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private static boolean useJavaMipmapCode = true;
static {
AccessController.doPrivileged(new PrivilegedAction() {
public Object run() {
String val = System.getProperty("jogl.glu.nojava");
if (val != null && !val.toLowerCase().equals("false")) {
useJavaMipmapCode = false;
}
/** Not required nor forced
if( !initializeImpl() ) {
throw new RuntimeException("Initialization failure");
} */
return null;
}
});
}
/**
* Instantiates a new OpenGL Utility Library object. A GLU object may
* be instantiated at any point in the application and is not
* inherently tied to any particular OpenGL context; however, the GLU
* object may only be used when an OpenGL context is current on the
* current thread. Attempts to call most of the methods in the GLU
* library when no OpenGL context is current will cause an exception
* to be thrown.
*
* <P>
*
* The returned GLU object is not guaranteed to be thread-safe and
* should only be used from one thread at a time. Multiple GLU objects
* may be instantiated to be used from different threads
* simultaneously.
*/
public GLUgl2()
{
project = new ProjectDouble();
}
//----------------------------------------------------------------------
// Utility routines
//
public static final GL2 getCurrentGL2() throws GLException {
GLContext curContext = GLContext.getCurrent();
if (curContext == null) {
throw new GLException("No OpenGL context current on this thread");
}
return curContext.getGL().getGL2();
}
/**
* Returns true if the specified GLU core- or extension-function can be
* successfully used through this GLU instance. By "successfully" we mean
* that the function is both <i>callable</i> on the machine running the
* program and <i>available</i> on the current display.<P>
*
* A GLU function is <i>callable</i> if it is a GLU core- or extension-function
* that is supported by the underlying GLU implementation. The function is
* <i>available</i> if the OpenGL implementation on the display meets the
* requirements of the GLU function being called (because GLU functions utilize
* OpenGL functions). <P>
*
* Whether or not a GLU function is <i>callable</i> is determined as follows:
* <ul>
* <li>If the function is a GLU core function (i.e., not an
* extension), <code>gluGetString(GLU_VERSION)</code> is used to determine the
* version number of the underlying GLU implementation on the host.
* then the function name is cross-referenced with that specification to
* see if it is part of that version's specification.
*
* <li> If the function is a GLU extension, the function name is
* cross-referenced with the list returned by
* <code>gluGetString(GLU_EXTENSIONS)</code> to see if the function is one of
* the extensions that is supported by the underlying GLU implementation.
* </ul>
*
* Whether or not a GLU function is <i>available</i> is determined as follows:
* <ul>
* <li>If the function is a GLU core function then the function is first
* cross-referenced with the GLU specifications to find the minimum GLU
* version required to <i>call</i> that GLU function. Then the following table
* is consulted to determine the minimum GL version required for that version
* of GLU:
* <ul>
* <li> GLU 1.0 requires OpenGL 1.0
* <li> GLU 1.1 requires OpenGL 1.0
* <li> GLU 1.2 requires OpenGL 1.1
* <li> GLU 1.3 requires OpenGL 1.2
* </ul>
* Finally, <code>glGetString(GL_VERSION)</code> is used to determine the
* highest OpenGL version that both host and display support, and from that it
* is possible to determine if the GL facilities required by the GLU function
* are <i>available</i> on the display.
*
* <li> If the function is a GLU extension, the function name is
* cross-referenced with the list returned by
* <code>gluGetString(GLU_EXTENSIONS)</code> to see if the function is one of
* the extensions that is supported by the underlying GLU implementation.
* </ul>
*
* <b>NOTE:</b>The availability of a function may change at runtime in
* response to changes in the display environment. For example, when a window
* is dragged from one display to another on a multi-display system, or when
* the properties of the display device are modified (e.g., changing the color
* depth of the display). Any application that is concerned with handling
* these situations correctly should confirm availability after a display
* change before calling a questionable OpenGL function. To detect a change in
* the display device, please see {@link
* GLEventListener#displayChanged(GLAutoDrawable,boolean,boolean)}.
*
* @param gluFunctionName the name of the OpenGL function (e.g., use
* "gluNurbsCallbackDataEXT" to check if the <code>
* gluNurbsCallbackDataEXT(GLUnurbs, GLvoid)</code> extension is available).
*/
public final boolean isFunctionAvailable(String gluFunctionName)
{
if (useJavaMipmapCode) {
// All GLU functions are available in Java port
return true;
}
return (gluProcAddressTable.getAddressFor(gluFunctionName) != 0);
}
//----------------------------------------------------------------------
// Projection routines
//
private final ProjectDouble project;
public final void gluOrtho2D(float left, float right, float bottom, float top) {
project.gluOrtho2D(getCurrentGL2(), (double)left, (double)right, (double)bottom, (double)top);
}
public final void gluOrtho2D(double left, double right, double bottom, double top) {
project.gluOrtho2D(getCurrentGL2(), left, right, bottom, top);
}
public final void gluPerspective(float fovy, float aspect, float zNear, float zFar) {
project.gluPerspective(getCurrentGL2(), (double)fovy, (double)aspect, (double)zNear, (double)zFar);
}
public final void gluPerspective(double fovy, double aspect, double zNear, double zFar) {
project.gluPerspective(getCurrentGL2(), fovy, aspect, zNear, zFar);
}
public final void gluLookAt(float eyeX, float eyeY, float eyeZ, float centerX, float centerY, float centerZ, float upX, float upY, float upZ) {
project.gluLookAt(getCurrentGL2(), (double)eyeX, (double)eyeY, (double)eyeZ, (double)centerX, (double)centerY, (double)centerZ, (double)upX, (double)upY, (double)upZ);
}
public final void gluLookAt(double eyeX, double eyeY, double eyeZ, double centerX, double centerY, double centerZ, double upX, double upY, double upZ) {
project.gluLookAt(getCurrentGL2(), eyeX, eyeY, eyeZ, centerX, centerY, centerZ, upX, upY, upZ);
}
/** Interface to C language function: <br> <code> GLint gluProject(GLdouble objX, GLdouble objY, GLdouble objZ, const GLdouble * model, const GLdouble * proj, const GLint * view, GLdouble * winX, GLdouble * winY, GLdouble * winZ); </code>
* <P> Accepts the outgoing window coordinates as a single array.
*/
public final boolean gluProject(double objX, double objY, double objZ, double[] model, int model_offset, double[] proj, int proj_offset, int[] view, int view_offset, double[] winPos, int winPos_offset) {
return project.gluProject(objX, objY, objZ, model, model_offset, proj, proj_offset, view, view_offset, winPos, winPos_offset);
}
/** Interface to C language function: <br> <code> GLint gluProject(GLdouble objX, GLdouble objY, GLdouble objZ, const GLdouble * model, const GLdouble * proj, const GLint * view, GLdouble * winX, GLdouble * winY, GLdouble * winZ); </code>
* <P> Accepts the outgoing window coordinates as a single buffer.
*/
public final boolean gluProject(double objX, double objY, double objZ, DoubleBuffer model, DoubleBuffer proj, IntBuffer view, DoubleBuffer winPos) {
return project.gluProject(objX, objY, objZ, model, proj, view, winPos);
}
/** Interface to C language function: <br> <code> GLint gluUnProject(GLdouble winX, GLdouble winY, GLdouble winZ, const GLdouble * model, const GLdouble * proj, const GLint * view, GLdouble * objX, GLdouble * objY, GLdouble * objZ); </code>
* <P> Accepts the outgoing object coordinates (a 3-vector) as a single array.
*/
public final boolean gluUnProject(double winX, double winY, double winZ, double[] model, int model_offset, double[] proj, int proj_offset, int[] view, int view_offset, double[] objPos, int objPos_offset) {
return project.gluUnProject(winX, winY, winZ, model, model_offset, proj, proj_offset, view, view_offset, objPos, objPos_offset);
}
/** Interface to C language function: <br> <code> GLint gluUnProject(GLdouble winX, GLdouble winY, GLdouble winZ, const GLdouble * model, const GLdouble * proj, const GLint * view, GLdouble * objX, GLdouble * objY, GLdouble * objZ); </code>
* <P> Accepts the outgoing object coordinates (a 3-vector) as a single buffer.
*/
public final boolean gluUnProject(double winX, double winY, double winZ, DoubleBuffer model, DoubleBuffer proj, IntBuffer view, DoubleBuffer objPos) {
return project.gluUnProject(winX, winY, winZ, model, proj, view, objPos);
}
/** Interface to C language function: <br> <code> GLint gluUnProject4(GLdouble winX, GLdouble winY, GLdouble winZ, GLdouble clipW, const GLdouble * model, const GLdouble * proj, const GLint * view, GLdouble nearVal, GLdouble farVal, GLdouble * objX, GLdouble * objY, GLdouble * objZ, GLdouble * objW); </code>
* <P> Accepts the outgoing object coordinates (a 4-vector) as a single array.
*/
public final boolean gluUnProject4(double winX, double winY, double winZ, double clipW, double[] model, int model_offset, double[] proj, int proj_offset, int[] view, int view_offset, double nearVal, double farVal, double[] objPos, int objPos_offset) {
return project.gluUnProject4(winX, winY, winZ, clipW, model, model_offset, proj, proj_offset, view, view_offset, nearVal, farVal, objPos, objPos_offset);
}
/** Interface to C language function: <br> <code> GLint gluUnProject4(GLdouble winX, GLdouble winY, GLdouble winZ, GLdouble clipW, const GLdouble * model, const GLdouble * proj, const GLint * view, GLdouble nearVal, GLdouble farVal, GLdouble * objX, GLdouble * objY, GLdouble * objZ, GLdouble * objW); </code>
* <P> Accepts the outgoing object coordinates (a 4-vector) as a single buffer.
*/
public final boolean gluUnProject4(double winX, double winY, double winZ, double clipW, DoubleBuffer model, DoubleBuffer proj, IntBuffer view, double nearVal, double farVal, DoubleBuffer objPos) {
return project.gluUnProject4(winX, winY, winZ, clipW, model, proj, view, nearVal, farVal, objPos);
}
public final void gluPickMatrix(double x, double y, double delX, double delY, int[] viewport, int viewport_offset) {
project.gluPickMatrix(getCurrentGL2(), x, y, delX, delY, viewport, viewport_offset);
}
public final void gluPickMatrix(double x, double y, double delX, double delY, IntBuffer viewport) {
project.gluPickMatrix(getCurrentGL2(), x, y, delX, delY, viewport);
}
//----------------------------------------------------------------------
// Mipmap and image scaling functionality
private final ByteBuffer copyToByteBuffer(Buffer buf) {
if (buf instanceof ByteBuffer) {
if (buf.position() == 0) {
return (ByteBuffer) buf;
}
return Buffers.copyByteBuffer((ByteBuffer) buf);
} else if (buf instanceof ShortBuffer) {
return Buffers.copyShortBufferAsByteBuffer((ShortBuffer) buf);
} else if (buf instanceof IntBuffer) {
return Buffers.copyIntBufferAsByteBuffer((IntBuffer) buf);
} else if (buf instanceof FloatBuffer) {
return Buffers.copyFloatBufferAsByteBuffer((FloatBuffer) buf);
} else {
throw new IllegalArgumentException("Unsupported buffer type (must be one of byte, short, int, or float)");
}
}
private final int gluScaleImageJava( int format, int widthin, int heightin,
int typein, Buffer datain, int widthout, int heightout,
int typeout, Buffer dataout ) {
ByteBuffer in = null;
ByteBuffer out = null;
in = copyToByteBuffer(datain);
if( dataout instanceof ByteBuffer ) {
out = (ByteBuffer)dataout;
} else if( dataout instanceof ShortBuffer ) {
out = Buffers.newDirectByteBuffer(dataout.remaining() * Buffers.SIZEOF_SHORT);
} else if ( dataout instanceof IntBuffer ) {
out = Buffers.newDirectByteBuffer(dataout.remaining() * Buffers.SIZEOF_INT);
} else if ( dataout instanceof FloatBuffer ) {
out = Buffers.newDirectByteBuffer(dataout.remaining() * Buffers.SIZEOF_FLOAT);
} else {
throw new IllegalArgumentException("Unsupported destination buffer type (must be byte, short, int, or float)");
}
int errno = Mipmap.gluScaleImage( getCurrentGL2(), format, widthin, heightin, typein, in,
widthout, heightout, typeout, out );
if( errno == 0 ) {
out.rewind();
if (out != dataout) {
if( dataout instanceof ShortBuffer ) {
((ShortBuffer) dataout).put(out.asShortBuffer());
} else if( dataout instanceof IntBuffer ) {
((IntBuffer) dataout).put(out.asIntBuffer());
} else if( dataout instanceof FloatBuffer ) {
((FloatBuffer) dataout).put(out.asFloatBuffer());
} else {
throw new RuntimeException("Should not reach here");
}
}
}
return( errno );
}
private final int gluBuild1DMipmapLevelsJava( int target, int internalFormat, int width,
int format, int type, int userLevel, int baseLevel, int maxLevel,
Buffer data ) {
ByteBuffer buffer = copyToByteBuffer(data);
return( Mipmap.gluBuild1DMipmapLevels( getCurrentGL2(), target, internalFormat, width,
format, type, userLevel, baseLevel, maxLevel, buffer ) );
}
private final int gluBuild1DMipmapsJava( int target, int internalFormat, int width,
int format, int type, Buffer data ) {
ByteBuffer buffer = copyToByteBuffer(data);
return( Mipmap.gluBuild1DMipmaps( getCurrentGL2(), target, internalFormat, width, format,
type, buffer ) );
}
private final int gluBuild2DMipmapLevelsJava( int target, int internalFormat, int width,
int height, int format, int type, int userLevel, int baseLevel,
int maxLevel, Buffer data ) {
// While the code below handles other data types, it doesn't handle non-ByteBuffers
data = copyToByteBuffer(data);
return( Mipmap.gluBuild2DMipmapLevels( getCurrentGL2(), target, internalFormat, width,
height, format, type, userLevel, baseLevel, maxLevel, data ) );
}
private final int gluBuild2DMipmapsJava( int target, int internalFormat, int width,
int height, int format, int type, Buffer data ) {
// While the code below handles other data types, it doesn't handle non-ByteBuffers
data = copyToByteBuffer(data);
return( Mipmap.gluBuild2DMipmaps( getCurrentGL2(), target, internalFormat, width, height,
format, type, data) );
}
private final int gluBuild3DMipmapLevelsJava( int target, int internalFormat, int width,
int height, int depth, int format, int type, int userLevel, int baseLevel,
int maxLevel, Buffer data) {
ByteBuffer buffer = copyToByteBuffer(data);
return( Mipmap.gluBuild3DMipmapLevels( getCurrentGL2(), target, internalFormat, width,
height, depth, format, type, userLevel, baseLevel, maxLevel, buffer) );
}
private final int gluBuild3DMipmapsJava( int target, int internalFormat, int width,
int height, int depth, int format, int type, Buffer data ) {
ByteBuffer buffer = copyToByteBuffer(data);
return( Mipmap.gluBuild3DMipmaps( getCurrentGL2(), target, internalFormat, width, height,
depth, format, type, buffer ) );
}
//----------------------------------------------------------------------
// Wrappers for mipmap and image scaling entry points which dispatch either
// to the Java or C versions.
//
/** Interface to C language function: <br> <code> GLint gluBuild1DMipmapLevels(GLenum target, GLint internalFormat, GLsizei width, GLenum format, GLenum type, GLint level, GLint base, GLint max, const void * data); </code> */
public final int gluBuild1DMipmapLevels(int target, int internalFormat, int width, int format, int type, int level, int base, int max, java.nio.Buffer data) {
if (useJavaMipmapCode) {
return gluBuild1DMipmapLevelsJava(target, internalFormat, width, format, type, level, base, max, data);
} else {
return gluBuild1DMipmapLevelsC(target, internalFormat, width, format, type, level, base, max, data);
}
}
/** Interface to C language function: <br> <code> GLint gluBuild1DMipmaps(GLenum target, GLint internalFormat, GLsizei width, GLenum format, GLenum type, const void * data); </code> */
public final int gluBuild1DMipmaps(int target, int internalFormat, int width, int format, int type, java.nio.Buffer data) {
if (useJavaMipmapCode) {
return gluBuild1DMipmapsJava(target, internalFormat, width, format, type, data);
} else {
return gluBuild1DMipmapsC(target, internalFormat, width, format, type, data);
}
}
/** Interface to C language function: <br> <code> GLint gluBuild2DMipmapLevels(GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint level, GLint base, GLint max, const void * data); </code> */
public final int gluBuild2DMipmapLevels(int target, int internalFormat, int width, int height, int format, int type, int level, int base, int max, java.nio.Buffer data) {
if (useJavaMipmapCode) {
return gluBuild2DMipmapLevelsJava(target, internalFormat, width, height, format, type, level, base, max, data);
} else {
return gluBuild2DMipmapLevelsC(target, internalFormat, width, height, format, type, level, base, max, data);
}
}
/** Interface to C language function: <br> <code> GLint gluBuild2DMipmaps(GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * data); </code> */
public final int gluBuild2DMipmaps(int target, int internalFormat, int width, int height, int format, int type, java.nio.Buffer data) {
if (useJavaMipmapCode) {
return gluBuild2DMipmapsJava(target, internalFormat, width, height, format, type, data);
} else {
return gluBuild2DMipmapsC(target, internalFormat, width, height, format, type, data);
}
}
/** Interface to C language function: <br> <code> GLint gluBuild3DMipmapLevels(GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLint level, GLint base, GLint max, const void * data); </code> */
public final int gluBuild3DMipmapLevels(int target, int internalFormat, int width, int height, int depth, int format, int type, int level, int base, int max, java.nio.Buffer data) {
if (useJavaMipmapCode) {
return gluBuild3DMipmapLevelsJava(target, internalFormat, width, height, depth, format, type, level, base, max, data);
} else {
return gluBuild3DMipmapLevelsC(target, internalFormat, width, height, depth, format, type, level, base, max, data);
}
}
/** Interface to C language function: <br> <code> GLint gluBuild3DMipmaps(GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * data); </code> */
public final int gluBuild3DMipmaps(int target, int internalFormat, int width, int height, int depth, int format, int type, java.nio.Buffer data) {
if (useJavaMipmapCode) {
return gluBuild3DMipmapsJava(target, internalFormat, width, height, depth, format, type, data);
} else {
return gluBuild3DMipmapsC(target, internalFormat, width, height, depth, format, type, data);
}
}
/** Interface to C language function: <br> <code> GLint gluScaleImage(GLenum format, GLsizei wIn, GLsizei hIn, GLenum typeIn, const void * dataIn, GLsizei wOut, GLsizei hOut, GLenum typeOut, GLvoid * dataOut); </code> */
public final int gluScaleImage(int format, int wIn, int hIn, int typeIn, java.nio.Buffer dataIn, int wOut, int hOut, int typeOut, java.nio.Buffer dataOut) {
if (useJavaMipmapCode) {
return gluScaleImageJava(format, wIn, hIn, typeIn, dataIn, wOut, hOut, typeOut, dataOut);
} else {
return gluScaleImageC(format, wIn, hIn, typeIn, dataIn, wOut, hOut, typeOut, dataOut);
}
}
//----------------------------------------------------------------------
// NURBS functionality
//
/**
* Sets a property on a NURBS object. (NOTE: this function is not currently implemented.)
*
* @param r
* GLUnurbs object holding NURBS to which a property should be
* set
* @param property
* property id
* @param value
* property value
*/
public final void gluNurbsProperty(GLUnurbs r, int property, float value) {
// TODO glunurbsproperty
float nurbsValue;
switch (property) {
default:
// System.out.println("TODO gluwnurbs.glunurbsproperty");
break;
}
}
/**
* Creates a new GLUnurbs object.
*
* @return GLUnurbs object
*/
public final GLUnurbs gluNewNurbsRenderer() {
// DONE
return new GLUgl2nurbsImpl();
}
/**
* Begins a curve definition.
*
* @param r
* GLUnurbs object to specify curve to
*/
public final void gluBeginCurve(GLUnurbs r) {
// DONE
((GLUgl2nurbsImpl) r).bgncurve();
}
/**
* Begins a surface definition.
*
* @param r
* GLUnurbs object to specify surface to
*/
public final void gluBeginSurface(GLUnurbs r) {
// DONE
((GLUgl2nurbsImpl) r).bgnsurface();
}
/**
* Ends a surface.
*
* @param r
* GLUnurbs object holding surface
*/
public final void gluEndSurface(GLUnurbs r) {
// DONE
((GLUgl2nurbsImpl) r).endsurface();
}
/**
* Makes a NURBS surface.
*
* @param r
* GLUnurbs object holding the surface
* @param sknot_count
* number of knots in s direction
* @param sknot
* knots in s direction
* @param tknot_count
* number of knots in t direction
* @param tknot
* knots in t direction
* @param s_stride
* number of control points coordinates in s direction
* @param t_stride
* number of control points coordinates in t direction
* @param ctlarray
* control points
* @param sorder
* order of surface in s direction
* @param torder
* order of surface in t direction
* @param type
* surface type
*/
public final void gluNurbsSurface(GLUnurbs r, int sknot_count, float[] sknot,
int tknot_count, float[] tknot, int s_stride, int t_stride,
float[] ctlarray, int sorder, int torder, int type) {
// DONE
((GLUgl2nurbsImpl) r).nurbssurface(sknot_count, sknot, tknot_count, tknot, s_stride,
t_stride, ctlarray, sorder, torder, type);
}
/**
* Make a NURBS curve.
*
* @param r
* GLUnurbs object holding the curve
* @param nknots
* number of knots
* @param knot
* knot vector
* @param stride
* number of control point coordinates
* @param ctlarray
* control points
* @param order
* order of the curve
* @param type
* curve type
*/
public final void gluNurbsCurve(GLUnurbs r, int nknots, float[] knot, int stride,
float[] ctlarray, int order, int type) {
int realType;
switch (type) {
// TODO GLU_MAP1_TRIM_2 etc.
default:
realType = type;
break;
}
((GLUgl2nurbsImpl) r).nurbscurve(nknots, knot, stride, ctlarray, order, realType);
}
/**
* Ends a curve definition.
*
* @param r
* GLUnurbs object holding the curve
*/
public final void gluEndCurve(GLUnurbs r) {
//DONE
((GLUgl2nurbsImpl) r).endcurve();
}
//----------------------------------------------------------------------
// GLUProcAddressTable handling
//
private static GLUgl2ProcAddressTable gluProcAddressTable;
private static final GLUgl2ProcAddressTable getGLUProcAddressTable() {
if (gluProcAddressTable == null) {
GLContext curContext = GLContext.getCurrent();
if (curContext == null) {
throw new GLException("No OpenGL context current on this thread");
}
GLDynamicLookupHelper glLookupHelper = ((GLDrawableImpl) curContext.getGLDrawable()).getGLDynamicLookupHelper();
glLookupHelper.loadGLULibrary();
GLUgl2ProcAddressTable tmp = new GLUgl2ProcAddressTable(new GLProcAddressResolver());
tmp.reset(glLookupHelper);
gluProcAddressTable = tmp;
}
return gluProcAddressTable;
}
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