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<strong>Contents</strong><label for="contents">⊕</label>
<input type="checkbox" id="contents">
<ul>
<li><a href="#using-a-custom-opengl-library-under-windows">Using a
custom OpenGL Library under Windows</a>
<ul>
<li><a href="#tested-opengl-libraries">Tested OpenGL
Libraries</a></li>
<li><a href="#common">Common</a></li>
<li><a href="#awts-direct-draw-usage">AWT’s Direct Draw Usage</a></li>
<li><a href="#awts-opengl-usage">AWT’s OpenGL Usage</a></li>
<li><a href="#systemwide-deployment">Systemwide Deployment</a></li>
<li><a href="#zero-deployment">Zero Deployment</a>
<ul>
<li><a href="#using-path-environment-variable">Using <code>PATH</code>
environment variable</a></li>
<li><a
href="#using-jogamp.primary.library.path-property-at-runtime">Using
<code>jogamp.primary.library.path</code> property at runtime</a></li>
</ul></li>
<li><a href="#per-application-deployment">Per Application
Deployment</a></li>
</ul></li>
</ul>
</nav>
<h1 id="using-a-custom-opengl-library-under-windows">Using a custom
OpenGL Library under Windows</h1>
<h2 id="tested-opengl-libraries">Tested OpenGL Libraries</h2>
<ul>
<li><a href="https://github.com/pal1000/mesa-dist-win/releases">Mesa3D
by pal1000</a></li>
</ul>
<h2 id="common">Common</h2>
<p>To allow using software rendering (not D3D) w/ Mesa3D:</p>
<ul>
<li><code>set LIBGL_ALWAYS_SOFTWARE=true</code></li>
</ul>
<h2 id="awts-direct-draw-usage">AWT’s Direct Draw Usage</h2>
<p>To disable Direct Draw usage within AWT’s Java2D:</p>
<ul>
<li>pass JVM argument <code>"-Dsun.java2d.noddraw=true"</code></li>
</ul>
<h2 id="awts-opengl-usage">AWT’s OpenGL Usage</h2>
<p>To disable OpenGL usage within AWT’s Java2D:</p>
<ul>
<li>pass JVM argument <code>"-Dsun.java2d.opengl=false"</code></li>
</ul>
<p>This is required if using the zero deployment method, i.e. avoiding
having the JVM load a different OpenGL library.</p>
<h2 id="systemwide-deployment">Systemwide Deployment</h2>
<p>To using software rendering (not D3D) w/ Mesa3D and Java’s AWT:</p>
<ul>
<li><code>set LIBGL_ALWAYS_SOFTWARE=true</code></li>
<li>pass JVM argument <code>"-Dsun.java2d.noddraw=true"</code></li>
</ul>
<h2 id="zero-deployment">Zero Deployment</h2>
<h3 id="using-path-environment-variable">Using <code>PATH</code>
environment variable</h3>
<p>To pick up the custom library from its random path and using software
rendering (not D3D) w/ Mesa3D and Java’s AWT:</p>
<ul>
<li><code>set PATH=C:\Mesa3D\x64;%PATH%</code></li>
<li><code>set LIBGL_ALWAYS_SOFTWARE=true</code></li>
<li>pass JVM argument
<code>"-Dsun.java2d.noddraw=true" "-Dsun.java2d.opengl=false"</code></li>
</ul>
<p>See <code>AWT's OpenGL Usage</code> remarks above.</p>
<h3 id="using-jogamp.primary.library.path-property-at-runtime">Using
<code>jogamp.primary.library.path</code> property at runtime</h3>
<p>The OpenGL implementation can also be selected at runtime before the
OpenGL library has loaded, i.e. before JOGL’s initialization.</p>
<p>One can set the new property <code>jogamp.primary.library.path</code>
containing the usual OS path-separated paths to search for a custom
OpenGL library.</p>
<pre><code> System.setProperty("jogamp.primary.library.path", "C:\\Mesa3D\x64");</code></pre>
<p>In this case, the <code>PATH</code> can be left untouched.</p>
<p>See <code>AWT's OpenGL Usage</code> remarks above.</p>
<h2 id="per-application-deployment">Per Application Deployment</h2>
<p>Same as <code>Zero Deployment</code>, but <code>PATH</code> setting
can be skipped.</p>
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