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private final GLES3ProcAddressTable _pat;
public GLES3Impl(GLProfile glp, GLContextImpl context) {
this._context = context;
this._pat = (GLES3ProcAddressTable)_context.getGLProcAddressTable();
this.bufferObjectTracker = context.getBufferObjectTracker();
this.bufferStateTracker = context.getBufferStateTracker();
this.glStateTracker = context.getGLStateTracker();
this.glProfile = glp;
this._isES3 = glp.getImplName() == GLProfile.GLES3;
}
public final void finalizeInit() {
}
private int[] imageSizeTemp = new int[1];
private final int imageSizeInBytes(int format, int type, int width, int height, int depth, boolean pack) {
return GLBuffers.sizeof(this, imageSizeTemp, format, type, width, height, depth, pack) ;
}
@Override
public final boolean isGL4bc() {
return false;
}
@Override
public final boolean isGL4() {
return false;
}
@Override
public final boolean isGL3bc() {
return false;
}
@Override
public final boolean isGL3() {
return false;
}
public final boolean isGL2() {
return false;
}
@Override
public final boolean isGLES1() {
return false;
}
@Override
public final boolean isGLES2() {
return true;
}
@Override
public final boolean isGLES3() {
return _isES3;
}
@Override
public final boolean isGLES() {
return true;
}
@Override
public final boolean isGL2ES1() {
return false;
}
@Override
public final boolean isGL2ES2() {
return true;
}
@Override
public final boolean isGL2ES3() {
return _isES3;
}
@Override
public final boolean isGL3ES3() {
return _isES3;
}
@Override
public final boolean isGL4ES3() {
return _isES3;
}
@Override
public final boolean isGL4core() {
return false;
}
@Override
public final boolean isGL3core() {
return false;
}
@Override
public final boolean isGLcore() {
return true;
}
@Override
public final boolean isGLES2Compatible() {
return true;
}
@Override
public final boolean isGLES3Compatible() {
return _isES3;
}
@Override
public final boolean isGLES31Compatible() {
return _context.isGLES31Compatible();
}
@Override
public final boolean isGLES32Compatible() {
return _context.isGLES32Compatible();
}
@Override
public final boolean isGL2GL3() {
return false;
}
@Override
public final boolean hasGLSL() {
return true;
}
@Override
public boolean isNPOTTextureAvailable() {
return true;
}
@Override
public final GL4bc getGL4bc() throws GLException {
throw new GLException("Not a GL4bc implementation");
}
@Override
public final GL4 getGL4() throws GLException {
throw new GLException("Not a GL4 implementation");
}
@Override
public final GL3bc getGL3bc() throws GLException {
throw new GLException("Not a GL3bc implementation");
}
@Override
public final GL3 getGL3() throws GLException {
throw new GLException("Not a GL3 implementation");
}
@Override
public final GL2 getGL2() throws GLException {
throw new GLException("Not a GL2 implementation");
}
@Override
public final GLES1 getGLES1() throws GLException {
throw new GLException("Not a GLES1 implementation");
}
@Override
public final GLES2 getGLES2() throws GLException {
return this;
}
@Override
public final GLES3 getGLES3() throws GLException {
if(!_isES3) {
throw new GLException("Not a GLES3 implementation");
}
return this;
}
@Override
public final GL2ES1 getGL2ES1() throws GLException {
throw new GLException("Not a GL2ES1 implementation");
}
@Override
public final GL2ES2 getGL2ES2() throws GLException {
return this;
}
@Override
public final GL2ES3 getGL2ES3() throws GLException {
if(!_isES3) {
throw new GLException("Not a GL2ES3 implementation");
}
return this;
}
@Override
public final GL3ES3 getGL3ES3() throws GLException {
if(!_isES3) {
throw new GLException("Not a GL3ES3 implementation");
}
return this;
}
@Override
public final GL4ES3 getGL4ES3() throws GLException {
if(!_isES3) {
throw new GLException("Not a GL4ES3 implementation");
}
return this;
}
@Override
public final GL2GL3 getGL2GL3() throws GLException {
throw new GLException("Not a GL2GL3 implementation");
}
//
// Helpers for ensuring the correct amount of texture data
//
private final boolean _isES3;
private final boolean checkBufferObject(boolean extensionAvail,
boolean allowVAO,
boolean bound,
int state,
String kind, boolean throwException) {
if ( !extensionAvail ) {
if ( !bound ) {
return true;
}
if(throwException) {
throw new GLException("Required extensions not available to call this function");
}
return false;
}
int buffer = bufferStateTracker.getBoundBufferObject(state, this);
if ( bound ) {
if ( 0 != buffer ) {
return true;
}
if ( allowVAO ) {
buffer = bufferStateTracker.getBoundBufferObject(GL2ES3.GL_VERTEX_ARRAY_BINDING, this);
if( 0 != buffer && _context.getDefaultVAO() != buffer ) {
return true;
}
}
if ( throwException ) {
throw new GLException(kind + " must be bound to call this method");
}
return false;
} else {
if ( 0 == buffer ) {
return true;
}
if ( throwException ) {
throw new GLException(kind + " must be unbound to call this method");
}
return false;
}
}
private final void validateCPUSourcedAvail() {
if(!_context.isCPUDataSourcingAvail()) {
throw new GLException("CPU data sourcing n/a w/ "+_context);
}
}
private final boolean checkArrayVBOUnbound(boolean throwException) {
if(throwException) {
validateCPUSourcedAvail();
}
return checkBufferObject(true,
_isES3, // allowVAO
false, // bound
GL.GL_ARRAY_BUFFER,
"array vertex_buffer_object", throwException);
}
private final boolean checkArrayVBOBound(boolean throwException) {
return checkBufferObject(true,
_isES3, // allowVAO
true, // bound
GL.GL_ARRAY_BUFFER,
"array vertex_buffer_object", throwException);
}
private final boolean checkElementVBOUnbound(boolean throwException) {
if(throwException) {
validateCPUSourcedAvail();
}
return checkBufferObject(true,
_isES3, // allowVAO
false, // bound
GL.GL_ELEMENT_ARRAY_BUFFER,
"element vertex_buffer_object", throwException);
}
private final boolean checkElementVBOBound(boolean throwException) {
return checkBufferObject(true,
_isES3, // allowVAO
true, // bound
GL.GL_ELEMENT_ARRAY_BUFFER,
"element vertex_buffer_object", throwException);
}
private final boolean checkIndirectVBOUnbound(boolean throwException) {
if(throwException) {
validateCPUSourcedAvail();
}
return checkBufferObject(true,
_isES3, // allowVAO
false, // bound
GL4ES3.GL_DRAW_INDIRECT_BUFFER,
"indirect vertex_buffer_object", throwException);
}
private final boolean checkIndirectVBOBound(boolean throwException) {
return checkBufferObject(true,
_isES3, // allowVAO
true, // bound
GL4ES3.GL_DRAW_INDIRECT_BUFFER,
"indirect vertex_buffer_object", throwException);
}
private final boolean checkUnpackPBOUnbound(boolean throwException) {
return checkBufferObject(_isES3,
false, // allowVAO
false, // bound
GL2.GL_PIXEL_UNPACK_BUFFER,
"unpack pixel_buffer_object", throwException);
}
private final boolean checkUnpackPBOBound(boolean throwException) {
return checkBufferObject(_isES3,
false, // allowVAO
true, // bound
GL2.GL_PIXEL_UNPACK_BUFFER,
"unpack pixel_buffer_object", throwException);
}
private final boolean checkPackPBOUnbound(boolean throwException) {
return checkBufferObject(_isES3,
false, // allowVAO
false, // bound
GL2.GL_PIXEL_PACK_BUFFER,
"pack pixel_buffer_object", throwException);
}
private final boolean checkPackPBOBound(boolean throwException) {
return checkBufferObject(_isES3,
false, // allowVAO
true, // bound
GL2.GL_PIXEL_PACK_BUFFER,
"pack pixel_buffer_object", throwException);
}
@Override
public final boolean isPBOPackBound() {
return checkPackPBOBound(false);
}
@Override
public final boolean isPBOUnpackBound() {
return checkUnpackPBOBound(false);
}
@Override
public final void glClearDepth(double depth) {
glClearDepthf((float)depth);
}
@Override
public final void glDepthRange(double zNear, double zFar) {
glDepthRangef((float)zNear, (float)zFar);
}
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