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// Tracks glBegin/glEnd calls to determine whether it is legal to
// query Vertex Buffer Object state
private boolean inBeginEndPair;
public GLES2Impl(GLProfile glp, GLContextImpl context) {
this._context = context;
this.bufferSizeTracker = context.getBufferSizeTracker();
this.bufferStateTracker = context.getBufferStateTracker();
this.glStateTracker = context.getGLStateTracker();
this.glProfile = glp;
}
public final boolean isGL4bc() {
return false;
}
public final boolean isGL4() {
return false;
}
public final boolean isGL3bc() {
return false;
}
public final boolean isGL3() {
return false;
}
public final boolean isGL2() {
return false;
}
public final boolean isGLES1() {
return false;
}
public final boolean isGLES2() {
return true;
}
public final boolean isGLES() {
return true;
}
public final boolean isGL2ES1() {
return false;
}
public final boolean isGL2ES2() {
return true;
}
public final boolean isGLES2Compatible() {
return true;
}
public final boolean isGL2GL3() {
return false;
}
public final boolean hasGLSL() {
return true;
}
public final GL4bc getGL4bc() throws GLException {
throw new GLException("Not a GL4bc implementation");
}
public final GL4 getGL4() throws GLException {
throw new GLException("Not a GL4 implementation");
}
public final GL3bc getGL3bc() throws GLException {
throw new GLException("Not a GL3bc implementation");
}
public final GL3 getGL3() throws GLException {
throw new GLException("Not a GL3 implementation");
}
public final GL2 getGL2() throws GLException {
throw new GLException("Not a GL2 implementation");
}
public final GLES1 getGLES1() throws GLException {
throw new GLException("Not a GLES1 implementation");
}
public final GLES2 getGLES2() throws GLException {
return this;
}
public final GL2ES1 getGL2ES1() throws GLException {
throw new GLException("Not a GL2ES1 implementation");
}
public final GL2ES2 getGL2ES2() throws GLException {
return this;
}
public final GL2GL3 getGL2GL3() throws GLException {
throw new GLException("Not a GL2GL3 implementation");
}
//
// Helpers for ensuring the correct amount of texture data
//
private GLBufferSizeTracker bufferSizeTracker;
private GLBufferStateTracker bufferStateTracker;
private GLStateTracker glStateTracker;
private boolean bufferObjectExtensionsInitialized = false;
private boolean haveOESFramebufferObject;
private void initBufferObjectExtensionChecks() {
if (bufferObjectExtensionsInitialized)
return;
bufferObjectExtensionsInitialized = true;
haveOESFramebufferObject = isExtensionAvailable("GL_OES_framebuffer_object");
}
private boolean checkBufferObject(boolean avail,
boolean enabled,
int state,
String kind, boolean throwException) {
if (!avail) {
if (!enabled)
return true;
if(throwException) {
throw new GLException("Required extensions not available to call this function");
}
return false;
}
int buffer = bufferStateTracker.getBoundBufferObject(state, this);
if (enabled) {
if (buffer == 0) {
if(throwException) {
throw new GLException(kind + " must be enabled to call this method");
}
return false;
}
} else {
if (buffer != 0) {
if(throwException) {
throw new GLException(kind + " must be disabled to call this method");
}
return false;
}
}
return true;
}
private boolean checkArrayVBODisabled(boolean throwException) {
initBufferObjectExtensionChecks();
return checkBufferObject(true,
false,
GL.GL_ARRAY_BUFFER,
"array vertex_buffer_object", throwException);
}
private boolean checkArrayVBOEnabled(boolean throwException) {
initBufferObjectExtensionChecks();
return checkBufferObject(true,
true,
GL.GL_ARRAY_BUFFER,
"array vertex_buffer_object", throwException);
}
private boolean checkElementVBODisabled(boolean throwException) {
initBufferObjectExtensionChecks();
return checkBufferObject(true,
false,
GL.GL_ELEMENT_ARRAY_BUFFER,
"element vertex_buffer_object", throwException);
}
private boolean checkElementVBOEnabled(boolean throwException) {
initBufferObjectExtensionChecks();
return checkBufferObject(true,
true,
GL.GL_ELEMENT_ARRAY_BUFFER,
"element vertex_buffer_object", throwException);
}
private boolean checkUnpackPBODisabled(boolean throwException) {
// PBO n/a for ES 1.1 or ES 2.0
return true;
}
private boolean checkUnpackPBOEnabled(boolean throwException) {
// PBO n/a for ES 1.1 or ES 2.0
return false;
}
private boolean checkPackPBODisabled(boolean throwException) {
// PBO n/a for ES 1.1 or ES 2.0
return true;
}
private boolean checkPackPBOEnabled(boolean throwException) {
// PBO n/a for ES 1.1 or ES 2.0
return false;
}
private HashMap/*<MemoryObject>*/ arbMemCache = new HashMap();
/** Entry point to C language function: <br> <code> LPVOID glMapBuffer(GLenum target, GLenum access); </code> */
public java.nio.ByteBuffer glMapBuffer(int target, int access) {
final long __addr_ = ((GLES2ProcAddressTable)_context.getGLProcAddressTable())._addressof_glMapBuffer;
if (__addr_ == 0) {
throw new GLException("Method \"glMapBuffer\" not available");
}
final long sz = bufferSizeTracker.getBufferSize(bufferStateTracker, target, this);
if (0 == sz) {
return null;
}
final long addr = dispatch_glMapBuffer(target, access, __addr_);
if (0 == addr) {
return null;
}
ByteBuffer buffer;
MemoryObject memObj0 = new MemoryObject(addr, sz); // object and key
MemoryObject memObj1 = MemoryObject.getOrAddSafe(arbMemCache, memObj0);
if(memObj0 == memObj1) {
// just added ..
if(null != memObj0.getBuffer()) {
throw new InternalError();
}
buffer = newDirectByteBuffer(addr, sz);
Buffers.nativeOrder(buffer);
memObj0.setBuffer(buffer);
} else {
// already mapped
buffer = memObj1.getBuffer();
if(null == buffer) {
throw new InternalError();
}
}
buffer.position(0);
return buffer;
}
/** Encapsulates function pointer for OpenGL function <br>: <code> LPVOID glMapBuffer(GLenum target, GLenum access); </code> */
native private long dispatch_glMapBuffer(int target, int access, long glProcAddress);
native private ByteBuffer newDirectByteBuffer(long addr, long capacity);
public void glClearDepth(double depth) {
glClearDepthf((float)depth);
}
public void glDepthRange(double zNear, double zFar) {
glDepthRangef((float)zNear, (float)zFar);
}
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