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/*
This file is part of the KDE games library
Copyright (C) 2003 Andreas Beckermann (b_mann@gmx.de)
Copyright (C) 2003 Martin Heni (kde at heni-online.de)
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License version 2 as published by the Free Software Foundation.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public License
along with this library; see the file COPYING.LIB. If not, write to
the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
Boston, MA 02110-1301, USA.
*/
#include "kgamesequence.h"
#include "kplayer.h"
#include "kgame.h"
class KGameSequence::KGameSequencePrivate
{
public:
KGameSequencePrivate()
: mGame(nullptr), mCurrentPlayer(nullptr)
{
}
KGame* mGame;
KPlayer* mCurrentPlayer;
};
KGameSequence::KGameSequence()
: QObject(), d(new KGameSequencePrivate)
{
}
KGameSequence::~KGameSequence()
{
delete d;
}
void KGameSequence::setGame(KGame* game)
{
d->mGame = game;
}
KGame* KGameSequence::game() const
{
return d->mGame;
}
KPlayer* KGameSequence::currentPlayer() const
{
return d->mCurrentPlayer;
}
void KGameSequence::setCurrentPlayer(KPlayer* player)
{
d->mCurrentPlayer = player;
}
KPlayer *KGameSequence::nextPlayer(KPlayer *last,bool exclusive)
{
qCDebug(GAMES_PRIVATE_KGAME) << "=================== NEXT PLAYER ==========================";
if (!game())
{
qCCritical(GAMES_PRIVATE_KGAME) << "NULL game object";
return nullptr;
}
unsigned int minId,nextId,lastId;
KPlayer *nextplayer, *minplayer;
if (last)
{
lastId = last->id();
}
else
{
lastId = 0;
}
qCDebug(GAMES_PRIVATE_KGAME) << "nextPlayer: lastId="<<lastId;
// remove when this has been checked
minId = 0x7fff; // we just need a very large number...properly MAX_UINT or so would be ok...
nextId = minId;
nextplayer = nullptr;
minplayer = nullptr;
QList<KPlayer*>::iterator it = game()->playerList()->begin();
for (;it != game()->playerList()->end(); it++ )
{
KPlayer* player = *it;
// Find the first player for a cycle
if (player->id() < minId)
{
minId=player->id();
minplayer=player;
}
if (player==last)
{
continue;
}
// Find the next player which is bigger than the current one
if (player->id() > lastId && player->id() < nextId)
{
nextId=player->id();
nextplayer=player;
}
}
// Cycle to the beginning
if (!nextplayer)
{
nextplayer=minplayer;
}
qCDebug(GAMES_PRIVATE_KGAME) << " ##### lastId=" << lastId << "exclusive="
<< exclusive << " minId=" << minId << "nextid=" << nextId
<< "count=" << game()->playerList()->count();
if (nextplayer)
{
nextplayer->setTurn(true,exclusive);
}
else
{
return nullptr;
}
return nextplayer;
}
// Per default we do not do anything
int KGameSequence::checkGameOver(KPlayer*)
{
return 0;
}
/*
* vim: et sw=2
*/
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