1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410
|
/*
* Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved.
* Copyright (c) 2010 JogAmp Community. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* - Redistribution of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* - Redistribution in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* Neither the name of Sun Microsystems, Inc. or the names of
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* This software is provided "AS IS," without a warranty of any kind. ALL
* EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
* INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
* PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN
* MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR
* ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
* DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR
* ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR
* DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE
* DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
* ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
* SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
*
* You acknowledge that this software is not designed or intended for use
* in the design, construction, operation or maintenance of any nuclear
* facility.
*
* Sun gratefully acknowledges that this software was originally authored
* and developed by Kenneth Bradley Russell and Christopher John Kline.
*/
package com.jogamp.opengl.util;
import com.jogamp.common.ExceptionUtils;
import com.jogamp.common.util.InterruptSource;
import com.jogamp.common.util.SourcedInterruptedException;
import com.jogamp.opengl.GLAutoDrawable;
import com.jogamp.opengl.GLException;
import com.jogamp.opengl.GLProfile;
/** <P> An Animator can be attached to one or more {@link
GLAutoDrawable}s to drive their display() methods in a loop. </P>
<P> The Animator class creates a background thread in which the
calls to <code>display()</code> are performed. After each drawable
has been redrawn, a brief pause is performed to avoid swamping the
CPU, unless {@link #setRunAsFastAsPossible} has been called. </P>
* <p>
* The Animator execution thread does not run as a daemon thread,
* so it is able to keep an application from terminating.<br>
* Call {@link #stop() } to terminate the animation and it's execution thread.
* </p>
*/
public class Animator extends AnimatorBase {
private ThreadGroup threadGroup;
private Runnable runnable;
private boolean runAsFastAsPossible;
boolean isAnimating;
volatile boolean pauseIssued;
volatile boolean stopIssued;
/**
* Creates a new, empty Animator instance
* while expecting an AWT rendering thread if AWT is available.
*
* @see AnimatorBase#MODE_EXPECT_AWT_RENDERING_THREAD
* @see #Animator(int, ThreadGroup, GLAutoDrawable)
* @see GLProfile#isAWTAvailable()
* @see AnimatorBase#setModeBits(boolean, int)
*/
public Animator() {
this(MODE_EXPECT_AWT_RENDERING_THREAD, null, null);
}
/**
* Creates a new, empty Animator instance
* with given modeBits.
* <p>
* Passing {@link AnimatorBase#MODE_EXPECT_AWT_RENDERING_THREAD} is considered default.
* However, passing {@code 0} is recommended if not using AWT in your application.
* </p>
*
* @see AnimatorBase#MODE_EXPECT_AWT_RENDERING_THREAD
* @see #Animator(int, ThreadGroup, GLAutoDrawable)
* @see GLProfile#isAWTAvailable()
* @see AnimatorBase#setModeBits(boolean, int)
*/
public Animator(final int modeBits) {
this(modeBits, null, null);
}
/**
* Creates a new Animator w/ an associated ThreadGroup.
* <p>
* This ctor variant expects an AWT rendering thread if AWT is available.
* </p>
* @see AnimatorBase#MODE_EXPECT_AWT_RENDERING_THREAD
* @see #Animator(int, ThreadGroup, GLAutoDrawable)
* @see GLProfile#isAWTAvailable()
* @see AnimatorBase#setModeBits(boolean, int)
*/
public Animator(final ThreadGroup tg) {
this(MODE_EXPECT_AWT_RENDERING_THREAD, tg, null);
}
/**
* Creates a new Animator for a particular drawable.
* <p>
* This ctor variant expects an AWT rendering thread if AWT is available.
* </p>
* @see AnimatorBase#MODE_EXPECT_AWT_RENDERING_THREAD
* @see #Animator(int, ThreadGroup, GLAutoDrawable)
* @see GLProfile#isAWTAvailable()
* @see AnimatorBase#setModeBits(boolean, int)
*/
public Animator(final GLAutoDrawable drawable) {
this(MODE_EXPECT_AWT_RENDERING_THREAD, null, drawable);
}
/**
* Creates a new Animator w/ an associated ThreadGroup for a particular drawable.
* <p>
* This ctor variant expects an AWT rendering thread if AWT is available.
* </p>
* @see AnimatorBase#MODE_EXPECT_AWT_RENDERING_THREAD
* @see #Animator(int, ThreadGroup, GLAutoDrawable)
* @see GLProfile#isAWTAvailable()
* @see AnimatorBase#setModeBits(boolean, int)
*/
public Animator(final ThreadGroup tg, final GLAutoDrawable drawable) {
this(MODE_EXPECT_AWT_RENDERING_THREAD, tg, drawable);
}
/**
* Creates a new Animator w/ an associated ThreadGroup for a particular drawable.
* <p>
* Passing {@link AnimatorBase#MODE_EXPECT_AWT_RENDERING_THREAD} is considered default.
* However, passing {@code 0} is recommended if not using AWT in your application.
* </p>
* @param modeBits pass {@link AnimatorBase#MODE_EXPECT_AWT_RENDERING_THREAD} if an AWT rendering thread is expected, otherwise {@code 0}.
* @param tg desired {@link ThreadGroup} or {@code null}
* @param drawable {@link #add(GLAutoDrawable) added} {@link GLAutoDrawable} or {@code null}
* @see AnimatorBase#MODE_EXPECT_AWT_RENDERING_THREAD
* @see GLProfile#isAWTAvailable()
* @see AnimatorBase#setModeBits(boolean, int)
*/
public Animator(final int modeBits, final ThreadGroup tg, final GLAutoDrawable drawable) {
super(modeBits);
if( null != tg ) {
setThreadGroup(tg);
}
if( null != drawable ) {
add(drawable);
}
if(DEBUG) {
System.err.println("Animator created, modeBits 0x"+Integer.toHexString(modeBits)+", ThreadGroup: "+threadGroup+" and "+drawable);
}
}
@Override
protected final String getBaseName(final String prefix) {
return prefix + "Animator" ;
}
/**
* Sets a flag in this Animator indicating that it is to run as
* fast as possible. By default there is a brief pause in the
* animation loop which prevents the CPU from getting swamped.
* This method may not have an effect on subclasses.
*/
public final synchronized void setRunAsFastAsPossible(final boolean runFast) {
runAsFastAsPossible = runFast;
}
class MainLoop implements Runnable {
@Override
public String toString() {
return "[started "+isStarted()+", animating "+isAnimating()+", paused "+isPaused()+", drawable "+drawables.size()+", drawablesEmpty "+drawablesEmpty+"]";
}
@Override
public void run() {
ThreadDeath caughtThreadDeath = null;
UncaughtAnimatorException caughtException = null;
try {
synchronized (Animator.this) {
if(DEBUG) {
System.err.println("Animator start on " + getThreadName() + ": " + toString());
}
fpsCounter.resetFPSCounter();
animThread = Thread.currentThread();
isAnimating = false;
// 'waitForStartedCondition' wake-up is handled below!
}
while (!stopIssued) {
synchronized (Animator.this) {
// Pause; Also don't consume CPU unless there is work to be done and not paused
boolean ectCleared = false;
while ( !stopIssued && ( pauseIssued || drawablesEmpty ) ) {
if( drawablesEmpty ) {
pauseIssued = true;
}
final boolean wasPaused = pauseIssued;
if (DEBUG) {
System.err.println("Animator pause on " + animThread.getName() + ": " + toString());
}
if ( exclusiveContext && !drawablesEmpty && !ectCleared ) {
ectCleared = true;
setDrawablesExclCtxState(false);
try {
display(); // propagate exclusive context -> off!
} catch (final UncaughtAnimatorException dre) {
caughtException = dre;
stopIssued = true;
break; // end pause loop
}
}
isAnimating = false;
Animator.this.notifyAll();
try {
Animator.this.wait();
} catch (final InterruptedException e) {
caughtException = new UncaughtAnimatorException(null, SourcedInterruptedException.wrap(e));
stopIssued = true;
break; // end pause loop
}
if (wasPaused) {
// resume from pause -> reset counter
fpsCounter.resetFPSCounter();
if (DEBUG) {
System.err.println("Animator resume on " + animThread.getName() + ": " + toString());
}
}
}
if (!stopIssued && !isAnimating) {
// Wakes up 'waitForStartedCondition' sync
// - and -
// Resume from pause or drawablesEmpty,
// implies !pauseIssued and !drawablesEmpty
isAnimating = true;
setDrawablesExclCtxState(exclusiveContext); // may re-enable exclusive context
Animator.this.notifyAll();
}
} // sync Animator.this
if ( !pauseIssued && !stopIssued ) {
try {
display();
} catch (final UncaughtAnimatorException dre) {
caughtException = dre;
stopIssued = true;
break; // end animation loop
}
if ( !runAsFastAsPossible ) {
// Avoid swamping the CPU
Thread.yield();
}
}
}
} catch(final ThreadDeath td) {
if(DEBUG) {
ExceptionUtils.dumpThrowable("", td);
}
caughtThreadDeath = td;
}
if( exclusiveContext && !drawablesEmpty ) {
setDrawablesExclCtxState(false);
try {
display(); // propagate exclusive context -> off!
} catch (final UncaughtAnimatorException dre) {
if( null == caughtException ) {
caughtException = dre;
} else {
ExceptionUtils.dumpThrowable("(setExclusiveContextThread)", dre);
}
}
}
boolean flushGLRunnables = false;
boolean throwCaughtException = false;
synchronized (Animator.this) {
if(DEBUG) {
System.err.println("Animator stop on " + animThread.getName() + ": " + toString());
if( null != caughtException ) {
ExceptionUtils.dumpThrowable("", caughtException);
}
}
stopIssued = false;
pauseIssued = false;
isAnimating = false;
if( null != caughtException ) {
flushGLRunnables = true;
throwCaughtException = !handleUncaughtException(caughtException);
}
animThread = null;
Animator.this.notifyAll();
}
if( flushGLRunnables ) {
flushGLRunnables();
}
if( throwCaughtException ) {
throw caughtException;
}
if( null != caughtThreadDeath ) {
throw caughtThreadDeath;
}
}
}
@Override
public final synchronized boolean isAnimating() {
return animThread != null && isAnimating ;
}
@Override
public final synchronized boolean isPaused() {
return animThread != null && pauseIssued ;
}
/**
* Set a {@link ThreadGroup} for the {@link #getThread() animation thread}.
*
* @param tg the {@link ThreadGroup}
* @throws GLException if the animator has already been started
*/
public final synchronized void setThreadGroup(final ThreadGroup tg) throws GLException {
if ( isStarted() ) {
throw new GLException("Animator already started.");
}
threadGroup = tg;
}
@Override
public final synchronized boolean start() {
if ( isStarted() ) {
return false;
}
if (runnable == null) {
runnable = new MainLoop();
}
fpsCounter.resetFPSCounter();
final Thread thread = new InterruptSource.Thread(threadGroup, runnable, getThreadName()+"-"+baseName);
thread.setDaemon(false); // force to be non daemon, regardless of parent thread
if(DEBUG) {
final Thread ct = Thread.currentThread();
System.err.println("Animator "+ct.getName()+"[daemon "+ct.isDaemon()+"]: starting "+thread.getName()+"[daemon "+thread.isDaemon()+"]");
}
thread.start();
return finishLifecycleAction(waitForStartedCondition, 0);
}
private final Condition waitForStartedCondition = new Condition() {
@Override
public boolean eval() {
return !isStarted() || (!drawablesEmpty && !isAnimating) ;
} };
@Override
public final synchronized boolean stop() {
if ( !isStarted() ) {
return false;
}
stopIssued = true;
return finishLifecycleAction(waitForStoppedCondition, 0);
}
private final Condition waitForStoppedCondition = new Condition() {
@Override
public boolean eval() {
return isStarted();
} };
@Override
public final synchronized boolean pause() {
if ( !isStarted() || pauseIssued ) {
return false;
}
pauseIssued = true;
return finishLifecycleAction(waitForPausedCondition, 0);
}
private final Condition waitForPausedCondition = new Condition() {
@Override
public boolean eval() {
// end waiting if stopped as well
return isStarted() && isAnimating;
} };
@Override
public final synchronized boolean resume() {
if ( !isStarted() || !pauseIssued ) {
return false;
}
pauseIssued = false;
return finishLifecycleAction(waitForResumeCondition, 0);
}
private final Condition waitForResumeCondition = new Condition() {
@Override
public boolean eval() {
// end waiting if stopped as well
return isStarted() && ( !drawablesEmpty && !isAnimating || drawablesEmpty && !pauseIssued ) ;
} };
}
|