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// server.c
//
/****************************************************************************
liblscp - LinuxSampler Control Protocol API
Copyright (C) 2004-2007, rncbc aka Rui Nuno Capela. All rights reserved.
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*****************************************************************************/
#include "server.h"
#define LSCP_SERVER_SLEEP 30 // Period in seconds for watchdog wakeup (idle loop).
// Local prototypes.
static lscp_connect_t *_lscp_connect_create (lscp_server_t *pServer, lscp_socket_t sock, struct sockaddr_in *pAddr, int cAddr);
static lscp_status_t _lscp_connect_destroy (lscp_connect_t *pConnect);
static lscp_status_t _lscp_connect_recv (lscp_connect_t *pConnect);
static void _lscp_connect_list_append (lscp_connect_list_t *pList, lscp_connect_t *pItem);
static void _lscp_connect_list_remove (lscp_connect_list_t *pList, lscp_connect_t *pItem);
static void _lscp_connect_list_remove_safe (lscp_connect_list_t *pList, lscp_connect_t *pItem);
static void _lscp_connect_list_free (lscp_connect_list_t *pList);
static lscp_connect_t *_lscp_connect_list_find_sock (lscp_connect_list_t *pList, lscp_socket_t sock);
static void _lscp_server_thread_proc (lscp_server_t *pServer);
static void _lscp_server_select_proc (lscp_server_t *pServer);
static void _lscp_server_agent_proc (void *pvServer);
//-------------------------------------------------------------------------
// Server-side client connection list methods.
static void _lscp_connect_list_init ( lscp_connect_list_t *pList )
{
// fprintf(stderr, "_lscp_connect_list_init: pList=%p.\n", pList);
pList->first = NULL;
pList->last = NULL;
pList->count = 0;
lscp_mutex_init(pList->mutex);
}
static void _lscp_connect_list_append ( lscp_connect_list_t *pList, lscp_connect_t *pItem )
{
// fprintf(stderr, "_lscp_connect_list_append: pList=%p pItem=%p.\n", pList, pItem);
lscp_mutex_lock(pList->mutex);
pItem->prev = pList->last;
pItem->next = NULL;
if (pList->last)
(pList->last)->next = pItem;
else
pList->first = pItem;
pList->last = pItem;
pList->count++;
lscp_mutex_unlock(pList->mutex);
}
static void _lscp_connect_list_remove ( lscp_connect_list_t *pList, lscp_connect_t *pItem )
{
// fprintf(stderr, "_lscp_connect_list_remove: pList=%p pItem=%p.\n", pList, pItem);
if (pItem->next)
(pItem->next)->prev = pItem->prev;
else
pList->last = pItem->prev;
if (pItem->prev)
(pItem->prev)->next = pItem->next;
else
pList->first = pItem->next;
pItem->next = NULL;
pItem->prev = NULL;
pList->count--;
}
static void _lscp_connect_list_remove_safe ( lscp_connect_list_t *pList, lscp_connect_t *pItem )
{
lscp_connect_t *p;
// fprintf(stderr, "_lscp_connect_list_remove_safe: pList=%p pItem=%p.\n", pList, pItem);
lscp_mutex_lock(pList->mutex);
for (p = pList->first; p; p = p->next) {
if (p == pItem) {
_lscp_connect_list_remove(pList, pItem);
break;
}
}
lscp_mutex_unlock(pList->mutex);
}
static void _lscp_connect_list_free ( lscp_connect_list_t *pList )
{
lscp_connect_t *p, *pNext;
// fprintf(stderr, "_lscp_connect_list_free: pList=%p.\n", pList);
lscp_mutex_lock(pList->mutex);
for (p = pList->first; p; p = pNext) {
pNext = p->next;
_lscp_connect_list_remove(pList, p);
_lscp_connect_destroy(p);
}
lscp_mutex_unlock(pList->mutex);
lscp_mutex_destroy(pList->mutex);
}
static lscp_connect_t *_lscp_connect_list_find_sock ( lscp_connect_list_t *pList, lscp_socket_t sock )
{
lscp_connect_t *p;
// fprintf(stderr, "_lscp_connect_list_find_sock: pList=%p sock=%d.\n", pList, sock);
for (p = pList->first; p; p = p->next) {
if (sock == p->client.sock)
return p;
}
return NULL;
}
//-------------------------------------------------------------------------
// Server-side threaded client connections.
static void _lscp_connect_proc ( void *pvConnect )
{
lscp_connect_t *pConnect = (lscp_connect_t *) pvConnect;
lscp_server_t *pServer = pConnect->server;
while (pServer->agent.iState && pConnect->client.iState) {
if (_lscp_connect_recv(pConnect) != LSCP_OK)
pConnect->client.iState = 0;
}
(*pServer->pfnCallback)(pConnect, NULL, LSCP_CONNECT_CLOSE, pServer->pvData);
_lscp_connect_list_remove_safe(&(pServer->connects), pConnect);
closesocket(pConnect->client.sock);
}
static lscp_connect_t *_lscp_connect_create ( lscp_server_t *pServer, lscp_socket_t sock, struct sockaddr_in *pAddr, int cAddr )
{
lscp_connect_t *pConnect;
if (pServer == NULL || sock == INVALID_SOCKET || pAddr == NULL) {
fprintf(stderr, "_lscp_connect_create: Invalid connection arguments.\n");
return NULL;
}
pConnect = (lscp_connect_t *) malloc(sizeof(lscp_connect_t));
if (pConnect == NULL) {
fprintf(stderr, "_lscp_connect_create: Out of memory.\n");
closesocket(sock);
return NULL;
}
memset(pConnect, 0, sizeof(lscp_connect_t));
pConnect->server = pServer;
pConnect->events = LSCP_EVENT_NONE;
#ifdef DEBUG
fprintf(stderr, "_lscp_connect_create: pConnect=%p: sock=%d addr=%s port=%d.\n", pConnect, sock, inet_ntoa(pAddr->sin_addr), ntohs(pAddr->sin_port));
#endif
lscp_socket_agent_init(&(pConnect->client), sock, pAddr, cAddr);
if (pServer->mode == LSCP_SERVER_THREAD) {
if (lscp_socket_agent_start(&(pConnect->client), _lscp_connect_proc, pConnect, 0) != LSCP_OK) {
closesocket(sock);
free(pConnect);
return NULL;
}
}
return pConnect;
}
static lscp_status_t _lscp_connect_destroy ( lscp_connect_t *pConnect )
{
lscp_status_t ret = LSCP_FAILED;
if (pConnect == NULL)
return ret;
#ifdef DEBUG
fprintf(stderr, "_lscp_connect_destroy: pConnect=%p.\n", pConnect);
#endif
lscp_socket_agent_free(&(pConnect->client));
free(pConnect);
return ret;
}
lscp_status_t _lscp_connect_recv ( lscp_connect_t *pConnect )
{
lscp_status_t ret = LSCP_FAILED;
lscp_server_t *pServer;
char achBuffer[LSCP_BUFSIZ];
int cchBuffer;
if (pConnect == NULL)
return ret;
pServer = pConnect->server;
if (pServer == NULL)
return ret;
cchBuffer = recv(pConnect->client.sock, achBuffer, sizeof(achBuffer), 0);
if (cchBuffer > 0)
ret = (*pServer->pfnCallback)(pConnect, achBuffer, cchBuffer, pServer->pvData);
else if (cchBuffer < 0)
lscp_socket_perror("_lscp_connect_recv: recv");
return ret;
}
//-------------------------------------------------------------------------
// Command service (stream oriented).
static void _lscp_server_thread_proc ( lscp_server_t *pServer )
{
lscp_socket_t sock;
struct sockaddr_in addr;
socklen_t cAddr;
lscp_connect_t *pConnect;
#ifdef DEBUG
fprintf(stderr, "_lscp_server_thread_proc: Server listening for connections.\n");
#endif
while (pServer->agent.iState) {
cAddr = sizeof(struct sockaddr_in);
sock = accept(pServer->agent.sock, (struct sockaddr *) &addr, &cAddr);
if (sock == INVALID_SOCKET) {
lscp_socket_perror("_lscp_server_thread_proc: accept");
pServer->agent.iState = 0;
} else {
pConnect = _lscp_connect_create(pServer, sock, &addr, cAddr);
if (pConnect) {
_lscp_connect_list_append(&(pServer->connects), pConnect);
(*pServer->pfnCallback)(pConnect, NULL, LSCP_CONNECT_OPEN, pServer->pvData);
}
}
}
#ifdef DEBUG
fprintf(stderr, "_lscp_server_thread_proc: Server closing.\n");
#endif
}
static void _lscp_server_select_proc ( lscp_server_t *pServer )
{
fd_set master_fds; // Master file descriptor list.
fd_set select_fds; // temp file descriptor list for select().
int fd, fdmax; // Maximum file descriptor number.
struct timeval tv; // For specifying a timeout value.
int iSelect; // Holds select return status.
lscp_socket_t sock;
struct sockaddr_in addr;
socklen_t cAddr;
lscp_connect_t *pConnect;
#ifdef DEBUG
fprintf(stderr, "_lscp_server_select_proc: Server listening for connections.\n");
#endif
FD_ZERO(&master_fds);
FD_ZERO(&select_fds);
// Add the listener to the master set
FD_SET((unsigned int) pServer->agent.sock, &master_fds);
// Keep track of the biggest file descriptor;
// So far, it's ourself, the listener.
fdmax = (int) pServer->agent.sock;
// Main loop...
while (pServer->agent.iState) {
// Use a copy of the master.
select_fds = master_fds;
// Use the timeout feature for watchdoggin.
tv.tv_sec = LSCP_SERVER_SLEEP;
tv.tv_usec = 0;
// Wait for events...
iSelect = select(fdmax + 1, &select_fds, NULL, NULL, &tv);
if (iSelect < 0) {
lscp_socket_perror("_lscp_server_select_proc: select");
pServer->agent.iState = 0;
}
else if (iSelect > 0) {
// Run through the existing connections looking for data to read...
for (fd = 0; fd < fdmax + 1; fd++) {
if (FD_ISSET(fd, &select_fds)) { // We got one!!
// Is it ourselves, the command listener?
if (fd == (int) pServer->agent.sock) {
// Accept the connection...
cAddr = sizeof(struct sockaddr_in);
sock = accept(pServer->agent.sock, (struct sockaddr *) &addr, &cAddr);
if (sock == INVALID_SOCKET) {
lscp_socket_perror("_lscp_server_select_proc: accept");
pServer->agent.iState = 0;
} else {
// Add to master set.
FD_SET((unsigned int) sock, &master_fds);
// Keep track of the maximum.
if ((int) sock > fdmax)
fdmax = (int) sock;
// And do create the client connection entry.
pConnect = _lscp_connect_create(pServer, sock, &addr, cAddr);
if (pConnect) {
_lscp_connect_list_append(&(pServer->connects), pConnect);
(*pServer->pfnCallback)(pConnect, NULL, LSCP_CONNECT_OPEN, pServer->pvData);
}
}
// Done with one new connection.
} else {
// Otherwise it's trivial transaction...
lscp_mutex_lock(pServer->connects.mutex);
// Find the connection on our cache...
pConnect = _lscp_connect_list_find_sock(&(pServer->connects), (lscp_socket_t) fd);
// Handle data from a client.
if (_lscp_connect_recv(pConnect) != LSCP_OK) {
// Say bye bye!
if (pConnect) {
(*pServer->pfnCallback)(pConnect, NULL, LSCP_CONNECT_CLOSE, pServer->pvData);
_lscp_connect_list_remove(&(pServer->connects), pConnect);
_lscp_connect_destroy(pConnect);
}
// Remove from master set.
FD_CLR((unsigned int) fd, &master_fds);
}
lscp_mutex_unlock(pServer->connects.mutex);
}
}
}
// Done (iSelect > 0)
}
}
#ifdef DEBUG
fprintf(stderr, "_lscp_server_select_proc: Server closing.\n");
#endif
}
static void _lscp_server_agent_proc ( void *pvServer )
{
lscp_server_t *pServer = (lscp_server_t *) pvServer;
if (pServer->mode == LSCP_SERVER_THREAD)
_lscp_server_thread_proc(pServer);
else
_lscp_server_select_proc(pServer);
}
//-------------------------------------------------------------------------
// Server versioning teller fuunction.
/** Retrieve the current server library version string. */
const char* lscp_server_package (void) { return LSCP_PACKAGE; }
/** Retrieve the current server library version string. */
const char* lscp_server_version (void) { return LSCP_VERSION; }
/** Retrieve the current server library build timestamp string. */
const char* lscp_server_build (void) { return __DATE__ " " __TIME__; }
//-------------------------------------------------------------------------
// Server sockets.
/**
* Create a server instance, listening on the given port for client
* connections. A server callback function must be suplied that will
* handle every and each client request.
*
* @param iPort Port number where the server will bind for listening.
* @param pfnCallback Callback function to receive and handle client requests.
* @param pvData Server context opaque data, that will be passed
* to the callback function without change.
*
* @returns The new server instance pointer @ref lscp_server_t if successfull,
* which shall be used on all subsequent server calls, NULL otherwise.
*/
lscp_server_t* lscp_server_create ( int iPort, lscp_server_proc_t pfnCallback, void *pvData )
{
return lscp_server_create_ex(iPort, pfnCallback, pvData, LSCP_SERVER_SELECT);
}
/**
* Create a server instance, listening on the given port for client
* connections. A server callback function must be suplied that will
* handle every and each client request. A server threading model
* maybe specified either as multi-threaded (one thread per client)
* or single thread multiplex mode (one thread serves all clients).
*
* @param iPort Port number where the server will bind for listening.
* @param pfnCallback Callback function to receive and handle client requests.
* @param pvData Server context opaque data, that will be passed
* to the callback function without change.
* @param mode Server mode of operation, regarding the internal
* threading model, either @ref LSCP_SERVER_THREAD for
* a multi-threaded server, or @ref LSCP_SERVER_SELECT
* for a single-threaded multiplexed server.
*
* @returns The new server instance pointer if successfull, which shall be
* used on all subsequent server calls, NULL otherwise.
*/
lscp_server_t* lscp_server_create_ex ( int iPort, lscp_server_proc_t pfnCallback, void *pvData, lscp_server_mode_t mode )
{
lscp_server_t *pServer;
lscp_socket_t sock;
struct sockaddr_in addr;
socklen_t cAddr;
int iSockOpt = (-1);
if (pfnCallback == NULL) {
fprintf(stderr, "lscp_server_create: Invalid server callback function.\n");
return NULL;
}
// Allocate server descriptor...
pServer = (lscp_server_t *) malloc(sizeof(lscp_server_t));
if (pServer == NULL) {
fprintf(stderr, "lscp_server_create: Out of memory.\n");
return NULL;
}
memset(pServer, 0, sizeof(lscp_server_t));
_lscp_connect_list_init(&(pServer->connects));
pServer->mode = mode;
pServer->pfnCallback = pfnCallback;
pServer->pvData = pvData;
#ifdef DEBUG
fprintf(stderr, "lscp_server_create: pServer=%p: iPort=%d.\n", pServer, iPort);
#endif
// Prepare the command stream server socket...
sock = socket(AF_INET, SOCK_STREAM, 0);
if (sock == INVALID_SOCKET) {
lscp_socket_perror("lscp_server_create: socket");
free(pServer);
return NULL;
}
if (setsockopt(sock, SOL_SOCKET, SO_REUSEADDR, (char *) &iSockOpt, sizeof(int)) == SOCKET_ERROR)
lscp_socket_perror("lscp_server_create: setsockopt(SO_REUSEADDR)");
#if defined(WIN32)
if (setsockopt(sock, SOL_SOCKET, SO_DONTLINGER, (char *) &iSockOpt, sizeof(int)) == SOCKET_ERROR)
lscp_socket_perror("lscp_server_create: setsockopt(SO_DONTLINGER)");
#endif
#ifdef DEBUG
lscp_socket_getopts("lscp_server_create", sock);
#endif
cAddr = sizeof(struct sockaddr_in);
memset((char *) &addr, 0, cAddr);
addr.sin_family = AF_INET;
addr.sin_addr.s_addr = htonl(INADDR_ANY);
addr.sin_port = htons((short) iPort);
if (bind(sock, (const struct sockaddr *) &addr, cAddr) == SOCKET_ERROR) {
lscp_socket_perror("lscp_server_create: bind");
closesocket(sock);
free(pServer);
return NULL;
}
if (listen(sock, 10) == SOCKET_ERROR) {
lscp_socket_perror("lscp_server_create: listen");
closesocket(sock);
free(pServer);
return NULL;
}
if (iPort == 0) {
if (getsockname(sock, (struct sockaddr *) &addr, &cAddr) == SOCKET_ERROR) {
lscp_socket_perror("lscp_server_create: getsockname");
closesocket(sock);
free(pServer);
}
}
lscp_socket_agent_init(&(pServer->agent), sock, &addr, cAddr);
#ifdef DEBUG
fprintf(stderr, "lscp_server_create: sock=%d addr=%s port=%d.\n", pServer->agent.sock, inet_ntoa(pServer->agent.addr.sin_addr), ntohs(pServer->agent.addr.sin_port));
#endif
// Now's finally time to startup threads...
// Command service thread...
if (lscp_socket_agent_start(&(pServer->agent), _lscp_server_agent_proc, pServer, 0) != LSCP_OK) {
lscp_socket_agent_free(&(pServer->agent));
free(pServer);
return NULL;
}
// Finally we've some success...
return pServer;
}
/**
* Wait for a server instance to terminate graciously.
*
* @param pServer Pointer to server instance structure.
*/
lscp_status_t lscp_server_join ( lscp_server_t *pServer )
{
if (pServer == NULL)
return LSCP_FAILED;
#ifdef DEBUG
fprintf(stderr, "lscp_server_join: pServer=%p.\n", pServer);
#endif
lscp_socket_agent_join(&(pServer->agent));
return LSCP_OK;
}
/**
* Terminate and destroy a server instance.
*
* @param pServer Pointer to server instance structure.
*/
lscp_status_t lscp_server_destroy ( lscp_server_t *pServer )
{
if (pServer == NULL)
return LSCP_FAILED;
#ifdef DEBUG
fprintf(stderr, "lscp_server_destroy: pServer=%p.\n", pServer);
#endif
_lscp_connect_list_free(&(pServer->connects));
lscp_socket_agent_free(&(pServer->agent));
free(pServer);
return LSCP_OK;
}
/**
* Send an event notification message to all subscribed clients.
*
* @param pServer Pointer to server instance structure.
* @param event Event type flag to send to all subscribed clients.
* @param pchData Pointer to event data to be sent to all clients.
* @param cchData Length of the event data to be sent in bytes.
*
* @returns LSCP_OK on success, LSCP_FAILED otherwise.
*/
lscp_status_t lscp_server_broadcast ( lscp_server_t *pServer, lscp_event_t event, const char *pchData, int cchData )
{
lscp_connect_t *p;
const char *pszEvent;
char achBuffer[LSCP_BUFSIZ];
int cchBuffer;
if (pServer == NULL)
return LSCP_FAILED;
if (pchData == NULL || cchData < 1)
return LSCP_FAILED;
// Which (single) event?
pszEvent = lscp_event_to_text(event);
if (pszEvent == NULL)
return LSCP_FAILED;
// Build the event message string...
cchBuffer = sprintf(achBuffer, "NOTIFY:%s:", pszEvent);
if (pchData) {
if (cchData > LSCP_BUFSIZ - cchBuffer - 2)
cchData = LSCP_BUFSIZ - cchBuffer - 2;
strncpy(&achBuffer[cchBuffer], pchData, cchData);
cchBuffer += cchData;
}
achBuffer[cchBuffer++] = '\r';
achBuffer[cchBuffer++] = '\n';
// And do the direct broadcasting...
lscp_mutex_lock(pServer->connects.mutex);
for (p = pServer->connects.first; p; p = p->next) {
if (p->events & event)
send(p->client.sock, achBuffer, cchBuffer, 0);
}
lscp_mutex_unlock(pServer->connects.mutex);
return LSCP_OK;
}
/**
* Send response for the current client callback request.
*
* @param pConnect Pointer to client connection instance structure.
* @param pchBuffer Pointer to data to be sent to the client as response.
* @param cchBuffer Length of the response data to be sent in bytes.
*
* @returns LSCP_OK on success, LSCP_FAILED otherwise.
*/
lscp_status_t lscp_server_result ( lscp_connect_t *pConnect, const char *pchBuffer, int cchBuffer )
{
lscp_status_t ret = LSCP_FAILED;
if (pConnect == NULL)
return ret;
if (pchBuffer == NULL || cchBuffer < 1)
return ret;
if (send(pConnect->client.sock, pchBuffer, cchBuffer, 0) != cchBuffer)
lscp_socket_perror("lscp_server_result");
else
ret = LSCP_OK;
return ret;
}
/**
* Register client as a subscriber of event broadcast messages.
*
* @param pConnect Pointer to client connection instance structure.
* @param event Event type flag of the requesting client subscription.
*
* @returns LSCP_OK on success, LSCP_FAILED otherwise.
*/
lscp_status_t lscp_server_subscribe ( lscp_connect_t *pConnect, lscp_event_t event )
{
if (pConnect == NULL)
return LSCP_FAILED;
if (event == LSCP_EVENT_NONE)
return LSCP_FAILED;
pConnect->events |= event;
return LSCP_OK;
}
/**
* Deregister client as subscriber of event broadcast messages.
*
* @param pConnect Pointer to client connection instance structure.
* @param event Event type flag of the requesting client unsubscription.
*
* @returns LSCP_OK on success, LSCP_FAILED otherwise.
*/
lscp_status_t lscp_server_unsubscribe ( lscp_connect_t *pConnect, lscp_event_t event )
{
if (pConnect == NULL)
return LSCP_FAILED;
if (event == LSCP_EVENT_NONE)
return LSCP_FAILED;
pConnect->events &= ~event;
return LSCP_OK;
}
// end of server.c
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