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// SPDX-License-Identifier: BSD-2-Clause
// Copyright The Music Player Daemon Project
/*! \file
* \brief MPD client library
*
* Do not include this header directly. Use mpd/client.h instead.
*/
#ifndef MPD_PARTITION_H
#define MPD_PARTITION_H
#include "recv.h"
#include "compiler.h"
#include <stdbool.h>
struct mpd_pair;
/**
* \struct mpd_partition
*/
struct mpd_partition;
struct mpd_connection;
#ifdef __cplusplus
extern "C" {
#endif
/**
* Creates a new partition object from the pair received from MPD server.
*
* @param pair a #mpd_pair received from MPD (name must be "partition")
* @return the new #mpd_partition object, or NULL on error (out of
* memory, or pair name is not "partition")
*
* @since libmpdclient 2.17
*/
mpd_malloc
struct mpd_partition *
mpd_partition_new(const struct mpd_pair *pair);
/**
* Frees a #mpd_partition object.
*
* @since libmpdclient 2.17
*/
void
mpd_partition_free(struct mpd_partition *partition);
/**
* Returns the partition name.
*
* @since libmpdclient 2.17
*/
mpd_pure
const char *
mpd_partition_get_name(const struct mpd_partition *partition);
/**
* Creates a new partition.
* A partition is one frontend of a multi-player MPD process: it has separate
* queue, player and outputs. A client is assigned to one partition at a time.
*
* @param connection the connection to MPD
* @param partition the partition name
* @return true on success
*
* @since libmpdclient 2.17
*/
bool
mpd_send_newpartition(struct mpd_connection *connection, const char *partition);
/**
* Shortcut for mpd_send_newpartition() and mpd_response_finish().
*
* @param connection the connection to MPD
* @param partition the partition name
* @return true on success
*
* @since libmpdclient 2.17
*/
bool
mpd_run_newpartition(struct mpd_connection *connection, const char *partition);
/**
* Delete a partition.
*
* @param connection the connection to MPD
* @param partition the partition name
* @return true on success
*
* @since libmpdclient 2.18, MPD 0.22
*/
bool
mpd_send_delete_partition(struct mpd_connection *connection,
const char *partition);
/**
* Shortcut for mpd_send_delete_partition() and mpd_response_finish().
*
* @param connection the connection to MPD
* @param partition the partition name
* @return true on success
*
* @since libmpdclient 2.18, MPD 0.22
*/
bool
mpd_run_delete_partition(struct mpd_connection *connection,
const char *partition);
/**
* Switch the client to a different partition.
*
* @param connection the connection to MPD
* @param partition the partition name
* @return true on success
*
* @since libmpdclient 2.17
*/
bool
mpd_send_switch_partition(struct mpd_connection *connection,
const char *partition);
/**
* Shortcut for mpd_send_switch_partition() and mpd_response_finish().
*
* @param connection the connection to MPD
* @param partition the partition name
* @return true on success
*
* @since libmpdclient 2.17
*/
bool
mpd_run_switch_partition(struct mpd_connection *connection,
const char *partition);
/**
* Sends the "listpartitions" command: request the list of partitions.
* Call mpd_recv_partition() repeatedly to read the response.
*
* @param connection the connection to MPD
* @return true on success
*
* @since libmpdclient 2.17
*/
bool
mpd_send_listpartitions(struct mpd_connection *connection);
/**
* Receives the next partition name. Call this in a loop after
* mpd_send_listpartitions().
*
* Free the return value with mpd_return_pair().
*
* @param connection a #mpd_connection object
* @returns a "partition" pair, or NULL on error or if the end of the
* response is reached
*
* @since libmpdclient 2.17
*/
mpd_malloc
static inline struct mpd_pair *
mpd_recv_partition_pair(struct mpd_connection *connection)
{
return mpd_recv_pair_named(connection, "partition");
}
/**
* Reads the next #mpd_partition from the MPD response. Free the
* return value with mpd_partition_free().
*
* @return a mpd_partition object on success, NULL on error or
* end-of-response
*
* @since libmpdclient 2.18
*/
mpd_malloc
struct mpd_partition *
mpd_recv_partition(struct mpd_connection *connection);
#ifdef __cplusplus
}
#endif
#endif
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