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%perlcode %{
our @EXPORT = qw();
our @EXPORT_OK = qw/
gsl_log1p
gsl_expm1
gsl_hypot
gsl_hypot3
gsl_acosh
gsl_asinh
gsl_atanh
gsl_isnan
gsl_isinf
gsl_finite
gsl_posinf
gsl_neginf
gsl_fdiv
gsl_coerce_double
gsl_coerce_float
gsl_coerce_long_double
gsl_ldexp
gsl_frexp
gsl_fcmp
gsl_nan
gsl_isnan
gsl_inf
$GSL_NAN
$GSL_POSINF
$GSL_NEGINF
/;
our %EXPORT_TAGS = ( all => \@EXPORT_OK );
our $GSL_NAN = gsl_nan();
our $GSL_POSINF = gsl_posinf();
our $GSL_NEGINF = gsl_neginf();
__END__
=encoding utf8
=head1 NAME
Math::GSL::Sys - Misc Math Functions
=head1 SYNOPSIS
use Math::GSL::Sys qw/:all/;
=head1 DESCRIPTION
This module contains various useful math functions that are not usually
provided by standard libraries.
=over
=item * C<gsl_log1p($x)>
This function computes the value of \log(1+$x) in a way that is accurate for
small $x. It provides an alternative to the BSD math function log1p(x).
=item * C<gsl_expm1($x)>
This function computes the value of \exp($x)-1 in a way that is accurate for
small $x. It provides an alternative to the BSD math function expm1(x).
=item * C<gsl_hypot($x, $y)>
This function computes the value of \sqrt{$x^2 + $y^2} in a way that avoids
overflow. It provides an alternative to the BSD math function hypot($x,$y).
=item * C<gsl_hypot3($x, $y, $z)>
This function computes the value of \sqrt{$x^2 + $y^2 + $z^2} in a way that
avoids overflow.
=item * C<gsl_acosh($x)>
This function computes the value of \arccosh($x). It provides an alternative to
the standard math function acosh($x).
=item * C<gsl_asinh($x)>
This function computes the value of \arcsinh($x). It provides an alternative to
the standard math function asinh($x).
=item * C<gsl_atanh($x)>
This function computes the value of \arctanh($x). It provides an alternative to
the standard math function atanh($x).
=item * C<gsl_isnan($x)>
This function returns 1 if $x is not-a-number.
=item * C<gsl_isinf($x)>
This function returns +1 if $x is positive infinity, -1 if $x is negative
infinity and 0 otherwise.
=item * C<gsl_finite($x)>
This function returns 1 if $x is a real number, and 0 if it is infinite or not-a-number.
=item * C<gsl_posinf >
=item * C<gsl_neginf >
=item * C<gsl_fdiv >
=item * C<gsl_coerce_double >
=item * C<gsl_coerce_float >
=item * C<gsl_coerce_long_double >
=item * C<gsl_ldexp($x, $e)>
This function computes the value of $x * 2**$e. It provides an alternative to
the standard math function ldexp($x,$e).
=item * C<gsl_frexp($x)>
This function splits the number $x into its normalized fraction f and exponent
e, such that $x = f * 2^e and 0.5 <= f < 1. The function returns f and then the
exponent in e. If $x is zero, both f and e are set to zero. This function
provides an alternative to the standard math function frexp(x, e).
=item * C<gsl_fcmp($x, $y, $epsilon)>
This function determines whether $x and $y are approximately equal to a
relative accuracy $epsilon. The relative accuracy is measured using an interval
of size 2 \delta, where \delta = 2^k \epsilon and k is the maximum base-2
exponent of $x and $y as computed by the function frexp. If $x and $y lie
within this interval, they are considered approximately equal and the function
returns 0. Otherwise if $x < $y, the function returns -1, or if $x > $y, the
function returns +1. Note that $x and $y are compared to relative accuracy, so
this function is not suitable for testing whether a value is approximately
zero. The implementation is based on the package fcmp by T.C. Belding.
=back
For more information on the functions, we refer you to the GSL official
documentation: L<http://www.gnu.org/software/gsl/manual/html_node/>
=head1 AUTHORS
Jonathan "Duke" Leto <jonathan@leto.net> and Thierry Moisan <thierry.moisan@gmail.com>
=head1 COPYRIGHT AND LICENSE
Copyright (C) 2008-2024 Jonathan "Duke" Leto and Thierry Moisan
This program is free software; you can redistribute it and/or modify it
under the same terms as Perl itself.
=cut
%}
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