1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387
|
/**
* ===========================================
* LibLayout : a free Java layouting library
* ===========================================
*
* Project Info: http://reporting.pentaho.org/liblayout/
*
* (C) Copyright 2006-2007, by Pentaho Corporation and Contributors.
*
* This library is free software; you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Foundation;
* either version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License along with this
* library; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330,
* Boston, MA 02111-1307, USA.
*
* [Java is a trademark or registered trademark of Sun Microsystems, Inc.
* in the United States and other countries.]
*
* ------------
* $Id: ComputeMarginsStep.java 3524 2007-10-16 11:26:31Z tmorgner $
* ------------
* (C) Copyright 2006-2007, by Pentaho Corporation.
*/
package org.jfree.layouting.renderer.process;
import java.util.ArrayList;
import org.jfree.layouting.renderer.model.BoxLayoutProperties;
import org.jfree.layouting.renderer.model.ParagraphRenderBox;
import org.jfree.layouting.renderer.model.RenderBox;
import org.jfree.layouting.renderer.model.RenderNode;
import org.jfree.layouting.renderer.model.StaticBoxLayoutProperties;
import org.jfree.layouting.renderer.model.ComputedLayoutProperties;
import org.jfree.layouting.renderer.model.page.LogicalPageBox;
import org.jfree.layouting.renderer.model.table.TableCellRenderBox;
import org.jfree.layouting.renderer.model.table.TableRowRenderBox;
import org.jfree.layouting.renderer.model.table.TableSectionRenderBox;
/**
* This semi-dynamic step computes the effective margins. It requires that the
* model is fully computed and that all structural errors have been resolved.
* <p/>
* Computing the effective margins is a recursive computation. It depends on the
* already evaluated effective margin of the parent (for top margins), the
* predecessor and parent (for left) and the last child (for bottom and right
* margins).
*
* Todo: Some better change management. Right now everything is recomputed all the time.
* Margins eat 10% of the total time ..
* @author Thomas Morgner
*/
public class ComputeMarginsStep extends IterateVisualProcessStep
{
/*
* Quoting the Specs: CSS3-Box: Chapter 15:
*
* Collapsing Margins applies ony to Block-Level elements. InlineLeve
* elements never collapse their margins.
*
* Margins of floating boxes never collapse, neither with normal flow boxes
* nor with other floating boxes.
*
* Note that margins of absolutely positioned boxes also do not collapse
* with any other margins.
*
* In a horizontal flow, the following margins collapse:
*
* 1. The bottom margin of a box and the bottom margin of its last child,
* provided both are block-level and the former has no bottom padding,
* no bottom border and horizontal flow.
* 2. The top margin of a box and the top margin of its first child,
* provided both are block-level and the former has no top padding,
* no top border and horizontal flow.
* 3. The bottom margin of a box and the top margin of its next sibling,
* provided both are block-level.
* 4. The top and bottom margin of a block-level box, if the the box has a
* height of 'auto' or 0, no top or bottom padding, no top or bottom
* border and no content (i.e., no line boxes and no replaced content).
*/
/*
* Implementation:
*
* Margin computations can be collapsed. The effective margins of all
* collapsing elements of an edge follow a simple rule: The lowest element
* in the tree (the one with the minimum distance to the root of the tree)
* gets it all.
*
* For top margins, the first box of a collapsible top-edge collection
* (all direct first childs, that do not have a border or padding defined)
* receives the computed margin; all other boxes receive a margin of zero.
*
* The resulting margin will be collapsed with the effective bottom margin
* of the previous silbling.
*
* For bottom margins, the same rules apply. Computing the margins happens
* in the deepest possible position, applies to all collapsible margins of
* the margin collection, and the margin is applied to the deepest component.
*
* This implementation depends on a proper state management. By putting the
* whole burden of computing the margin to the first node of the edge, all
* other nodes must not recompute the margins (as they only dive into one
* direction.
*/
private long marginChangeKey;
private ArrayList marginCollection;
public ComputeMarginsStep()
{
}
public void compute(final LogicalPageBox root)
{
marginChangeKey = root.getChangeTracker();
marginCollection = new ArrayList();
startProcessing(root);
marginChangeKey = 0;
marginCollection.clear();
}
protected void processParagraphChilds(final ParagraphRenderBox box)
{
startProcessing(box.getPool());
}
/**
* This computes the top and left margin. The effective margin is always zero,
* if the box has no parent at all.
*
* @param box
*/
protected boolean startBlockLevelBox(final RenderBox box)
{
final BoxLayoutProperties blp = box.getBoxLayoutProperties();
if (blp.getMarginOpenState() == marginChangeKey)
{
// no changes, but still, we have to dive deep ..
return true;
}
// Inner table boxes have no margins at all ...
if (box instanceof TableRowRenderBox ||
box instanceof TableSectionRenderBox ||
box instanceof TableCellRenderBox)
{
blp.setMarginOpenState(marginChangeKey);
return true;
}
final boolean infiniteMarginTop;
final RenderBox boxParent = box.getParent();
final RenderNode visiblePrev = box.getVisiblePrev();
if (boxParent == null)
{
infiniteMarginTop = (visiblePrev == null);
}
else
{
final ComputedLayoutProperties sBlp = boxParent.getComputedLayoutProperties();
final BoxLayoutProperties pBlp = boxParent.getBoxLayoutProperties();
infiniteMarginTop =
(pBlp.isInfiniteMarginTop() && visiblePrev == null &&
sBlp.getBorderTop() == 0 && sBlp.getPaddingTop() != 0);
}
marginCollection.clear();
// Collect all elements that will contribute to the margins.
RenderBox marginBox = box;
while (true)
{
marginCollection.add(marginBox);
final ComputedLayoutProperties cblp = marginBox.getComputedLayoutProperties();
if (cblp.getBorderBottom() != 0)
{
break;
}
if (cblp.getPaddingBottom() != 0)
{
break;
}
final RenderNode node = marginBox.getVisibleFirst();
if (node instanceof RenderBox == false)
{
break;
}
marginBox = (RenderBox) node;
}
// If we are the first child on an infinite margin area, copy the
// infinite area to yourself ..
if (infiniteMarginTop)
{
for (int i = 0; i < marginCollection.size(); i++)
{
final RenderBox renderBox = (RenderBox) marginCollection.get(i);
final BoxLayoutProperties cblp = renderBox.getBoxLayoutProperties();
cblp.setEffectiveMarginTop(0);
cblp.setInfiniteMarginTop(true);
cblp.setMarginOpenState(marginChangeKey);
}
return true;
}
// Compute the top margin.
long topMarginPositive = 0;
long topMarginNegative = 0;
final ComputedLayoutProperties sblp = box.getComputedLayoutProperties();
final long marginTop = sblp.getMarginTop();
if (marginTop < 0)
{
topMarginNegative = marginTop;
}
else
{
topMarginPositive = marginTop;
}
if (visiblePrev != null)
{
final long effectiveMarginBottom =
visiblePrev.getEffectiveMarginBottom();
if (effectiveMarginBottom < 0)
{
topMarginNegative = Math.min(topMarginNegative, effectiveMarginBottom);
}
else
{
topMarginPositive = Math.max(topMarginPositive, effectiveMarginBottom);
}
}
// Dive into all other childs, and set their effective margin to zero.
// Perform the collapsing, but the result only affects the first child.
// The margin is already handled by the first element.
for (int i = 1; i < marginCollection.size(); i++)
{
final RenderBox renderBox = (RenderBox) marginCollection.get(i);
final BoxLayoutProperties cblp = renderBox.getBoxLayoutProperties();
final ComputedLayoutProperties scblp = renderBox.getComputedLayoutProperties();
final long childMarginTop = scblp.getMarginTop();
if (childMarginTop < 0)
{
topMarginNegative = Math.min(topMarginNegative, childMarginTop);
}
else
{
topMarginPositive = Math.max(topMarginPositive, childMarginTop);
}
cblp.setMarginOpenState(marginChangeKey);
cblp.setInfiniteMarginTop(false);
cblp.setEffectiveMarginTop(0);
}
final long effectiveMargin = topMarginPositive + topMarginNegative;
blp.setEffectiveMarginTop(effectiveMargin);
blp.setInfiniteMarginTop(false);
blp.setMarginOpenState(marginChangeKey);
return true;
}
/**
* On our way out, compute the bottom and right margins as well.
*
* @param box
*/
protected void finishBlockLevelBox(final RenderBox box)
{
final BoxLayoutProperties blp = box.getBoxLayoutProperties();
if (blp.getMarginCloseState() == marginChangeKey)
{
return;
}
if (box instanceof TableCellRenderBox ||
box instanceof TableRowRenderBox ||
box instanceof TableSectionRenderBox)
{
// They do not have any margins at all ..
blp.setMarginCloseState(marginChangeKey);
return;
}
// Collect all elements that will contribute to the margins.
marginCollection.clear();
RenderBox marginBox = box;
while (true)
{
marginCollection.add(marginBox);
if (marginBox.getNext() != null)
{
break;
}
final RenderBox parent = marginBox.getParent();
if (parent == null)
{
break;
}
final ComputedLayoutProperties sblp = parent.getComputedLayoutProperties();
if (sblp.getBorderBottom() != 0)
{
break;
}
if (sblp.getPaddingBottom() != 0)
{
break;
}
marginBox = parent;
}
// Check, whether we have an infinite margin ..
final RenderBox lastBox = (RenderBox)
marginCollection.get(marginCollection.size() - 1);
if (lastBox.getParent() == null)
{
// Looks like that's it.
// Strive for the simple solution here.
for (int i = 0; i < marginCollection.size(); i++)
{
final RenderBox renderBox = (RenderBox) marginCollection.get(i);
final BoxLayoutProperties cblp = renderBox.getBoxLayoutProperties();
cblp.setMarginCloseState(marginChangeKey);
cblp.setInfiniteMarginBottom(true);
cblp.setEffectiveMarginBottom(0);
}
return;
}
long marginNegative = 0;
long marginPositive = 0;
// Collapsing the margins. Seek the big one ..
for (int i = 0; i < marginCollection.size(); i++)
{
final RenderBox renderBox = (RenderBox) marginCollection.get(i);
final BoxLayoutProperties cblp = renderBox.getBoxLayoutProperties();
cblp.setMarginCloseState(marginChangeKey);
cblp.setInfiniteMarginBottom(false);
cblp.setEffectiveMarginBottom(0);
final ComputedLayoutProperties sblp = renderBox.getComputedLayoutProperties();
marginNegative = Math.min (marginNegative, sblp.getMarginBottom());
marginPositive = Math.max (marginPositive, sblp.getMarginBottom());
}
final BoxLayoutProperties lblp = lastBox.getBoxLayoutProperties();
lblp.setEffectiveMarginBottom(marginPositive + marginNegative);
lblp.setInfiniteMarginBottom(false);
lblp.setMarginCloseState(marginChangeKey);
}
private boolean isCollapsibleTop (final RenderNode node)
{
if (node instanceof RenderBox == false)
{
return false;
}
final RenderBox marginBox = (RenderBox) node;
final ComputedLayoutProperties blp = marginBox.getComputedLayoutProperties();
if (blp.getBorderTop() != 0)
{
return false;
}
if (blp.getPaddingTop() != 0)
{
return false;
}
// This one is collapsible ..
return true;
}
}
|