File: FlareFilter.java

package info (click to toggle)
libjhlabs-filters-java 2.0.235-4
  • links: PTS, VCS
  • area: main
  • in suites: forky, sid, trixie
  • size: 1,132 kB
  • sloc: java: 16,740; xml: 17; sh: 11; makefile: 5
file content (154 lines) | stat: -rw-r--r-- 3,568 bytes parent folder | download | duplicates (3)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
/*
Copyright 2006 Jerry Huxtable

Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at

   http://www.apache.org/licenses/LICENSE-2.0

Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/

package com.jhlabs.image;

import java.awt.geom.*;
import java.awt.image.*;
import java.util.*;
import com.jhlabs.math.*;

/**
 * An experimental filter for rendering lens flares.
 */
public class FlareFilter extends PointFilter {

	private int rays = 50;
	private float radius;
	private float baseAmount = 1.0f;
	private float ringAmount = 0.2f;
	private float rayAmount = 0.1f;
	private int color = 0xffffffff;
	private int width, height;
	private float centreX = 0.5f, centreY = 0.5f;
	private float ringWidth = 1.6f;
	
	private float linear = 0.03f;
	private float gauss = 0.006f;
	private float mix = 0.50f;
	private float falloff = 6.0f;
	private float sigma;

	private float icentreX, icentreY;

	public FlareFilter() {
		setRadius(50.0f);
	}

	public void setColor(int color) {
		this.color = color;
	}

	public int getColor() {
		return color;
	}

	public void setRingWidth(float ringWidth) {
		this.ringWidth = ringWidth;
	}

	public float getRingWidth() {
		return ringWidth;
	}
	
	public void setBaseAmount(float baseAmount) {
		this.baseAmount = baseAmount;
	}

	public float getBaseAmount() {
		return baseAmount;
	}

	public void setRingAmount(float ringAmount) {
		this.ringAmount = ringAmount;
	}

	public float getRingAmount() {
		return ringAmount;
	}

	public void setRayAmount(float rayAmount) {
		this.rayAmount = rayAmount;
	}

	public float getRayAmount() {
		return rayAmount;
	}

	public void setCentre( Point2D centre ) {
		this.centreX = (float)centre.getX();
		this.centreY = (float)centre.getY();
	}

	public Point2D getCentre() {
		return new Point2D.Float( centreX, centreY );
	}
	
	public void setRadius(float radius) {
		this.radius = radius;
		sigma = radius/3;
	}

	public float getRadius() {
		return radius;
	}

	public void setDimensions(int width, int height) {
		this.width = width;
		this.height = height;
		icentreX = centreX*width;
		icentreY = centreY*height;
		super.setDimensions(width, height);
	}
	
	public int filterRGB(int x, int y, int rgb) {
		float dx = x-icentreX;
		float dy = y-icentreY;
		float distance = (float)Math.sqrt(dx*dx+dy*dy);
		float a = (float)Math.exp(-distance*distance*gauss)*mix + (float)Math.exp(-distance*linear)*(1-mix);
		float ring;

		a *= baseAmount;

		if (distance > radius + ringWidth)
			a = ImageMath.lerp((distance - (radius + ringWidth))/falloff, a, 0);

		if (distance < radius - ringWidth || distance > radius + ringWidth)
			ring = 0;
		else {
	        ring = Math.abs(distance-radius)/ringWidth;
	        ring = 1 - ring*ring*(3 - 2*ring);
	        ring *= ringAmount;
		}

		a += ring;

		float angle = (float)Math.atan2(dx, dy)+ImageMath.PI;
		angle = (ImageMath.mod(angle/ImageMath.PI*17 + 1.0f + Noise.noise1(angle*10), 1.0f) - 0.5f)*2;
		angle = Math.abs(angle);
		angle = (float)Math.pow(angle, 5.0);

		float b = rayAmount * angle / (1 + distance*0.1f);
		a += b;

		a = ImageMath.clamp(a, 0, 1);
		return ImageMath.mixColors(a, rgb, color);
	}

	public String toString() {
		return "Stylize/Flare...";
	}
}