File: entity.h

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// SPDX-License-Identifier: BSD-3-Clause
// Copyright The Music Player Daemon Project

/*! \file
 * \brief MPD client library
 *
 * Do not include this header directly.  Use mpd/client.h instead.
 */

#ifndef MPD_ENTITY_H
#define MPD_ENTITY_H

#include "song.h"
#include "directory.h"
#include "compiler.h"

struct mpd_pair;

/**
 * The type of a #mpd_entity object.
 */
enum mpd_entity_type {
	/**
	 * The type of the entity received from MPD is not implemented
	 * in this version of libmpdclient.
	 */
	MPD_ENTITY_TYPE_UNKNOWN,

	/**
	 * A directory (#mpd_directory) containing more entities.
	 */
	MPD_ENTITY_TYPE_DIRECTORY,

	/**
	 * A song file (#mpd_song) which can be added to the playlist.
	 */
	MPD_ENTITY_TYPE_SONG,

	/**
	 * A stored playlist (#mpd_playlist).
	 */
	MPD_ENTITY_TYPE_PLAYLIST,
};

/**
 * \struct mpd_entity
 *
 * An "entity" is an object returned by commands like "lsinfo".  It is
 * an object wrapping all possible entity types.
 */
struct mpd_entity;

#ifdef __cplusplus
extern "C" {
#endif

/**
 * Releases an entity.  This also frees the wrapped object.
 */
void
mpd_entity_free(struct mpd_entity *entity);

/**
 * @return the type of this entity.
 */
mpd_pure
enum mpd_entity_type
mpd_entity_get_type(const struct mpd_entity *entity);

/**
 * Obtains a pointer to the #mpd_directory object enclosed by this
 * #mpd_entity.  Calling this function is only allowed if
 * mpd_entity_get_type() has returned #MPD_ENTITY_TYPE_DIRECTORY.
 *
 * @return the directory object
 */
mpd_pure
const struct mpd_directory *
mpd_entity_get_directory(const struct mpd_entity *entity);

/**
 * Obtains a pointer to the #mpd_song object enclosed by this
 * #mpd_entity.  Calling this function is only allowed if
 * mpd_entity_get_type() has returned #MPD_ENTITY_TYPE_SONG.
 *
 * @return the song object
 */
mpd_pure
const struct mpd_song *
mpd_entity_get_song(const struct mpd_entity *entity);

/**
 * Obtains a pointer to the #mpd_playlist object enclosed by
 * this #mpd_entity.  Calling this function is only allowed if
 * mpd_entity_get_type() has returned #MPD_ENTITY_TYPE_PLAYLIST.
 *
 * @return the playlist object
 */
mpd_pure
const struct mpd_playlist *
mpd_entity_get_playlist(const struct mpd_entity *entity);

/**
 * Begins parsing a new entity.
 *
 * @param pair the first pair in this entity
 * @return the new #mpd_entity object, or NULL on error (out of memory)
 */
mpd_malloc
struct mpd_entity *
mpd_entity_begin(const struct mpd_pair *pair);

/**
 * Parses the pair, adding its information to the specified
 * #mpd_entity object.
 *
 * @return true if the pair was parsed and added to the entity (or if
 * the pair was not understood and ignored), false if this pair is the
 * beginning of the next entity
 */
bool
mpd_entity_feed(struct mpd_entity *entity, const struct mpd_pair *pair);

/**
 * Receives the next entity from the MPD server.
 *
 * @return an entity object, or NULL on error or if the entity list is
 * finished
 */
mpd_malloc
struct mpd_entity *
mpd_recv_entity(struct mpd_connection *connection);

#ifdef __cplusplus
}
#endif

#endif