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#include <pspkernel.h>
#include <pspdebug.h>
#include <pspctrl.h>
#include <pspdisplay.h>
#include <stdlib.h>
#include <string.h>
#include "mikmod.h"
/* Define the module info section */
PSP_MODULE_INFO("LIBMIKMODTEST", 0x1000, 1, 1);
/* Define the main thread's attribute value (optional) */
PSP_MAIN_THREAD_ATTR(THREAD_ATTR_USER | THREAD_ATTR_VFPU);
/* Define printf, just to make typing easier */
#define printf pspDebugScreenPrintf
int done = 0;
int mikModThreadID = -1;
/* Exit callback */
int exit_callback(int arg1, int arg2, void *common)
{
done = 1;
return 0;
}
/* Callback thread */
int CallbackThread(SceSize args, void *argp)
{
int cbid;
cbid = sceKernelCreateCallback("Exit Callback", exit_callback, NULL);
sceKernelRegisterExitCallback(cbid);
sceKernelSleepThreadCB();
return 0;
}
/* Sets up the callback thread and returns its thread id */
int SetupCallbacks(void)
{
int thid = 0;
thid = sceKernelCreateThread("update_thread", CallbackThread,
0x11, 0xFA0, 0, 0);
if(thid >= 0)
{
sceKernelStartThread(thid, 0, 0);
}
return thid;
}
void my_error_handler(void)
{
printf("_mm_critical %d\n", MikMod_critical);
printf("_mm_errno %d\n", MikMod_errno);
printf("%s\n", MikMod_strerror(MikMod_errno));
return;
}
static int AudioChannelThread(int args, void *argp)
{
while (!done)
{
MikMod_Update();
/* have to sleep here to allow other threads a chance to process.
* with no sleep, this thread will take over when the output is
* disabled via MikMod_DisableOutput()
* co-operative threading sucks bigtime... */
sceKernelDelayThread(1);
}
return (0);
}
int main(void)
{
SceCtrlData pad, lastpad;
int maxchan = 128;
BOOL outputEnabled;
MODULE *mf = NULL;
SAMPLE *sf = NULL;
int voice = 0;
int pan = 127;
int vol = 127;
int freq = 22000;
pspDebugScreenInit();
SetupCallbacks();
sceCtrlSetSamplingCycle(0);
sceCtrlSetSamplingMode(1);
if (!MikMod_InitThreads()) {
printf("MikMod thread init failed\n");
}
MikMod_RegisterErrorHandler(my_error_handler);
/* register all the drivers */
MikMod_RegisterAllDrivers();
/* register all the module loaders */
MikMod_RegisterAllLoaders();
/* initialize the library */
md_mode = DMODE_16BITS|DMODE_STEREO|DMODE_SOFT_SNDFX|DMODE_SOFT_MUSIC;
md_reverb = 0;
md_pansep = 128;
if (MikMod_Init("")) {
printf("Could not initialize sound, reason: %s\n", MikMod_strerror(MikMod_errno));
sceKernelExitGame();
return 0;
}
MikMod_SetNumVoices(-1, 8);
/* get ready to play */
sf = Sample_Load("ms0:/sound.wav");
printf("Starting.\n");
MikMod_EnableOutput();
outputEnabled = 1;
if ((mikModThreadID = sceKernelCreateThread("MikMod" ,(void*)&AudioChannelThread,0x12,0x10000,0,NULL)) > 0) {
sceKernelStartThread(mikModThreadID, 0 , NULL);
}
else {
printf("Play thread create failed!\n");
}
sceCtrlReadBufferPositive(&lastpad, 1);
do {
sceCtrlReadBufferPositive(&pad, 1);
if(pad.Buttons != lastpad.Buttons) {
if(pad.Buttons & PSP_CTRL_CROSS) {
voice = Sample_Play(sf,0,0);
Voice_SetPanning(voice, pan);
}
if(pad.Buttons & PSP_CTRL_SQUARE) {
outputEnabled = !outputEnabled;
if(outputEnabled)
MikMod_EnableOutput();
else MikMod_DisableOutput();
}
if(pad.Buttons & PSP_CTRL_CIRCLE) {
mf = Player_Load("ms0:/MUSIC.XM", maxchan, 0);
if (NULL != mf) {
mf->wrap = 1;
Player_Start(mf);
}
}
if(pad.Buttons & PSP_CTRL_TRIANGLE) {
if (NULL != mf) {
Player_Stop();
Player_Free(mf); /* To stop the song for real, it needs to be freed. I know, weird... */
mf = NULL;
}
}
if(pad.Buttons & PSP_CTRL_SELECT)
printf("Player is %s\n", Player_Active()?"On":"Off");
lastpad = pad;
}
if(pad.Buttons & PSP_CTRL_LTRIGGER) {
Voice_SetPanning(voice, (pan<2)?pan:--pan);
printf("pan is %d\n", pan);
}
if(pad.Buttons & PSP_CTRL_RTRIGGER) {
Voice_SetPanning(voice, (pan>254)?pan:++pan);
printf("pan is %d\n", pan);
}
if(pad.Buttons & PSP_CTRL_UP) {
Voice_SetVolume(voice, (vol>254)?vol:++vol);
printf("vol is %d\n", vol);
}
if(pad.Buttons & PSP_CTRL_DOWN) {
Voice_SetVolume(voice, (vol<2)?vol:--vol);
printf("vol is %d\n", vol);
}
if(pad.Buttons & PSP_CTRL_LEFT) {
Voice_SetFrequency(voice, (freq<1001)?freq:(freq -=1000));
printf("freq is %d\n", freq);
}
if(pad.Buttons & PSP_CTRL_RIGHT) {
Voice_SetFrequency(voice, (freq>44000)?freq:(freq +=1000));
printf("freq is %d\n", freq);
}
sceDisplayWaitVblankStart();
} while(!((pad.Buttons & PSP_CTRL_START) || done));
printf("Stopping.\n");
/* allow audio thread to terminate cleanly */
done = 1;
if (mikModThreadID > 0) {
SceUInt timeout = 100000;
sceKernelWaitThreadEnd(mikModThreadID, &timeout);
/* not 100% sure if this is necessary after a clean exit,
* but just to make sure any resources are freed: */
sceKernelDeleteThread(mikModThreadID);
}
Player_Stop();
Player_Free(mf);
MikMod_Exit();
sceKernelExitGame();
return 0;
}
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