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<?xml version="1.0" encoding="UTF-8"?>
<chapter id="protlist">
<title>List of Protocols</title>
<para>
This section is work in progress; we strive to update the documentation as we make changes to the code.
</para>
<para>
The most important properties are described on the
<ulink url="http://www.jboss.org/wiki/Wiki.jsp?page=JGroups">wiki</ulink>. The idea is that users take one
of the predefined configurations (shipped with JGroups) and make only minor changes to it.
</para>
<para>For each protocol define:</para>
<itemizedlist>
<listitem>
<para>Properties provided</para>
</listitem>
<listitem>
<para>Required services</para>
</listitem>
<listitem>
<para>Provided services</para>
</listitem>
<listitem>
<para>Behavior</para>
</listitem>
</itemizedlist>
<section>
<title>Transport</title>
<section>
<title>UDP</title>
${UDP}
<para></para>
</section>
<section>
<title>TCP</title>
${TCP}
<para></para>
</section>
<section>
<title>TUNNEL</title>
${TUNNEL}
<para></para>
</section>
</section>
<section>
<title>Initial membership discovery</title>
The task of the discovery is to find an initial membership, which is used to determine the current
coordinator. Once a coordinator is found, the joiner sends a JOIN request to the coord.
<section>
<title>PING</title>
${PING}
<para></para>
</section>
<section>
<title>FILE_PING</title>
This uses a shared directory into which all members write their addresses. New joiners read all addresses
from this directory (which needs to be shared, e.g. via NFS or SMB) and ping each of the elements of
the resulting set of members. When a member leaves, it deletes its corresponding file.
<para>
FILE_PING can be used instead of GossipRouter in cases where no external process is desired.
</para>
${PING}
<para></para>
</section>
<section>
<title>JDBC_PING</title>
This uses a shared Database into which all members write their addresses. New joiners read all addresses
from this Database and ping each of the elements of the resulting set of members. When a member leaves,
it deletes its corresponding record.
<para>
JDBC_PING is an alternative to S3_PING by using Amazon RDS instead of S3.
</para>
${JDBC_PING}
<para></para>
</section>
<section>
<title>TCPPING</title>
${TCPPING}
<para></para>
</section>
<section>
<title>TCPGOSSIP</title>
${TCPGOSSIP}
<para></para>
</section>
<section>
<title>MPING</title>
${MPING}
<para></para>
</section>
<section>
<title>BPING</title>
<para>
BPING uses UDP broadcasts to discover other nodes. The default broadcast address (dest) is
255.255.255.255, and should be replaced with a subnet specific broadcast, e.g. 192.168.1.255.
</para>
${BPING}
<para></para>
</section>
<section>
<title>S3_PING</title>
This uses an Amazon S3 bucket into which all members write their addresses. New joiners read all addresses
from this bucket and ping each of the elements of the resulting set of members. When a member leaves, it
deletes its corresponding file.
<para>
S3_PING is primarily meant to be used on Amazon EC2 where multicast traffic is not allowed and
no external process (GossipRouter) is desired. When Amazon RDS is preferred over S3, or if a shared
database is used, an alternative is to use JDBC_PING.
</para>
${S3_PING}
<para></para>
</section>
</section>
<section>
<title>Merging after a network partition</title>
<section>
<title>MERGE2</title>
${MERGE2}
<para></para>
</section>
</section>
<section>
<title>Failure Detection</title>
The task of failure detection is to probe members of a group and see whether they are alive. When a member is
suspected (= deemed dead), then a SUSPECT message is sent to all nodes of the cluster. It is not the task of the
failure detection layer to exclude a crashed member (this is done by the group membership protocol, GMS), but
simply to notify everyone that a node in the cluster is suspected of having crashed.
<section>
<title>FD</title>
<para>Failure detection based on heartbeat messages. If reply is not
received without timeout ms, max_tries times, a member is declared
suspected, and will be excluded by GMS
</para>
<para>Each member send a message containing a "FD" - HEARTBEAT header to
its neighbor to the right (identified by the ping_dest address). The
heartbeats are sent by the inner class Monitor. When the neighbor
receives the HEARTBEAT, it replies with a message containing a "FD" -
HEARTBEAT_ACK header. The first member watches for "FD" - HEARTBEAT_ACK
replies from its neigbor. For each received reply, it resets the
last_ack timestamp (sets it to current time) and num_tries counter (sets
it to 0). The same Monitor instance that sends heartbeats whatches the
difference between current time and last_ack. If this difference grows
over timeout, the Monitor cycles several more times (until max_tries) is
reached) and then sends a SUSPECT message for the neighbor's address.
The SUSPECT message is sent down the stack, is addressed to all members,
and is as a regular message with a FdHeader.SUSPECT header.
</para>
${FD}
</section>
<section>
<title>FD_ALL</title>
<para>Failure detection based on simple heartbeat protocol. Every member periodically multicasts a
heartbeat.
Every member also maintains a table of all members (minus itself). When data or a heartbeat from P are
received, we reset the timestamp for P to the current time.
Periodically, we check for expired members, and suspect those.
</para>
<para>
Example: <FD_ALL interval="3000" timeout="10000"/>
</para>
<para>
In the example above, we send a heartbeat every 3 seconds and suspect members if we haven't received a
heartbeat (or traffic) for more than 10 seconds. Note that since we check the timestamps every
'interval'
milliseconds, we will suspect a member after roughly 4 * 3s == 12 seconds. If we set the timeout to
8500,
then we would suspect a member after 3 * 3 secs == 9 seconds.
</para>
${FD_ALL}
</section>
<section>
<title>FD_SIMPLE</title>
<para/>
</section>
<section>
<title>FD_PING</title>
FD_PING uses a script or command that is
run with 1 argument (the host to be pinged) and needs to return 0
(success) or 1 (failure). The default command is /sbin/ping (ping.exe on
Windows), but this is user configurable and can be replaced with any
user-provided script or executable.
${FD_PING}
</section>
<section>
<title>FD_ICMP</title>
Uses InetAddress.isReachable() to
determine whether a host is up or not. Note that this is only available in
JDK 5, so reflection is used to determine whether InetAddress provides
such a method. If not, an exception will be thrown at protocol
initialization time.
<para/>
The problem with InetAddress.isReachable()
is that it may or may not use ICMP in its implementation ! For example, an
implementation might try to establish a TCP connection to port 9 (echo
service), and - if the echo service is not running - the host would be
suspected, although a real ICMP packet would
<emphasis>not</emphasis>
have
suspected the host ! Please check your JDK/OS combo before running this
protocol.
<table>
<title>Properties</title>
<tgroup cols="2">
<colspec align="left"/>
<thead>
<row>
<entry align="center">Name</entry>
<entry align="center">Description</entry>
</row>
</thead>
<tbody>
<row>
<entry>bind_addr</entry>
<entry>The network interface to be used for sending ICMP
packets, e.g.
<code>bind_addr="192.16.8.0.2"</code>
</entry>
</row>
</tbody>
</tgroup>
</table>
</section>
<section>
<title>FD_SOCK</title>
<para>Failure detection protocol based on a ring of TCP sockets created
between group members. Each member in a group connects to its neighbor
(last member connects to first) thus forming a ring. Member B is
suspected when its neighbor A detects abnormally closed TCP socket
(presumably due to a node B crash). However, if a member B is about to
leave gracefully, it lets its neighbor A know, so that it does not
become suspected.
</para>
<para>If you are using a multi NIC machine note that JGroups versions
prior to 2.2.8 have FD_SOCK implementation that does not assume this
possibility. Therefore JVM can possibly select NIC unreachable to its
neighbor and setup FD_SOCK server socket on it. Neighbor would be unable
to connect to that server socket thus resulting in immediate suspecting
of a member. Suspected member is kicked out of the group, tries to
rejoin, and thus goes into join/leave loop. JGroups version 2.2.8
introduces srv_sock_bind_addr property so you can specify network
interface where FD_SOCK TCP server socket should be bound. This network
interface is most likely the same interface used for other JGroups
traffic. JGroups versions 2.2.9 and newer consult bind.address system
property or you can specify network interface directly as FD_SOCK
bind_addr property.
</para>
${FD_SOCK}
</section>
<section>
<title>VERIFY_SUSPECT</title>
${VERIFY_SUSPECT}
<para/>
</section>
</section>
<section>
<title>Reliable message transmission</title>
<section>
<title>pbcast.NAKACK</title>
<para>
NAKACK provides reliable delivery and FIFO (= First In First Out) properties for messages sent to all
nodes in a cluster.
</para>
<para>
Reliable delivery means that no message sent by a sender will ever be lost, as all messages are
numbered with sequence numbers (by sender) and retransmission requests are sent to the sender of
a message<footnote>
<para>
Note that NAKACK can also be configured to send retransmission requests for M to
<emphasis>anyone</emphasis> in the cluster, rather than only to the sender of M.
</para>
</footnote> if that sequence number is not received.
</para>
<para>
FIFO order means that all messages from a given sender are received in exactly the order in which
they were sent.
</para>
${NAKACK}
</section>
<section>
<title>UNICAST</title>
<para>
UNICAST provides reliable delivery and FIFO (= First In First Out) properties for point-to-point
messages between one sender and one receiver.
</para>
<para>
Reliable delivery means that no message sent by a sender will ever be lost, as all messages are
numbered with sequence numbers (by sender) and retransmission requests are sent to the sender of
a message<footnote>
</footnote> if that sequence number is not received.
</para>
<para>
FIFO order means that all messages from a given sender are received in exactly the order in which
they were sent.
</para>
<para>
On top of a reliable transport, such as TCP, UNICAST is not really needed. However, concurrent
delivery of messages from the same sender is prevented by UNICAST by acquiring a lock on the sender's
retransmission table, so unless concurrent delivery is desired, UNICAST should not be removed from
the stack even if TCP is used.
</para>
${UNICAST}
</section>
<section>
<title>UNICAST2</title>
<para>
UNICAST2 provides lossless, ordered, communication between 2 members. Contrary to UNICAST, it
uses negative acks (similar to NAKACK) rather than positive acks. This reduces the communication
overhead required for sending an ack for every message.
</para>
${UNICAST2}
</section>
</section>
<section>
<title>Fragmentation</title>
<section>
<title>FRAG and FRAG2</title>
${FRAG}
</section>
</section>
<section>
<title>Ordering</title>
<section>
<title>SEQUENCER</title>
<para>
SEQUENCER provider total order for multicast (=group) messages by forwarding messages to the current
coordinator, which then sends the messages to the cluster on behalf of the original sender. Because it
is always the same sender (whose messages are delivered in FIFO order), a global (or total) order
is established.
</para>
<para>
Sending members add every forwarded message M to a buffer and remove M when they receive it. Should
the current coordinator crash, all buffered messages are forwarded to the new coordinator.
</para>
<para>
Note that retransmissions go to the <emphasis>original sender</emphasis>, <emphasis>not</emphasis>
to the coordinator.
</para>
${SEQUENCER}
</section>
</section>
<section>
<title>Group Membership</title>
<para>Group membership takes care of joining new members, handling leave
requests by existing members, and handling SUSPECT messages for crashed
members, as emitted by failure detection protocols. The algorithm for
joining a new member is essentially:
<screen>
- loop
- find initial members (discovery)
- if no responses:
- become singleton group and break out of the loop
- else:
- determine the coordinator (oldest member) from the responses
- send JOIN request to coordinator
- wait for JOIN response
- if JOIN response received:
- install view and break out of the loop
- else
- sleep for 5 seconds and continue the loop
</screen>
</para>
<section>
<title>pbcast.GMS</title>
${GMS}
<section>
<title>Disabling the initial coordinator</title>
<para>Consider the following situation: a new member wants to join a
group. The prodedure to do so is:
</para>
<itemizedlist>
<listitem>
<para>Multicast an (unreliable) discovery request (ping)</para>
</listitem>
<listitem>
<para>Wait for n responses or m milliseconds (whichever is
first)
</para>
</listitem>
<listitem>
<para>Every member responds with the address of the coordinator</para>
</listitem>
<listitem>
<para>If the initial responses are > 0: determine the coordinator
and start the JOIN protocolg
</para>
</listitem>
<listitem>
<para>If the initial response are 0: become coordinator, assuming that
no one else is out there
</para>
</listitem>
</itemizedlist>
<para>However, the problem is that the initial mcast discovery request
might get lost, e.g. when multiple members start at the same time, the
outgoing network buffer might overflow, and the mcast packet might get
dropped. Nobody receives it and thus the sender will not receive any
responses, resulting in an initial membership of 0. This could result in
multiple coordinators, and multiple subgroups forming. How can we overcome
this problem ? There are 3 solutions:
</para>
<orderedlist>
<listitem>
<para>Increase the timeout, or number of responses received. This will
only help if the reason of the empty membership was a slow host. If
the mcast packet was dropped, this solution won't help
</para>
</listitem>
<listitem>
<para>Add the MERGE(2) protocol. This doesn't actually prevent
multiple initial cordinators, but rectifies the problem by merging
different subgroups back into one. Note that this involves state
merging which needs to be done by the application.
</para>
</listitem>
<listitem>
<para>(new) Prevent members from becoming coordinator on initial
startup. This solution is applicable when we know which member is
going to be the initial coordinator of a fresh group. We don't care
about afterwards, then coordinatorship can migrate to another member.
In this case, we configure the member that is always supposed to be
started first with disable_initial_coord=false (the default) and all
other members with disable_initial_coord=true.This works as described
below.
</para>
</listitem>
</orderedlist>
<para>When the initial membership is received, and is null, and the
property disable_initial_coord is true, then we just continue in the loop
and retry receving the initial membership (until it is non-null). If the
property is false, we are allowed to become coordinator, and will do so.
Note that - if a member is started as first member of a group - but its
property is set to true, then it will loop until another member whose
disable_initial_coord property is set to false, is started.
</para>
</section>
</section>
</section>
<section>
<title>Security</title>
<para></para>
<section>
<title>ENCRYPT</title>
${ENCRYPT}
</section>
<section>
<title>AUTH</title>
</section>
</section>
<section>
<title>State Transfer</title>
<section>
<title>pbcast.STATE_TRANSFER</title>
<para></para>
</section>
<section>
<title>pbcast.STREAMING_STATE_TRANSFER</title>
<section>
<title>Overview</title>
<para>In order to transfer application state to a joining member of a
group pbcast.STATE_TRANSFER has to load entire state into memory and
send it to a joining member. Major limitation of this approach is that
the state transfer that is very large (>1Gb) would likely result in
OutOfMemoryException. In order to alleviate this problem a new state
transfer methodology, based on a streaming state transfer, was
introduced in JGroups 2.4
</para>
<para>Streaming state transfer supports both partial and full state
transfer.
</para>
<para>Streaming state transfer provides an InputStream to a state
reader and an OutputStream to a state writer. OutputStream and
InputStream abstractions enable state transfer in byte chunks thus
resulting in smaller memory requirements. For example, if application
state consists a huge DOM tree, whose aggregate size is 2GB (and which
has partly been passivated to disk), then the state provider (ie. the
coordinator) can simply iterate over the DOM tree (activating the
parts which have been passivated out to disk), and write to the
OutputStream as it traverses the tree. The state receiver will simply
read from the InputStream and reconstruct the tree on its side,
possibly again passivating parts to disk.
</para>
<para>Rather than having to provide a 2GB byte[] buffer, streaming
state transfer transfers the state in chunks of N bytes where N is
user configurable.
</para>
<para>Prior to 2.6.9 and 2.8 releases streaming state transfer relied
exclusively on its own tcp sockets to transfer state between members.
The downside of tcp socket approach is that it is not firewall friendly. If
use_default_transport property of pbcast.STREAMING_STATE_TRANSFER is
set to true streaming state transfer will use normal messages to transfer
state. This approach besides being completely transparent to application is also
firewall friendly. However, as expected, tcp sockets have better performance.
</para>
</section>
<section>
<title>API</title>
<para>Streaming state transfer, just as regular byte based state
transfer, can be used in both pull and push mode. Similarly to the
current getState and setState methods of org.jgroups.MessageListener,
application interested in streaming state transfer in a push mode
would implement streaming getState method(s) by sending/writing state
through a provided OutputStream reference and setState method(s) by
receiving/reading state through a provided InputStream reference. In
order to use streaming state transfer in a push mode, existing
ExtendedMessageListener has been expanded to include additional four
methods:
</para>
<para>
<screen>
public interface ExtendedMessageListener
{
/*non-streaming callback methods ommitted for clarity*/
/**
* Allows an application to write a state through a provided OutputStream.
* An application is obligated to always close the given OutputStream reference.
*
* @param ostream the OutputStream
* @see OutputStream#close()
*/
public void getState(OutputStream ostream);
/**
* Allows an application to write a partial state through a provided OutputStream.
* An application is obligated to always close the given OutputStream reference.
*
* @param state_id id of the partial state requested
* @param ostream the OutputStream
*
* @see OutputStream#close()
*/
public void getState(String state_id, OutputStream ostream);
/**
* Allows an application to read a state through a provided InputStream.
* An application is obligated to always close the given InputStream reference.
*
* @param istream the InputStream
* @see InputStream#close()
*/
public void setState(InputStream istream);
/**
* Allows an application to read a partial state through a provided InputStream.
* An application is obligated to always close the given InputStream reference.
*
* @param state_id id of the partial state requested
* @param istream the InputStream
*
* @see InputStream#close()
*/
public void setState(String state_id, InputStream istream);
}
</screen>
</para>
<para>For a pull mode (when application uses channel.receive() to
fetch events) two new event classes will be introduced:
</para>
<para>
<itemizedlist>
<listitem>
<para>StreamingGetStateEvent</para>
</listitem>
<listitem>
<para>StreamingSetStateEvent</para>
</listitem>
</itemizedlist>
These two events/classes are very similar to
existing GetStateEvent and SetStateEvent but introduce a new field;
StreamingGetStateEvent has an OutputStream and StreamingSetStateEvent
has an InputStream.
</para>
<para>The following code snippet demonstrates how to pull events from
a channel, processing StreamingGetStateEvent and sending hypothetical
state through a provided OutputStream reference. Handling of
StreamingSetStateEvent is analogous to this example:
</para>
<screen>...
Object obj=channel.receive(0);
if(obj instanceof StreamingGetStateEvent) {
StreamingGetStateEvent evt=(StreamingGetStateEvent)obj;
OutputStream oos = null;
try {
oos = new ObjectOutputStream(evt.getArg());
oos.writeObject(state);
oos.flush();
} catch (Exception e) {}
finally{
try {
oos.close();
} catch (IOException e) {
System.err.println(e);
}
}
}
...
</screen>
<para>API that initiates state transfer on a JChannel level has the
following methods:
</para>
<para>
<screen>public boolean getState(Address target,long timeout)throws
ChannelNotConnectedException,ChannelClosedException;
public boolean getState(Address target,String state_id,long timeout)throws
ChannelNotConnectedException,ChannelClosedException;
</screen>
Introduction of STREAMING_STATE_TRANSFER does
<emphasis>not</emphasis>
change the current API.
</para>
</section>
<section>
<title>Configuration</title>
<para>State transfer type choice is static, implicit and mutually
exclusive. JChannel cannot use both STREAMING_STATE_TRANSFER and
STATE_TRANSFER in one JChannel configuration.
</para>
<para>STREAMING_STATE_TRANSFER allows the following confguration
parameters:
</para>
${STREAMING_STATE_TRANSFER}
</section>
<section>
<title>Other considerations</title>
<para>Threading model used for state writing in a member providing
state and state reading in a member receiving a state is tunable. For
state provider thread pool is used to spawn threads providing state.
Thus member providing state, in a push mode, will be able to
concurrently serve N state requests where N is max_threads
configuration parameter of the thread pool. If there are no further
state transfer requests pool threads will be automatically reaped
after configurable "pool_thread_keep_alive" timeout expires. For a
channel operating in the push mode state reader channel can read state
by piggybacking on jgroups protocol stack thread or optionally use a
separate thread. State reader should use a separate thread if state
reading is expensive (eg. large state, serialization) thus potentially
affecting liveness of jgroups protocol thread. Since most state
transfers are very short (<2-3 sec) by default we do not use a
separate thread.
</para>
</section>
</section>
</section>
<section>
<title>Flow control</title>
<para>
Flow control takes care of adjusting the rate of a message sender to the rate of the slowest receiver over time.
If a sender continuously sends messages at a rate that is faster than the receiver(s), the receivers will
either queue up messages, or the messages will get discarded by the receiver(s), triggering costly
retransmissions. In addition, there is spurious traffic on the cluster, causing even more retransmissions.
</para>
<para>
Flow control throttles the sender so the receivers are not overrun with messages.
</para>
<section>
<title>FC</title>
<para>
FC uses a credit based system, where each sender has <code>max_credits</code> credits and decrements
them whenever a message is sent. The sender blocks when the credits fall below 0, and only resumes
sending messages when it receives a replenishment message from the receivers.
</para>
<para>
The receivers maintain a table of credits for all senders and decrement the given sender's credits
as well, when a message is received.
</para>
<para>
When a sender's credits drops below a threshold, the receiver will send a replenishment message to
the sender. The threshold is defined by <code>min_bytes</code> or <code>min_threshold</code>.
</para>
${FC}
</section>
<section>
<title>SFC</title>
<para>
A simplified version of FC. FC can actually still overrun receivers when the transport's latency is very
small. SFC is a simple flow control protocol for group (= multipoint) messages.
</para>
<para>
Every sender has max_credits bytes for sending multicast messages to the group.
</para>
<para>
Every multicast message (we don't consider unicast messages) decrements max_credits by its size.
When max_credits falls below 0, the sender asks all receivers for new credits and blocks
until *all* credits have been received from all members.
</para>
<para>
When the receiver receives a credit request, it checks whether it has received max_credits bytes from the requester since
the last credit request. If yes, it sends new credits to the requester and resets the max_credits for the requester.
Else, it takes a note of the credit request from P and - when max_credits bytes have finally been received from P - it
sends the credits to P and resets max_credits for P.
</para>
<para>
The maximum amount of memory for received messages is therefore <number of senders> * max_credits.
</para>
<para>
The relationship with STABLE is as follows: when a member Q is slow, it will prevent STABLE from collecting messages above
the ones seen by Q (everybody else has seen more messages). However, because Q will *not* send credits back to the senders
until it has processed all messages worth max_credits bytes, the senders will block. This in turn allows STABLE to
progress and eventually garbage collect most messages from all senders. Therefore, SFC and STABLE complement each other,
with SFC blocking senders so that STABLE can catch up.
</para>
<para>
SFC is currently experimental, we recommend to use MFC and UFC (see below) instead.
</para>
${SFC}
</section>
<section>
<title>MFC and UFC</title>
<para>
In 2.10, FC was separated into MFC (Multicast Flow Control) and Unicast Flow Control (UFC). The reason
was that multicast flow control should not be impeded by unicast flow control, and vice versa. Also,
performance for the separate implementations could be increased, plus they can be individually omitted.
For example, if no unicast flow control is needed, UFC can be left out of the stack configuration.
</para>
<section>
<title>MFC</title>
${MFC}
</section>
<section>
<title>UFC</title>
${UFC}
</section>
</section>
</section>
<section>
<title>Message stability</title>
<para>
To serve potential retransmission requests, a member has to store received messages until it is known
that every member in the cluster has received them. Message stability for a given message M means that M
has been seen by everyone in the cluster.
</para>
<para>
The stability protocol periodically (or when a certain number of bytes have been received) initiates a
consensus protocol, which multicasts a stable message containing the highest message numbers for a
given member. This is called a digest.
</para>
<para>
When everyone has received everybody else's stable messages, a digest is computed which consists of the
minimum sequence numbers of all received digests so far. This is the stability vector, and contain only
message sequence numbers that have been seen by everyone.
</para>
<para>
This stability vector is the broadcast to the group and everyone can remove messages from their
retransmission tables whose sequence numbers are smaller than the ones received in the stability vector.
These messages can then be garbage collected.
</para>
<section>
<title>STABLE</title>
${STABLE}
</section>
</section>
<section>
<title>Misc</title>
<section>
<title>COMPRESS</title>
${COMPRESS}
<para></para>
</section>
<section>
<title>pbcast.FLUSH</title>
<para>Flushing forces group members to send all their pending messages
prior to a certain event. The process of flushing acquiesces the
cluster so that state transfer or a join can be done. It is also
called the stop-the-world model as nobody will be able to send
messages while a flush is in process. Flush is used:
</para>
<para>
<itemizedlist>
<listitem>
<para>State transfer</para>
<para>When a member requests state transfer it tells everyone to
stop sending messages and waits for everyone's ack. Then it asks
the application for its state and ships it back to the
requester. After the requester has received and set the state
successfully, the requester tells everyone to resume sending
messages.
</para>
</listitem>
<listitem>
<para>View changes (e.g.a join). Before installing a new view
V2, flushing would ensure that all messages *sent* in the
current view V1 are indeed *delivered* in V1, rather than in V2
(in all non-faulty members). This is essentially Virtual
Synchrony.
</para>
</listitem>
</itemizedlist>
</para>
<para>FLUSH is designed as another protocol positioned just below the
channel, e.g. above STATE_TRANSFER and FC. STATE_TRANSFER and GMS
protocol request flush by sending a SUSPEND event up the stack, where
it is handled by the FLUSH protcol. The SUSPEND_OK ack sent back by
the FLUSH protocol let's the caller know that the flush has completed.
When done (e.g. view was installed or state transferred), the protocol
sends up a RESUME event, which will allow everyone in the cluster to
resume sending.
</para>
<para>Channel can be notified that FLUSH phase has been started by
turning channel block option on. By default it is turned off. If
channel blocking is turned on FLUSH notifies application layer that
channel has been blocked by sending EVENT.BLOCK event. Channel
responds by sending EVENT.BLOCK_OK event down to FLUSH protocol. We
recommend turning on channel block notification only if channel is
used in push mode. In push mode application that uses channel can
perform block logic by implementing MembershipListener.block()
callback method.
</para>
${FLUSH}
</section>
<section id="SCOPE">
<title>SCOPE</title>
<para>
As discussed in <xref linkend="Scopes">Scopes</xref>, the SCOPE protocol is used to deliver updates
to different scopes concurrently. It has to be placed somewhere above UNICAST and NAKACK.
</para>
<para>
SCOPE has a separate thread pool. The reason why the default thread pool from the transport wasn't used
is that the default thread pool has a different purpose. For example, it can use a queue to which all
incoming messages are added, which would defy the purpose of concurrent delivery in SCOPE. As a matter
of fact, using a queue would most likely delay messages get sent up into SCOPE !
</para>
<para>
Also, the default pool's rejection policy might not be "run", so the SCOPE implementation would have
to catch rejection exceptions and engage in a retry protocol, which is complex and wastes resources.
</para>
<para>
The configuration of the thread pool is shown below. If you expect <emphasis>concurrent</emphasis>
messages to N <emphasis>different</emphasis> scopes, then the max pool size would ideally be set
to N. However, in most cases, this is not necessary as (a) the messages might not be to different
scopes or (b) not all N scopes might get messages at the same time. So even if the max pool size is a
bit smaller, the cost of this is slight delays, in the sense that a message for scope Y might wait until
the thread processing message for scope X is available.
</para>
<para>
To remove unused scopes, an expiry policy is provided: expiration_time is the number of milliseconds
after which an idle scope is removed. An idle scope is a scope which hasn't seen any messages for
expiration_time milliseconds. The expiration_interval value defines the number of milliseconds at
which the expiry task runs. Setting both values to 0 disables expiration; it would then have to be
done manually (see <xref linkend="Scopes"/> for details).
</para>
${SCOPE}
</section>
<section id="RELAY">
<title>RELAY</title>
<para>
RELAY bridges traffic between seperate clusters, see <xref linkend="RelayAdvanced"/> for details.
</para>
${RELAY}
</section>
<section id="STOMP">
<title>STOMP</title>
<para>
STOMP is a JGroups protocol which implements the <ulink url="http://stomp.codehaus.org">STOMP</ulink>
protocol. Currently (as of Nov 2010), transactions and acks are not implemented.
</para>
<para>
The location of a STOMP protocol in a stack is shown in <xref linkend="StompProtocol"/>.
</para>
<para>
<figure id="StompProtocol">
<title>STOMP in a protocol stack</title>
<graphic fileref="images/StompProtocol.png" format="PNG" align="left" scalefit="1" contentwidth="4in"/>
</figure>
</para>
<para>
The STOMP protocol should be near the top of the stack.
</para>
<para>
A STOMP instance listens on a TCP socket for client connections. The port and bind address of the
server socket can be defined via properties.
</para>
<para>
A client can send SUBSCRIBE commands for various destinations. When a SEND for a given destination is
received, STOMP adds a header to the message and broadcasts it to all cluster nodes. Every node then in
turn forwards the message to all of its connected clients which have subscribed to the same destination.
When a destination is not given, STOMP simply forwards the message to <emphasis>all</emphasis> connected
clients.
</para>
<para>
Traffic can be generated by clients and by servers. In the latter case, we could for example have code
executing in the address space of a JGroups (server) node. In the former case, clients use the SEND
command to send messages to a JGroups server and receive messages via the MESSAGE command. If there is
code on the server which generates messages, it is important that both client and server code agree
on a marshalling format, e.g. JSON, so that they understand each other's messages.
</para>
<para>
Clients can be written in any language, as long as they understand the STOMP protocol. Note that the
JGroups STOMP protocol implementation sends additional information (e.g. INFO) to clients; non-JGroups
STOMP clients should simply ignore them.
</para>
<para>
JGroups comes with a STOMP client (org.jgroups.client.StompConnection) and a demo (StompDraw). Both
need to be started with the address and port of a JGroups cluster node. Once they have been started,
the JGroups STOMP protocol will notify clients of cluster changes, which is needed so client can
failover to another JGroups server node when a node is shut down. E.g. when a client connects to C, after
connection, it'll get a list of endpoints (e.g. A,B,C,D). When C is terminated, or crashes, the client
automatically reconnects to any of the remaining nodes, e.g. A, B, or D. When this happens, a client
is also re-subscribed to the destinations it registered for.
</para>
<para>
The JGroups STOMP protocol can be used when we have clients, which are either not in the same network
segment as the JGroups server nodes, or which don't want to become full-blown JGroups server nodes.
<xref linkend="StompArchitecture"/> shows a typical setup.
</para>
<para>
<figure id="StompArchitecture">
<title>STOMP architecture</title>
<graphic fileref="images/StompArchitecture.png" format="PNG" align="left" scalefit="1" contentwidth="5in"/>
</figure>
</para>
<para>
There are 4 nodes in a cluster. Say the cluster is in a LAN, and communication is via IP multicasting
(UDP as transport). We now have clients which do not want to be part of the cluster themselves, e.g.
because they're in a different geographic location (and we don't want to switch the main cluster to TCP),
or because clients are frequently started and stopped, and therefore the cost of startup and joining
wouldn't be amortized over the lifetime of a client. Another reason could be that clients are written
in a different language, or perhaps, we don't want a large cluster, which could be the case if we
for example have 10 JGroups server nodes and 1000 clients connected to them.
</para>
<para>
In the example, we see 9 clients connected to every JGroups cluster node. If a client connected to
node A sends a message to destination /topics/chat, then the message is multicast from node A to all other
nodes (B, C and D). Every node then forwards the message to those clients which have previously subscribed
to /topics/chat.
</para>
<para>
When node A crashes (or leaves) the JGroups STOMP clients (org.jgroups.client.StompConnection) simply pick
another server node and connect to it.
</para>
<para>
</para>
<para>
The properties for STOMP are shown below:
</para>
${STOMP}
</section>
<section id="DAISYCHAIN">
<title>DAISYCHAIN</title>
<para>
The DAISYCHAIN protocol is discussed in <xref linkend="DaisyChaining"/>.
</para>
${DAISYCHAIN}
</section>
<section id="RATE_LIMITER">
<title>RATE_LIMITER</title>
<para>
RATE_LIMITER can be used to set a limit on the data sent per time unit. When sending data, only
max_bytes can be sent per time_period milliseconds. E.g. if max_bytes="50M" and time_period="1000", then
a sender can only send 50MBytes / sec max.
</para>
${RATE_LIMITER}
</section>
<section id="Locking protocols">
<title>Locking protocols</title>
<para>
There are currently 2 locking protocols: org.jgroups.protocols.CENTRAL_LOCK and
org.jgroups.protocols.PEER_LOCK.
</para>
<section id="CENTRAL_LOCK">
<title>CENTRAL_LOCK</title>
<para>
CENTRAL_LOCK has the current coordinator of a cluster grants locks, so every node has to communicate
with the coordinator to acquire or release a lock. Lock requests by different nodes for the same lock
are processed in the order in which they are received.
</para>
<para>
A coordinator maintains a lock table. To prevent losing the knowledge of who holds which locks, the
coordinator can push lock information to a number of backups defined by num_backups. If num_backups
is 0, no replication of lock information happens. If num_backups is greater than 0, then the coordinator
pushes information about acquired and released locks to all backup nodes. Topology changes might
create new backup nodes, and lock information is pushed to those on becoming a new backup node.
</para>
<para>
The advantage of CENTRAL_LOCK is that all lock requests are granted in the same order across
the cluster, which is not the case with PEER_LOCK.
</para>
${CENTRAL_LOCK}
</section>
<section id="PEER_LOCK">
<title>PEER_LOCK</title>
<para>
PEER_LOCK acquires a lock by contacting all cluster nodes, and lock acquisition is only successful
if all non-faulty cluster nodes (peers) grant it.
</para>
<para>
Unless a total order configuration is used (e.g. org.jgroups.protocols.SEQUENCER based), lock
requests for the same resource from different senders may be received in different order, so
deadlocks can occur. Example:
<itemizedlist>
<listitem>Nodes A and B</listitem>
<listitem>A and B call lock(X) at the same time</listitem>
<listitem>A receives L(X,A) followed by L(X,B): locks X(A), queues L(X,B)</listitem>
<listitem>B receives L(X,B) followed by L(X,A): locks X(B), queues L(X,A)</listitem>
</itemizedlist>
</para>
<para>
To acquire a lock, we need lock grants from both A and B, but this will never happen here.
To fix this, either add SEQUENCER to the configuration, so that all lock requests are received in
the same global order at both A and B, or use
java.util.concurrent.locks.Lock.tryLock(long,javaTimeUnit) with retries if a lock cannot be acquired.
</para>
${PEER_LOCK}
</section>
</section>
<section id="CENTRAL_EXECUTOR">
<title>CENTRAL_EXECUTOR</title>
<para>
CENTRAL_EXECUTOR is an implementation of Executing which is needed by the ExecutionService.
</para>
${CENTRAL_EXECUTOR}
</section>
</section>
</chapter>
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