1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429
|
/*
* @(#)AnimationController.java 4/11/2017
*
* Copyright 2002 - 2017 JIDE Software Inc. All rights reserved.
*/
package com.jidesoft.plaf.windows;
import com.jidesoft.plaf.windows.TMSchema.Part;
import com.jidesoft.plaf.windows.TMSchema.Prop;
import com.jidesoft.plaf.windows.TMSchema.State;
import com.jidesoft.plaf.windows.XPStyle.Skin;
import sun.awt.AppContext;
import sun.security.action.GetBooleanAction;
import sun.swing.UIClientPropertyKey;
import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.beans.PropertyChangeEvent;
import java.beans.PropertyChangeListener;
import java.security.AccessController;
import java.util.ArrayList;
import java.util.EnumMap;
import java.util.Map;
import java.util.WeakHashMap;
import static com.jidesoft.plaf.windows.TMSchema.State.*;
/**
* Copied from JDK source code and modified to provide additional integration between JIDE components and native windows
* L&F.
*/
class AnimationController implements ActionListener, PropertyChangeListener {
private final static boolean VISTA_ANIMATION_DISABLED =
AccessController.doPrivileged(new GetBooleanAction("swing.disablevistaanimation"));
private final static Object ANIMATION_CONTROLLER_KEY =
new StringBuilder("ANIMATION_CONTROLLER_KEY");
private final Map<JComponent, Map<Part, AnimationState>> animationStateMap =
new WeakHashMap<JComponent, Map<Part, AnimationState>>();
//this timer is used to cause repaint on animated components
//30 repaints per second should give smooth animation affect
private final javax.swing.Timer timer =
new javax.swing.Timer(1000 / 30, this);
private static synchronized AnimationController getAnimationController() {
AppContext appContext = AppContext.getAppContext();
Object obj = appContext.get(ANIMATION_CONTROLLER_KEY);
if (obj == null) {
obj = new AnimationController();
appContext.put(ANIMATION_CONTROLLER_KEY, obj);
}
return (AnimationController) obj;
}
private AnimationController() {
timer.setRepeats(true);
timer.setCoalesce(true);
//we need to dispose the controller on l&f change
UIManager.addPropertyChangeListener(this);
}
private static void triggerAnimation(JComponent c,
Part part, State newState) {
if (c instanceof JTabbedPane
|| part == Part.TP_BUTTON) {
//idk: we can not handle tabs animation because
//the same (component,part) is used to handle all the tabs
//and we can not track the states
//Vista theme might have transition duration for toolbar buttons
//but native application does not seem to animate them
return;
}
AnimationController controller =
AnimationController.getAnimationController();
State oldState = controller.getState(c, part);
if (oldState != newState) {
controller.putState(c, part, newState);
if (newState == State.DEFAULTED) {
// it seems for DEFAULTED button state Vista does animation from
// HOT
oldState = State.HOT;
}
if (oldState != null) {
long duration;
if (newState == State.DEFAULTED) {
//Only button might have DEFAULTED state
//idk: do not know how to get the value from Vista
//one second seems plausible value
duration = 1000;
}
else {
duration = XPStyle.getXP().getThemeTransitionDuration(
c, part,
normalizeState(oldState),
normalizeState(newState),
Prop.TRANSITIONDURATIONS);
}
controller.startAnimation(c, part, oldState, newState, duration);
}
}
}
// for scrollbar up, down, left and right button pictures are
// defined by states. It seems that theme has duration defined
// only for up button states thus we doing this translation here.
private static State normalizeState(State state) {
State rv;
switch (state) {
case DOWNPRESSED:
/* falls through */
case LEFTPRESSED:
/* falls through */
case RIGHTPRESSED:
rv = UPPRESSED;
break;
case DOWNDISABLED:
/* falls through */
case LEFTDISABLED:
/* falls through */
case RIGHTDISABLED:
rv = UPDISABLED;
break;
case DOWNHOT:
/* falls through */
case LEFTHOT:
/* falls through */
case RIGHTHOT:
rv = UPHOT;
break;
case DOWNNORMAL:
/* falls through */
case LEFTNORMAL:
/* falls through */
case RIGHTNORMAL:
rv = UPNORMAL;
break;
default:
rv = state;
break;
}
return rv;
}
private synchronized State getState(JComponent component, Part part) {
State rv = null;
Object tmpObject =
component.getClientProperty(PartUIClientPropertyKey.getKey(part));
if (tmpObject instanceof State) {
rv = (State) tmpObject;
}
return rv;
}
private synchronized void putState(JComponent component, Part part,
State state) {
component.putClientProperty(PartUIClientPropertyKey.getKey(part),
state);
}
private synchronized void startAnimation(JComponent component,
Part part,
State startState,
State endState,
long millis) {
boolean isForwardAndReverse = false;
if (endState == State.DEFAULTED) {
isForwardAndReverse = true;
}
Map<Part, AnimationState> map = animationStateMap.get(component);
if (millis <= 0) {
if (map != null) {
map.remove(part);
if (map.size() == 0) {
animationStateMap.remove(component);
}
}
return;
}
if (map == null) {
map = new EnumMap<Part, AnimationState>(Part.class);
animationStateMap.put(component, map);
}
map.put(part,
new AnimationState(startState, millis, isForwardAndReverse));
if (!timer.isRunning()) {
timer.start();
}
}
static void paintSkin(JComponent component, Skin skin,
Graphics g, int dx, int dy, int dw, int dh, State state) {
if (VISTA_ANIMATION_DISABLED) {
skin.paintSkinRaw(g, dx, dy, dw, dh, state);
return;
}
triggerAnimation(component, skin.part, state);
AnimationController controller = getAnimationController();
synchronized (controller) {
AnimationState animationState = null;
Map<Part, AnimationState> map =
controller.animationStateMap.get(component);
if (map != null) {
animationState = map.get(skin.part);
}
if (animationState != null) {
animationState.paintSkin(skin, g, dx, dy, dw, dh, state);
}
else {
skin.paintSkinRaw(g, dx, dy, dw, dh, state);
}
}
}
/**
* As of Java 10, com.sun.java.swing.plaf.windows.WindowsLookAndFeel is no longer available on macOS thus
* "instanceof WindowsLookAndFeel" directives will result in a NoClassDefFoundError during runtime. This method
* was introduced to avoid this exception.
*
* @param lnf
* @return true if it is a WindowsLookAndFeel.
*/
public static boolean isWindowsLookAndFeel(LookAndFeel lnf) {
if (lnf == null) {
return false;
}
else {
try {
Class c = Class.forName("com.sun.java.swing.plaf.windows.WindowsLookAndFeel");
return c.isInstance(lnf);
}
catch (ClassNotFoundException cnfe) {
// if it is not possible to load the Windows LnF class, the
// given lnf instance cannot be an instance of the Windows
// LnF class
return false;
}
}
}
public synchronized void propertyChange(PropertyChangeEvent e) {
if ("lookAndFeel" == e.getPropertyName()
&& !isWindowsLookAndFeel((LookAndFeel) e.getNewValue())) {
dispose();
}
}
public synchronized void actionPerformed(ActionEvent e) {
java.util.List<JComponent> componentsToRemove = null;
java.util.List<Part> partsToRemove = null;
for (JComponent component : animationStateMap.keySet()) {
component.repaint();
if (partsToRemove != null) {
partsToRemove.clear();
}
Map<Part, AnimationState> map = animationStateMap.get(component);
if (!component.isShowing()
|| map == null
|| map.size() == 0) {
if (componentsToRemove == null) {
componentsToRemove = new ArrayList<JComponent>();
}
componentsToRemove.add(component);
continue;
}
for (Part part : map.keySet()) {
if (map.get(part).isDone()) {
if (partsToRemove == null) {
partsToRemove = new ArrayList<Part>();
}
partsToRemove.add(part);
}
}
if (partsToRemove != null) {
if (partsToRemove.size() == map.size()) {
//animation is done for the component
if (componentsToRemove == null) {
componentsToRemove = new ArrayList<JComponent>();
}
componentsToRemove.add(component);
}
else {
for (Part part : partsToRemove) {
map.remove(part);
}
}
}
}
if (componentsToRemove != null) {
for (JComponent component : componentsToRemove) {
animationStateMap.remove(component);
}
}
if (animationStateMap.size() == 0) {
timer.stop();
}
}
private synchronized void dispose() {
timer.stop();
UIManager.removePropertyChangeListener(this);
synchronized (AnimationController.class) {
AppContext.getAppContext()
.put(ANIMATION_CONTROLLER_KEY, null);
}
}
private static class AnimationState {
private final State startState;
//animation duration in nanoseconds
private final long duration;
//animatin start time in nanoseconds
private long startTime;
//direction the alpha value is changing
//forward - from 0 to 1
//!forward - from 1 to 0
private boolean isForward = true;
//if isForwardAndReverse the animation continually goes
//forward and reverse. alpha value is changing from 0 to 1 then
//from 1 to 0 and so forth
private boolean isForwardAndReverse;
private float progress;
AnimationState(final State startState,
final long milliseconds,
boolean isForwardAndReverse) {
assert startState != null && milliseconds > 0;
assert SwingUtilities.isEventDispatchThread();
this.startState = startState;
this.duration = milliseconds * 1000000;
this.startTime = System.nanoTime();
this.isForwardAndReverse = isForwardAndReverse;
progress = 0f;
}
private void updateProgress() {
assert SwingUtilities.isEventDispatchThread();
if (isDone()) {
return;
}
long currentTime = System.nanoTime();
progress = ((float) (currentTime - startTime))
/ duration;
progress = Math.max(progress, 0); //in case time was reset
if (progress >= 1) {
progress = 1;
if (isForwardAndReverse) {
startTime = currentTime;
progress = 0;
isForward = !isForward;
}
}
}
void paintSkin(Skin skin, Graphics _g,
int dx, int dy, int dw, int dh, State state) {
assert SwingUtilities.isEventDispatchThread();
updateProgress();
if (!isDone()) {
Graphics2D g = (Graphics2D) _g.create();
skin.paintSkinRaw(g, dx, dy, dw, dh, startState);
float alpha;
if (isForward) {
alpha = progress;
}
else {
alpha = 1 - progress;
}
g.setComposite(AlphaComposite.SrcOver.derive(alpha));
skin.paintSkinRaw(g, dx, dy, dw, dh, state);
g.dispose();
}
else {
skin.paintSkinRaw(_g, dx, dy, dw, dh, state);
}
}
boolean isDone() {
assert SwingUtilities.isEventDispatchThread();
return progress >= 1;
}
}
private static class PartUIClientPropertyKey
implements UIClientPropertyKey {
private static final Map<Part, PartUIClientPropertyKey> map =
new EnumMap<Part, PartUIClientPropertyKey>(Part.class);
static synchronized PartUIClientPropertyKey getKey(Part part) {
PartUIClientPropertyKey rv = map.get(part);
if (rv == null) {
rv = new PartUIClientPropertyKey(part);
map.put(part, rv);
}
return rv;
}
private final Part part;
private PartUIClientPropertyKey(Part part) {
this.part = part;
}
public String toString() {
return part.toString();
}
}
}
|