1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223
|
/*************************************************************************
This project implements a complete(!) JPEG (Recommendation ITU-T
T.81 | ISO/IEC 10918-1) codec, plus a library that can be used to
encode and decode JPEG streams.
It also implements ISO/IEC 18477 aka JPEG XT which is an extension
towards intermediate, high-dynamic-range lossy and lossless coding
of JPEG. In specific, it supports ISO/IEC 18477-3/-6/-7/-8 encoding.
Note that only Profiles C and D of ISO/IEC 18477-7 are supported
here. Check the JPEG XT reference software for a full implementation
of ISO/IEC 18477-7.
Copyright (C) 2012-2018 Thomas Richter, University of Stuttgart and
Accusoft. (C) 2019-2020 Thomas Richter, Fraunhofer IIS.
This program is available under two licenses, GPLv3 and the ITU
Software licence Annex A Option 2, RAND conditions.
For the full text of the GPU license option, see README.license.gpl.
For the full text of the ITU license option, see README.license.itu.
You may freely select between these two options.
For the GPL option, please note the following:
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*************************************************************************/
/*
** A couple of numerical tools required here and there.
**
** $Id: numerics.cpp,v 1.6 2014/09/30 08:33:18 thor Exp $
**
*/
/// Includes
#include "tools/numerics.hpp"
#include "tools/traits.hpp"
#include "std/math.hpp"
///
/// IEEEDecode(ULONG)
// Convert an encoded big-endian IEEE number into a FLOAT.
FLOAT IEEEDecode(ULONG bits)
{
bool sign = false;
LONG exp;
LONG man;
FLOAT f;
//
if (bits & TypeTrait<FLOAT>::SignMask)
sign = true;
//
if (bits & ~TypeTrait<FLOAT>::SignMask) {
exp = (bits >> TypeTrait<FLOAT>::ExponentBit) & 0xff;
man = bits & ((1UL << TypeTrait<FLOAT>::ExponentBit) - 1);
if (exp == 0xff) {
f = HUGE_VAL;
return (sign)?(-f):(f);
// Nan or Inf. Not in J2k, please.
} else if (exp) {
man += 1UL << TypeTrait<FLOAT>::ExponentBit;
// implicit one bit if not denormalized
} else {
exp++;
// denormalized number, offset exponent
}
// Exponent bias plus additional shift
exp -= TypeTrait<FLOAT>::ExponentBias + TypeTrait<FLOAT>::ExponentBit;
f = ldexp(FLOAT(man),exp);
} else {
f = +0.0;
}
if (sign)
f = -f;
return f;
}
///
/// IEEEDecode(UQUAD)
DOUBLE IEEEDecode(UQUAD bits)
{
bool sign = false;
LONG exp;
QUAD man;
DOUBLE f;
//
if (bits & (UQUAD(1) << 63))
sign = true;
//
if (bits & ((UQUAD(1) << 63) - 1)) {
exp = (bits >> 52) & 0x7ff;
man = bits & ((UQUAD(1) << 52) - 1);
if (exp == 0x7ff) {
// Nan or Inf. Not in J2k, please.
f = HUGE_VAL;
return (sign)?(-f):(f);
} else if (exp) {
man += UQUAD(1) << 52;
// implicit one bit if not denormalized
} else {
exp++;
// denormalized number, offset exponent
}
// Exponent bias plus additional shift
exp -= 1023 + 52;
f = ldexp(DOUBLE(man),exp);
} else {
f = +0.0;
}
if (sign)
f = -f;
return f;
}
///
/// IEEEEncode(FLOAT)
ULONG IEEEEncode(FLOAT number)
{
bool sign = false;
int exp;
LONG man;
//
if (number < 0.0) {
number = -number;
sign = true;
}
if (number != 0.0) {
man = LONG(frexp(number,&exp) * (1L << (TypeTrait<FLOAT>::ExponentBit + 1)));
// according to the frexp specs, man should now be at least 1 << 23 and
// at most 1 << 24 - 1; however, make sure we got it right...
while (man >= 1L << (TypeTrait<FLOAT>::ExponentBit + 1)) {
man >>= 1;
exp++;
}
// Add up exponent bias
exp += TypeTrait<FLOAT>::ExponentBias - 1;
if (exp >= TypeTrait<FLOAT>::ExponentMask) {
// Make this is a signed INF.
man = 0;
exp = TypeTrait<FLOAT>::ExponentMask;
} else if (exp <= 0) {
// Denormalize the number.
man >>= 1 - exp;
// encode as zero to indicate denormalization
exp = 0;
} else {
// Remove the implicit one-bit
man &= TypeTrait<FLOAT>::MantissaMask;
}
// Encode the number.
man |= LONG(exp) << TypeTrait<FLOAT>::ExponentBit;
} else {
// Make this a zero
man = 0;
}
if (sign) {
return ULONG(man) | (1UL << 31);
} else {
return ULONG(man);
}
}
///
/// IEEEEncode(DOUBLE)
UQUAD IEEEEncode(DOUBLE number)
{
bool sign = false;
int exp;
LONG man;
//
if (number < 0.0) {
number = -number;
sign = true;
}
if (number != 0.0) {
man = LONG(frexp(number,&exp) * (1L << (TypeTrait<FLOAT>::ExponentBit + 1)));
// according to the frexp specs, man should now be at least 1 << 23 and
// at most 1 << 24 - 1; however, make sure we got it right...
while (man >= 1L << (TypeTrait<FLOAT>::ExponentBit + 1)) {
man >>= 1;
exp++;
}
// Add up exponent bias
exp += TypeTrait<FLOAT>::ExponentBias - 1;
if (exp >= TypeTrait<FLOAT>::ExponentMask) {
// Make this is a signed INF.
man = 0;
exp = TypeTrait<FLOAT>::ExponentMask;
} else if (exp <= 0) {
// Denormalize the number.
man >>= 1 - exp;
// encode as zero to indicate denormalization
exp = 0;
} else {
// Remove the implicit one-bit
man &= TypeTrait<FLOAT>::MantissaMask;
}
// Encode the number.
man |= LONG(exp) << TypeTrait<FLOAT>::ExponentBit;
} else {
// Make this a zero
man = 0;
}
if (sign) {
return ULONG(man) | (1UL << 31);
} else {
return ULONG(man);
}
}
///
|