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/**
* ===========================================
* LibLayout : a free Java layouting library
* ===========================================
*
* Project Info: http://reporting.pentaho.org/liblayout/
*
* (C) Copyright 2006-2007, by Pentaho Corporation and Contributors.
*
* This library is free software; you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Foundation;
* either version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License along with this
* library; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330,
* Boston, MA 02111-1307, USA.
*
* [Java is a trademark or registered trademark of Sun Microsystems, Inc.
* in the United States and other countries.]
*
* ------------
* $Id: TableRowHeightStep.java 6489 2008-11-28 14:53:40Z tmorgner $
* ------------
* (C) Copyright 2006-2007, by Pentaho Corporation.
*/
package org.jfree.layouting.renderer.process;
import org.jfree.layouting.renderer.model.ParagraphRenderBox;
import org.jfree.layouting.renderer.model.RenderBox;
import org.jfree.layouting.renderer.model.RenderNode;
import org.jfree.layouting.renderer.model.page.LogicalPageBox;
import org.jfree.layouting.renderer.model.table.TableCellRenderBox;
import org.jfree.layouting.renderer.model.table.TableRenderBox;
import org.jfree.layouting.renderer.model.table.TableRowRenderBox;
import org.jfree.layouting.renderer.model.table.TableSectionRenderBox;
import org.jfree.layouting.renderer.model.table.cols.TableColumnModel;
import org.jfree.layouting.renderer.model.table.rows.TableRow;
import org.jfree.layouting.renderer.model.table.rows.TableRowModel;
import org.pentaho.reporting.libraries.base.util.FastStack;
/**
* Creation-Date: 10.10.2006, 14:10:08
*
* @author Thomas Morgner
*/
public class TableRowHeightStep extends IterateVisualProcessStep
{
public static class TableInfoStructure
{
private TableRenderBox table;
private TableColumnModel columnModel;
private TableRowModel rowModel;
private int rowNumber;
private long position;
public TableInfoStructure(final TableRenderBox table)
{
this.table = table;
this.columnModel = table.getColumnModel();
}
public TableRow getRow()
{
return rowModel.getRow(rowNumber);
}
public long getPosition()
{
return position;
}
public void setPosition(final long position)
{
this.position = position;
}
public TableRenderBox getTable()
{
return table;
}
public TableColumnModel getColumnModel()
{
return columnModel;
}
public TableRowModel getRowModel()
{
return rowModel;
}
public void setRowModel(final TableRowModel rowModel)
{
this.rowModel = rowModel;
this.rowNumber = 0;
}
public int getRowNumber()
{
return rowNumber;
}
public void increaseRowNumber()
{
this.rowNumber += 1;
}
}
private FastStack tableStack;
private TableInfoStructure currentTable;
private long shiftDistance;
public TableRowHeightStep()
{
tableStack = new FastStack();
}
public void compute(final LogicalPageBox box)
{
tableStack.clear();
currentTable = null;
shiftDistance = 0;
startProcessing(box);
shiftDistance = 0;
tableStack.clear();
currentTable = null;
}
protected void processParagraphChilds(final ParagraphRenderBox box)
{
processBoxChilds(box);
}
protected boolean startInlineLevelBox(final RenderBox box)
{
box.setY(box.getY() + shiftDistance);
return true;
}
protected void processInlineLevelNode(final RenderNode node)
{
node.setY(node.getY() + shiftDistance);
}
protected void processBlockLevelNode(final RenderNode node)
{
node.setY(node.getY() + shiftDistance);
}
protected boolean startBlockLevelBox(final RenderBox box)
{
box.setY(box.getY() + shiftDistance);
if (box instanceof TableRenderBox)
{
final TableRenderBox table = (TableRenderBox) box;
currentTable = new TableInfoStructure(table);
currentTable.setPosition(table.getY());
tableStack.push(currentTable);
}
else if (box instanceof TableSectionRenderBox)
{
final TableSectionRenderBox sectionBox = (TableSectionRenderBox) box;
currentTable.setRowModel(sectionBox.getRowModel());
}
// caching would be cool?
return true;
}
protected void finishBlockLevelBox(final RenderBox box)
{
if (box instanceof TableCellRenderBox)
{
final TableCellRenderBox cellBox = (TableCellRenderBox) box;
final int rowSpan = cellBox.getRowSpan();
currentTable.getRow().updateValidatedSize(rowSpan, 0, cellBox.getHeight());
}
else if (box instanceof TableRowRenderBox)
{
currentTable.increaseRowNumber();
}
else if (box instanceof TableSectionRenderBox)
{
finishSection((TableSectionRenderBox) box);
currentTable.setRowModel(null);
}
else if (box instanceof TableRenderBox)
{
final long oldHeight = box.getHeight();
final long newHeight = currentTable.getPosition() - box.getY();
box.setHeight(newHeight);
tableStack.pop();
if (tableStack.isEmpty() == false)
{
currentTable = (TableInfoStructure) tableStack.peek();
}
// And finally: Shift everything down ..
final long shift = newHeight - oldHeight;
// Log.debug ("Shifting everything after the table by: " + shift +
// " (" + shiftDistance + ")");
this.shiftDistance += shift;
}
}
protected void finishSection(final TableSectionRenderBox section)
{
// OK; a complete section is a coolness factor. Lets compute something.
// Grab the model of all available rows ..
final TableRowModel rowModel = section.getRowModel();
rowModel.validateActualSizes();
long position = currentTable.getPosition();
// Second step: Apply the row heights to all cells.
// + Align all cells.
final TableRow[] rows = rowModel.getRows();
RenderNode rowNode = section.getFirstChild();
boolean firstRow = true;
while (rowNode != null)
{
if (rowNode instanceof TableRowRenderBox == false)
{
rowNode = rowNode.getNext();
continue;
}
if (rowNode.isDirty() == false)
{
throw new IllegalStateException("The row is not dirty?");
}
final TableRowRenderBox rowBox = (TableRowRenderBox) rowNode;
final int rowNumber = rowBox.getRowInfoStructure().getRowNumber();
final TableRow row = rows[rowNumber];
final long validatedRowHeight = row.getValidateSize();
if (firstRow)
{
firstRow = false;
}
else
{
position += rowModel.getRowSpacing();
}
final long oldPosition = rowBox.getY();
final long shift = position - oldPosition;
if (shift < 0)
{
throw new IllegalStateException("Shift-back is not allowed.");
}
shift(rowBox, shift);
shiftDistance += shift;
RenderNode cellNode = rowBox.getFirstChild();
while (cellNode != null)
{
if (cellNode instanceof TableCellRenderBox == false)
{
cellNode = cellNode.getNext();
continue;
}
final TableCellRenderBox cellBox = (TableCellRenderBox) cellNode;
final long cellShift = position - cellBox.getY();
if (cellShift != 0)
{
shift(cellBox, cellShift);
// this is an inner shift and therefore it has no influence on the
// global shiftdistance
}
cellBox.setHeight(validatedRowHeight);
// Todo: now align all the childs of the cellbox.
cellNode = cellNode.getNext();
}
rowBox.setHeight(validatedRowHeight);
rowBox.setDirty(false);
position += validatedRowHeight;
rowNode = rowNode.getNext();
}
// finally shift down all the content that comes afterwards.
// We have to update our parent's height as well as we extended the height
// of the table ..
final long newHeight = position - section.getY();
final long extendedHeight = newHeight - section.getHeight();
section.setHeight(newHeight);
if (extendedHeight != 0)
{
RenderNode parent = section.getParent();
while (parent != null)
{
parent.setHeight(parent.getHeight() + extendedHeight);
parent = parent.getParent();
}
shiftDistance += extendedHeight;
}
// We do not perform a real shift, as this would be to expensive.
// we simply store the location--
currentTable.setPosition(position);
}
/**
* Shifts the cell and all direct childs.
*
* @param node
* @param shift
*/
private void shift(final RenderNode node, final long shift)
{
if (shift == 0)
{
return;
}
final long y = node.getY();
node.setY(y + shift);
if (node instanceof RenderBox == false)
{
return;
}
// Argghhh, a render box. Shift all childs too..
final RenderBox box = (RenderBox) node;
RenderNode child = box.getFirstChild();
while (child != null)
{
shift(child, shift);
child = child.getNext();
}
}
}
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