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Source: libjogl2-java
Section: java
Priority: optional
Maintainer: Debian Java Maintainers <pkg-java-maintainers@lists.alioth.debian.org>
Uploaders: Sylvestre Ledru <sylvestre@debian.org>,
Pierre Gruet <pgt@debian.org>
Build-Depends: ant (>= 1.8),
ant-contrib,
ant-contrib-cpptasks,
ant-optional,
debhelper-compat (= 13),
default-jdk,
junit4,
libdrm-dev,
libgbm-dev,
libgl-dev,
libglu1-mesa-dev,
libgluegen2-build-java (>= 2.5.0+dfsg),
libgluegen2-rt-java (>= 2.5.0+dfsg),
libswt-gtk-4-java,
libxcursor-dev,
libxi-dev,
libxinerama-dev,
libxrandr-dev,
libxt-dev,
libxxf86vm-dev,
maven-repo-helper,
x11proto-xf86vidmode-dev
Standards-Version: 4.7.0
Vcs-Git: https://salsa.debian.org/java-team/libjogl2-java.git
Vcs-Browser: https://salsa.debian.org/java-team/libjogl2-java
Rules-Requires-Root: no
Homepage: https://jogamp.org
Package: libjogl2-java
Architecture: all
Depends: libgluegen2-rt-java (>= 2.5.0+dfsg),
libjogl2-jni (>= ${source:Version}),
${misc:Depends}
Suggests: libjogl2-java-doc
Description: Java bindings for OpenGL API
The JOGL project hosts the development version of the Java Bindings for
OpenGL (JSR-231), and is designed to provide hardware-supported 3D graphics
to applications written in Java. JOGL is not the official reference
implementation of the JSR, but an evolving workspace; snapshots are taken
from this workspace which become the official reference implementations of
the JSR.
.
JOGL provides full access to the APIs in the OpenGL 1.3 - 3.0, 3.1 - 3.3,
>= 4.0, ES 1.x and ES 2.x specification as well as nearly all vendor
extensions. It integrates with the AWT and Swing widget sets, as well with
custom windowing toolkits using the NativeWindow API. It is part of a
suite of open-source technologies initiated by the Game Technology Group at
Sun Microsystems.
Package: libjogl2-jni
Depends: ${shlibs:Depends},
${misc:Depends}
Architecture: any
Description: Java bindings for OpenGL API (JNI lib)
The JOGL project hosts the development version of the Java Bindings for
OpenGL (JSR-231), and is designed to provide hardware-supported 3D graphics
to applications written in Java. JOGL is not the official reference
implementation of the JSR, but an evolving workspace; snapshots are taken
from this workspace which become the official reference implementations of
the JSR. JOGL is part of a suite of open-source technologies initiated by
the Game Technology Group at Sun Microsystems.
.
JOGL provides full access to the APIs in the OpenGL 2.0 specification as
well as nearly all vendor extensions, and integrates with the AWT and Swing
widget sets.
Package: libjogl2-java-doc
Architecture: all
Section: doc
Depends: ${misc:Depends}
Multi-Arch: foreign
Description: Documentation for the Java bindings for OpenGL
The JOGL project hosts the development version of the Java Bindings for
OpenGL (JSR-231), and is designed to provide hardware-supported 3D graphics
to applications written in Java. JOGL is not the official reference
implementation of the JSR, but an evolving workspace; snapshots are taken
from this workspace which become the official reference implementations of
the JSR.
.
JOGL provides full access to the APIs in the OpenGL 2.0 specification as
well as nearly all vendor extensions, and integrates with the AWT and Swing
widget sets.
.
This package includes the API documentation for JOGL package.
Package: libjogl2-toolkits
Architecture: all
Section: doc
Depends: ${misc:Depends}
Multi-Arch: foreign
Description: Toolkits to play with JOGL2
The JOGL project hosts the development version of the Java Bindings for
OpenGL (JSR-231), and is designed to provide hardware-supported 3D graphics
to applications written in Java. JOGL is not the official reference
implementation of the JSR, but an evolving workspace; snapshots are taken
from this workspace which become the official reference implementations of
the JSR.
.
JOGL provides full access to the APIs in the OpenGL 1.3 - 3.0, 3.1 - 3.3,
>= 4.0, ES 1.x and ES 2.x specification as well as nearly all vendor
extensions. It integrates with the AWT and Swing widget sets, as well with
custom windowing toolkits using the NativeWindow API. It is part of a
suite of open-source technologies initiated by the Game Technology Group at
Sun Microsystems.
.
This package includes JOGL toolkits.
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