File: ShadeFilter.java

package info (click to toggle)
libjhlabs-filters-java 2.0.235-4
  • links: PTS, VCS
  • area: main
  • in suites: bookworm, bullseye, forky, sid, trixie
  • size: 1,132 kB
  • sloc: java: 16,740; xml: 17; sh: 11; makefile: 5
file content (301 lines) | stat: -rw-r--r-- 8,862 bytes parent folder | download | duplicates (3)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
/*
Copyright 2006 Jerry Huxtable

Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at

   http://www.apache.org/licenses/LICENSE-2.0

Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/

package com.jhlabs.image;

import java.awt.image.*;
import com.jhlabs.math.*;
import com.jhlabs.vecmath.*;
import java.awt.*;
import java.io.*;
import java.util.*;

public class ShadeFilter extends WholeImageFilter implements Serializable {
	
	public final static int COLORS_FROM_IMAGE = 0;
	public final static int COLORS_CONSTANT = 1;

	public final static int BUMPS_FROM_IMAGE = 0;
	public final static int BUMPS_FROM_IMAGE_ALPHA = 1;
	public final static int BUMPS_FROM_MAP = 2;
	public final static int BUMPS_FROM_BEVEL = 3;

	private float bumpHeight;
	private float bumpSoftness;
	private float viewDistance = 10000.0f;
	private int colorSource = COLORS_FROM_IMAGE;
	private int bumpSource = BUMPS_FROM_IMAGE;
	private Function2D bumpFunction;
	private BufferedImage environmentMap;
	private int[] envPixels;
	private int envWidth = 1, envHeight = 1;
	private Vector3f l;
	private Vector3f v;
	private Vector3f n;
	private Color4f shadedColor;
	private Color4f diffuse_color;
	private Color4f specular_color;
	private Vector3f tmpv, tmpv2;

	public ShadeFilter() {
		bumpHeight = 1.0f;
		bumpSoftness = 5.0f;
		l = new Vector3f();
		v = new Vector3f();
		n = new Vector3f();
		shadedColor = new Color4f();
		diffuse_color = new Color4f();
		specular_color = new Color4f();
		tmpv = new Vector3f();
		tmpv2 = new Vector3f();
	}

	public void setBumpFunction(Function2D bumpFunction) {
		this.bumpFunction = bumpFunction;
	}

	public Function2D getBumpFunction() {
		return bumpFunction;
	}

	public void setBumpHeight(float bumpHeight) {
		this.bumpHeight = bumpHeight;
	}

	public float getBumpHeight() {
		return bumpHeight;
	}

	public void setBumpSoftness(float bumpSoftness) {
		this.bumpSoftness = bumpSoftness;
	}

	public float getBumpSoftness() {
		return bumpSoftness;
	}

	public void setEnvironmentMap(BufferedImage environmentMap) {
		this.environmentMap = environmentMap;
		if (environmentMap != null) {
			envWidth = environmentMap.getWidth();
			envHeight = environmentMap.getHeight();
			envPixels = getRGB( environmentMap, 0, 0, envWidth, envHeight, null );
		} else {
			envWidth = envHeight = 1;
			envPixels = null;
		}
	}

	public BufferedImage getEnvironmentMap() {
		return environmentMap;
	}

	public void setBumpSource(int bumpSource) {
		this.bumpSource = bumpSource;
	}

	public int getBumpSource() {
		return bumpSource;
	}

	protected final static float r255 = 1.0f/255.0f;

	protected void setFromRGB( Color4f c, int argb ) {
		c.set( ((argb >> 16) & 0xff) * r255, ((argb >> 8) & 0xff) * r255, (argb & 0xff) * r255, ((argb >> 24) & 0xff) * r255 );
	}
	
	protected int[] filterPixels( int width, int height, int[] inPixels, Rectangle transformedSpace ) {
		int index = 0;
		int[] outPixels = new int[width * height];
		float width45 = Math.abs(6.0f * bumpHeight);
		boolean invertBumps = bumpHeight < 0;
		Vector3f position = new Vector3f(0.0f, 0.0f, 0.0f);
		Vector3f viewpoint = new Vector3f((float)width / 2.0f, (float)height / 2.0f, viewDistance);
		Vector3f normal = new Vector3f();
		Color4f c = new Color4f();
		Function2D bump = bumpFunction;

		if (bumpSource == BUMPS_FROM_IMAGE || bumpSource == BUMPS_FROM_IMAGE_ALPHA || bumpSource == BUMPS_FROM_MAP || bump == null) {
			if ( bumpSoftness != 0 ) {
				int bumpWidth = width;
				int bumpHeight = height;
				int[] bumpPixels = inPixels;
				if ( bumpSource == BUMPS_FROM_MAP && bumpFunction instanceof ImageFunction2D ) {
					ImageFunction2D if2d = (ImageFunction2D)bumpFunction;
					bumpWidth = if2d.getWidth();
					bumpHeight = if2d.getHeight();
					bumpPixels = if2d.getPixels();
				}
				Kernel kernel = GaussianFilter.makeKernel( bumpSoftness );
				int [] tmpPixels = new int[bumpWidth * bumpHeight];
				int [] softPixels = new int[bumpWidth * bumpHeight];
				GaussianFilter.convolveAndTranspose( kernel, bumpPixels, tmpPixels, bumpWidth, bumpHeight, true, ConvolveFilter.CLAMP_EDGES);
				GaussianFilter.convolveAndTranspose( kernel, tmpPixels, softPixels, bumpHeight, bumpWidth, true, ConvolveFilter.CLAMP_EDGES);
				bump = new ImageFunction2D(softPixels, bumpWidth, bumpHeight, ImageFunction2D.CLAMP, bumpSource == BUMPS_FROM_IMAGE_ALPHA);
			} else
				bump = new ImageFunction2D(inPixels, width, height, ImageFunction2D.CLAMP, bumpSource == BUMPS_FROM_IMAGE_ALPHA);
		}

		Vector3f v1 = new Vector3f();
		Vector3f v2 = new Vector3f();
		Vector3f n = new Vector3f();

		// Loop through each source pixel
		for (int y = 0; y < height; y++) {
			float ny = y;
			position.y = y;
			for (int x = 0; x < width; x++) {
				float nx = x;
				
				// Calculate the normal at this point
				if (bumpSource != BUMPS_FROM_BEVEL) {
					// Complicated and slower method
					// Calculate four normals using the gradients in +/- X/Y directions
					int count = 0;
					normal.x = normal.y = normal.z = 0;
					float m0 = width45*bump.evaluate(nx, ny);
					float m1 = x > 0 ? width45*bump.evaluate(nx - 1.0f, ny)-m0 : -2;
					float m2 = y > 0 ? width45*bump.evaluate(nx, ny - 1.0f)-m0 : -2;
					float m3 = x < width-1 ? width45*bump.evaluate(nx + 1.0f, ny)-m0 : -2;
					float m4 = y < height-1 ? width45*bump.evaluate(nx, ny + 1.0f)-m0 : -2;
					
					if (m1 != -2 && m4 != -2) {
						v1.x = -1.0f; v1.y = 0.0f; v1.z = m1;
						v2.x = 0.0f; v2.y = 1.0f; v2.z = m4;
						n.cross(v1, v2);
						n.normalize();
						if (n.z < 0.0)
							n.z = -n.z;
						normal.add(n);
						count++;
					}

					if (m1 != -2 && m2 != -2) {
						v1.x = -1.0f; v1.y = 0.0f; v1.z = m1;
						v2.x = 0.0f; v2.y = -1.0f; v2.z = m2;
						n.cross(v1, v2);
						n.normalize();
						if (n.z < 0.0)
							n.z = -n.z;
						normal.add(n);
						count++;
					}

					if (m2 != -2 && m3 != -2) {
						v1.x = 0.0f; v1.y = -1.0f; v1.z = m2;
						v2.x = 1.0f; v2.y = 0.0f; v2.z = m3;
						n.cross(v1, v2);
						n.normalize();
						if (n.z < 0.0)
							n.z = -n.z;
						normal.add(n);
						count++;
					}

					if (m3 != -2 && m4 != -2) {
						v1.x = 1.0f; v1.y = 0.0f; v1.z = m3;
						v2.x = 0.0f; v2.y = 1.0f; v2.z = m4;
						n.cross(v1, v2);
						n.normalize();
						if (n.z < 0.0)
							n.z = -n.z;
						normal.add(n);
						count++;
					}

					// Average the four normals
					normal.x /= count;
					normal.y /= count;
					normal.z /= count;
				}

/* For testing - generate a sphere bump map
				double dx = x-120;
				double dy = y-80;
				double r2 = dx*dx+dy*dy;
//				double r = Math.sqrt( r2 );
//				double t = Math.atan2( dy, dx );
				if ( r2 < 80*80 ) {
					double z = Math.sqrt( 80*80 - r2 );
					normal.x = (float)dx;
					normal.y = (float)dy;
					normal.z = (float)z;
					normal.normalize();
				} else {
					normal.x = 0;
					normal.y = 0;
					normal.z = 1;
				}
*/

				if (invertBumps) {
					normal.x = -normal.x;
					normal.y = -normal.y;
				}
				position.x = x;

				if (normal.z >= 0) {
					// Get the material colour at this point
					if (environmentMap != null) {
						//FIXME-too much normalizing going on here
						tmpv2.set(viewpoint);
						tmpv2.sub(position);
						tmpv2.normalize();
						tmpv.set(normal);
						tmpv.normalize();

						// Reflect
						tmpv.scale( 2.0f*tmpv.dot(tmpv2) );
						tmpv.sub(v);
						
						tmpv.normalize();
						setFromRGB(c, getEnvironmentMapP(normal, inPixels, width, height));//FIXME-interpolate()
						int alpha = inPixels[index] & 0xff000000;
						int rgb = ((int)(c.x * 255) << 16) | ((int)(c.y * 255) << 8) | (int)(c.z * 255);
						outPixels[index++] = alpha | rgb;
					} else
						outPixels[index++] = 0;
				} else
					outPixels[index++] = 0;
			}
		}
		return outPixels;
	}

	private int getEnvironmentMapP(Vector3f normal, int[] inPixels, int width, int height) {
		if (environmentMap != null) {
			float x = 0.5f * (1 + normal.x);
			float y = 0.5f * (1 + normal.y);
			x = ImageMath.clamp(x * envWidth, 0, envWidth-1);
			y = ImageMath.clamp(y * envHeight, 0, envHeight-1);
			int ix = (int)x;
			int iy = (int)y;

			float xWeight = x-ix;
			float yWeight = y-iy;
			int i = envWidth*iy + ix;
			int dx = ix == envWidth-1 ? 0 : 1;
			int dy = iy == envHeight-1 ? 0 : envWidth;
			return ImageMath.bilinearInterpolate( xWeight, yWeight, envPixels[i], envPixels[i+dx], envPixels[i+dy], envPixels[i+dx+dy] );
		}
		return 0;
	}
	
	public String toString() {
		return "Stylize/Shade...";
	}

}