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/*
Ming, an SWF output library
Copyright (C) 2001 Opaque Industries - http://www.opaque.net/
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include <stdio.h>
#define MING_VERSION 0.2a
#define MING_VERSION_TEXT "0.2a"
int Ming_init();
/* sets the threshold error for drawing cubic beziers. Lower is more
accurate, hence larger file size. */
void Ming_setCubicThreshold(int num);
/* sets the overall scale, default is 20 */
void Ming_setScale(float scale);
float Ming_getScale();
/* set the version number to use */
void Ming_useSWFVersion(int version);
/* change the error/warn behavior. Default prints message and exits. */
void Ming_setWarnFunction(void (*warn)(char *msg, ...));
void Ming_setErrorFunction(void (*error)(char *msg, ...));
typedef unsigned char byte;
/* a generic output method. specific instances dump output to file,
send to stdout, etc. */
typedef void (*SWFByteOutputMethod)(byte b, void *data);
void fileOutputMethod(byte b, void *data);
typedef struct SWFBlock_s *SWFBlock;
typedef struct SWFMatrix_s *SWFMatrix;
/* SWFInput */
typedef struct SWFInput_s *SWFInput;
int SWFInput_length(SWFInput input);
void SWFInput_rewind(SWFInput input);
int SWFInput_tell(SWFInput input);
void SWFInput_seek(SWFInput input, long offset, int whence);
int SWFInput_eof(SWFInput input);
SWFInput newSWFInput_file(FILE *f);
SWFInput newSWFInput_stream(FILE *f);
SWFInput newSWFInput_buffer(unsigned char *buffer, int length);
SWFInput newSWFInput_allocedBuffer(unsigned char *buffer, int length);
void destroySWFInput(SWFInput input);
/* SWFCharacter */
/* everything with a character ID is an SWFCharacter */
typedef struct SWFCharacter_s *SWFCharacter;
float SWFCharacter_getWidth(SWFCharacter character);
float SWFCharacter_getHeight(SWFCharacter character);
/* SWFBitmap */
typedef struct SWFBitmap_s *SWFBitmap;
void destroySWFBitmap(SWFBitmap b);
int SWFBitmap_getWidth(SWFBitmap b);
int SWFBitmap_getHeight(SWFBitmap b);
SWFBitmap newSWFBitmap_fromInput(SWFInput input);
/* SWFDBLBitmap extends SWFBitmap */
SWFBitmap newSWFDBLBitmap(FILE *f);
SWFBitmap newSWFDBLBitmap_fromInput(SWFInput input);
/* SWFJpegBitmap extends SWFBitmap */
SWFBitmap newSWFJpegBitmap(FILE *f);
SWFBitmap newSWFJpegBitmap_fromInput(SWFInput input);
SWFBitmap newSWFJpegWithAlpha(FILE *f, FILE *alpha);
SWFBitmap newSWFJpegWithAlpha_fromInput(SWFInput input, SWFInput alpha);
/* SWFGradient */
typedef struct SWFGradient_s *SWFGradient;
SWFGradient newSWFGradient();
void destroySWFGradient(SWFGradient gradient);
void SWFGradient_addEntry(SWFGradient gradient,
float ratio, byte r, byte g, byte b, byte a);
/* SWFFillStyle */
typedef struct SWFFillStyle_s *SWFFillStyle;
#define SWFFILL_SOLID 0x00
#define SWFFILL_GRADIENT 0x10
#define SWFFILL_LINEAR_GRADIENT 0x10
#define SWFFILL_RADIAL_GRADIENT 0x12
#define SWFFILL_BITMAP 0x40
#define SWFFILL_TILED_BITMAP 0x40
#define SWFFILL_CLIPPED_BITMAP 0x41
SWFFillStyle newSWFSolidFillStyle(byte r, byte g, byte b, byte a);
SWFFillStyle newSWFGradientFillStyle(SWFGradient gradient, byte radial);
SWFFillStyle newSWFBitmapFillStyle(SWFCharacter bitmap, byte flags);
SWFMatrix SWFFillStyle_getMatrix(SWFFillStyle fill);
/* SWFLineStyle */
typedef struct SWFLineStyle_s *SWFLineStyle;
SWFLineStyle newSWFLineStyle(int width, int r, int g, int b, int a);
/* SWFShape */
typedef struct SWFShape_s *SWFShape;
SWFShape newSWFShape();
void destroySWFShape(SWFShape shape);
void SWFShape_movePenTo(SWFShape shape, float x, float y);
void SWFShape_movePen(SWFShape shape, float x, float y);
float SWFShape_getPenX(SWFShape shape);
float SWFShape_getPenY(SWFShape shape);
void SWFShape_drawLineTo(SWFShape shape, float x, float y);
void SWFShape_drawLine(SWFShape shape, float dx, float dy);
void SWFShape_drawCurveTo(SWFShape shape, float controlx, float controly,
float anchorx, float anchory);
void SWFShape_drawCurve(SWFShape shape, float controldx, float controldy,
float anchordx, float anchordy);
void SWFShape_end(SWFShape shape);
int SWFShape_setLineStyle(SWFShape shape, unsigned short width,
byte r, byte g, byte b, byte a);
SWFFillStyle SWFShape_addSolidFillStyle(SWFShape shape,
byte r, byte g, byte b, byte a);
SWFFillStyle SWFShape_addGradientFillStyle(SWFShape shape,
SWFGradient gradient, byte flags);
SWFFillStyle SWFShape_addBitmapFillStyle(SWFShape shape,
SWFBitmap bitmap, byte flags);
void SWFShape_setLeftFillStyle(SWFShape shape, SWFFillStyle fill);
void SWFShape_setRightFillStyle(SWFShape shape, SWFFillStyle fill);
/* SWFMorph */
typedef struct SWFMorph_s *SWFMorph;
SWFMorph newSWFMorphShape();
void destroySWFMorph(SWFMorph morph);
SWFShape SWFMorph_getShape1(SWFMorph morph);
SWFShape SWFMorph_getShape2(SWFMorph morph);
/* SWFFont */
typedef struct SWFFont_s *SWFFont;
SWFFont newSWFFont();
SWFFont loadSWFFontFromFile(FILE *file);
void destroySWFFont(SWFFont font);
float SWFFont_getStringWidth(SWFFont font, const char *string);
/* XXX */
#define SWFFont_getWidth SWFFont_getStringWidth
float SWFFont_getAscent(SWFFont font);
float SWFFont_getDescent(SWFFont font);
float SWFFont_getLeading(SWFFont font);
/* SWFText */
typedef struct SWFText_s *SWFText;
SWFText newSWFText();
SWFText newSWFText2();
void destroySWFText(SWFText text);
void SWFText_setFont(SWFText text, void *font);
void SWFText_setHeight(SWFText text, float height);
void SWFText_moveTo(SWFText text, float x, float y);
void SWFText_setColor(SWFText text, byte r, byte g, byte b, byte a);
void SWFText_addString(SWFText text, const char *string, int *advance);
void SWFText_setSpacing(SWFText text, float spacing);
float SWFText_getStringWidth(SWFText text, const char *string);
/* XXX */
#define SWFText_getWidth SWFText_getStringWidth
float SWFText_getAscent(SWFText text);
float SWFText_getDescent(SWFText text);
float SWFText_getLeading(SWFText text);
/* deprecated: */
#define SWFText_setXY(t,x,y) SWFText_moveTo((t),(x),(y))
/* SWFBrowserFont */
SWFFont newSWFBrowserFont(char *name);
void destroySWFBrowserFont(SWFFont font);
/* SWFTextField */
typedef struct SWFTextField_s *SWFTextField;
#define SWFTEXTFIELD_ONMASK 0x2085 /* on bits */
#define SWFTEXTFIELD_OFFMASK 0x38FF /* off bits */
#define SWFTEXTFIELD_HASLENGTH (1<<1)
#define SWFTEXTFIELD_NOEDIT (1<<3)
#define SWFTEXTFIELD_PASSWORD (1<<4)
#define SWFTEXTFIELD_MULTILINE (1<<5)
#define SWFTEXTFIELD_WORDWRAP (1<<6)
#define SWFTEXTFIELD_DRAWBOX (1<<11)
#define SWFTEXTFIELD_NOSELECT (1<<12)
#define SWFTEXTFIELD_HTML (1<<9) /* 0x0200 */
typedef enum
{
SWFTEXTFIELD_ALIGN_LEFT = 0,
SWFTEXTFIELD_ALIGN_RIGHT = 1,
SWFTEXTFIELD_ALIGN_CENTER = 2,
SWFTEXTFIELD_ALIGN_JUSTIFY = 3
} SWFTextFieldAlignment;
SWFTextField newSWFTextField();
void destroySWFTextField(SWFTextField field);
void SWFTextField_setFont(SWFTextField field, void *font);
void SWFTextField_setBounds(SWFTextField field, float width, float height);
void SWFTextField_setFlags(SWFTextField field, int flags);
void SWFTextField_setColor(SWFTextField field, byte r, byte g, byte b, byte a);
void SWFTextField_setVariableName(SWFTextField field, char *name);
void SWFTextField_addString(SWFTextField field, char *string);
void SWFTextField_setHeight(SWFTextField field, float height);
void SWFTextField_setFieldHeight(SWFTextField field, float height);
void SWFTextField_setLeftMargin(SWFTextField field, float leftMargin);
void SWFTextField_setRightMargin(SWFTextField field, float rightMargin);
void SWFTextField_setIndentation(SWFTextField field, float indentation);
void SWFTextField_setLineSpacing(SWFTextField field, float lineSpacing);
void SWFTextField_setAlignment(SWFTextField field,
SWFTextFieldAlignment alignment);
void SWFTextField_setLength(SWFTextField field, int length);
/* sound - only mp3 streaming implemented */
typedef struct SWFSound_s *SWFSound;
SWFSound newSWFSound(FILE *file);
SWFSound newSWFSound_fromInput(SWFInput input);
void destroySWFSound(SWFSound sound);
/* SWFCXform */
typedef struct SWFCXform_s *SWFCXform;
SWFCXform newSWFCXform(int rAdd, int gAdd, int bAdd, int aAdd,
float rMult, float gMult, float bMult, float aMult);
SWFCXform newSWFAddCXform(int rAdd, int gAdd, int bAdd, int aAdd);
SWFCXform newSWFMultCXform(float rMult, float gMult, float bMult, float aMult);
void SWFCXform_setColorAdd(SWFCXform cXform,
int rAdd, int gAdd, int bAdd, int aAdd);
void SWFCXform_setColorMult(SWFCXform cXform,
float rMult, float gMult, float bMult, float aMult);
void destroySWFCXform(SWFCXform cXform);
/* SWFAction */
typedef void *SWFAction;
SWFAction compileSWFActionCode(char *script);
void destroySWFAction(SWFAction action);
/* SWFButton */
typedef struct SWFButton_s *SWFButton;
#define SWFBUTTON_HIT (1<<3)
#define SWFBUTTON_DOWN (1<<2)
#define SWFBUTTON_OVER (1<<1)
#define SWFBUTTON_UP (1<<0)
/* deprecated: */
#define SWFBUTTONRECORD_HITSTATE (1<<3)
#define SWFBUTTONRECORD_DOWNSTATE (1<<2)
#define SWFBUTTONRECORD_OVERSTATE (1<<1)
#define SWFBUTTONRECORD_UPSTATE (1<<0)
#define SWFBUTTON_KEYPRESS(c) (((c)&0x7f)<<9)
#define SWFBUTTON_ONKEYPRESS(c) (((c)&0x7f)<<9)
#define SWFBUTTON_OVERDOWNTOIDLE (1<<8)
#define SWFBUTTON_IDLETOOVERDOWN (1<<7)
#define SWFBUTTON_OUTDOWNTOIDLE (1<<6)
#define SWFBUTTON_OUTDOWNTOOVERDOWN (1<<5)
#define SWFBUTTON_OVERDOWNTOOUTDOWN (1<<4)
#define SWFBUTTON_OVERDOWNTOOVERUP (1<<3)
#define SWFBUTTON_OVERUPTOOVERDOWN (1<<2)
#define SWFBUTTON_OVERUPTOIDLE (1<<1)
#define SWFBUTTON_IDLETOOVERUP (1<<0)
/* easier to remember: */
#define SWFBUTTON_MOUSEUPOUTSIDE SWFBUTTON_OUTDOWNTOIDLE
#define SWFBUTTON_DRAGOVER (SWFBUTTON_OUTDOWNTOOVERDOWN | SWFBUTTON_IDLETOOVERDOWN)
#define SWFBUTTON_DRAGOUT (SWFBUTTON_OVERDOWNTOOUTDOWN | SWFBUTTON_OVERDOWNTOIDLE)
#define SWFBUTTON_MOUSEUP SWFBUTTON_OVERDOWNTOOVERUP
#define SWFBUTTON_MOUSEDOWN SWFBUTTON_OVERUPTOOVERDOWN
#define SWFBUTTON_MOUSEOUT SWFBUTTON_OVERUPTOIDLE
#define SWFBUTTON_MOUSEOVER SWFBUTTON_IDLETOOVERUP
SWFButton newSWFButton();
void destroySWFButton(SWFButton button);
void SWFButton_addShape(SWFButton button, void *character, byte flags);
void SWFButton_addAction(SWFButton button, SWFAction action, int flags);
/* SWFSprite */
typedef struct SWFSprite_s *SWFSprite;
SWFSprite newSWFSprite();
void destroySWFSprite(SWFSprite sprite);
void SWFSprite_addBlock(SWFSprite sprite, SWFBlock block);
/* position.h */
struct _swfPosition
{
int x;
int y;
float xScale;
float yScale;
float xSkew;
float ySkew;
float rot;
SWFMatrix matrix;
};
typedef struct SWFPosition_s *SWFPosition;
#define SWFPOSITION_SIZE sizeof(struct _swfPosition)
void destroySWFPosition(SWFPosition position);
SWFPosition newSWFPosition(SWFMatrix matrix);
void SWFPosition_skewX(SWFPosition position, float x);
void SWFPosition_skewXTo(SWFPosition position, float x);
void SWFPosition_skewY(SWFPosition position, float y);
void SWFPosition_skewYTo(SWFPosition position, float y);
void SWFPosition_scaleX(SWFPosition position, float x);
void SWFPosition_scaleXTo(SWFPosition position, float x);
void SWFPosition_scaleY(SWFPosition position, float y);
void SWFPosition_scaleYTo(SWFPosition position, float y);
void SWFPosition_scaleXY(SWFPosition position, float x, float y);
void SWFPosition_scaleXYTo(SWFPosition position, float x, float y);
void SWFPosition_setMatrix(SWFPosition p, float a, float b, float c, float d,
float x, float y);
void SWFPosition_rotate(SWFPosition position, float degrees);
void SWFPosition_rotateTo(SWFPosition position, float degrees);
void SWFPosition_move(SWFPosition position, float x, float y);
void SWFPosition_moveTo(SWFPosition position, float x, float y);
typedef struct SWFDisplayItem_s *SWFDisplayItem;
void SWFDisplayItem_rotate(SWFDisplayItem item, float degrees);
void SWFDisplayItem_rotateTo(SWFDisplayItem item, float degrees);
void SWFDisplayItem_move(SWFDisplayItem item, float x, float y);
void SWFDisplayItem_moveTo(SWFDisplayItem item, float x, float y);
void SWFDisplayItem_scale(SWFDisplayItem item, float xScale, float yScale);
void SWFDisplayItem_scaleTo(SWFDisplayItem item, float xScale, float yScale);
void SWFDisplayItem_skewX(SWFDisplayItem item, float x);
void SWFDisplayItem_skewXTo(SWFDisplayItem item, float x);
void SWFDisplayItem_skewY(SWFDisplayItem item, float y);
void SWFDisplayItem_skewYTo(SWFDisplayItem item, float y);
void SWFDisplayItem_setMatrix(SWFDisplayItem i, float a, float b,
float c, float d, float x, float y);
int SWFDisplayItem_getDepth(SWFDisplayItem item);
void SWFDisplayItem_setDepth(SWFDisplayItem item, int depth);
void SWFDisplayItem_remove(SWFDisplayItem item);
void SWFDisplayItem_setName(SWFDisplayItem item, const char *name);
void SWFDisplayItem_setMaskLevel(SWFDisplayItem item, int masklevel);
void SWFDisplayItem_setRatio(SWFDisplayItem item, float ratio);
void SWFDisplayItem_setCXform(SWFDisplayItem item, SWFCXform cXform);
void SWFDisplayItem_setColorAdd(SWFDisplayItem item,
int r, int g, int b, int a);
void SWFDisplayItem_setColorMult(SWFDisplayItem item,
float r, float g, float b, float a);
#define SWFDisplayItem_addColor SWFDisplayItem_setColorAdd
#define SWFDisplayItem_multColor SWFDisplayItem_setColorMult
void SWFDisplayItem_getPosition(SWFDisplayItem item, float * x,
float * y);
void SWFDisplayItem_getRotation(SWFDisplayItem item,
float * degrees);
void SWFDisplayItem_getScale(SWFDisplayItem item, float * xScale,
float * yScale);
void SWFDisplayItem_getSkew(SWFDisplayItem item, float * xSkew,
float * ySkew);
#define SWFACTION_ONLOAD (1<<0)
#define SWFACTION_ENTERFRAME (1<<1)
#define SWFACTION_UNLOAD (1<<2)
#define SWFACTION_MOUSEMOVE (1<<3)
#define SWFACTION_MOUSEDOWN (1<<4)
#define SWFACTION_MOUSEUP (1<<5)
#define SWFACTION_KEYDOWN (1<<6)
#define SWFACTION_KEYUP (1<<7)
#define SWFACTION_DATA (1<<8)
void SWFDisplayItem_addAction(SWFDisplayItem item,
SWFAction action, int flags);
/* SWFFill adds a position object to manipulate SWFFillStyle's matrix. */
typedef struct SWFFill_s *SWFFill;
SWFFill newSWFFill(SWFFillStyle fillstyle);
void destroySWFFill(SWFFill fill);
void SWFFill_skewX(SWFFill fill, float x);
void SWFFill_skewXTo(SWFFill fill, float x);
void SWFFill_skewY(SWFFill fill, float y);
void SWFFill_skewYTo(SWFFill fill, float y);
void SWFFill_scaleX(SWFFill fill, float x);
void SWFFill_scaleXTo(SWFFill fill, float x);
void SWFFill_scaleY(SWFFill fill, float y);
void SWFFill_scaleYTo(SWFFill fill, float y);
void SWFFill_scaleXY(SWFFill fill, float x, float y);
void SWFFill_scaleXYTo(SWFFill fill, float x, float y);
#define SWFFill_scale SWFFill_scaleXY
#define SWFFill_scaleTo SWFFill_scaleXYTo
void SWFFill_rotate(SWFFill fill, float degrees);
void SWFFill_rotateTo(SWFFill fill, float degrees);
void SWFFill_move(SWFFill fill, float x, float y);
void SWFFill_moveTo(SWFFill fill, float x, float y);
void SWFFill_setMatrix(SWFFill fill, float a, float b,
float c, float d, float x, float y);
/* shape_util.h */
void SWFShape_setLine(SWFShape shape, unsigned short width,
byte r, byte g, byte b, byte a);
SWFFill SWFShape_addSolidFill(SWFShape shape, byte r, byte g, byte b, byte a);
SWFFill SWFShape_addGradientFill(SWFShape shape, SWFGradient gradient,
byte flags);
SWFFill SWFShape_addBitmapFill(SWFShape shape, SWFBitmap bitmap, byte flags);
void SWFShape_setLeftFill(SWFShape shape, SWFFill fill);
void SWFShape_setRightFill(SWFShape shape, SWFFill fill);
void SWFShape_setLine(SWFShape shape,
unsigned short width, byte r, byte g, byte b, byte a);
void SWFShape_drawArc(SWFShape shape, float r,
float startAngle, float endAngle);
void SWFShape_drawCircle(SWFShape shape, float r);
/* draw character c from font font into shape shape at size size */
void SWFShape_drawGlyph(SWFShape shape, SWFFont font, unsigned char c);
void SWFShape_drawSizedGlyph(SWFShape shape,
SWFFont font, unsigned char c, int size);
#define SWFShape_drawFontGlyph SWFShape_drawGlyph
/* approximate a cubic bezier with quadratic segments */
/* returns the number of segments used */
int SWFShape_drawCubic(SWFShape shape, float bx, float by,
float cx, float cy, float dx, float dy);
int SWFShape_drawCubicTo(SWFShape shape, float bx, float by,
float cx, float cy, float dx, float dy);
void SWFShape_drawCharacterBounds(SWFShape shape, SWFCharacter character);
/* SWFMovieClip */
typedef struct SWFMovieClip_s *SWFMovieClip;
void destroySWFMovieClip(SWFMovieClip clip);
SWFMovieClip newSWFMovieClip();
void SWFMovieClip_setNumberOfFrames(SWFMovieClip clip, int frames);
SWFDisplayItem SWFMovieClip_add(SWFMovieClip clip, void *block);
void SWFMovieClip_remove(SWFMovieClip clip, SWFDisplayItem item);
void SWFMovieClip_nextFrame(SWFMovieClip clip);
void SWFMovieClip_labelFrame(SWFMovieClip clip, char *label);
void SWFMovieClip_setSoundStream(SWFMovieClip clip, SWFSound sound, float rate);
/* movie.h */
typedef struct SWFMovie_s *SWFMovie;
void destroySWFMovie(SWFMovie movie);
SWFMovie newSWFMovie();
SWFMovie newSWFMovieWithVersion(int version);
void SWFMovie_setRate(SWFMovie movie, float rate);
void SWFMovie_setDimension(SWFMovie movie, float x, float y);
void SWFMovie_setNumberOfFrames(SWFMovie movie, int frames);
void SWFMovie_addExport(SWFMovie movie, SWFBlock block, char *name);
void SWFMovie_setBackground(SWFMovie movie, int r, int g, int b);
void SWFMovie_setSoundStream(SWFMovie movie, SWFSound sound);
SWFDisplayItem SWFMovie_add(SWFMovie movie, void *block);
void SWFMovie_remove(SWFMovie movie, SWFDisplayItem item);
void SWFMovie_nextFrame(SWFMovie movie);
void SWFMovie_labelFrame(SWFMovie movie, char *label);
int SWFMovie_output(SWFMovie movie, SWFByteOutputMethod method, void *data);
int SWFMovie_save(SWFMovie movie, const char *filename);
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