File: DelayQueue.cpp

package info (click to toggle)
liblivemedia 2006.03.17-2
  • links: PTS
  • area: main
  • in suites: etch, etch-m68k
  • size: 2,928 kB
  • ctags: 4,588
  • sloc: cpp: 35,064; ansic: 979; makefile: 78; sh: 73
file content (224 lines) | stat: -rw-r--r-- 6,082 bytes parent folder | download | duplicates (2)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
/**********
This library is free software; you can redistribute it and/or modify it under
the terms of the GNU Lesser General Public License as published by the
Free Software Foundation; either version 2.1 of the License, or (at your
option) any later version. (See <http://www.gnu.org/copyleft/lesser.html>.)

This library is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE.  See the GNU Lesser General Public License for
more details.

You should have received a copy of the GNU Lesser General Public License
along with this library; if not, write to the Free Software Foundation, Inc.,
59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
**********/
// Copyright (c) 1996-2000, Live Networks, Inc.  All rights reserved
//	Help by Carlo Bonamico to get working for Windows
// Delay queue
// Implementation

#include "DelayQueue.hh"
#include "GroupsockHelper.hh"

static const int MILLION = 1000000;

///// Timeval /////

int Timeval::operator>=(const Timeval& arg2) const {
  return seconds() > arg2.seconds()
    || (seconds() == arg2.seconds()
	&& useconds() >= arg2.useconds());
}

void Timeval::operator+=(const DelayInterval& arg2) {
  secs() += arg2.seconds(); usecs() += arg2.useconds();
  if (usecs() >= MILLION) {
    usecs() -= MILLION;
    ++secs();
  }
}

void Timeval::operator-=(const DelayInterval& arg2) {
  secs() -= arg2.seconds(); usecs() -= arg2.useconds();
  if (usecs() < 0) {
    usecs() += MILLION;
    --secs();
  }
  if (secs() < 0)
    secs() = usecs() = 0;
}

DelayInterval operator-(const Timeval& arg1, const Timeval& arg2) {
  time_base_seconds secs = arg1.seconds() - arg2.seconds();
  time_base_seconds usecs = arg1.useconds() - arg2.useconds();
  
  if (usecs < 0) {
    usecs += MILLION;
    --secs;
  }
  if (secs < 0)
    return DELAY_ZERO;
  else
    return DelayInterval(secs, usecs);
}


///// DelayInterval /////

DelayInterval operator*(short arg1, const DelayInterval& arg2) {
  time_base_seconds result_seconds = arg1*arg2.seconds();
  time_base_seconds result_useconds = arg1*arg2.useconds();
  
  time_base_seconds carry = result_useconds/MILLION;
  result_useconds -= carry*MILLION;
  result_seconds += carry;
  
  return DelayInterval(result_seconds, result_useconds);
}

#ifndef INT_MAX
#define INT_MAX	0x7FFFFFFF
#endif
const DelayInterval DELAY_ZERO(0, 0);
const DelayInterval DELAY_SECOND(1, 0);
const DelayInterval ETERNITY(INT_MAX, MILLION-1);
// used internally to make the implementation work


///// DelayQueueEntry /////

long DelayQueueEntry::tokenCounter = 0;

DelayQueueEntry::DelayQueueEntry(DelayInterval delay)
  : fDeltaTimeRemaining(delay) {
  fNext = fPrev = this;
  fToken = ++tokenCounter;
}

DelayQueueEntry::~DelayQueueEntry() {
}

void DelayQueueEntry::handleTimeout() {
  delete this;
}


///// DelayQueue /////

DelayQueue::DelayQueue()
  : DelayQueueEntry(ETERNITY) {
  fLastSyncTime = TimeNow();
}

DelayQueue::~DelayQueue() {
  while (fNext != this) removeEntry(fNext);
}

void DelayQueue::addEntry(DelayQueueEntry* newEntry) {
  synchronize();

  DelayQueueEntry* cur = head();
  while (newEntry->fDeltaTimeRemaining >= cur->fDeltaTimeRemaining) {
    newEntry->fDeltaTimeRemaining -= cur->fDeltaTimeRemaining;
    cur = cur->fNext;
  }
  
  cur->fDeltaTimeRemaining -= newEntry->fDeltaTimeRemaining;
  
  // Add "newEntry" to the queue, just before "cur":
  newEntry->fNext = cur;
  newEntry->fPrev = cur->fPrev;
  cur->fPrev = newEntry->fPrev->fNext = newEntry;
}

void DelayQueue::updateEntry(DelayQueueEntry* entry, DelayInterval newDelay) {
  if (entry == NULL) return;
  
  removeEntry(entry);
  entry->fDeltaTimeRemaining = newDelay;
  addEntry(entry);
}

void DelayQueue::updateEntry(long tokenToFind, DelayInterval newDelay) {
  DelayQueueEntry* entry = findEntryByToken(tokenToFind);
  updateEntry(entry, newDelay);
}

void DelayQueue::removeEntry(DelayQueueEntry* entry) {
  if (entry == NULL || entry->fNext == NULL) return;
  
  entry->fNext->fDeltaTimeRemaining += entry->fDeltaTimeRemaining;
  entry->fPrev->fNext = entry->fNext;
  entry->fNext->fPrev = entry->fPrev;
  entry->fNext = entry->fPrev = NULL;
  // in case we should try to remove it again
}

DelayQueueEntry* DelayQueue::removeEntry(long tokenToFind) {
  DelayQueueEntry* entry = findEntryByToken(tokenToFind);
  removeEntry(entry);
  return entry;
}

DelayInterval const& DelayQueue::timeToNextAlarm() {
  if (head()->fDeltaTimeRemaining == DELAY_ZERO) return DELAY_ZERO; // a common case

  synchronize();
  return head()->fDeltaTimeRemaining;
}

void DelayQueue::handleAlarm() {
  if (head()->fDeltaTimeRemaining != DELAY_ZERO) synchronize();

  if (head()->fDeltaTimeRemaining == DELAY_ZERO) {
    // This event is due to be handled:
    DelayQueueEntry* toRemove = head();
    removeEntry(toRemove); // do this first, in case handler accesses queue
    
    toRemove->handleTimeout();
  }
}

DelayQueueEntry* DelayQueue::findEntryByToken(long tokenToFind) {
  DelayQueueEntry* cur = head();
  while (cur != this) {
    if (cur->token() == tokenToFind) return cur;
    cur = cur->fNext;
  }

  return NULL;
}

void DelayQueue::synchronize() {
  // First, figure out how much time has elapsed since the last sync:
  EventTime timeNow = TimeNow();
  DelayInterval timeSinceLastSync = timeNow - fLastSyncTime;
  fLastSyncTime = timeNow;
  
  // Then, adjust the delay queue for any entries whose time is up:
  DelayQueueEntry* curEntry = head();
  while (timeSinceLastSync >= curEntry->fDeltaTimeRemaining) {
    timeSinceLastSync -= curEntry->fDeltaTimeRemaining;
    curEntry->fDeltaTimeRemaining = DELAY_ZERO;
    curEntry = curEntry->fNext;
  }
  curEntry->fDeltaTimeRemaining -= timeSinceLastSync;
}


///// EventTime /////

EventTime TimeNow() {
  struct timeval tvNow;

  gettimeofday(&tvNow, NULL);

  return EventTime(tvNow.tv_sec, tvNow.tv_usec);
}

DelayInterval TimeRemainingUntil(const EventTime& futureEvent) {
  return futureEvent - TimeNow();
}

const EventTime THE_END_OF_TIME(INT_MAX);