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/**********
This library is free software; you can redistribute it and/or modify it under
the terms of the GNU Lesser General Public License as published by the
Free Software Foundation; either version 2.1 of the License, or (at your
option) any later version. (See <http://www.gnu.org/copyleft/lesser.html>.)
This library is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for
more details.
You should have received a copy of the GNU Lesser General Public License
along with this library; if not, write to the Free Software Foundation, Inc.,
59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
**********/
// Copyright (c) 1996-2000, Live Networks, Inc. All rights reserved
// Delay queue
// C++ header
#ifndef _DELAY_QUEUE_HH
#define _DELAY_QUEUE_HH
#ifndef _NET_COMMON_H
#include "NetCommon.h"
#endif
#ifdef TIME_BASE
typedef TIME_BASE time_base_seconds;
#else
typedef long time_base_seconds;
#endif
///// A "Timeval" can be either an absolute time, or a time interval /////
class Timeval {
public:
time_base_seconds seconds() const {
return fTv.tv_sec;
}
time_base_seconds seconds() {
return fTv.tv_sec;
}
time_base_seconds useconds() const {
return fTv.tv_usec;
}
time_base_seconds useconds() {
return fTv.tv_usec;
}
int operator>=(Timeval const& arg2) const;
int operator<=(Timeval const& arg2) const {
return arg2 >= *this;
}
int operator<(Timeval const& arg2) const {
return !(*this >= arg2);
}
int operator>(Timeval const& arg2) const {
return arg2 < *this;
}
int operator==(Timeval const& arg2) const {
return *this >= arg2 && arg2 >= *this;
}
int operator!=(Timeval const& arg2) const {
return !(*this == arg2);
}
void operator+=(class DelayInterval const& arg2);
void operator-=(class DelayInterval const& arg2);
// returns ZERO iff arg2 >= arg1
protected:
Timeval(time_base_seconds seconds, time_base_seconds useconds) {
fTv.tv_sec = seconds; fTv.tv_usec = useconds;
}
private:
time_base_seconds& secs() {
return (time_base_seconds&)fTv.tv_sec;
}
time_base_seconds& usecs() {
return (time_base_seconds&)fTv.tv_usec;
}
struct timeval fTv;
};
#ifndef max
inline Timeval max(Timeval const& arg1, Timeval const& arg2) {
return arg1 >= arg2 ? arg1 : arg2;
}
#endif
#ifndef min
inline Timeval min(Timeval const& arg1, Timeval const& arg2) {
return arg1 <= arg2 ? arg1 : arg2;
}
#endif
class DelayInterval operator-(Timeval const& arg1, Timeval const& arg2);
// returns ZERO iff arg2 >= arg1
///// DelayInterval /////
class DelayInterval: public Timeval {
public:
DelayInterval(time_base_seconds seconds, time_base_seconds useconds)
: Timeval(seconds, useconds) {}
};
DelayInterval operator*(short arg1, DelayInterval const& arg2);
extern DelayInterval const DELAY_ZERO;
extern DelayInterval const DELAY_SECOND;
DelayInterval const DELAY_MINUTE = 60*DELAY_SECOND;
DelayInterval const DELAY_HOUR = 60*DELAY_MINUTE;
DelayInterval const DELAY_DAY = 24*DELAY_HOUR;
///// EventTime /////
class EventTime: public Timeval {
public:
EventTime(unsigned secondsSinceEpoch = 0,
unsigned usecondsSinceEpoch = 0)
// We use the Unix standard epoch: January 1, 1970
: Timeval(secondsSinceEpoch, usecondsSinceEpoch) {}
};
EventTime TimeNow();
DelayInterval TimeRemainingUntil(EventTime const& futureEvent);
// Returns DELAY_ZERO if "futureEvent" has already occurred.
extern EventTime const THE_END_OF_TIME;
///// DelayQueueEntry /////
class DelayQueueEntry {
public:
virtual ~DelayQueueEntry();
long token() {
return fToken;
}
protected: // abstract base class
DelayQueueEntry(DelayInterval delay);
virtual void handleTimeout();
private:
friend class DelayQueue;
DelayQueueEntry* fNext;
DelayQueueEntry* fPrev;
DelayInterval fDeltaTimeRemaining;
long fToken;
static long tokenCounter;
};
///// DelayQueue /////
class DelayQueue: public DelayQueueEntry {
public:
DelayQueue();
virtual ~DelayQueue();
void addEntry(DelayQueueEntry* newEntry); // returns a token for the entry
void updateEntry(DelayQueueEntry* entry, DelayInterval newDelay);
void updateEntry(long tokenToFind, DelayInterval newDelay);
void removeEntry(DelayQueueEntry* entry); // but doesn't delete it
DelayQueueEntry* removeEntry(long tokenToFind); // but doesn't delete it
DelayInterval const& timeToNextAlarm();
void handleAlarm();
private:
DelayQueueEntry* head() { return fNext; }
DelayQueueEntry* findEntryByToken(long token);
void synchronize(); // bring the 'time remaining' fields up-to-date
EventTime fLastSyncTime;
};
#endif
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