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/***************************************************************************
* Copyright 2010-2012 Stefan Majewsky <majewsky@gmx.net> *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU Library General Public License *
* version 2 as published by the Free Software Foundation *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. *
***************************************************************************/
#include "kgamerenderer.h"
#include "kgamerenderer_p.h"
#include "kgamerendererclient.h"
#include "colorproxy_p.h"
#include "kgtheme.h"
#include "kgthemeprovider.h"
#include <QCoreApplication>
#include <QDateTime>
#include <QFileInfo>
#include <QScopedPointer>
#include <QPainter>
#include <QVariant>
//TODO: automatically schedule pre-rendering of animation frames
//TODO: multithreaded SVG loading?
static const QString cacheName(QByteArray theme)
{
const QString appName = QCoreApplication::instance()->applicationName();
//e.g. "themes/foobar.desktop" -> "themes/foobar"
if (theme.endsWith(QByteArray(".desktop")))
theme.chop(8); //8 = strlen(".desktop")
return QStringLiteral("kgamerenderer-%1-%2")
.arg(appName).arg(QString::fromUtf8(theme));
}
KGameRendererPrivate::KGameRendererPrivate(KgThemeProvider* provider, unsigned cacheSize, KGameRenderer* parent)
: m_parent(parent)
, m_provider(provider)
, m_currentTheme(nullptr) //will be loaded on first use
, m_frameSuffix(QStringLiteral("_%1"))
, m_sizePrefix(QStringLiteral("%1-%2-"))
, m_frameCountPrefix(QStringLiteral("fc-"))
, m_boundsPrefix(QStringLiteral("br-"))
//default cache size: 3 MiB = 3 << 20 bytes
, m_cacheSize((cacheSize == 0 ? 3 : cacheSize) << 20)
, m_strategies(KGameRenderer::UseDiskCache | KGameRenderer::UseRenderingThreads)
, m_frameBaseIndex(0)
, m_defaultPrimaryView(nullptr)
, m_rendererPool(&m_workerPool)
, m_imageCache(nullptr)
{
qRegisterMetaType<KGRInternal::Job*>();
}
KGameRenderer::KGameRenderer(KgThemeProvider* provider, unsigned cacheSize)
: d(new KGameRendererPrivate(provider, cacheSize, this))
{
if (!provider->parent())
{
provider->setParent(this);
}
connect(provider, SIGNAL(currentThemeChanged(const KgTheme*)), SLOT(_k_setTheme(const KgTheme*)));
}
static KgThemeProvider* providerForSingleTheme(KgTheme* theme, QObject* parent)
{
KgThemeProvider* prov = new KgThemeProvider(QByteArray(), parent);
prov->addTheme(theme);
return prov;
}
KGameRenderer::KGameRenderer(KgTheme* theme, unsigned cacheSize)
: d(new KGameRendererPrivate(providerForSingleTheme(theme, this), cacheSize, this))
{
}
KGameRenderer::~KGameRenderer()
{
//cleanup clients
while (!d->m_clients.isEmpty())
{
delete d->m_clients.constBegin().key();
}
//cleanup own stuff
d->m_workerPool.waitForDone();
delete d->m_imageCache;
delete d;
}
QGraphicsView* KGameRenderer::defaultPrimaryView() const
{
return d->m_defaultPrimaryView;
}
void KGameRenderer::setDefaultPrimaryView(QGraphicsView* view)
{
d->m_defaultPrimaryView = view;
}
int KGameRenderer::frameBaseIndex() const
{
return d->m_frameBaseIndex;
}
void KGameRenderer::setFrameBaseIndex(int frameBaseIndex)
{
d->m_frameBaseIndex = frameBaseIndex;
}
QString KGameRenderer::frameSuffix() const
{
return d->m_frameSuffix;
}
void KGameRenderer::setFrameSuffix(const QString& suffix)
{
d->m_frameSuffix = suffix.contains(QLatin1String("%1")) ? suffix : QStringLiteral("_%1");
}
KGameRenderer::Strategies KGameRenderer::strategies() const
{
return d->m_strategies;
}
void KGameRenderer::setStrategyEnabled(KGameRenderer::Strategy strategy, bool enabled)
{
const bool oldEnabled = d->m_strategies & strategy;
if (enabled)
{
d->m_strategies |= strategy;
}
else
{
d->m_strategies &= ~strategy;
}
if (strategy == KGameRenderer::UseDiskCache && oldEnabled != enabled)
{
//reload theme
const KgTheme* theme = d->m_currentTheme;
if (theme)
{
d->m_currentTheme = nullptr; //or setTheme() will return immediately
d->_k_setTheme(theme);
}
}
}
void KGameRendererPrivate::_k_setTheme(const KgTheme* theme)
{
const KgTheme* oldTheme = m_currentTheme;
if (oldTheme == theme)
{
return;
}
qCDebug(GAMES_LIB) << "Setting theme:" << theme->name();
if (!setTheme(theme))
{
const KgTheme* defaultTheme = m_provider->defaultTheme();
if (theme != defaultTheme)
{
qCDebug(GAMES_LIB) << "Falling back to default theme:" << defaultTheme->name();
setTheme(defaultTheme);
m_provider->setCurrentTheme(defaultTheme);
}
}
//announce change to KGameRendererClients
QHash<KGameRendererClient*, QString>::iterator it1 = m_clients.begin(), it2 = m_clients.end();
for (; it1 != it2; ++it1)
{
it1.value().clear(); //because the pixmap is outdated
it1.key()->d->fetchPixmap();
}
Q_EMIT m_parent->themeChanged(m_currentTheme);
}
bool KGameRendererPrivate::setTheme(const KgTheme* theme)
{
if (!theme)
{
return false;
}
//open cache (and SVG file, if necessary)
if (m_strategies & KGameRenderer::UseDiskCache)
{
QScopedPointer<KImageCache> oldCache(m_imageCache);
const QString imageCacheName = cacheName(theme->identifier());
m_imageCache = new KImageCache(imageCacheName, m_cacheSize);
m_imageCache->setPixmapCaching(false); //see big comment in KGRPrivate class declaration
//check timestamp of cache vs. last write access to theme/SVG
const uint svgTimestamp = qMax(
QFileInfo(theme->graphicsPath()).lastModified().toSecsSinceEpoch(),
theme->property("_k_themeDescTimestamp").value<qint64>()
);
QByteArray buffer;
if (!m_imageCache->find(QStringLiteral("kgr_timestamp"), &buffer))
buffer = "0";
const uint cacheTimestamp = buffer.toInt();
//try to instantiate renderer immediately if the cache does not exist or is outdated
//FIXME: This logic breaks if the cache evicts the "kgr_timestamp" key. We need additional API in KSharedDataCache to make sure that this key does not get evicted.
if (cacheTimestamp < svgTimestamp)
{
qCDebug(GAMES_LIB) << "Theme newer than cache, checking SVG";
QScopedPointer<QSvgRenderer> renderer(new QSvgRenderer(theme->graphicsPath()));
if (renderer->isValid())
{
m_rendererPool.setPath(theme->graphicsPath(), renderer.take());
m_imageCache->clear();
m_imageCache->insert(QStringLiteral("kgr_timestamp"), QByteArray::number(svgTimestamp));
}
else
{
//The SVG file is broken, so we deny to change the theme without
//breaking the previous theme.
delete m_imageCache;
KSharedDataCache::deleteCache(imageCacheName);
m_imageCache = oldCache.take();
qCDebug(GAMES_LIB) << "Theme change failed: SVG file broken";
return false;
}
}
//theme is cached - just delete the old renderer after making sure that no worker threads are using it anymore
else if (m_currentTheme != theme)
m_rendererPool.setPath(theme->graphicsPath());
}
else // !(m_strategies & KGameRenderer::UseDiskCache) -> no cache is used
{
//load SVG file
QScopedPointer<QSvgRenderer> renderer(new QSvgRenderer(theme->graphicsPath()));
if (renderer->isValid())
{
m_rendererPool.setPath(theme->graphicsPath(), renderer.take());
}
else
{
qCDebug(GAMES_LIB) << "Theme change failed: SVG file broken";
return false;
}
//disconnect from disk cache (only needed if changing strategy)
delete m_imageCache;
m_imageCache = nullptr;
}
//clear in-process caches
m_pixmapCache.clear();
m_frameCountCache.clear();
m_boundsCache.clear();
//done
m_currentTheme = theme;
return true;
}
const KgTheme* KGameRenderer::theme() const
{
//ensure that some theme is loaded
if (!d->m_currentTheme)
{
d->_k_setTheme(d->m_provider->currentTheme());
}
return d->m_currentTheme;
}
KgThemeProvider* KGameRenderer::themeProvider() const
{
return d->m_provider;
}
QString KGameRendererPrivate::spriteFrameKey(const QString& key, int frame, bool normalizeFrameNo) const
{
//fast path for non-animated sprites
if (frame < 0)
{
return key;
}
//normalize frame number
if (normalizeFrameNo)
{
const int frameCount = m_parent->frameCount(key);
if (frameCount <= 0)
{
//non-animated sprite
return key;
}
else
{
frame = (frame - m_frameBaseIndex) % frameCount + m_frameBaseIndex;
}
}
return key + m_frameSuffix.arg(frame);
}
int KGameRenderer::frameCount(const QString& key) const
{
//ensure that some theme is loaded
if (!d->m_currentTheme)
{
d->_k_setTheme(d->m_provider->currentTheme());
}
//look up in in-process cache
QHash<QString, int>::const_iterator it = d->m_frameCountCache.constFind(key);
if (it != d->m_frameCountCache.constEnd())
{
return it.value();
}
//look up in shared cache (if SVG is not yet loaded)
int count = -1;
bool countFound = false;
const QString cacheKey = d->m_frameCountPrefix + key;
if (d->m_rendererPool.hasAvailableRenderers() && (d->m_strategies & KGameRenderer::UseDiskCache))
{
QByteArray buffer;
if (d->m_imageCache->find(cacheKey, &buffer))
{
count = buffer.toInt();
countFound = true;
}
}
//determine from SVG
if (!countFound)
{
QSvgRenderer* renderer = d->m_rendererPool.allocRenderer();
//look for animated sprite first
count = d->m_frameBaseIndex;
while (renderer->elementExists(d->spriteFrameKey(key, count, false)))
{
++count;
}
count -= d->m_frameBaseIndex;
//look for non-animated sprite instead
if (count == 0)
{
if (!renderer->elementExists(key))
{
count = -1;
}
}
d->m_rendererPool.freeRenderer(renderer);
//save in shared cache for following requests
if (d->m_strategies & KGameRenderer::UseDiskCache)
{
d->m_imageCache->insert(cacheKey, QByteArray::number(count));
}
}
d->m_frameCountCache.insert(key, count);
return count;
}
QRectF KGameRenderer::boundsOnSprite(const QString& key, int frame) const
{
const QString elementKey = d->spriteFrameKey(key, frame);
//ensure that some theme is loaded
if (!d->m_currentTheme)
{
d->_k_setTheme(d->m_provider->currentTheme());
}
//look up in in-process cache
QHash<QString, QRectF>::const_iterator it = d->m_boundsCache.constFind(elementKey);
if (it != d->m_boundsCache.constEnd())
{
return it.value();
}
//look up in shared cache (if SVG is not yet loaded)
QRectF bounds;
bool boundsFound = false;
const QString cacheKey = d->m_boundsPrefix + elementKey;
if (!d->m_rendererPool.hasAvailableRenderers() && (d->m_strategies & KGameRenderer::UseDiskCache))
{
QByteArray buffer;
if (d->m_imageCache->find(cacheKey, &buffer))
{
QDataStream stream(buffer);
stream >> bounds;
boundsFound = true;
}
}
//determine from SVG
if (!boundsFound)
{
QSvgRenderer* renderer = d->m_rendererPool.allocRenderer();
bounds = renderer->boundsOnElement(elementKey);
d->m_rendererPool.freeRenderer(renderer);
//save in shared cache for following requests
if (d->m_strategies & KGameRenderer::UseDiskCache)
{
QByteArray buffer;
{
QDataStream stream(&buffer, QIODevice::WriteOnly);
stream << bounds;
}
d->m_imageCache->insert(cacheKey, buffer);
}
}
d->m_boundsCache.insert(elementKey, bounds);
return bounds;
}
bool KGameRenderer::spriteExists(const QString& key) const
{
return this->frameCount(key) >= 0;
}
QPixmap KGameRenderer::spritePixmap(const QString& key, const QSize& size, int frame, const QHash<QColor, QColor>& customColors) const
{
QPixmap result;
d->requestPixmap(KGRInternal::ClientSpec(key, frame, size, customColors), nullptr, &result);
return result;
}
//Helper function for KGameRendererPrivate::requestPixmap.
void KGameRendererPrivate::requestPixmap__propagateResult(const QPixmap& pixmap, KGameRendererClient* client, QPixmap* synchronousResult)
{
if (client)
{
client->receivePixmap(pixmap);
}
if (synchronousResult)
{
*synchronousResult = pixmap;
}
}
void KGameRendererPrivate::requestPixmap(const KGRInternal::ClientSpec& spec, KGameRendererClient* client, QPixmap* synchronousResult)
{
//NOTE: If client == 0, the request is synchronous and must be finished when this method returns. This behavior is used by KGR::spritePixmap(). Instead of KGameRendererClient::receivePixmap, the QPixmap* argument is then used to return the result.
//parse request
if (spec.size.isEmpty())
{
requestPixmap__propagateResult(QPixmap(), client, synchronousResult);
return;
}
const QString elementKey = spriteFrameKey(spec.spriteKey, spec.frame);
QString cacheKey = m_sizePrefix.arg(spec.size.width()).arg(spec.size.height()) + elementKey;
QHash<QColor, QColor>::const_iterator it1 = spec.customColors.constBegin(), it2 = spec.customColors.constEnd();
static const QString colorSuffix(QStringLiteral( "-%1-%2" ));
for (; it1 != it2; ++it1)
{
cacheKey += colorSuffix.arg(it1.key().rgba()).arg(it1.value().rgba());
}
//check if update is needed
if (client)
{
if (m_clients.value(client) == cacheKey)
{
return;
}
m_clients[client] = cacheKey;
}
//ensure that some theme is loaded
if (!m_currentTheme)
{
_k_setTheme(m_provider->currentTheme());
}
//try to serve from high-speed cache
QHash<QString, QPixmap>::const_iterator it = m_pixmapCache.constFind(cacheKey);
if (it != m_pixmapCache.constEnd())
{
requestPixmap__propagateResult(it.value(), client, synchronousResult);
return;
}
//try to serve from low-speed cache
if (m_strategies & KGameRenderer::UseDiskCache)
{
QPixmap pix;
if (m_imageCache->findPixmap(cacheKey, &pix))
{
m_pixmapCache.insert(cacheKey, pix);
requestPixmap__propagateResult(pix, client, synchronousResult);
return;
}
}
//if asynchronous request, is such a rendering job already running?
if (client && m_pendingRequests.contains(cacheKey))
{
return;
}
//create job
KGRInternal::Job* job = new KGRInternal::Job;
job->rendererPool = &m_rendererPool;
job->cacheKey = cacheKey;
job->elementKey = elementKey;
job->spec = spec;
const bool synchronous = !client;
if (synchronous || !(m_strategies & KGameRenderer::UseRenderingThreads))
{
KGRInternal::Worker worker(job, true, this);
worker.run();
//if everything worked fine, result is in high-speed cache now
const QPixmap result = m_pixmapCache.value(cacheKey);
requestPixmap__propagateResult(result, client, synchronousResult);
}
else
{
m_workerPool.start(new KGRInternal::Worker(job, !client, this));
m_pendingRequests << cacheKey;
}
}
void KGameRendererPrivate::jobFinished(KGRInternal::Job* job, bool isSynchronous)
{
//read job
const QString cacheKey = job->cacheKey;
const QImage result = job->result;
delete job;
//check who wanted this pixmap
m_pendingRequests.removeAll(cacheKey);
const QList<KGameRendererClient*> requesters = m_clients.keys(cacheKey);
//put result into image cache
if (m_strategies & KGameRenderer::UseDiskCache)
{
m_imageCache->insertImage(cacheKey, result);
//convert result to pixmap (and put into pixmap cache) only if it is needed now
//This optimization saves the image-pixmap conversion for intermediate sizes which occur during smooth resize events or window initializations.
if (!isSynchronous && requesters.isEmpty())
{
return;
}
}
const QPixmap pixmap = QPixmap::fromImage(result);
m_pixmapCache.insert(cacheKey, pixmap);
for (KGameRendererClient* requester : requesters) {
requester->receivePixmap(pixmap);
}
}
//BEGIN KGRInternal::Job/Worker
KGRInternal::Worker::Worker(KGRInternal::Job* job, bool isSynchronous, KGameRendererPrivate* parent)
: m_job(job)
, m_synchronous(isSynchronous)
, m_parent(parent)
{
}
static const uint transparentRgba = QColor(Qt::transparent).rgba();
void KGRInternal::Worker::run()
{
QImage image(m_job->spec.size, QImage::Format_ARGB32_Premultiplied);
image.fill(transparentRgba);
QPainter* painter = nullptr;
QPaintDeviceColorProxy* proxy = nullptr;
//if no custom colors requested, paint directly onto image
if (m_job->spec.customColors.isEmpty())
{
painter = new QPainter(&image);
}
else
{
proxy = new QPaintDeviceColorProxy(&image, m_job->spec.customColors);
painter = new QPainter(proxy);
}
//do renderering
QSvgRenderer* renderer = m_job->rendererPool->allocRenderer();
renderer->render(painter, m_job->elementKey);
m_job->rendererPool->freeRenderer(renderer);
delete painter;
delete proxy;
//talk back to the main thread
m_job->result = image;
QMetaObject::invokeMethod(
m_parent, "jobFinished", Qt::AutoConnection,
Q_ARG(KGRInternal::Job*, m_job), Q_ARG(bool, m_synchronous)
);
//NOTE: KGR::spritePixmap relies on Qt::DirectConnection when this method is run in the main thread.
}
//END KGRInternal::Job/Worker
//BEGIN KGRInternal::RendererPool
KGRInternal::RendererPool::RendererPool(QThreadPool* threadPool)
: m_valid(Checked_Invalid) //don't try to allocate renderers until given a valid SVG file
, m_threadPool(threadPool)
{
}
KGRInternal::RendererPool::~RendererPool()
{
//This deletes all renderers.
setPath(QString());
}
void KGRInternal::RendererPool::setPath(const QString& graphicsPath, QSvgRenderer* renderer)
{
QMutexLocker locker(&m_mutex);
//delete all renderers
m_threadPool->waitForDone();
QHash<QSvgRenderer*, QThread*>::const_iterator it1 = m_hash.constBegin(), it2 = m_hash.constEnd();
for (; it1 != it2; ++it1)
{
Q_ASSERT(it1.value() == nullptr); //nobody may be using our renderers anymore now
delete it1.key();
}
m_hash.clear();
//set path
m_path = graphicsPath;
//existence of a renderer instance is evidence for the validity of the SVG file
if (renderer)
{
m_valid = Checked_Valid;
m_hash.insert(renderer, nullptr);
}
else
{
m_valid = Unchecked;
}
}
bool KGRInternal::RendererPool::hasAvailableRenderers() const
{
//look for a renderer which is not associated with a thread
QMutexLocker locker(&m_mutex);
return m_hash.key(nullptr) != nullptr;
}
QSvgRenderer* KGRInternal::RendererPool::allocRenderer()
{
QThread* thread = QThread::currentThread();
//look for an available renderer
QMutexLocker locker(&m_mutex);
QSvgRenderer* renderer = m_hash.key(nullptr);
if (!renderer)
{
//instantiate a new renderer (only if the SVG file has not been found to be invalid yet)
if (m_valid == Checked_Invalid)
{
return nullptr;
}
renderer = new QSvgRenderer(m_path);
m_valid = renderer->isValid() ? Checked_Valid : Checked_Invalid;
}
//mark renderer as used
m_hash.insert(renderer, thread);
return renderer;
}
void KGRInternal::RendererPool::freeRenderer(QSvgRenderer* renderer)
{
//mark renderer as available
QMutexLocker locker(&m_mutex);
m_hash.insert(renderer, nullptr);
}
//END KGRInternal::RendererPool
#include "moc_kgamerenderer.cpp"
#include "moc_kgamerenderer_p.cpp"
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