boundsWidth</H3>
<PRE>
protected double <B>boundsWidth</B></PRE>
<DL>
<DD>The width coordinate of the final graph
<P>
<DL>
</DL>
</DL>
<HR>

<A NAME="boundsHeight"><!-- --></A><H3>
boundsHeight</H3>
<PRE>
protected double <B>boundsHeight</B></PRE>
<DL>
<DD>The height coordinate of the final graph
<P>
<DL>
</DL>
</DL>
<HR>

<A NAME="iteration"><!-- --></A><H3>
iteration</H3>
<PRE>
protected int <B>iteration</B></PRE>
<DL>
<DD>current iteration number of the layout
<P>
<DL>
</DL>
</DL>
<HR>

<A NAME="triesPerCell"><!-- --></A><H3>
triesPerCell</H3>
<PRE>
protected int <B>triesPerCell</B></PRE>
<DL>
<DD>determines, in how many segments the circle around cells is divided, to
 find a new position for the cell. Doubling this value doubles the CPU
 load. Increasing it beyond 16 might mean a change to the
 <code>performRound</code> method might further improve accuracy for a
 small performance hit. The change is described in the method comment.
<P>
<DL>
</DL>
</DL>
<HR>

<A NAME="minDistanceLimit"><!-- --></A><H3>
minDistanceLimit</H3>
<PRE>
protected double <B>minDistanceLimit</B></PRE>
<DL>
<DD>prevents from dividing with zero and from creating excessive energy
 values
<P>
<DL>
</DL>
</DL>
<HR>

<A NAME="minDistanceLimitSquared"><!-- --></A><H3>
minDistanceLimitSquared</H3>
<PRE>
protected double <B>minDistanceLimitSquared</B></PRE>
<DL>
<DD>cached version of <code>minDistanceLimit</code> squared
<P>
<DL>
</DL>
</DL>
<HR>

<A NAME="maxDistanceLimit"><!-- --></A><H3>
maxDistanceLimit</H3>
<PRE>
protected double <B>maxDistanceLimit</B></PRE>
<DL>
<DD>distance limit beyond which energy costs due to object repulsive is
 not calculated as it would be too insignificant
<P>
<DL>
</DL>
</DL>
<HR>

<A NAME="maxDistanceLimitSquared"><!-- --></A><H3>
maxDistanceLimitSquared</H3>
<PRE>
protected double <B>maxDistanceLimitSquared</B></PRE>
<DL>
<DD>cached version of <code>maxDistanceLimit</code> squared
<P>
<DL>
</DL>
</DL>
<HR>

<A NAME="unchangedEnergyRoundCount"><!-- --></A><H3>
unchangedEnergyRoundCount</H3>
<PRE>
protected int <B>unchangedEnergyRoundCount</B></PRE>
<DL>
<DD>Keeps track of how many consecutive round have passed without any energy
 changes
<P>
<DL>
</DL>
</DL>
<HR>

<A NAME="unchangedEnergyRoundTermination"><!-- --></A><H3>
unchangedEnergyRoundTermination</H3>
<PRE>
protected int <B>unchangedEnergyRoundTermination</B></PRE>
<DL>
<DD>The number of round of no node moves taking placed that the layout
 terminates
<P>
<DL>
</DL>
</DL>
<HR>

<A NAME="approxNodeDimensions"><!-- --></A><H3>
approxNodeDimensions</H3>
<PRE>
protected boolean <B>approxNodeDimensions</B></PRE>
<DL>
<DD>Whether or not to use approximate node dimensions or not. Set to true
 the radius squared of the smaller dimension is used. Set to false the
 radiusSquared variable of the CellWrapper contains the width squared
 and heightSquared is used in the obvious manner.
<P>
<DL>
</DL>
</DL>
<HR>

<A NAME="v"><!-- --></A><H3>
v</H3>
<PRE>
protected <A HREF="../../../com/mxgraph/layout/mxOrganicLayout.CellWrapper.html" title="class in com.mxgraph.layout">mxOrganicLayout.CellWrapper</A>[] <B>v</B></PRE>
<DL>
<DD>Internal models collection of nodes ( vertices ) to be laid out
<P>
<DL>
</DL>
</DL>
<HR>

<A NAME="e"><!-- --></A><H3>
e</H3>
<PRE>
protected <A HREF="../../../com/mxgraph/layout/mxOrganicLayout.CellWrapper.html" title="class in com.mxgraph.layout">mxOrganicLayout.CellWrapper</A>[] <B>e</B></PRE>
<DL>
<DD>Internal models collection of edges to be laid out
<P>
<DL>
</DL>
</DL>
<HR>

<A NAME="xNormTry"><!-- --></A><H3>
xNormTry</H3>
<PRE>
protected double[] <B>xNormTry</B></PRE>
<DL>
<DD>Array of the x portion of the normalised test vectors that 
 are tested for a lower energy around each vertex. The vector 
 of the combined x and y normals are multipled by the current 
 radius to obtain test points for each vector in the array.
<P>
<DL>
</DL>
</DL>
<HR>

<A NAME="yNormTry"><!-- --></A><H3>
yNormTry</H3>
<PRE>
protected double[] <B>yNormTry</B></PRE>
<DL>
<DD>Array of the y portion of the normalised test vectors that 
 are tested for a lower energy around each vertex. The vector 
 of the combined x and y normals are multipled by the current 
 radius to obtain test points for each vector in the array.
<P>
<DL>
</DL>
</DL>
<HR>

<A NAME="isFineTuning"><!-- --></A><H3>
isFineTuning</H3>
<PRE>
protected boolean <B>isFineTuning</B></PRE>
<DL>
<DD>Whether or not fine tuning is on. The determines whether or not
 node to edge distances are calculated in the total system energy.
 This cost function , besides detecting line intersection, is a
 performance intensive component of this algorithm and best left
 to optimization phase. <code>isFineTuning</code> is switched to
 <code>true</code> if and when the <code>fineTuningRadius</code>
 radius is reached. Switching this variable to <code>true</code>
 before the algorithm runs mean the node to edge cost function
 is always calculated.
<P>
<DL>
</DL>
</DL>

<!-- ========= CONSTRUCTOR DETAIL ======== -->

<A NAME="constructor_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
<B>Constructor Detail</B></FONT></TH>
</TR>
</TABLE>

<A NAME="mxOrganicLayout(com.mxgraph.view.mxGraph)"><!-- --></A><H3>
mxOrganicLayout</H3>
<PRE>
public <B>mxOrganicLayout</B>(<A HREF="../../../com/mxgraph/view/mxGraph.html" title="class in com.mxgraph.view">mxGraph</A>&nbsp;graph)</PRE>
<DL>
<DD>Constructor for mxOrganicLayout.
<P>
</DL>
<HR>

<A NAME="mxOrganicLayout(com.mxgraph.view.mxGraph, java.awt.geom.Rectangle2D)"><!-- --></A><H3>
mxOrganicLayout</H3>
<PRE>
public <B>mxOrganicLayout</B>(<A HREF="../../../com/mxgraph/view/mxGraph.html" title="class in com.mxgraph.view">mxGraph</A>&nbsp;graph,
                       <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/awt/geom/Rectangle2D.html" title="class or interface in java.awt.geom">Rectangle2D</A>&nbsp;bounds)</PRE>
<DL>
<DD>Constructor for mxOrganicLayout.
<P>
</DL>

<!-- ============ METHOD DETAIL ========== -->

<A NAME="method_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
<B>Method Detail</B></FONT></TH>
</TR>
</TABLE>

<A NAME="isVertexIgnored(java.lang.Object)"><!-- --></A><H3>
isVertexIgnored</H3>
<PRE>
public boolean <B>isVertexIgnored</B>(<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html" title="class or interface in java.lang">Object</A>&nbsp;vertex)</PRE>
<DL>
<DD>Returns true if the given vertex has no connected edges.
<P>
<DD><DL>
<DT><B>Overrides:</B><DD><CODE><A HREF="../../../com/mxgraph/layout/mxGraphLayout.html#isVertexIgnored(java.lang.Object)">isVertexIgnored</A></CODE> in class <CODE><A HREF="../../../com/mxgraph/layout/mxGraphLayout.html" title="class in com.mxgraph.layout">mxGraphLayout</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>vertex</CODE> - Object that represents the vertex to be tested.
<DT><B>Returns:</B><DD>Returns true if the vertex should be ignored.</DL>
</DD>
</DL>
<HR>

<A NAME="execute(java.lang.Object)"><!-- --></A><H3>
execute</H3>
<PRE>
public void <B>execute</B>(<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html" title="class or interface in java.lang">Object</A>&nbsp;parent)</PRE>
<DL>
<DD>Implements <mxGraphLayout.execute>.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>parent</CODE> - Parent cell that contains the children to be layed out.</DL>
</DD>
</DL>
<HR>

<A NAME="performRound()"><!-- --></A><H3>
performRound</H3>
<PRE>
protected void <B>performRound</B>()</PRE>
<DL>
<DD>The main round of the algorithm. Firstly, a permutation of nodes
 is created and worked through in that random order. Then, for each node
 a number of point of a circle of radius <code>moveRadius</code> are
 selected and the total energy of the system calculated if that node
 were moved to that new position. If a lower energy position is found
 this is accepted and the algorithm moves onto the next node. There
 may be a slightly lower energy value yet to be found, but forcing
 the loop to check all possible positions adds nearly the current
 processing time again, and for little benefit. Another possible
 strategy would be to take account of the fact that the energy values
 around the circle decrease for half the loop and increase for the
 other, as a general rule. If part of the decrease were seen, then
 when the energy of a node increased, the previous node position was
 almost always the lowest energy position. This adds about two loop
 iterations to the inner loop and only makes sense with 16 tries or more.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="calcEnergyDelta(int, double, double, double, double, double, double)"><!-- --></A><H3>
calcEnergyDelta</H3>
<PRE>
protected double <B>calcEnergyDelta</B>(int&nbsp;index,
                                 double&nbsp;oldNodeDistribution,
                                 double&nbsp;oldEdgeDistance,
                                 double&nbsp;oldEdgeCrossing,
                                 double&nbsp;oldBorderLine,
                                 double&nbsp;oldEdgeLength,
                                 double&nbsp;oldAdditionalFactorsEnergy)</PRE>
<DL>
<DD>Calculates the change in energy for the specified node. The new energy is
 calculated from the cost function methods and the old energy values for
 each cost function are passed in as parameters
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>index</CODE> - The index of the node in the <code>vertices</code> array<DD><CODE>oldNodeDistribution</CODE> - The previous node distribution energy cost of this node<DD><CODE>oldEdgeDistance</CODE> - The previous edge distance energy cost of this node<DD><CODE>oldEdgeCrossing</CODE> - The previous edge crossing energy cost for edges connected to
            this node<DD><CODE>oldBorderLine</CODE> - The previous border line energy cost for this node<DD><CODE>oldEdgeLength</CODE> - The previous edge length energy cost for edges connected to
            this node<DD><CODE>oldAdditionalFactorsEnergy</CODE> - The previous energy cost for additional factors from
            sub-classes
<DT><B>Returns:</B><DD>the delta of the new energy cost to the old energy cost</DL>
</DD>
</DL>
<HR>

<A NAME="getNodeDistribution(int)"><!-- --></A><H3>
getNodeDistribution</H3>
<PRE>
protected double <B>getNodeDistribution</B>(int&nbsp;i)</PRE>
<DL>
<DD>Calculates the energy cost of the specified node relative to all other
 nodes. Basically produces a higher energy the closer nodes are together.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>i</CODE> - the index of the node in the array <code>v</code>
<DT><B>Returns:</B><DD>the total node distribution energy of the specified node</DL>
</DD>
</DL>
<HR>

<A NAME="getBorderline(int)"><!-- --></A><H3>
getBorderline</H3>
<PRE>
protected double <B>getBorderline</B>(int&nbsp;i)</PRE>
<DL>
<DD>This method calculates the energy of the distance of the specified
 node to the notional border of the graph. The energy increases up to
 a limited maximum close to the border and stays at that maximum
 up to and over the border.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>i</CODE> - the index of the node in the array <code>v</code>
<DT><B>Returns:</B><DD>the total border line energy of the specified node</DL>
</DD>
</DL>
<HR>

<A NAME="getEdgeLengthAffectedEdges(int)"><!-- --></A><H3>
getEdgeLengthAffectedEdges</H3>
<PRE>
protected double <B>getEdgeLengthAffectedEdges</B>(int&nbsp;node)</PRE>
<DL>
<DD>Obtains the energy cost function for the specified node being moved.
 This involves calling <code>getEdgeLength</code> for all
 edges connected to the specified node
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>node</CODE> - the node whose connected edges cost functions are to be
                                calculated
<DT><B>Returns:</B><DD>the total edge length energy of the connected edges</DL>
</DD>
</DL>
<HR>

<A NAME="getEdgeLength(int)"><!-- --></A><H3>
getEdgeLength</H3>
<PRE>
protected double <B>getEdgeLength</B>(int&nbsp;i)</PRE>
<DL>
<DD>This method calculates the energy due to the length of the specified
 edge. The energy is proportional to the length of the edge, making
 shorter edges preferable in the layout.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>i</CODE> - the index of the edge in the array <code>e</code>
<DT><B>Returns:</B><DD>the total edge length energy of the specified edge</DL>
</DD>
</DL>
<HR>

<A NAME="getEdgeCrossingAffectedEdges(int)"><!-- --></A><H3>
getEdgeCrossingAffectedEdges</H3>
<PRE>
protected double <B>getEdgeCrossingAffectedEdges</B>(int&nbsp;node)</PRE>
<DL>
<DD>Obtains the energy cost function for the specified node being moved.
 This involves calling <code>getEdgeCrossing</code> for all
 edges connected to the specified node
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>node</CODE> - the node whose connected edges cost functions are to be
                                calculated
<DT><B>Returns:</B><DD>the total edge crossing energy of the connected edges</DL>
</DD>
</DL>
<HR>

<A NAME="getEdgeCrossing(int)"><!-- --></A><H3>
getEdgeCrossing</H3>
<PRE>
protected double <B>getEdgeCrossing</B>(int&nbsp;i)</PRE>
<DL>
<DD>This method calculates the energy of the distance from the specified
 edge crossing any other edges. Each crossing add a constant factor
 to the total energy
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>i</CODE> - the index of the edge in the array <code>e</code>
<DT><B>Returns:</B><DD>the total edge crossing energy of the specified edge</DL>
</DD>
</DL>
<HR>

<A NAME="getEdgeDistanceFromNode(int)"><!-- --></A><H3>
getEdgeDistanceFromNode</H3>
<PRE>
protected double <B>getEdgeDistanceFromNode</B>(int&nbsp;i)</PRE>
<DL>
<DD>This method calculates the energy of the distance between Cells and
 Edges. This version of the edge distance cost calculates the energy
 cost from a specified <strong>node</strong>. The distance cost to all
 unconnected edges is calculated and the total returned.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>i</CODE> - the index of the node in the array <code>v</code>
<DT><B>Returns:</B><DD>the total edge distance energy of the node</DL>
</DD>
</DL>
<HR>

<A NAME="getEdgeDistanceAffectedNodes(int)"><!-- --></A><H3>
getEdgeDistanceAffectedNodes</H3>
<PRE>
protected double <B>getEdgeDistanceAffectedNodes</B>(int&nbsp;node)</PRE>
<DL>
<DD>Obtains the energy cost function for the specified node being moved.
 This involves calling <code>getEdgeDistanceFromEdge</code> for all
 edges connected to the specified node
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>node</CODE> - the node whose connected edges cost functions are to be
                                calculated
<DT><B>Returns:</B><DD>the total edge distance energy of the connected edges</DL>
</DD>
</DL>
<HR>

<A NAME="getEdgeDistanceFromEdge(int)"><!-- --></A><H3>
getEdgeDistanceFromEdge</H3>
<PRE>
protected double <B>getEdgeDistanceFromEdge</B>(int&nbsp;i)</PRE>
<DL>
<DD>This method calculates the energy of the distance between Cells and
 Edges. This version of the edge distance cost calculates the energy
 cost from a specified <strong>edge</strong>. The distance cost to all
 unconnected nodes is calculated and the total returned.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>i</CODE> - the index of the edge in the array <code>e</code>
<DT><B>Returns:</B><DD>the total edge distance energy of the edge</DL>
</DD>
</DL>
<HR>

<A NAME="getAdditionFactorsEnergy(int)"><!-- --></A><H3>
getAdditionFactorsEnergy</H3>
<PRE>
protected double <B>getAdditionFactorsEnergy</B>(int&nbsp;i)</PRE>
<DL>
<DD>Hook method to adding additional energy factors into the layout.
 Calculates the energy just for the specified node.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>i</CODE> - the nodes whose energy is being calculated
<DT><B>Returns:</B><DD>the energy of this node caused by the additional factors</DL>
</DD>
</DL>
<HR>

<A NAME="getRelevantEdges(int)"><!-- --></A><H3>
getRelevantEdges</H3>
<PRE>
protected int[] <B>getRelevantEdges</B>(int&nbsp;cellIndex)</PRE>
<DL>
<DD>Returns all Edges that are not connected to the specifed cell
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>cellIndex</CODE> - the cell index to which the edges are not connected
<DT><B>Returns:</B><DD>Array of all interesting Edges</DL>
</DD>
</DL>
<HR>

<A NAME="getConnectedEdges(int)"><!-- --></A><H3>
getConnectedEdges</H3>
<PRE>
protected int[] <B>getConnectedEdges</B>(int&nbsp;cellIndex)</PRE>
<DL>
<DD>Returns all Edges that are connected with the specified cell
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>cellIndex</CODE> - the cell index to which the edges are connected
<DT><B>Returns:</B><DD>Array of all connected Edges</DL>
</DD>
</DL>
<HR>

<A NAME="toString()"><!-- --></A><H3>
toString</H3>
<PRE>
public <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/String.html" title="class or interface in java.lang">String</A> <B>toString</B>()</PRE>
<DL>
<DD>Returns <code>Organic</code>, the name of this algorithm.
<P>
<DD><DL>
<DT><B>Overrides:</B><DD><CODE><A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html#toString()" title="class or interface in java.lang">toString</A></CODE> in class <CODE><A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html" title="class or interface in java.lang">Object</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="getAverageNodeArea()"><!-- --></A><H3>
getAverageNodeArea</H3>
<PRE>
public double <B>getAverageNodeArea</B>()</PRE>
<DL>
<DD><DL>

<DT><B>Returns:</B><DD>Returns the averageNodeArea.</DL>
</DD>
</DL>
<HR>

<A NAME="setAverageNodeArea(double)"><!-- --></A><H3>
setAverageNodeArea</H3>
<PRE>
public void <B>setAverageNodeArea</B>(double&nbsp;averageNodeArea)</PRE>
<DL>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>averageNodeArea</CODE> - The averageNodeArea to set.</DL>
</DD>
</DL>
<HR>

<A NAME="getBorderLineCostFactor()"><!-- --></A><H3>
getBorderLineCostFactor</H3>
<PRE>
public double <B>getBorderLineCostFactor</B>()</PRE>
<DL>
<DD><DL>

<DT><B>Returns:</B><DD>Returns the borderLineCostFactor.</DL>
</DD>
</DL>
<HR>

<A NAME="setBorderLineCostFactor(double)"><!-- --></A><H3>
setBorderLineCostFactor</H3>
<PRE>
public void <B>setBorderLineCostFactor</B>(double&nbsp;borderLineCostFactor)</PRE>
<DL>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>borderLineCostFactor</CODE> - The borderLineCostFactor to set.</DL>
</DD>
</DL>
<HR>

<A NAME="getEdgeCrossingCostFactor()"><!-- --></A><H3>
getEdgeCrossingCostFactor</H3>
<PRE>
public double <B>getEdgeCrossingCostFactor</B>()</PRE>
<DL>
<DD><DL>

<DT><B>Returns:</B><DD>Returns the edgeCrossingCostFactor.</DL>
</DD>
</DL>
<HR>

<A NAME="setEdgeCrossingCostFactor(double)"><!-- --></A><H3>
setEdgeCrossingCostFactor</H3>
<PRE>
public void <B>setEdgeCrossingCostFactor</B>(double&nbsp;edgeCrossingCostFactor)</PRE>
<DL>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>edgeCrossingCostFactor</CODE> - The edgeCrossingCostFactor to set.</DL>
</DD>
</DL>
<HR>

<A NAME="getEdgeDistanceCostFactor()"><!-- --></A><H3>
getEdgeDistanceCostFactor</H3>
<PRE>
public double <B>getEdgeDistanceCostFactor</B>()</PRE>
<DL>
<DD><DL>

<DT><B>Returns:</B><DD>Returns the edgeDistanceCostFactor.</DL>
</DD>
</DL>
<HR>

<A NAME="setEdgeDistanceCostFactor(double)"><!-- --></A><H3>
setEdgeDistanceCostFactor</H3>
<PRE>
public void <B>setEdgeDistanceCostFactor</B>(double&nbsp;edgeDistanceCostFactor)</PRE>
<DL>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>edgeDistanceCostFactor</CODE> - The edgeDistanceCostFactor to set.</DL>
</DD>
</DL>
<HR>

<A NAME="getEdgeLengthCostFactor()"><!-- --></A><H3>
getEdgeLengthCostFactor</H3>
<PRE>
public double <B>getEdgeLengthCostFactor</B>()</PRE>
<DL>
<DD><DL>

<DT><B>Returns:</B><DD>Returns the edgeLengthCostFactor.</DL>
</DD>
</DL>
<HR>

<A NAME="setEdgeLengthCostFactor(double)"><!-- --></A><H3>
setEdgeLengthCostFactor</H3>
<PRE>
public void <B>setEdgeLengthCostFactor</B>(double&nbsp;edgeLengthCostFactor)</PRE>
<DL>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>edgeLengthCostFactor</CODE> - The edgeLengthCostFactor to set.</DL>
</DD>
</DL>
<HR>

<A NAME="getFineTuningRadius()"><!-- --></A><H3>
getFineTuningRadius</H3>
<PRE>
public double <B>getFineTuningRadius</B>()</PRE>
<DL>
<DD><DL>

<DT><B>Returns:</B><DD>Returns the fineTuningRadius.</DL>
</DD>
</DL>
<HR>

<A NAME="setFineTuningRadius(double)"><!-- --></A><H3>
setFineTuningRadius</H3>
<PRE>
public void <B>setFineTuningRadius</B>(double&nbsp;fineTuningRadius)</PRE>
<DL>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>fineTuningRadius</CODE> - The fineTuningRadius to set.</DL>
</DD>
</DL>
<HR>

<A NAME="getInitialMoveRadius()"><!-- --></A><H3>
getInitialMoveRadius</H3>
<PRE>
public double <B>getInitialMoveRadius</B>()</PRE>
<DL>
<DD><DL>

<DT><B>Returns:</B><DD>Returns the initialMoveRadius.</DL>
</DD>
</DL>
<HR>

<A NAME="setInitialMoveRadius(double)"><!-- --></A><H3>
setInitialMoveRadius</H3>
<PRE>
public void <B>setInitialMoveRadius</B>(double&nbsp;initialMoveRadius)</PRE>
<DL>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>initialMoveRadius</CODE> - The initialMoveRadius to set.</DL>
</DD>
</DL>
<HR>

<A NAME="isFineTuning()"><!-- --></A><H3>
isFineTuning</H3>
<PRE>
public boolean <B>isFineTuning</B>()</PRE>
<DL>
<DD><DL>

<DT><B>Returns:</B><DD>Returns the isFineTuning.</DL>
</DD>
</DL>
<HR>

<A NAME="setFineTuning(boolean)"><!-- --></A><H3>
setFineTuning</H3>
<PRE>
public void <B>setFineTuning</B>(boolean&nbsp;isFineTuning)</PRE>
<DL>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>isFineTuning</CODE> - The isFineTuning to set.</DL>
</DD>
</DL>
<HR>

<A NAME="isOptimizeBorderLine()"><!-- --></A><H3>
isOptimizeBorderLine</H3>
<PRE>
public boolean <B>isOptimizeBorderLine</B>()</PRE>
<DL>
<DD><DL>

<DT><B>Returns:</B><DD>Returns the isOptimizeBorderLine.</DL>
</DD>
</DL>
<HR>

<A NAME="setOptimizeBorderLine(boolean)"><!-- --></A><H3>
setOptimizeBorderLine</H3>
<PRE>
public void <B>setOptimizeBorderLine</B>(boolean&nbsp;isOptimizeBorderLine)</PRE>
<DL>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>isOptimizeBorderLine</CODE> - The isOptimizeBorderLine to set.</DL>
</DD>
</DL>
<HR>

<A NAME="isOptimizeEdgeCrossing()"><!-- --></A><H3>
isOptimizeEdgeCrossing</H3>
<PRE>
public boolean <B>isOptimizeEdgeCrossing</B>()</PRE>
<DL>
<DD><DL>

<DT><B>Returns:</B><DD>Returns the isOptimizeEdgeCrossing.</DL>
</DD>
</DL>
<HR>

<A NAME="setOptimizeEdgeCrossing(boolean)"><!-- --></A><H3>
setOptimizeEdgeCrossing</H3>
<PRE>
public void <B>setOptimizeEdgeCrossing</B>(boolean&nbsp;isOptimizeEdgeCrossing)</PRE>
<DL>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>isOptimizeEdgeCrossing</CODE> - The isOptimizeEdgeCrossing to set.</DL>
</DD>
</DL>
<HR>

<A NAME="isOptimizeEdgeDistance()"><!-- --></A><H3>
isOptimizeEdgeDistance</H3>
<PRE>
public boolean <B>isOptimizeEdgeDistance</B>()</PRE>
<DL>
<DD><DL>

<DT><B>Returns:</B><DD>Returns the isOptimizeEdgeDistance.</DL>
</DD>
</DL>
<HR>

<A NAME="setOptimizeEdgeDistance(boolean)"><!-- --></A><H3>
setOptimizeEdgeDistance</H3>
<PRE>
public void <B>setOptimizeEdgeDistance</B>(boolean&nbsp;isOptimizeEdgeDistance)</PRE>
<DL>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>isOptimizeEdgeDistance</CODE> - The isOptimizeEdgeDistance to set.</DL>
</DD>
</DL>
<HR>

<A NAME="isOptimizeEdgeLength()"><!-- --></A><H3>
isOptimizeEdgeLength</H3>
<PRE>
public boolean <B>isOptimizeEdgeLength</B>()</PRE>
<DL>
<DD><DL>

<DT><B>Returns:</B><DD>Returns the isOptimizeEdgeLength.</DL>
</DD>
</DL>
<HR>

<A NAME="setOptimizeEdgeLength(boolean)"><!-- --></A><H3>
setOptimizeEdgeLength</H3>
<PRE>
public void <B>setOptimizeEdgeLength</B>(boolean&nbsp;isOptimizeEdgeLength)</PRE>
<DL>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>isOptimizeEdgeLength</CODE> - The isOptimizeEdgeLength to set.</DL>
</DD>
</DL>
<HR>

<A NAME="isOptimizeNodeDistribution()"><!-- --></A><H3>
isOptimizeNodeDistribution</H3>
<PRE>
public boolean <B>isOptimizeNodeDistribution</B>()</PRE>
<DL>
<DD><DL>

<DT><B>Returns:</B><DD>Returns the isOptimizeNodeDistribution.</DL>
</DD>
</DL>
<HR>

<A NAME="setOptimizeNodeDistribution(boolean)"><!-- --></A><H3>
setOptimizeNodeDistribution</H3>
<PRE>
public void <B>setOptimizeNodeDistribution</B>(boolean&nbsp;isOptimizeNodeDistribution)</PRE>
<DL>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>isOptimizeNodeDistribution</CODE> - The isOptimizeNodeDistribution to set.</DL>
</DD>
</DL>
<HR>

<A NAME="getMaxIterations()"><!-- --></A><H3>
getMaxIterations</H3>
<PRE>
public int <B>getMaxIterations</B>()</PRE>
<DL>
<DD><DL>

<DT><B>Returns:</B><DD>Returns the maxIterations.</DL>
</DD>
</DL>
<HR>

<A NAME="setMaxIterations(int)"><!-- --></A><H3>
setMaxIterations</H3>
<PRE>
public void <B>setMaxIterations</B>(int&nbsp;maxIterations)</PRE>
<DL>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>maxIterations</CODE> - The maxIterations to set.</DL>
</DD>
</DL>
<HR>

<A NAME="getMinDistanceLimit()"><!-- --></A><H3>
getMinDistanceLimit</H3>
<PRE>
public double <B>getMinDistanceLimit</B>()</PRE>
<DL>
<DD><DL>

<DT><B>Returns:</B><DD>Returns the minDistanceLimit.</DL>
</DD>
</DL>
<HR>

<A NAME="setMinDistanceLimit(double)"><!-- --></A><H3>
setMinDistanceLimit</H3>
<PRE>
public void <B>setMinDistanceLimit</B>(double&nbsp;minDistanceLimit)</PRE>
<DL>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>minDistanceLimit</CODE> - The minDistanceLimit to set.</DL>
</DD>
</DL>
<HR>

<A NAME="getMinMoveRadius()"><!-- --></A><H3>
getMinMoveRadius</H3>
<PRE>
public double <B>getMinMoveRadius</B>()</PRE>
<DL>
<DD><DL>

<DT><B>Returns:</B><DD>Returns the minMoveRadius.</DL>
</DD>
</DL>
<HR>

<A NAME="setMinMoveRadius(double)"><!-- --></A><H3>
setMinMoveRadius</H3>
<PRE>
public void <B>setMinMoveRadius</B>(double&nbsp;minMoveRadius)</PRE>
<DL>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>minMoveRadius</CODE> - The minMoveRadius to set.</DL>
</DD>
</DL>
<HR>

<A NAME="getNodeDistributionCostFactor()"><!-- --></A><H3>
getNodeDistributionCostFactor</H3>
<PRE>
public double <B>getNodeDistributionCostFactor</B>()</PRE>
<DL>
<DD><DL>

<DT><B>Returns:</B><DD>Returns the nodeDistributionCostFactor.</DL>
</DD>
</DL>
<HR>

<A NAME="setNodeDistributionCostFactor(double)"><!-- --></A><H3>
setNodeDistributionCostFactor</H3>
<PRE>
public void <B>setNodeDistributionCostFactor</B>(double&nbsp;nodeDistributionCostFactor)</PRE>
<DL>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>nodeDistributionCostFactor</CODE> - The nodeDistributionCostFactor to set.</DL>
</DD>
</DL>
<HR>

<A NAME="getRadiusScaleFactor()"><!-- --></A><H3>
getRadiusScaleFactor</H3>
<PRE>
public double <B>getRadiusScaleFactor</B>()</PRE>
<DL>
<DD><DL>

<DT><B>Returns:</B><DD>Returns the radiusScaleFactor.</DL>
</DD>
</DL>
<HR>

<A NAME="setRadiusScaleFactor(double)"><!-- --></A><H3>
setRadiusScaleFactor</H3>
<PRE>
public void <B>setRadiusScaleFactor</B>(double&nbsp;radiusScaleFactor)</PRE>
<DL>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>radiusScaleFactor</CODE> - The radiusScaleFactor to set.</DL>
</DD>
</DL>
<HR>

<A NAME="getTriesPerCell()"><!-- --></A><H3>
getTriesPerCell</H3>
<PRE>
public int <B>getTriesPerCell</B>()</PRE>
<DL>
<DD><DL>

<DT><B>Returns:</B><DD>Returns the triesPerCell.</DL>
</DD>
</DL>
<HR>

<A NAME="setTriesPerCell(int)"><!-- --></A><H3>
setTriesPerCell</H3>
<PRE>
public void <B>setTriesPerCell</B>(int&nbsp;triesPerCell)</PRE>
<DL>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>triesPerCell</CODE> - The triesPerCell to set.</DL>
</DD>
</DL>
<HR>

<A NAME="getUnchangedEnergyRoundTermination()"><!-- --></A><H3>
getUnchangedEnergyRoundTermination</H3>
<PRE>
public int <B>getUnchangedEnergyRoundTermination</B>()</PRE>
<DL>
<DD><DL>

<DT><B>Returns:</B><DD>Returns the unchangedEnergyRoundTermination.</DL>
</DD>
</DL>
<HR>

<A NAME="setUnchangedEnergyRoundTermination(int)"><!-- --></A><H3>
setUnchangedEnergyRoundTermination</H3>
<PRE>
public void <B>setUnchangedEnergyRoundTermination</B>(int&nbsp;unchangedEnergyRoundTermination)</PRE>
<DL>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>unchangedEnergyRoundTermination</CODE> - The unchangedEnergyRoundTermination to set.</DL>
</DD>
</DL>
<HR>

<A NAME="getMaxDistanceLimit()"><!-- --></A><H3>
getMaxDistanceLimit</H3>
<PRE>
public double <B>getMaxDistanceLimit</B>()</PRE>
<DL>
<DD><DL>

<DT><B>Returns:</B><DD>Returns the maxDistanceLimit.</DL>
</DD>
</DL>
<HR>

<A NAME="setMaxDistanceLimit(double)"><!-- --></A><H3>
setMaxDistanceLimit</H3>
<PRE>
public void <B>setMaxDistanceLimit</B>(double&nbsp;maxDistanceLimit)</PRE>
<DL>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>maxDistanceLimit</CODE> - The maxDistanceLimit to set.</DL>
</DD>
</DL>
<HR>

<A NAME="isApproxNodeDimensions()"><!-- --></A><H3>
isApproxNodeDimensions</H3>
<PRE>
public boolean <B>isApproxNodeDimensions</B>()</PRE>
<DL>
<DD><DL>

<DT><B>Returns:</B><DD>the approxNodeDimensions</DL>
</DD>
</DL>
<HR>

<A NAME="setApproxNodeDimensions(boolean)"><!-- --></A><H3>
setApproxNodeDimensions</H3>
<PRE>
public void <B>setApproxNodeDimensions</B>(boolean&nbsp;approxNodeDimensions)</PRE>
<DL>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>approxNodeDimensions</CODE> - the approxNodeDimensions to set</DL>
</DD>
</DL>
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