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<?xml version="1.0" encoding="UTF-8"?>
<chapter id="user-channel">
<title>API</title>
<para>This chapter explains the classes available in JGroups that will be
used by applications to build reliable group communication applications. The
focus is on creating and using channels.</para>
<para>Information in this document may not be up-to-date, but the nature of
the classes in the JGroups toolkit described here is the same. For the most
up-to-date information refer to the Javadoc-generated documentation in the
<filename>doc/javadoc</filename> directory.</para>
<para>All of the classes discussed below reside in the
<classname>org.jgroups</classname> package unless otherwise
mentioned.</para>
<section>
<title>Utility classes</title>
<para>The <classname>org.jgroups.util.Util</classname> class contains a
collection of useful functionality which cannot be assigned to any
particular package.</para>
<section>
<title>objectToByteBuffer(), objectFromByteBuffer()</title>
<para>The first method takes an object as argument and serializes it
into a byte buffer (the object has to be serializable or
externalizable). The byte array is then returned. This method is often
used to serialize objects into the byte buffer of a message. The second
method returns a reconstructed object from a buffer. Both methods throw
an exception if the object cannot be serialized or unserialized.</para>
</section>
</section>
<section>
<title>Interfaces</title>
<para>These interfaces are used with some of the APIs presented below,
therefore they are listed first.</para>
<section>
<title>MessageListener</title>
<para>Contrary to the pull-style of channels, some building blocks (e.g.
<classname>PullPushAdapter</classname> ) provide an event-like
<emphasis>push-style</emphasis> message delivery model. In this case,
the entity to be notified of message reception needs to provide a
callback to be invoked whenever a message has been received. The
<classname>MessageListener</classname> interface below provides a method
to do so:
<screen>
public interface MessageListener {
public void receive(Message msg);
byte[] getState();
void setState(byte[] state);
}
</screen>
</para>
<para>Method <methodname>receive()</methodname> will be called when a
message is received. The <methodname>getState()</methodname> and
<methodname>setState()</methodname> methods are used to fetch and set
the group state (e.g. when joining). Refer to <xref
linkend="GetState" /> for a discussion of state transfer.</para>
</section>
<section>
<title>ExtendedMessageListener</title>
<para>
JGroups release 2.3 introduced ExtendedMessageListener enabling
partial state transfer (refer to <xref linkend="PartialStateTransfer" />
) while release 2.4 further expands ExtendedMessageListener with
streaming state transfer callbacks:
<screen>
public interface ExtendedMessageListener extends MessageListener {
byte[] getState(String state_id);
void setState(String state_id, byte[] state);
/*** since JGroups 2.4 *****/
void getState(OutputStream ostream);
void getState(String state_id, OutputStream ostream);
void setState(InputStream istream);
void setState(String state_id, InputStream istream);
}
</screen>
</para>
</section>
<section id="MembershipListener">
<title>MembershipListener</title>
<para>
The <classname>MembershipListener</classname> interface is similar to the <classname>MessageListener</classname>
interface above: every time a new view, a suspicion message, or a block event is received, the corresponding
method of the class implementing <classname>MembershipListener</classname> will be called.
<screen>
public interface MembershipListener {
public void viewAccepted(View new_view);
public void suspect(Object suspected_mbr);
public void block();
}
</screen>
</para>
<para>Oftentimes the only method containing any functionality will be
<methodname>viewAccepted()</methodname> which notifies the receiver that
a new member has joined the group or that an existing member has left or
crashed. The <methodname>suspect()</methodname> callback is invoked by
JGroups whenever a member if suspected of having crashed, but not yet
excluded <footnote>
<para>It could be that the member is suspected falsely, in which
case the next view would still contain the suspected member (there
is currently no <methodname>unsuspect()</methodname> method</para>
</footnote>.</para>
<para>
The <methodname>block()</methodname> method is called
to notify the member that it will soon be blocked sending messages. This
is done by the FLUSH protocol, for example to ensure that nobody is sending
messages while a state transfer is in progress. When block() returns, any thread
sending messages will be blocked, until FLUSH unblocks the thread again, e.g.
after the state has been transferred successfully.
</para>
<para>
Therefore, block() can be used to send pending messages or complete some other work.
</para>
<para>
Note that block() should be brief, or else the entire FLUSH protocol is blocked.
</para>
<note>
<title>Sending messages in callbacks</title>
<para>
Note that anything that could block should <emphasis>not</emphasis> be done in a callback.
This includes sending of messages;
if we have FLUSH on the stack, and send a message in a viewAccepted() callback, then the following
happens: the FLUSH protocol blocks all (multicast) messages before installing a view, then installs
the view, then unblocks. However, because installation of the view triggers the viewAccepted() callback,
sending of messages inside of viewAccepted() will block. This in turn blocks the viewAccepted() thread,
so the flush will never return !
</para>
<para>
If we need to send a message in a callback, the sending should be done on a separate thread, or a timer
task should be submitted to the timer.
</para>
</note>
</section>
<section id="ExtendedMembershipListener">
<title>ExtendedMembershipListener</title>
<para>
The <classname>ExtendedMembershipListener</classname> interface extends
<classname>MembershipListener</classname>:
<screen>
public interface ExtendedMembershipListener extends MembershipListener {
public void unblock();
}
</screen>
</para>
<para>
The <methodname>unblock()</methodname> method is called
to notify the member that the FLUSH protocol has completed and the member can resume
sending messages. If the member did not stop sending messages on block(), FLUSH simply blocked them and
will resume, so no action is required from a member. Implementation of the unblock() callback is optional.
</para>
</section>
<section>
<title>ChannelListener</title>
<para>
<screen>
public interface ChannelListener {
void channelConnected(Channel channel);
void channelDisconnected(Channel channel);
void channelClosed(Channel channel);
void channelShunned(); // deprecated in 2.8
void channelReconnected(Address addr); // deprecated in 2.8
}
</screen>
</para>
<para>A class implementing <classname>ChannelListener</classname> can
use the <methodname>Channel.setChannelListener()</methodname> method to
register with a channel to obtain information about state changes in a
channel. Whenever a channel is closed, disconnected or opened a callback
will be invoked.</para>
</section>
<section>
<title>Receiver</title>
<para>
<screen>
public interface Receiver extends MessageListener, MembershipListener {
}
</screen>
</para>
<para>A Receiver can be used to receive messages and view
changes in push-style; rather than having to pull these events from a
channel, they will be dispatched to the receiver as soon as they have
been received. This saves one thread (application thread, pulling
messages from a channel, or the PullPushAdapter thread</para>
<para>
Note that <methodname>JChannel.receive()</methodname> has been deprecated and will be removed in 3.0. The
preferred way of receiving messages is now via a Receiver callback (push style).
</para>
</section>
<section>
<title>ExtendedReceiver</title>
<para>
<screen>
public interface ExtendedReceiver extends ExtendedMessageListener, MembershipListener {
}
</screen>
</para>
<para>This is a receiver who will be able to handle partial state transfer</para>
</section>
<section>
<title>ReceiverAdapter and ExtendedReceiverAdapter</title>
<para>
These classes implement Receiver and ExtendedReceiver. When implementing a callback, one can simply
extend ReceiverAdapter and overwrite receive() in order to not having to implement all callbacks of
the interface.
</para>
</section>
<note>
<title>Merging of Extended interfaces with their super interfaces</title>
<para>The Extended- interfaces (ExtendedMessageListener, ExtendedReceiver) will be merged with their parents in
the 3.0 release of JGroups. The reason is that this will create an API backwards
incompatibility, which we didn't want to introduce in the 2.x series.</para>
</note>
</section>
<section>
<title>Address</title>
<para>Each member of a group has an address, which uniquely identifies the
member. The interface for such an address is Address, which requires
concrete implementations to provide methods for comparison and sorting of
addresses, and for determination whether the address is a multicast
address. JGroups addresses have to implement the following interface:
<screen>
public interface Address extends Externalizable, Comparable, Cloneable {
boolean isMulticastAddress();
int size();
}
</screen>
</para>
<para>
<emphasis>Please never use implementations of Address directly; Address should always be used
as an opaque identifier of a cluster node !</emphasis>
</para>
<para>Actual implementations of addresses are often generated by the
bottommost protocol layer (e.g. UDP or TCP). This allows for all possible
sorts of addresses to be used with JGroups, e.g. ATM.</para>
<para>In JChannel, it is the IP address of the host on which the stack is
running and the port on which the stack is receiving incoming messages; it
is represented by the concrete class
<classname>org.jgroups.stack.IpAddress</classname>. Instances of this
class are only used <emphasis>within</emphasis> the JChannel protocol
stack; <emphasis>users of a channel see addresses (of any kind) only as
Addresses</emphasis>. Since an address uniquely identifies a channel, and
therefore a group member, it can be used to send messages to that group
member, e.g. in Messages (see next section).</para>
<para>
In 2.8, the default implementation of Address was changed from <classname>IpAddress</classname> to
<classname>org.jgroups.util.UUID</classname>.
</para>
</section>
<section>
<title>Message</title>
<para>Data is sent between members in the form of messages (
<classname>org.jgroups.Message</classname> ). A message can be sent by a member to a
<emphasis>single member</emphasis> , or to <emphasis>all
members</emphasis> of the group of which the channel is an endpoint. The
structure of a message is shown in <xref linkend="MessageFig" /> .</para>
<figure id="MessageFig">
<title>Structure of a message</title>
<graphic align="center" fileref="images/Message.png" format="PNG" />
</figure>
<para>A message contains 5 fields:</para>
<variablelist>
<varlistentry>
<term>Destination address</term>
<listitem>
<para>The address of the receiver. If <literal>null</literal> , the
message will be sent to all current group members</para>
</listitem>
</varlistentry>
<varlistentry>
<term>Source address</term>
<listitem>
<para>The address of the sender. Can be left <literal>null</literal>
, and will be filled in by the transport protocol (e.g. UDP) before
the message is put on the network</para>
</listitem>
</varlistentry>
<varlistentry>
<term>Flags</term>
<listitem>
<para>This is one byte used for flags. The currently recognized flags are OOB, LOW_PRIO and HIGH_PRIO.
See the discussion on the concurrent stack for OOB.
</para>
</listitem>
</varlistentry>
<varlistentry>
<term>Payload</term>
<listitem>
<para>The actual data (as a byte buffer). The Message class contains
convenience methods to set a serializable object and to retrieve it
again, using serialization to convert the object to/from a byte
buffer.</para>
</listitem>
</varlistentry>
<varlistentry>
<term>Headers</term>
<listitem>
<para>A list of headers that can be attached to a message. Anything
that should not be in the payload can be attached to a message as a
header. Methods <methodname>putHeader()</methodname> ,
<methodname>getHeader()</methodname> and
<methodname>removeHeader()</methodname> of Message can be used to
manipulate headers.</para>
</listitem>
</varlistentry>
</variablelist>
<para>A message is similar to an IP packet and consists of the payload (a
byte buffer) and the addresses of the sender and receiver (as Addresses).
Any message put on the network can be routed to its destination (receiver
address), and replies can be returned to the sender's address.</para>
<para>A message usually does not need to fill in the sender's address when
sending a message; this is done automatically by the protocol stack before
a message is put on the network. However, there may be cases, when the
sender of a message wants to give an address different from its own, so
that for example, a response should be returned to some other
member.</para>
<para>The destination address (receiver) can be an Address, denoting the
address of a member, determined e.g. from a message received previously,
or it can be <literal>null</literal> , which means that the message will
be sent to all members of the group. A typical multicast message, sending
string <literal>"Hello"</literal> to all members would look like
this:
<screen>
Message msg=new Message(null, null, "Hello");
channel.send(msg);
</screen>
</para>
</section>
<section>
<title>View</title>
<para>A View ( <classname>View</classname> ) is a list of the current
members of a group. It consists of a <classname>ViewId</classname> , which
uniquely identifies the view (see below), and a list of members. Views are
set in a channel automatically by the underlying protocol stack whenever a
new member joins or an existing one leaves (or crashes). All members of a
group see the same sequence of views.</para>
<para>Note that there is a comparison function which orders all the
members of a group in the same way. Usually, the first member of the list
is the <emphasis>coordinator</emphasis> (the one who emits new views).
Thus, whenever the membership changes, every member can determine the
coordinator easily and without having to contact other members.</para>
<para>The code below shows how to send a (unicast) message to the first
member of a view (error checking code omitted):
<screen>
View view=channel.getView();
Address first=view.getMembers().first();
Message msg=new Message(first, null, "Hello world");
channel.send(msg);
</screen>
</para>
<para>Whenever an application is notified that a new view has been
installed (e.g. by
<methodname>Receiver.viewAccepted()</methodname>, the view is already set in
the channel. For example, calling
<methodname>Channel.getView()</methodname> in a
<methodname>viewAccepted()</methodname> callback would return the same
view (or possibly the next one in case there has already been a new view
!).</para>
<section>
<title>ViewId</title>
<para>The ViewId is used to uniquely number views. It consists of the
address of the view creator and a sequence number. ViewIds can be
compared for equality and put in a hashtable as they implement equals()
and hashCode() methods.<footnote>Note that the latter 2 methods only take the ID into account.</footnote></para>
</section>
<section id="MergeView">
<title>MergeView</title>
<para>Whenever a group splits into subgroups, e.g. due to a network
partition, and later the subgroups merge back together, a MergeView
instead of a View will be received by the application. The MergeView
class is a subclass of View and contains as additional instance variable
the list of views that were merged. As an example if the group denoted
by view <literal>V1:(p,q,r,s,t)</literal> split into subgroups
<literal>V2:(p,q,r)</literal> and <literal>V2:(s,t)</literal> , the
merged view might be <literal>V3:(p,q,r,s,t)</literal> . In this case
the MergeView would contains a list of 2 views:
<literal>V2:(p,q,r)</literal> and <literal>V2:(s,t)</literal> .</para>
</section>
</section>
<section>
<title>JChannel</title>
<para>In order to join a group and send messages, a process has to create
a channel. A channel is like a socket. When a client connects to a
channel, it gives the the name of the group it would like to join. Thus, a
channel is (in its connected state) always associated with a particular
group. The protocol stack takes care that channels with the same group
name find each other: whenever a client connects to a channel given group
name G, then it tries to find existing channels with the same name, and
joins them, resulting in a new view being installed (which contains the
new member). If no members exist, a new group will be created.</para>
<para>A state transition diagram for the major states a channel can assume
are shown in <xref linkend="ChannelStatesFig" /> .</para>
<figure id="ChannelStatesFig">
<title>Channel states</title>
<graphic align="center" fileref="images/ChannelStates.png" format="PNG" />
</figure>
<para>When a channel is first created, it is in the unconnected state. An
attempt to perform certain operations which are only valid in the
connected state (e.g. send/receive messages) will result in an exception.
After a successful connection by a client, it moves to the connected
state. Now channels will receive messages, views and suspicions from other
members and may send messages to other members or to the group. Getting
the local address of a channel is guaranteed to be a valid operation in
this state (see below). When the channel is disconnected, it moves back to
the unconnected state. Both a connected and unconnected channel may be
closed, which makes the channel unusable for further operations. Any
attempt to do so will result in an exception. When a channel is closed
directly from a connected state, it will first be disconnected, and then
closed.</para>
<para>The methods available for creating and manipulating channels are
discussed now.</para>
<section>
<title>Creating a channel</title>
<para>
A channel can be created in two ways: an instance of a subclass of
<classname>Channel</classname> is created directly using its public
constructor (e.g. <methodname>new JChannel()</methodname> ), or a
channel factory is created, which -- upon request -- creates instances
of channels. We will only look at the first method of creating channel:
by direct instantiation.
</para>
<para>
The public constructor of <classname>JChannel</classname> looks as follows:
</para>
<screen>
public JChannel(String props) throws ChannelException {}
</screen>
<para>It creates an instance of <classname>JChannel</classname> . The
<parameter>props</parameter> argument points to an XML file containing the configuration
of the protocol stack to be used. This can be a String, but there are also other constructors which
take for example a DOM element or a URL (more on this later).
</para>
<para>If the props argument is null, the default properties will be
used. An exception will be thrown if the channel cannot be created.
Possible causes include protocols that were specified in the property
argument, but were not found, or wrong parameters to protocols.</para>
<para>For example, the Draw demo can be launched as follows:</para>
<screen>
java org.javagroups.demos.Draw -props file:/home/bela/udp.xml
</screen>
<para>or</para>
<screen>
java org.javagroups.demos.Draw -props http://www.jgroups.org/udp.xml
</screen>
<para>
In the latter case, an application downloads its protocol stack
specification from a server, which allows for central administration
of application properties.
</para>
<para>
A sample XML configuration looks like this (edited from udp.xml):
</para>
<screen>
<config>
<UDP
mcast_addr="${jgroups.udp.mcast_addr:228.10.10.10}"
mcast_port="${jgroups.udp.mcast_port:45588}"
discard_incompatible_packets="true"
max_bundle_size="60000"
max_bundle_timeout="30"
ip_ttl="${jgroups.udp.ip_ttl:2}"
enable_bundling="true"
thread_pool.enabled="true"
thread_pool.min_threads="1"
thread_pool.max_threads="25"
thread_pool.keep_alive_time="5000"
thread_pool.queue_enabled="false"
thread_pool.queue_max_size="100"
thread_pool.rejection_policy="Run"
oob_thread_pool.enabled="true"
oob_thread_pool.min_threads="1"
oob_thread_pool.max_threads="8"
oob_thread_pool.keep_alive_time="5000"
oob_thread_pool.queue_enabled="false"
oob_thread_pool.queue_max_size="100"
oob_thread_pool.rejection_policy="Run"/>
<PING timeout="2000"
num_initial_members="3"/>
<MERGE2 max_interval="30000"
min_interval="10000"/>
<FD_SOCK/>
<FD timeout="10000" max_tries="5" />
<VERIFY_SUSPECT timeout="1500" />
<BARRIER />
<pbcast.NAKACK
use_mcast_xmit="false" gc_lag="0"
retransmit_timeout="300,600,1200,2400,4800"
discard_delivered_msgs="true"/>
<UNICAST timeout="300,600,1200,2400,3600"/>
<pbcast.STABLE stability_delay="1000" desired_avg_gossip="50000"
max_bytes="400000"/>
<VIEW_SYNC avg_send_interval="60000" />
<pbcast.GMS print_local_addr="true" join_timeout="3000"
view_bundling="true"/>
<FC max_credits="20000000"
min_threshold="0.10"/>
<FRAG2 frag_size="60000" />
<pbcast.STATE_TRANSFER />
</config>
</screen>
<para>
A stack is wrapped by <config> and </config> elements and lists all protocols from
bottom (UDP) to top (STATE_TRANSFER). Each element defines one protocol.
</para>
<para>Each protocol is
implemented as a Java class. When a protocol stack is created
based on the above XML configuration, the first element ("UDP") becomes the
bottom-most layer, the second one will be placed on the first, etc: the
stack is created from the bottom to the top.
</para>
<para>
Each element has to be the name of a Java class
that resides in the <classname>org.jgroups.stack.protocols</classname>
package. Note that only the base name has to be given, not the fully
specified class name (<classname>UDP</classname> instead of
<classname>org.jgroups.stack.protocols.UDP</classname>). If the
protocol class is not found, JGroups assumes that the name given is a
fully qualified classname and will therefore try to instantiate that
class. If this does not work an exception is thrown. This allows for
protocol classes to reside in different packages altogether, e.g. a
valid protocol name could be
<classname>com.sun.eng.protocols.reliable.UCAST</classname> .
</para>
<para>Each layer may have zero or more arguments, which are specified as
a list of name/value pairs in parentheses directly after the protocol name.
In the example above, UDP is configured with some options, one of them being the
IP multicast address (mcast_addr) which is set to 228.10.10.10, or to the value of
the system property jgroups.udp.mcast_addr, if set.
</para>
<para><emphasis>Note that all members in a group have to have the same
protocol stack.</emphasis></para>
<section>
<title>Programmatic creation</title>
<para>
Usually, channels are created by passing the name of an XML configuration file to the JChannel() constructor.
On top of this declarative configuration, JGroups provides an API to create a channel programmatically.
The way to do this is to first create a JChannel, then an instance of ProtocolStack, then add all desired
protocols to the stack and finally calling init() on the stack to set it up. The rest, e.g. calling
JChannel.connect() is the same as with the declarative creation.
</para>
<para>
An example of how to programmatically create a channel is shown below (copied from ProgrammaticChat):
<screen>
JChannel ch=new JChannel(false); // 1
ProtocolStack stack=new ProtocolStack(); // 2
ch.setProtocolStack(stack); // 3
stack.addProtocol(new UDP().setValue("bind_addr", InetAddress.getByName("192.168.1.5")))
.addProtocol(new PING())
.addProtocol(new MERGE2())
.addProtocol(new FD_SOCK())
.addProtocol(new FD_ALL().setValue("timeout", 12000).setValue("interval", 3000))
.addProtocol(new VERIFY_SUSPECT())
.addProtocol(new BARRIER())
.addProtocol(new NAKACK())
.addProtocol(new UNICAST2())
.addProtocol(new STABLE())
.addProtocol(new GMS())
.addProtocol(new UFC())
.addProtocol(new MFC())
.addProtocol(new FRAG2()); // 4
stack.init(); // 5
ch.setReceiver(new ReceiverAdapter() {
public void viewAccepted(View new_view) {
System.out.println("view: " + new_view);
}
public void receive(Message msg) {
System.out.println(msg.getObject() + " [" + msg.getSrc() + "]");
}
});
ch.connect("ChatCluster");
for(;;) {
String line=Util.readStringFromStdin(": ");
ch.send(null, null, line);
}
</screen>
</para>
<para>
First a JChannel is created. The 'false' argument tells the channel not to create a ProtocolStack. This
is needed because we will create one ourselves later (2) and set it in the channel (3).
</para>
<para>
Next, all protocols are added to the stack. Note that the order is from bottom (transport protocol) to
top. So UDP as transport is added first, then PING and so on, until FRAG2, which is the top protocol.
Every protocol can be configured via setters, but there is also a generic setValue(String attr_name,
Object value), which can be used to configure protocols as well, as shown in the example.
</para>
<para>
Once the stack is configured, we call ProtocolStack.init() to link all protocols correctly and to call
init() in every protocol instance. After this, the channel is ready to be used and all subsequent
actions (e.g. connect()) can be executed. When the init() method returns, we have essentially the
equivalent of new JChannel(config_file).
</para>
</section>
</section>
<section id="SettingOptions">
<title>Setting options</title>
<para>
A number of options can be set in a channel. To do so, the following method is used:
<screen>
public void setOpt(int option, Object value);
</screen>
</para>
<para>Arguments are the options number and a value. The following
options are currently recognized:</para>
<variablelist>
<varlistentry>
<term><constant>Channel.BLOCK</constant></term>
<listitem>
<para>The argument is a boolean object. If true, block messages will be received.</para>
</listitem>
</varlistentry>
<varlistentry>
<term><constant>Channel.LOCAL</constant></term>
<listitem>
<para>Local delivery. The argument is a boolean value. If set to
true, a member will receive all messages it sent to itself.
Otherwise, all messages sent by itself will be discarded. This
option allows to send messages to the group, without receiving a
copy. Default is true (members will receive their own copy of
messages multicast to the group).</para>
</listitem>
</varlistentry>
<varlistentry>
<term><constant>Channel.AUTO_RECONNECT</constant></term>
<listitem>
<para>When set to true, a shunned channel will leave the group and
then try to automatically re-join. Default is false. Note that in 2.8, shunning has been removed, therefore
this option has been deprecated.</para>
</listitem>
</varlistentry>
<varlistentry>
<term><constant>Channel.AUTO_GETSTATE</constant></term>
<listitem>
<para>When set to true a shunned channel, after reconnection, will
attempt to fetch the state from the coordinator. This requires
AUTO_RECONNECT to be true as well. Default is false. Note that in 2.8, shunning has been removed, therefore
this option has been deprecated.</para>
</listitem>
</varlistentry>
</variablelist>
<para>The equivalent method to get options is
<methodname>getOpt()</methodname>:
<screen>
public Object getOpt(int option);
</screen>
</para>
<para>Given an option, the current value of the option is
returned.</para>
<note>
<title>Deprecating options in 3.0</title>
<para>
Most of the options (except LOCAL) have been deprecated in 2.6.x and will be removed in 3.0.
</para>
</note>
</section>
<section>
<title>Giving the channel a logical name</title>
<para>
A channel can be given a logical name which is then used instead of the channel's address. A logical name
might show the function of a channel, e.g. "HostA-HTTP-Cluster", which is more legible than a UUID
3c7e52ea-4087-1859-e0a9-77a0d2f69f29.
</para>
<para>
For example, when we have 3 channels, using logical names we might see a view "{A,B,C}", which is nicer than
"{56f3f99e-2fc0-8282-9eb0-866f542ae437, ee0be4af-0b45-8ed6-3f6e-92548bfa5cde, 9241a071-10ce-a931-f675-ff2e3240e1ad} !"
</para>
<para>
If no logical name is set, JGroups generates one, using the hostname and a random number, e.g. linux-3442.
If this is not desired and the UUIDs should be shown, use system property -Djgroups.print_uuids=true.
</para>
<para>
The logical name can be set using:
<screen>
public void setName(String logical_name);
</screen>
</para>
<para>
This should be done before connecting a channel. Note that the logical name stays with a channel until
the channel is destroyed, whereas a UUID is created on each connection.
</para>
<para>
When JGroups starts, it prints the logical name and the associated physical address(es):
<screen>
-------------------------------------------------------------------
GMS: address=mac-53465, cluster=DrawGroupDemo, physical address=192.168.1.3:49932
-------------------------------------------------------------------
** View=[mac-53465|0] [mac-53465]
</screen>
The logical name is mac-53465 and the physical address is 192.168.1.3:49932. The UUID is not shown here.
</para>
</section>
<section>
<title>Generating custom addresses</title>
<para>
Since 2.12 address generation is pluggable. This means that an application can determine what kind of
addresses it uses. The default address type is UUID, and since some protocols use UUID, it is recommended
to provide custom classes as <emphasis>subclasses of UUID</emphasis>.
</para>
<para>
This can be used to for example pass additional data around with an address, for example information about
the location of the node to which the address is assigned. Note that methods equals(), hashCode() and
compare() of the UUID super class should not be changed.
</para>
<para>
To use custom addresses, the following things have to be done:
<itemizedlist>
<listitem>Write an implementation of org.jgroups.stack.AddressGenerator</listitem>
<listitem>For any class CustomAddress, it will need to get registered with the ClassConfigurator
in order to marshal it correctly:
<screen>
class CustomAddress extends UUID {
static {
ClassConfigurator.add((short)8900, CustomAddress.class);
}
}
</screen>
Note that the ID should be chosen such that it doesn't collide with any IDs defined in
jg-magic-map.xml.
</listitem>
<listitem>Set the address generator in JChannel: setAddressGenerator(AddressGenerator). This
has to be done <emphasis>before</emphasis> the channel is connected</listitem>
</itemizedlist>
</para>
<para>
An example of a subclass is org.jgroups.util.PayloadUUID.
</para>
</section>
<section>
<title>Connecting to a channel</title>
<para>When a client wants to join a group, it
<emphasis>connects</emphasis> to a channel giving the name of the group
to be joined:</para>
<screen>
public void connect(String clustername) throws ChannelClosed;
</screen>
<para>The cluster name is a string, naming the cluster to be joined. All
channels that are connected to the same name form a cluster.
Messages multicast on any channel in the cluster will be received by all
members (including the one who sent it <footnote>
<para>Local delivery can be turned on/off using
<methodname>setOpt()</methodname> .</para>
</footnote> ).</para>
<para>The method returns as soon as the group has been joined
successfully. If the channel is in the closed state (see <xref
linkend="ChannelStatesFig" /> ), an exception will be thrown. If there
are no other members, i.e. no other member has connected to a group with
this name, then a new group is created and the member joined. The first
member of a group becomes its <emphasis>coordinator</emphasis> . A
coordinator is in charge of multicasting new views whenever the
membership changes <footnote>
<para>This is managed internally however, and an application
programmer does not need to be concerned about it.</para>
</footnote> .</para>
</section>
<section>
<title>Connecting to a channel and getting the state in one operation</title>
<para>
Clients can also join a cluster group and fetch cluster state in one operation.
The best way to conceptualize connect and fetch state connect method is to
think of it as an invocation of regular connect and getstate methods executed in
succession. However, there are several advantages of using connect and fetch state
connect method over regular connect. First of all, underlying message exchange is
heavily optimized, especially if the flush protocol is used in the stack. But more
importantly, from clients perspective, connect and join operations become one atomic
operation.
</para>
<screen>
public void connect(string cluster_name, address target,
string state_id, long timeout)
throws ChannelException;
</screen>
<para>
Just as in regular connect method cluster name represents a cluster to be joined.
Address parameter indicates a cluster member to fetch state from. Null address parameter
indicates that state should be fetched from the cluster coordinator. If state should be fetched
from a particular member other than coordinator clients can provide an address of that member.
State id used for partial state transfer while timeout bounds entire join and fetch operation.
</para>
</section>
<section>
<title>Getting the local address and the group name</title>
<para>Method <methodname>getLocalAddress()</methodname> returns the
local address of the channel<footnote>
Since 2.8 the method is <methodname>getAddress()</methodname>
</footnote>. In the case of
<classname>JChannel</classname> , the local address is generated by the
bottom-most layer of the protocol stack when the stack is connected to.
That means that -- depending on the channel implementation -- the local
address may or may not be available when a channel is in the unconnected
state.</para>
<screen>
public Address getLocalAddress(); // use getAddress() with 2.8.0+
</screen>
<para>Method <methodname>getClusterName()</methodname> returns the name
of the cluster in which the channel is a member:</para>
<screen>
public String getClusterName();
</screen>
<para>Again, the result is undefined if the channel is in the
unconnected or closed state.</para>
</section>
<section>
<title>Getting the current view</title>
<para>The following method can be used to get the current view of a
channel:</para>
<screen>
public View getView();
</screen>
<para>This method does <emphasis>not</emphasis> retrieve a new view
(message) from the channel, but only returns the current view of the
channel. The current view is updated every time a view message is
received: when method <methodname>receive()</methodname> is called, and
the return value is a view, before the view is returned, it will be
installed in the channel, i.e. it will become the current view.</para>
<para>Calling this method on an unconnected or closed channel is
implementation defined. A channel may return null, or it may return the
last view it knew of.</para>
</section>
<section>
<title>Sending a message</title>
<para>Once the channel is connected, messages can be sent using the
<methodname>send()</methodname> methods:</para>
<screen>
public void send(Message msg) throws ChannelNotConnected, ChannelClosed;
public void send(Address dst, Address src, Object obj)
throws ChannelNotConnected, ChannelClosed;
</screen>
<para>The first <methodname>send()</methodname> method has only one
argument, which is the message to be sent. The message's destination
should either be the address of the receiver (unicast) or null
(multicast). When it is null, the message will be sent to all members of
the group (including itself). The source address may be null; if it is,
it will be set to the channel's address (so that recipients may generate
a response and send it back to the sender).</para>
<para>The second <methodname>send()</methodname> method is a helper
method and uses the former method internally. It requires the address of
receiver and sender and an object (which has to be serializable),
constructs a Message and sends it.</para>
<para>If the channel is not connected, or was closed, an exception will
be thrown upon attempting to send a message.</para>
<para>Here's an example of sending a (multicast) message to all members
of a group:
<screen>
Map data; // any serializable data
try {
channel.send(null, null, data);
}
catch(Exception ex) {
// handle errors
}
</screen>
</para>
<para>The null value as destination address means that the message will
be sent to all members in the group. The sender's address will be filled
in by the bottom-most protocol. The payload is a hashmap, which will
be serialized into the message's buffer and unserialized at the
receiver's end. Alternatively, any other means of generating a byte
buffer and setting the message's buffer to it (e.g. using
Message.setBuffer()) would also work.</para>
<para>Here's an example of sending a (unicast) message to the first
member (coordinator) of a group:
<screen>
Map data;
try {
Address receiver=channel.getView().getMembers().first();
channel.send(receiver, null, data);
}
catch(Exception ex) {
// handle errors
}
</screen>
</para>
<para>It creates a Message with a specific address for the receiver (the
first member of the group). Again, the sender's address can be left null
as it will be filled in by the bottom-most protocol.</para>
</section>
<section>
<title>Receiving a message</title>
<para>Method <methodname>receive()</methodname> is used to receive
messages, views, suspicions and blocks:</para>
<screen>
public Object receive(long timeout) throws ChannelNotConnected,
ChannelClosed, Timeout;
</screen>
<para>A channel receives messages asynchronously from the network and
stores them in a queue. When receive() is called, the next available
message from the top of that queue is removed and returned. When there
are no messages on the queue, the method will block. If
<parameter>timeout</parameter> is greater than 0, it will wait the
specified number of milliseconds for a message to be received, and throw
a <classname>TimeoutException</classname> exception if none was received
during that time. If the timeout is 0 or negative, the method will wait
indefinitely for the next available message.</para>
<para>Depending on the channel options (see <xref
linkend="SettingOptions" /> ), the following types of objects may be
received:</para>
<variablelist>
<varlistentry>
<term>Message</term>
<listitem>
<para>A regular message. To send a response to the sender, a new
message can be created. Its destination address would be the
received message's source address. Method
<methodname>Message.makeReply()</methodname> is a helper method to
create a response.</para>
</listitem>
</varlistentry>
<varlistentry>
<term>View</term>
<listitem>
<para>A view change, signalling that a member has joined, left or
crashed. The application may or may not perform some action upon
receiving a view change (e.g. updating a GUI object of the
membership, or redistributing a load-balanced collaborative task
to all members). Note that a longer action, or any action that
blocks should be performed in a separate thread. A
<classname>MergeView</classname> will be received when 2 or more
subgroups merged into one (see <xref linkend="MergeView" /> for
details). Here, a possible state merge by the application needs to
be done in a separate thread.</para>
</listitem>
</varlistentry>
<varlistentry>
<term>SuspectEvent</term>
<listitem>
<para>Notification of a member that is suspected. Method
<methodname>SuspectEvent.getMember()</methodname> retrieves the
address of the suspected member. Usually this message will be
followed by a view change.</para>
</listitem>
</varlistentry>
<varlistentry>
<term>BlockEvent</term>
<listitem>
<para>The application has to stop sending messages. When the application
has stopped sending messages, it needs to acknowledge this message
with a <methodname>Channel.blockOk()</methodname> method.</para>
<para>
The BlockEvent reception can be used to complete pending tasks, e.g. send pending
messages, but once Channel.blockOk() has been called, all threads that send messages
(calling Channel.send() or Channel.down()) will be blocked until FLUSH unblocks them.
</para>
</listitem>
</varlistentry>
<varlistentry>
<term>UnblockEvent</term>
<listitem>
<para>The application can resume sending messages. Any previously messages blocked by FLUSH
will be unblocked; when the UnblockEvent is received the channel has already been unblocked.</para>
</listitem>
</varlistentry>
<varlistentry>
<term>GetStateEvent</term>
<listitem>
<para>Received when the application's current state should be
saved (for a later state transfer. A <emphasis>copy</emphasis> of
the current state should be made (possibly wrapped in a
<methodname>synchronized</methodname> statement and returned
calling method <methodname>Channel.returnState()</methodname> . If
state transfer events are not enabled on the channel (default),
then this event will never be received. This message will only be
received with the Virtual Synchrony suite of protocols (see the
Programmer's Guide).</para>
</listitem>
</varlistentry>
<varlistentry>
<term>StreamingGetStateEvent</term>
<listitem>
<para>Received when the application's current state should be
provided to a state requesting group member. If state transfer
events are not enabled on the channel (default), or if channel is
not configured with pbcast.STREAMING_STATE_TRANSFER then this
event will never be received. </para>
</listitem>
</varlistentry>
<varlistentry>
<term>SetStateEvent</term>
<listitem>
<para>Received as response to a
<methodname>getState(s)</methodname> method call. The argument
contains the state of a single member ( <type>byte[]</type> ) or
of all members ( <classname>Vector</classname> ). Since the state
of a single member could also be a vector, the interpretation of
the argument is left to the application.</para>
</listitem>
</varlistentry>
<varlistentry>
<term>StreamingSetStateEvent</term>
<listitem>
<para>Received at state requesting member when the state
InputStream becomes ready for reading. If state transfer events
are not enabled on the channel (default), or if channel is not
configured with pbcast.STREAMING_STATE_TRANSFER then this event
will never be received. </para>
</listitem>
</varlistentry>
</variablelist>
<para>The caller has to check the type of the object returned. This can
be done using the <methodname>instanceof</methodname> operator, as
follows:
<screen>
Object obj=channel.receive(0); // wait forever
if(obj instanceof Message)
Message msg=(Message)obj;
else if(obj instanceof View)
View v=(View)obj;
else
; // don't handle suspicions or blocks
</screen>
</para>
<para>If for example views, suspicions and blocks are disabled, then the
caller is guaranteed to only receive return values of type
<classname>Message</classname> . In this case, the return value can be
cast to a <classname>Message</classname> directly, without using the
<methodname>instanceof</methodname> operator.</para>
<para>If the channel is not connected, or was closed, a corresponding
exception will be thrown.</para>
<para>The example below shows how to retrieve the "Hello world" string
from a message:
<screen>
Message msg; // received above
try {
String s=(String)msg.getObject(); // error if obj not Serializable
// alternative: s=new String(msg.getBuffer());
}
catch(Exception ex) {
// handle errors, e.g. casting error above)
}
</screen>
</para>
<para>The Message.getObject() method retrieves the message's byte
buffer, converts it into a (serializable) object and returns the
object.</para>
</section>
<section>
<title>Using a Receiver to receive messages</title>
<para>Instead of pulling messages from a channel in an application
thread, a Receiver can be registered with a channel. This is the preferred and recommended way of receiving
messages. In 3.0, the receive() method will be removed from JChannel.
All received messages, view changes and state transfer requests will invoke callbacks
on the registered Receiver:
<screen>
JChannel ch=new JChannel();
ch.setReceiver(new ExtendedReceiverAdapter() {
public void receive(Message msg) {
System.out.println("received message " + msg);
}
public void viewAccepted(View new_view) {
System.out.println("received view " + new_view);
}
});
ch.connect("bla");
</screen>
</para>
<para>The <classname>ExtendedReceiverAdapter</classname> class
implements all callbacks of ExtendedReceiver with no-ops, in the example
above we override receive() and viewAccepted().</para>
<para>The advantage of using a Receiver is that the application doesn't
have to waste 1 thread for pulling messages out of a channel. In
addition, the channel doesn't have to maintain an (unbounded) queue of
messages/views, which can quickly get large if the receiver cannot
process messages fast enough, and the sender keeps sending
messages.</para>
<note>
Note that the Channel.receive() method has been deprecated, and will be removed in 3.0. Use the Receiver
interface instead and register as a Receiver with Channel.setReceiver(Receiver r).
</note>
</section>
<section>
<title>Peeking at a message</title>
<para>Instead of removing the next available message from the channel,
<methodname>peek()</methodname> just returns a reference to the next
message, but does not remove it. This is useful when one has to check
the type of the next message, e.g. whether it is a regular message, or a
view change. The signature of this method is not shown here, it is the
same as for <methodname>receive()</methodname> .</para>
<note>
The peek() method has also been deprecated, and will be removed in 3.0.
</note>
</section>
<section id="GetState">
<title>Getting the group's state</title>
<para>A newly joined member may wish to retrieve the state of the group
before starting work. This is done with
<methodname>getState()</methodname>. This method returns the state of
one member (in most cases, of the oldest member, the coordinator). It
returns true or false, depending on whether a valid state could be
retrieved. For example, if a member is a singleton, then calling this
method would always return false <footnote>
<para>A member will <emphasis>never</emphasis> retrieve the state
from itself !</para>
</footnote> .</para>
<para>The actual state is returned as the return value of one of the
subsequent <methodname>receive()</methodname> calls, in the form of a
<classname>SetStateEvent</classname> object. If
<methodname>getState()</methodname> returned true, then a valid state
(non-null) will be returned, otherwise a null state will be returned.
Alternatively if an application uses MembershipListener (see <xref
linkend="MembershipListener" /> ) instead of pulling messages from a
channel, the <methodname>getState()</methodname> method will be invoked
and a copy of the current state should be returned. By the same token,
setting a state would be accomplished by JGroups calling the
<methodname>setState()</methodname> method of the state fetcher.</para>
<para>The reason for not directly returning the state as a result of
<methodname>getState()</methodname> is that the state has to be returned
in the correct position relative to other messages. Returning it
directly would violate the FIFO properties of a channel, and state
transfer would not be correct.</para>
<para>The following code fragment shows how a group member participates
in state transfers:
<screen>
channel=new JChannel();
channel.connect("TestChannel");
boolean rc=channel.getState(null, 5000);
...
Object state, copy;
Object ret=channel.receive(0);
if(ret instanceof Message)
;
else if(ret instanceof GetStateEvent) {
// make a copy so that other msgs don't change the state
copy=copyState(state);
channel.returnState(Util.objectToByteBuffer(copy));
}
else if(ret instanceof SetStateEvent) {
SetStateEvent e=(SetStateEvent)ret;
state=e.getArg();
}
</screen>
</para>
<para>A JChannel has to be created whose stack includes the
<constant>STATE_TRANSFER</constant> or
<constant>pbcast.STATE_TRANSFER</constant> protocols (see <xref
linkend="user-advanced" /> ). Method <methodname>getState()</methodname>
subsequently asks the channel to return the current state. If there is a
current state (there may not be any other members in the group !), then
true is returned. In this case, one of the subsequent
<methodname>receive()</methodname> method invocations on the channel
will return a <classname>SetStateEvent</classname> object which contains
the current state. In this case, the caller sets its state to the one
received from the channel.</para>
<para>Method <methodname>receive()</methodname> might return a
<classname>GetStateEvent</classname> object, requesting the state of the
member to be returned. In this case, <emphasis>a copy of the current
state should be made</emphasis> and returned using
<methodname>JChannel.returnState()</methodname> . It is important to a)
synchronize access to the state when returning it since other accesses
may modify it while it is being returned and b) make a copy of the state
since other accesses after returning the state may still be able to
modify it ! This is possible because the state is not immediately
returned, but travels down the stack (in the same address space), and a
reference to it could still alter it.</para>
</section>
<section>
<title>Getting the state with a Receiver</title>
<para>As an alternative to handling the GetStateEvent and SetStateEvent
events, and calling Channel.returnState(), a Receiver could be used. The
example above would look like this:
<screen>
class MyReceiver extends ReceiverAdapter {
final Map m=new HashMap();
public byte[] getState() {
// so nobody else can modify the map while we serialize it
synchronized(m) {
byte[] state=Util.objectToByteBuffer(m);
return state;
}
}
public void setState(byte[] state) {
synchronized(m) {
Map new_m=(Map)Util.objectFromByteBuffer(state);
m.clear();
m.addAll(new_m);
}
}
}
// use default props (has to include STATE_TRANSFER)
channel=new JChannel();
channel.setReceiver(new MyReceiver());
channel.connect("TestChannel");
boolean rc=channel.getState(null, 5000);
</screen>
</para>
<para>In a group consisting of A,B and C, with D joining the group and
calling Channel.getState(), the following sequence of callbacks happens:
<itemizedlist>
<listitem>
D calls Channel.getState(). The state will be retrieved from the oldest member, A
</listitem>
<listitem>
A.MyReceiver.getState() is called. A returns a copy of its hashmap
</listitem>
<listitem>
D: getState() returns true
</listitem>
<listitem>
D.MyReceiver.setState() is called with the serialized state. D unserializes the state and sets it
</listitem>
</itemizedlist></para>
</section>
<section id="PartialStateTransfer">
<title>Partial state transfer</title>
<para>Partial state transfer means that instead of transferring the
entire state, we may want to transfer only a
<emphasis>substate</emphasis>. For example, with HTTP session
replication, a new node in a cluster may want to transfer only the state
of a specific session, not <emphasis>all</emphasis> HTTP sessions. This
can be done with either the pull or push model. The method to call would
be Channel.getState(), including the ID of the substate (a string). In
the pull model, GetStateEvent and SetStateEvent have an additional
member, state_id, and in the push model, there are 2 additional
getState() and setState() callbacks. The example below shows partial
state transfer for the push model:
<screen>
class MyReceiver extends ExtendedReceiverAdapter {
final Map m=new HashMap();
public byte[] getState() {
return getState(null);
}
public byte[] getState(String substate_id) {
// so nobody can modify the map while we serialize it
synchronized(m) {
byte[] state=null;
if(substate_id == null) {
state=Util.objectToByteBuffer(m);
}
else {
Object value=m.get(substate_id);
if(value != null) {
return Util.objectToByteBuffer(value);
}
}
return state;
}
}
public void setState(byte[] state) {
setState(null, state);
}
public void setState(String substate_id, byte[] state) {
synchronized(m) {
if(substate_id != null) {
Object value=Util.objectFromByteBuffer(state);
m.put(substate_id, value);
}
else {
Map new_m=(Map)Util.objectFromByteBuffer(state);
m.clear();
m.addAll(new_m);
}
}
}
}
// use default props (has to include pbcast.STATE_TRANSFER)
channel=new JChannel();
channel.setReceiver(new MyReceiver());
channel.connect("TestChannel");
boolean rc=channel.getState(null, "MyID", 5000);
</screen>
</para>
<para>The example shows that the Channel.getState() method specifies the
ID of the substate, in this case "MyID". The
<methodname>getState(String substate_id)</methodname> method checks
whether the substate ID is not null, and returns the substate pertaining
to the ID, or the entire state if the substate_id is null. The same goes
for setting the substate: if <methodname>setState(String substate_id,
byte[] state)</methodname> has a non-null substate_id, only that part of
the current state will be overwritten, otherwise (if null) the entire
state will be overwritten.</para>
</section>
<section>
<title>Streaming state transfer</title>
<para>Streaming state transfer allows transfer of application (partial)
state without having to load entire state into memory prior to sending
it to a joining member. Streaming state transfer is especially useful if
the state is very large (>1Gb), and use of regular state transfer
would likely result in OutOfMemoryException. Streaming state transfer
was introduced in JGroups 2.4. JGroups channel has to be configured with
either regular or streaming state transfer. The JChannel API that invokes
state transfer (i.e. JChannel.getState(long timeout, Address member))
remains the same. </para>
<para>Streaming state transfer, just as regular byte based state
transfer, can be used in both pull and push mode. Similarly to the
current getState and setState methods of org.jgroups.MessageListener,
the application interested in streaming state transfer in a push mode would
implement streaming getState method(s) by sending/writing state through
a provided OutputStream reference and setState method(s) by
receiving/reading state through a provided InputStream reference. In
order to use streaming state transfer in a push mode, existing
ExtendedMessageListener has been expanded to include additional four
methods:
<screen>
public interface ExtendedMessageListener {
/*non-streaming callback methods ommitted for clarity*/
void getState(OutputStream ostream);
void getState(String state_id, OutputStream ostream);
void setState(InputStream istream);
void setState(String state_id, InputStream istream);
}
</screen>
</para>
<para>For a pull mode (when application uses channel.receive() to fetch
events) two new event classes will be introduced:</para>
<para><itemizedlist>
<listitem>
<para>StreamingGetStateEvent</para>
</listitem>
<listitem>
<para>StreamingSetStateEvent</para>
</listitem>
</itemizedlist> These two events/classes are very similar to existing
GetStateEvent and SetStateEvent but introduce a new field;
StreamingGetStateEvent has an OutputStream and StreamingSetStateEvent
has an InputStream.</para>
<para>The following code snippet demonstrates how to pull events from a
channel, processing StreamingGetStateEvent and sending hypothetical
state through a provided OutputStream reference. Handling of
StreamingSetStateEvent is analogous to this example:
<screen>
...
Object obj=channel.receive(0);
if(obj instanceof StreamingGetStateEvent) {
StreamingGetStateEvent evt=(StreamingGetStateEvent)obj;
OutputStream oos = null;
try {
oos=new ObjectOutputStream(evt.getArg());
oos.writeObject(state);
oos.flush();
}
catch (Exception e) {}
finally {
try {
oos.close();
}
catch (IOException e) {
System.err.println(e);
}
}
}
</screen>
</para>
<para>JGroups has a great flexibility with state transfer methodology by
allowing application developers to implement both byte based and
streaming based state transfers. Application can, for example, implement
streaming and byte based state transfer callbacks and then interchange
state transfer protocol in channel configuration to use either streaming
or byte based state transfer. However, one cannot configure a channel
with both state transfers at the same time and then in runtime choose
which particular state transfer type to use.</para>
</section>
<section>
<title>Disconnecting from a channel</title>
<para>Disconnecting from a channel is done using the following
method:
<screen>
public void disconnect();
</screen>
</para>
<para>It will have no effect if the channel is already in the
disconnected or closed state. If connected, it will remove itself from
the group membership. This is done (transparently for a channel user) by
sending a leave request to the current coordinator. The latter will
subsequently remove the channel's address from its local view and send
the new view to all remaining members.</para>
<para>After a successful disconnect, the channel will be in the
unconnected state, and may subsequently be re-connected to.</para>
</section>
<section>
<title>Closing a channel</title>
<para>To destroy a channel instance (destroy the associated protocol
stack, and release all resources), method
<methodname>close()</methodname> is used:
<screen>
public void close();
</screen>
</para>
<para>It moves the channel to the closed state, in which no further
operations are allowed (most throw an exception when invoked on a closed
channel). In this state, a channel instance is not considered used any
longer by an application and -- when the reference to the instance is
reset -- the channel essentially only lingers around until it is garbage
collected by the Java runtime system.</para>
</section>
</section>
</chapter>
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