File: EmbossFilter.java

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/*
Copyright 2006 Jerry Huxtable

Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at

   http://www.apache.org/licenses/LICENSE-2.0

Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/

package com.jhlabs.image;

import java.awt.*;
import java.awt.image.*;

/**
 * A class to emboss an image.
 */
public class EmbossFilter extends WholeImageFilter {

	private final static float pixelScale = 255.9f;

	private float azimuth = 135.0f * ImageMath.PI / 180.0f, elevation = 30.0f * ImageMath.PI / 180f;
	private boolean emboss = false;
	private float width45 = 3.0f;

	public EmbossFilter() {
	}

	public void setAzimuth(float azimuth) {
		this.azimuth = azimuth;
	}
	
	public float getAzimuth() {
		return azimuth;
	}
	
	public void setElevation(float elevation) {
		this.elevation = elevation;
	}
	
	public float getElevation() {
		return elevation;
	}
	
	public void setBumpHeight(float bumpHeight) {
		this.width45 = 3 * bumpHeight;
	}

	public float getBumpHeight() {
		return width45 / 3;
	}

	public void setEmboss(boolean emboss) {
		this.emboss = emboss;
	}
	
	public boolean getEmboss() {
		return emboss;
	}
	
	protected int[] filterPixels( int width, int height, int[] inPixels, Rectangle transformedSpace ) {
		int index = 0;
		int[] outPixels = new int[width * height];

		int[] bumpPixels;
		int bumpMapWidth, bumpMapHeight;
		
		bumpMapWidth = width;
		bumpMapHeight = height;
		bumpPixels = new int[bumpMapWidth * bumpMapHeight];
		for (int i = 0; i < inPixels.length; i++)
			bumpPixels[i] = PixelUtils.brightness(inPixels[i]);

		int Nx, Ny, Nz, Lx, Ly, Lz, Nz2, NzLz, NdotL;
		int shade, background;

		Lx = (int)(Math.cos(azimuth) * Math.cos(elevation) * pixelScale);
		Ly = (int)(Math.sin(azimuth) * Math.cos(elevation) * pixelScale);
		Lz = (int)(Math.sin(elevation) * pixelScale);

		Nz = (int)(6 * 255 / width45);
		Nz2 = Nz * Nz;
		NzLz = Nz * Lz;

		background = Lz;

		int bumpIndex = 0;
		
		for (int y = 0; y < height; y++, bumpIndex += bumpMapWidth) {
			int s1 = bumpIndex;
			int s2 = s1 + bumpMapWidth;
			int s3 = s2 + bumpMapWidth;

			for (int x = 0; x < width; x++, s1++, s2++, s3++) {
				if (y != 0 && y < height-2 && x != 0 && x < width-2) {
					Nx = bumpPixels[s1-1] + bumpPixels[s2-1] + bumpPixels[s3-1] - bumpPixels[s1+1] - bumpPixels[s2+1] - bumpPixels[s3+1];
					Ny = bumpPixels[s3-1] + bumpPixels[s3] + bumpPixels[s3+1] - bumpPixels[s1-1] - bumpPixels[s1] - bumpPixels[s1+1];

					if (Nx == 0 && Ny == 0)
						shade = background;
					else if ((NdotL = Nx*Lx + Ny*Ly + NzLz) < 0)
						shade = 0;
					else
						shade = (int)(NdotL / Math.sqrt(Nx*Nx + Ny*Ny + Nz2));
				} else
					shade = background;

				if (emboss) {
					int rgb = inPixels[index];
					int a = rgb & 0xff000000;
					int r = (rgb >> 16) & 0xff;
					int g = (rgb >> 8) & 0xff;
					int b = rgb & 0xff;
					r = (r*shade) >> 8;
					g = (g*shade) >> 8;
					b = (b*shade) >> 8;
					outPixels[index++] = a | (r << 16) | (g << 8) | b;
				} else
					outPixels[index++] = 0xff000000 | (shade << 16) | (shade << 8) | shade;
			}
		}

		return outPixels;
	}

	public String toString() {
		return "Stylize/Emboss...";
	}

}