File: decoderstream.hpp

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/*************************************************************************

    This project implements a complete(!) JPEG (Recommendation ITU-T
    T.81 | ISO/IEC 10918-1) codec, plus a library that can be used to
    encode and decode JPEG streams. 
    It also implements ISO/IEC 18477 aka JPEG XT which is an extension
    towards intermediate, high-dynamic-range lossy and lossless coding
    of JPEG. In specific, it supports ISO/IEC 18477-3/-6/-7/-8 encoding.

    Note that only Profiles C and D of ISO/IEC 18477-7 are supported
    here. Check the JPEG XT reference software for a full implementation
    of ISO/IEC 18477-7.

    Copyright (C) 2012-2018 Thomas Richter, University of Stuttgart and
    Accusoft. (C) 2019-2020 Thomas Richter, Fraunhofer IIS.

    This program is available under two licenses, GPLv3 and the ITU
    Software licence Annex A Option 2, RAND conditions.

    For the full text of the GPU license option, see README.license.gpl.
    For the full text of the ITU license option, see README.license.itu.
    
    You may freely select between these two options.

    For the GPL option, please note the following:

    This program is free software: you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    the Free Software Foundation, either version 3 of the License, or
    (at your option) any later version.

    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License
    along with this program.  If not, see <http://www.gnu.org/licenses/>.

*************************************************************************/
/*
** DecoderStream: Another implementation of the ByteStream class,
** this time used mostly by the decoder. The idea behind this class
** is that it additionally keeps input data in several segments that
** can be sorted according to an index, as used by the enumerator of
** the boxes.
** 
** $Id: decoderstream.hpp,v 1.8 2014/09/30 08:33:17 thor Exp $
**
*/

#ifndef IO_DECODERSTREAM_HPP
#define IO_DECODERSTREAM_HPP

/// Includes
#include "bytestream.hpp"
#include "randomaccessstream.hpp"
#include "tools/priorityqueue.hpp"
///

/// Design
/** Design
******************************************************************
** class DecoderStream                                          **
** Super Class: ByteStream                                      **
** Sub Classes: none                                            **
** Friends:     none                                            **
******************************************************************

This implements a similar RAM disk function like the memory
stream, except that it does not support reading and writing.
The Decoder stream is read-only in the sense that the Put()
methods are not available.

Instead, data enters the decoder stream by means of the Append
functions below in a block-wise fashion.

The major difference between the decoder stream and the memory
stream is that the decoder stream supports data re-ordering.

Each input block that enters the decoder stream is given a 
priority according to which the data is equeued into the
already queued data, and is then read out in this order. 

The decoder stream is used by the decoder (guess what!) to
re-order data as in PPM markers and similar.
* */
///

/// DecoderStream
// A decoder stream is similar to a memory stream, but the
// stream can be filled from the outside with data that
// came into a different byte stream, and the data in the
// stream is sorted by an index.
class DecoderStream : public RandomAccessStream {
  //
  //
  struct BufferNode : public PriorityQueue<BufferNode> {
    UBYTE             *bn_pucBuffer;    // the buffer, keeping the data
    ULONG              bn_ulBufSize;    // size of the buffer in bytes
    //
  private:
    BufferNode(struct BufferNode *&head,ULONG prior,ULONG size)
      : PriorityQueue<BufferNode>(head,prior), bn_ulBufSize(size)
    { 
      // The buffer has been allocated at the end of this structure by the custom allocator.
      bn_pucBuffer = (UBYTE *)(this + 1);
    }
    //
    static void *operator new(size_t size,class Environ *env,ULONG buffersize)
    {
      // Do this via the JObject allocator. This keeps the buffer size fine.
      return JObject::operator new(size + buffersize,env);
    }
    //
  public:
    // Create a new buffer node of the indicated size. The only reason this is here
    // is because the buffer node cannot be constructed on the stack.
    static struct BufferNode *AddBuffer(class Environ *env,struct BufferNode *&head,ULONG prior,ULONG size)
    {
      return new(env,size) struct BufferNode(head,prior,size);
    }
  };
  //
  // The list of buffers buffered here, to be deleted by the master node.
  struct BufferNode   *m_pBufferList;
  //
  // The current read-out position
  struct BufferNode   *m_pCurrent;
  //
  // A pointer to the parent stream in case this stream has been "cloned"
  class DecoderStream *m_pParent;
  //
  // EOF reached?
  bool                 m_bEOF;
  //
public:
  // Constructor
  DecoderStream(class Environ *env)
    : RandomAccessStream(env, 0L), m_pBufferList(NULL), m_pCurrent(NULL),
      m_pParent(NULL), m_bEOF(false)
  { }
  //
  virtual ~DecoderStream(void);
  //
  // Open a decoder stream from another decoder stream,
  // thus open this as a readback.
  // We only support OFFSET_CURRENT as mode right now.
  void ReOpenFrom(class DecoderStream *parent,LONG)
  {
    *this     = *parent;
    m_pParent = parent;
  }
  //
  // Similar to the above, a constructor that clones this stream
  DecoderStream(class DecoderStream *parent,LONG mode) 
    : RandomAccessStream(parent->m_pEnviron)
  {
    assert(mode == JPGFLAG_OFFSET_CURRENT);
    ReOpenFrom(parent,mode);
  }
  //
  // We need our own "fill" routine here.  
  // Remove an FF at the beginning if the last read pulled exactly one
  // EOF. Throw if more than one EOF was pulled. 
  virtual LONG Fill(void);
  //
  // Since decoder streams are never written, there is no flush.
  virtual void Flush(void)
  {
    assert(false);
  }
  //
  virtual LONG Query(void)
  {
    return 0;  // always success
  }
  //
  // Another member function: Given a byte stream and a size,
  // attach as many bytes in the byte stream to the decoder stream.
  // The bytes are read from the byte stream and feed into here.
  // (hence, no longer available to the bytestream for obvious reasons)
  // This also gets an index as parameter as to "sort" incoming buffers
  // by some order. Blocks of equal indices are sorted in FiFo order.
  // Returns false on error.
  bool Append(class ByteStream *from,ULONG size,ULONG priority = 0);
  //
  // The same again, but carring the data over from a second decoder stream.
  // The "source" decoder stream is empty afterwards, and its data
  // is appended *at the end* of the current decoder stream and not
  // sorted it according to the recorded priority.
  void Append(class DecoderStream *from);
  //
  // Peek the next marker in the stream, deliver the marker without
  // advancing the file pointer. Deliver JPG_EOF in case we run into
  // the end of the stream.
  virtual LONG PeekWord(void);
  //
  // Prefetch the next buffer. The main reason for this call is to
  // release a eaten up buffer, hence to run into the "fill()" 
  // the next Get() would have run into anyhow.
  void CleanUp(void);
  //
  // Return the amount of buffered data in here. This is the number
  // of bytes from the current position up to the EOF.
  ULONG BufferedBytes(void) const;
  //
  // SkipBytes skips bytes by either seeking over or, if that should turn
  // out to be impossible, by continuously pulling nonsense out of the
  // buffer. We make it here virtual again since more efficient ways
  // of skipping are possible in case we have random access.
  virtual void SkipBytes(ULONG skip)
  {
    // Though in this specific case, there is no more efficient way...
    ByteStream::SkipBytes(skip);
  }
  //
  // Set the file pointer to the indicated position (read only). This may
  // seek within the stream. Note that this implements an absolute 
  // seek relative to the start of the file, and in this case to the
  // start of the buffer. Works only in case we are a copy of a decoder
  // stream and thus the buffer didn't get removed while reading.
  virtual void SetFilePointer(UQUAD newpos);
};
///

///
#endif