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////////////////////////////////////////////////////////////////////////////////
// Test program for The Loki Library
// Copyright (c) 2006 Richard Sposato
// Permission to use, copy, modify, distribute and sell this software for any
// purpose is hereby granted without fee, provided that the above copyright
// notice appear in all copies and that both that copyright notice and this
// permission notice appear in supporting documentation.
// The authors make no representations about the
// suitability of this software for any purpose. It is provided "as is"
// without express or implied warranty.
////////////////////////////////////////////////////////////////////////////////
// $Id: base.h 761 2006-10-17 20:48:18Z syntheticpp $
#include <assert.h>
// ----------------------------------------------------------------------------
class BaseClass
{
public:
BaseClass( void )
{
s_constructions++;
}
virtual ~BaseClass( void )
{
s_destructions++;
}
// These 2 functions are so we can pretend we have a COM object.
void AddRef( void ) {}
void Release( void ) {}
// This function is used only for the DeepCopy policy.
virtual BaseClass * Clone( void ) const
{
return new BaseClass();
}
void DoThat( void ) const {}
static inline bool AllDestroyed( void )
{
return ( s_constructions == s_destructions );
}
static inline bool ExtraConstructions( void )
{
return ( s_constructions > s_destructions );
}
static inline bool ExtraDestructions( void )
{
return ( s_constructions < s_destructions );
}
static inline unsigned int GetCtorCount( void )
{
return s_constructions;
}
static inline unsigned int GetDtorCount( void )
{
return s_destructions;
}
private:
/// Not implemented.
BaseClass( const BaseClass & );
/// Not implemented.
BaseClass & operator = ( const BaseClass & );
static unsigned int s_constructions;
static unsigned int s_destructions;
};
// ----------------------------------------------------------------------------
class PublicSubClass : public BaseClass
{
public:
// This function is used only for the DeepCopy policy.
virtual BaseClass * Clone( void ) const
{
return new PublicSubClass;
}
};
// ----------------------------------------------------------------------------
class PrivateSubClass : private BaseClass
{
public:
// This function is used only for the DeepCopy policy.
virtual BaseClass * Clone( void ) const
{
return new PrivateSubClass;
}
};
// ----------------------------------------------------------------------------
/** @class MimicCOM Acts like a COM object by having an intrusive ref count.
*/
class MimicCOM
{
public:
static MimicCOM * QueryInterface( void )
{
MimicCOM * p = new MimicCOM;
p->AddRef();
return p;
}
virtual ~MimicCOM( void )
{
s_destructions++;
}
void AddRef( void )
{
m_count++;
m_AddRefCount++;
}
void Release( void )
{
m_ReleaseCount++;
assert( 0 < m_count );
m_count--;
if ( 0 == m_count )
{
/** @note I consider "delete this;" to be very unsafe! I'm only
using it here for the purpose of testing.
*/
delete this;
}
}
void DoThat( void ) {}
static inline bool AllDestroyed( void )
{
return ( s_constructions == s_destructions );
}
static inline bool ExtraConstructions( void )
{
return ( s_constructions > s_destructions );
}
static inline bool ExtraDestructions( void )
{
return ( s_constructions < s_destructions );
}
static inline unsigned int GetCtorCount( void )
{
return s_constructions;
}
static inline unsigned int GetDtorCount( void )
{
return s_destructions;
}
private:
/// Not implemented.
MimicCOM( const MimicCOM & );
/// Not implemented.
MimicCOM & operator = ( const MimicCOM & );
MimicCOM( void )
: m_count( 0 )
, m_AddRefCount( 0 )
, m_ReleaseCount( 0 )
{
s_constructions++;
}
static unsigned int s_constructions;
static unsigned int s_destructions;
unsigned int m_count;
unsigned int m_AddRefCount;
unsigned int m_ReleaseCount;
};
// ----------------------------------------------------------------------------
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