File: player.h

package info (click to toggle)
libmpdclient 2.22-1.1
  • links: PTS, VCS
  • area: main
  • in suites: forky, sid, trixie
  • size: 896 kB
  • sloc: ansic: 9,923; makefile: 9
file content (596 lines) | stat: -rw-r--r-- 17,253 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
// SPDX-License-Identifier: BSD-2-Clause
// Copyright The Music Player Daemon Project

/*! \file
 * \brief MPD client library
 *
 * Controlling playback.
 *
 * Do not include this header directly.  Use mpd/client.h instead.
 */

#ifndef MPD_PLAYER_H
#define MPD_PLAYER_H

#include "compiler.h"
#include "status.h"

#include <stdbool.h>

struct mpd_connection;
struct mpd_song;

#ifdef __cplusplus
extern "C" {
#endif

/**
 * There are two ways to address songs within the queue: by their position and
 * by their id.
 * The position is a 0-based index. It is unstable by design: if you move,
 * delete or insert songs, all following indices will change, and a client can
 * never be sure what song is behind a given index/position.
 *
 * Song ids on the other hand are stable: an id is assigned to a song when it
 * is added, and will stay the same, no matter how much it is moved around.
 * Adding the same song twice will assign different ids to them, and a
 * deleted-and-readded song will have a new id. This way, a client can always
 * be sure the correct song is being used.
 *
 * Many commands come in two flavors, one for each address type. Whenever
 * possible, ids should be used.
 */

/**
 * Fetches the currently selected song (the song referenced by
 * mpd_status_get_song_id()).
 * Call mpd_recv_song() to receive the response.
 *
 * @param connection the connection to MPD
 * @return true on success, false on error
 */
bool
mpd_send_current_song(struct mpd_connection *connection);

/**
 * Shortcut for mpd_send_current_song() and mpd_recv_song().
 *
 * @param connection the connection to MPD
 * @return the current song, or NULL on error or if there is no
 * current song
 */
mpd_malloc
struct mpd_song *
mpd_run_current_song(struct mpd_connection *connection);

/**
 * Starts playing the current song from the beginning.
 *
 * @param connection the connection to MPD
 * @return true on success, false on error
 */
bool
mpd_send_play(struct mpd_connection *connection);

/**
 * Shortcut for mpd_send_play() and mpd_response_finish().
 *
 * @param connection the connection to MPD
 * @return true on success, false on error
 */
bool
mpd_run_play(struct mpd_connection *connection);

/**
 * Starts playing the specified song from the beginning.
 *
 * @param connection the connection to MPD
 * @param song_pos the position of the song in the queue
 * @return true on success, false on error
 */
bool
mpd_send_play_pos(struct mpd_connection *connection, unsigned song_pos);

/**
 * Shortcut for mpd_send_play() and mpd_response_finish().
 *
 * @param connection the connection to MPD
 * @param song_pos the position of the song in the queue
 * @return true on success, false on error
 */
bool
mpd_run_play_pos(struct mpd_connection *connection, unsigned song_pos);

/**
 * Starts playing the specified song from the beginning.
 *
 * @param connection the connection to MPD
 * @param song_id the id of the song
 * @return true on success, false on error
 */
bool
mpd_send_play_id(struct mpd_connection *connection, unsigned song_id);

/**
 * Shortcut for mpd_send_play_id() and mpd_response_finish().
 *
 * @param connection the connection to MPD
 * @param song_id the id of the song
 * @return true on success, false on error
 */
bool
mpd_run_play_id(struct mpd_connection *connection, unsigned song_id);

/**
 * Stops playing the current song.
 *
 * @param connection the connection to MPD
 * @return true on success, false on error
 */
bool
mpd_send_stop(struct mpd_connection *connection);

/**
 * Shortcut for mpd_send_stop() and mpd_response_finish().
 *
 * @param connection the connection to MPD
 * @return true on success, false on error
 */
bool
mpd_run_stop(struct mpd_connection *connection);

/**
 * This function uses a deprecated feature of MPD, you should avoid it.
 *
 * Toggles the pause mode by sending "pause" without arguments.
 *
 * @param connection the connection to MPD
 * @return true on success, false on error
 */
bool
mpd_send_toggle_pause(struct mpd_connection *connection);

/**
 * This function uses a deprecated feature of MPD, you should avoid it.
 * Shortcut for mpd_send_toggle_pause() and mpd_response_finish().
 *
 * @param connection the connection to MPD
 * @return true on success, false on error
 */
bool
mpd_run_toggle_pause(struct mpd_connection *connection);

/**
 * Pauses/Resumes playing the current song.
 * If mode is true, MPD pauses the song; otherwise, MPD resumes the song.
 *
 * @param connection the connection to MPD
 * @param mode if true: pause, if false: resume
 * @return true on success, false on error
 */
bool
mpd_send_pause(struct mpd_connection *connection, bool mode);

/**
 * Shortcut for mpd_send_pause() and mpd_response_finish().
 *
 * @param connection the connection to MPD
 * @param mode if true: pause, if false: resume
 * @return true on success, false on error
 */
bool
mpd_run_pause(struct mpd_connection *connection, bool mode);

/**
 * Play the next song in the playlist.
 *
 * @param connection the connection to MPD
 * @return true on success, false on error
 */
bool
mpd_send_next(struct mpd_connection *connection);

/**
 * Shortcut for mpd_send_next() and mpd_response_finish().
 *
 * @param connection the connection to MPD
 * @return true on success, false on error
 */
bool
mpd_run_next(struct mpd_connection *connection);

/**
 * Play the previous song in the playlist.
 *
 * @param connection the connection to MPD
 * @return true on success, false on error
 */
bool
mpd_send_previous(struct mpd_connection *connection);

/**
 * Shortcut for mpd_send_previous() and mpd_response_finish().
 *
 * @param connection the connection to MPD
 * @return true on success, false on error
 */
bool
mpd_run_previous(struct mpd_connection *connection);

/**
 * Seeks to the position t (in seconds) of position song_pos in the playlist.
 *
 * @param connection the connection to MPD
 * @param song_pos the position of the song in the queue
 * @param t the position within the song, in seconds
 * @return true on success, false on error
 */
bool
mpd_send_seek_pos(struct mpd_connection *connection,
		  unsigned song_pos, unsigned t);

/**
 * Shortcut for mpd_send_seek_pos() and mpd_response_finish().
 *
 * @param connection the connection to MPD
 * @param song_pos the position of the song in the queue
 * @param t the position within the song, in seconds
 * @return true on success, false on error
 */
bool
mpd_run_seek_pos(struct mpd_connection *connection,
		 unsigned song_pos, unsigned t);

/**
 * Seeks to the position t (in seconds) of song id song_id.
 *
 * @param connection the connection to MPD
 * @param song_id the id of the song
 * @param t the position within the song, in seconds
 * @return true on success, false on error
 */
bool
mpd_send_seek_id(struct mpd_connection *connection,
		 unsigned song_id, unsigned t);

/**
 * Shortcut for mpd_send_seek_id() and mpd_response_finish().
 *
 * @param connection the connection to MPD
 * @param song_id the id of the song
 * @param t the position within the song, in seconds
 * @return true on success, false on error
 */
bool
mpd_run_seek_id(struct mpd_connection *connection,
		unsigned song_id, unsigned t);

/**
 * Seeks to the position t (in seconds; fractions allowed) of song id song_id.
 *
 * @param connection the connection to MPD
 * @param song_id the id of the song
 * @param t the position within the song, in seconds (fractions allowed)
 * @return true on success, false on error
 */
bool
mpd_send_seek_id_float(struct mpd_connection *connection,
		       unsigned song_id, float t);

/**
 * Shortcut for mpd_send_seek_id_float() and mpd_response_finish().
 *
 * @param connection the connection to MPD
 * @param song_id the id of the song
 * @param t the position within the song, in seconds (fractions allowed)
 * @return true on success, false on error
 */
bool
mpd_run_seek_id_float(struct mpd_connection *connection,
		      unsigned song_id, float t);

/**
 * Seeks the current song.
 *
 * @param connection the connection to MPD
 * @param t the position within the song, in seconds
 * @param relative true makes #t a relative to the current position
 * @return true on success, false on error
 *
 * @since MPD 0.17, libmpdclient 2.15
 */
bool
mpd_send_seek_current(struct mpd_connection *connection,
		      float t, bool relative);

/**
 * Shortcut for mpd_send_seek_current() and mpd_response_finish().
 *
 * @param connection the connection to MPD
 * @param t the new position (in seconds)
 * @param relative true to seek relative to the current position and
 * false to seek to an absolute time stamp within the song
 * @return true on success, false on error
 *
 * @since MPD 0.17, libmpdclient 2.15
 */
bool
mpd_run_seek_current(struct mpd_connection *connection,
		     float t, bool relative);

/**
 * Sets repeat on/off for the current song.
 * If mode is true, MPD repeats the song; otherwise, MPD does not repeat the
 * song.
 *
 * @param connection the connection to MPD
 * @param mode if true: repeat, if false: do not repeat
 * @return true on success, false on error
 */
bool
mpd_send_repeat(struct mpd_connection *connection, bool mode);

/**
 * Shortcut for mpd_send_repeat() and mpd_response_finish().
 *
 * @param connection the connection to MPD
 * @param mode if true: pause, if false: resume
 * @return true on success, false on error
 */
bool
mpd_run_repeat(struct mpd_connection *connection, bool mode);

/**
 * Sets random mode on/off for the queue.
 * If mode is true, MPD enables random mode; otherwise, MPD disables random
 * mode.
 *
 * @param connection the connection to MPD
 * @param mode if true: enable random mode, if false: disable random mode
 * @return true on success, false on error
 */
bool
mpd_send_random(struct mpd_connection *connection, bool mode);

/**
 * Shortcut for mpd_send_random() and mpd_response_finish().
 *
 * @param connection the connection to MPD
 * @param mode if true: enable random mode, if false: disable random mode
 * @return true on success, false on error
 */
bool
mpd_run_random(struct mpd_connection *connection, bool mode);

/**
 * Sets single state for the playlist.
 * If state is #MPD_SINGLE_ON, MPD enables single mode: playback is stopped
 * after current song, or song is repeated if the repeat mode is enabled.
 *
 * If state is #MPD_SINGLE_OFF, MPD disables single mode: if random mode is
 * enabled, the playlist order is shuffled after it is played completely.
 *
 * If state is #MPD_SINGLE_ONESHOT, MPD enables single mode temporarily: single
 * mode is disabled (#MPD_SINGLE_OFF) after a song has been played and there is
 * another song in the current playlist.
 *
 * @param connection the connection to MPD
 * @param state the desired single mode state
 * @return true on success, false on error or state is #MPD_SINGLE_UNKNOWN
 *
 * @since MPD 0.21, libmpdclient 2.18.
 */
bool
mpd_send_single_state(struct mpd_connection *connection,
		      enum mpd_single_state state);

/**
 * Shortcut for mpd_send_single_state() and mpd_response_finish().
 *
 * @param connection the connection to MPD
 * @param state the desired single mode state
 * @return true on success, false on error or state is #MPD_SINGLE_UNKNOWN
 *
 * @since MPD 0.21, libmpdclient 2.18.
 */
bool
mpd_run_single_state(struct mpd_connection *connection,
		      enum mpd_single_state state);

/**
 * Sets single mode on/off for the playlist.
 * This function does not support the 'oneshot' state for single mode: use
 * mpd_send_single_state() instead.
 *
 * If mode is true, MPD enables single mode: playback is stopped after current
 * song, or song is repeated if the repeat mode is enabled.
 *
 * If mode is false, MPD disables single mode: if random mode is enabled, the
 * playlist order is shuffled after it is played completely.
 *
 * @param connection the connection to MPD
 * @param mode if true: enable single mode, if false: disable single mode
 * @return true on success, false on error
 *
 * @since MPD 0.15
 */
bool
mpd_send_single(struct mpd_connection *connection, bool mode);

/**
 * Shortcut for mpd_send_single() and mpd_response_finish().
 *
 * @param connection the connection to MPD
 * @param mode if true: enable single mode, if false: disable single mode
 * @return true on success, false on error
 *
 * @since MPD 0.15
 */
bool
mpd_run_single(struct mpd_connection *connection, bool mode);

/**
 * Sets consume mode on/off for the playlist.
 * If mode is true, MPD enables consume mode: each song played is removed from
 * the playlist.
 *
 * This function does not support the 'oneshot' state for consume mode: use
 * mpd_send_consume_state() instead.
 *
 * If mode is false, MPD disables consume mode.
 *
 * @param connection the connection to MPD
 * @param mode if true: enable consume mode, if false: disable consume mode
 * @return true on success, false on error
 *
 * @since MPD 0.15
 */
bool
mpd_send_consume(struct mpd_connection *connection, bool mode);

/**
 * Shortcut for mpd_send_consume() and mpd_response_finish().
 *
 * @param connection the connection to MPD
 * @param mode if true: enable consume mode, if false: disable consume mode
 * @return true on success, false on error
 *
 * @since MPD 0.15
 */
bool
mpd_run_consume(struct mpd_connection *connection, bool mode);

/**
 * Sets consume state for the playlist.
 * If state is #MPD_CONSUME_ON, MPD enables consume mode: each song played is removed from
 * the playlist.
 *
 * If state is #MPD_CONSUME_OFF, MPD disables consume mode.
 *
 * If state is #MPD_CONSUME_ONESHOT, MPD enables consume mode temporarily: consume
 * mode is disabled (#MPD_CONSUME_OFF) after a song has been played.
 *
 * @param connection the connection to MPD
 * @param state the desired single mode state
 * @return true on success, false on error or state is #MPD_SINGLE_UNKNOWN
 *
 * @since MPD 0.24, libmpdclient 2.21.
 */
bool
mpd_send_consume_state(struct mpd_connection *connection, enum mpd_consume_state state);

/**
 * Shortcut for mpd_send_consume_state() and mpd_response_finish().
 *
 * @param connection the connection to MPD
 * @param state the desired single mode state
 * @return true on success, false on error or state is #MPD_SINGLE_UNKNOWN
 *
 * @since MPD 0.24, libmpdclient 2.21.
 */
bool
mpd_run_consume_state(struct mpd_connection *connection, enum mpd_consume_state state);

/**
 * Sets crossfading of seconds between songs on for the playlist.
 * Crossfading only happens when the songs audio format are the same.
 *
 * @param connection the connection to MPD
 * @param seconds seconds of crossfading between songs
 * @return true on success, false on error
 */
bool
mpd_send_crossfade(struct mpd_connection *connection, unsigned seconds);

/**
 * Shortcut for mpd_send_crossfade() and mpd_response_finish().
 *
 * @param connection the connection to MPD
 * @param seconds seconds of crossfading between songs
 * @return true on success, false on error
 */
bool
mpd_run_crossfade(struct mpd_connection *connection, unsigned seconds);

/**
 * Sets the threshold at which songs will be overlapped. Like crossfading but
 * doesn't fade the track volume, just overlaps.
 *
 * The songs need to have MixRamp tags added by an external tool. 0dB is the
 * normalized maximum volume; so use negative values (I prefer -17dB). In the
 * absence of MixRamp tags, crossfading will be used.
 *
 * @param connection the connection to MPD
 * @param db decibels of volume for overlapping songs
 * @return true on success, false on error
 *
 * @since libmpdclient 2.2
 */
bool
mpd_send_mixrampdb(struct mpd_connection *connection, float db);

/**
 * Shortcut for mpd_send_mixrampdb() and mpd_response_finish().
 *
 * @param connection the connection to MPD
 * @param db decibels of volume for overlapping songs
 * @return true on success, false on error
 *
 * @since libmpdclient 2.2
 */
bool
mpd_run_mixrampdb(struct mpd_connection *connection, float db);

/**
 * Sets additional time subtracted from the overlap calculated by mixrampdb.
 * A value of NaN disables MixRamp overlapping and falls back to crossfading.
 *
 * @param connection the connection to MPD
 * @param seconds seconds subtracted from the overlap calculated by mixrampdb
 * @return true on success, false on error
 *
 * @since libmpdclient 2.2
 */
bool
mpd_send_mixrampdelay(struct mpd_connection *connection, float seconds);

/**
 * Shortcut for mpd_send_mixrampdelay() and mpd_response_finish().
 *
 * @param connection the connection to MPD
 * @param seconds seconds subtracted from the overlap calculated by mixrampdb
 * @return true on success, false on error
 *
 * @since libmpdclient 2.2
 */
bool
mpd_run_mixrampdelay(struct mpd_connection *connection, float seconds);

/**
 * Clears the current error message in MPD's status (this is also accomplished
 * by any command that starts playback).
 *
 * @param connection the connection to MPD
 * @return true on success, false on error
 *
 * @since libmpdclient 2.4
 */
bool
mpd_send_clearerror(struct mpd_connection *connection);

/**
 * Shortcut for mpd_send_clearerror() and mpd_response_finish().
 *
 * @param connection the connection to MPD
 * @return true on success, false on error
 *
 * @since libmpdclient 2.4
 */
bool
mpd_run_clearerror(struct mpd_connection *connection);

#ifdef __cplusplus
}
#endif

#endif