1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519
|
\documentclass[11pt]{article}
\usepackage{fullpage}
\usepackage{palatino}
\usepackage{psfig}
\title{The MPEG Library\\
Version 1.2\footnote{Also covers version 1.3}}
\author{Greg Ward\\({\tt greg@bic.mni.mcgill.ca})}
\date{February, 1996}
%\renewcommand{\familydefault}{cmss}
%\renewcommand{\bfdefault}{b} % make ``bold'' come out medium-width
% \code - for typesetting a little bit of computer code (in typewriter font)
\newcommand{\code}[1]{\texttt{#1}}
% ttdescription - a description-like environment where item descriptions are
% typeset using "\tt", followed by a colon
\newcommand{\ttlabel}[1]{\texttt{#1:}\quad\hfil}
\newenvironment{ttdescription}[1] {\newbox\holder
\setbox\holder=\hbox{\ttlabel#1} \dimen0=\wd\holder
\begin{list}{}
{\labelsep=-0.25in \rightmargin=0.25in \leftmargin=\dimen0
\addtolength{\leftmargin}{0.25in}
\labelwidth=\leftmargin
\let\makelabel\ttlabel}}% this comment is needed to hide the newline
{\end{list}}
% \prototype - for typesetting a function prototype
\newcommand{\prototype}[1]{%
\textbf{Function prototype:}\par \smallskip \code{#1}\par\medskip }
\newenvironment{Arguments}[1]{%
\noindent\textbf{Arguments:}%
\begin{ttdescription}{#1}}
{\end{ttdescription}\medskip}
\newenvironment{Notes}{%
\noindent\textbf{Notes:}\par\smallskip}
{\medskip}
\begin{document}
\maketitle
\tableofcontents
\section{Introduction and Background}
The MPEG Library is based on an effort from the University of
California at Berkeley to create a portable, software-based MPEG
decoder \cite{Patel93}. This resulted in the widely distributed (and
widely modified) \code{mpeg\_play}, a highly-optimized MPEG decoder
that was specifically geared towards displaying under X Windows. The
value of having a portable, software MPEG decoder is amply
demonstrated by the number of programs that have been adapted from
this original Berkeley source (including ports to the Linux SVGA
library, Silicon Graphics hardware, and a non-display MPEG information
utility). However, the utility of the decoder was limited by the
difficulty of extracting the useful, MPEG-related source code from the
X11-specific, display-related source. Essentially what was needed was
a simple interface that would allow a programmer to extract frames
from an MPEG stream (either before or after converting to RGB colour
space), and then to do with the image data as he or she saw fit.
The MPEG Library is intended to fill this need. It was developed at
the Montreal Neurological Institute in the summer of 1994 in order to
facilitate the development of a high-performance, feature-heavy
MPEG player for Silicon Graphics workstations. Since then, the
Library has found a use in numerous applications, notably as one of
several optional libraries used for extending the well-known
ImageMagick suite of graphics applications.
\section{Programming with the MPEG Library}
Using the Library is quite straightforward, and is analogous to the
way in which files have been traditionally handled: you open an MPEG
stream to initialize internal data structures, and then read frames
until the stream is exhausted. At any point, you can rewind the
stream to start over; however, random access is not allowed. (This is
not due to a fundamental weakness with MPEG; however, due to the
nature of the decoding engine at the heart of the MPEG Library, don't
expect to see it implemented here any time soon.) When you are
finished with the stream, you close it to clean up.
Here is a simple example program to open an MPEG stream (named by the
first command-line argument) and read all frames from it. Since
displaying images is as non-portable as it is desirable, I have
included calls to dummy routines \code{InitializeDisplay()} and
\code{ShowFrame()}; actually defining these is up to you.
\begin{verbatim}
#include <stdio.h>
#include "mpeg.h"
int main (int argc, char *argv[])
{
FILE *mpeg;
ImageDesc img;
Boolean moreframes = TRUE;
char *pixels;
mpeg = fopen (argv[1], "r");
SetMPEGOption (MPEG_DITHER, FULL_COLOR_DITHER);
OpenMPEG (mpeg, &img);
InitializeDisplay (img.Width, img.Height);
pixels = (char *) malloc (img.Size);
while (moreframes)
{
moreframes = GetMPEGFrame (pixels);
DisplayFrame (img.Width, img.Height, pixels)
}
CloseMPEG ();
fclose (mpeg);
}
\end{verbatim}
For a concrete example, you might wish to consult \code{easympeg.c}, a
very simple SGI-specific MPEG player included with the Library. Also,
I have omitted any error-checking or handling here; again, consult
\code{easympeg.c} for a more realistic example.\footnote{For an even
more realistic (but of course considerably larger) example, take a
look at \code{glmpeg\_play}. This is the full-featured MPEG player
that was the impetus for creating the MPEG Library; it is available by
from the same location as the library itself:
\code{ftp://ftp.bic.mni.mcgill.ca/pub/mpeg}.}
Note in particular the following points about the above code:
\begin{itemize}
\item The caller must take care of opening and closing the file
containing the MPEG stream; the Library assumes that it is passed a
file ready for reading.
\item The \code{ImageDesc} structure contains all the information that
should be needed to display frames from the MPEG stream (although not
necessarily all the information you could possibly want to know about
an MPEG stream).
%In particular, the fields \code{Height} and
%\code{Width} are the height and width of each frame in pixels;
%\code{Depth} is the depth (in bits) of each pixel; \code{PixelSize} is
%the actual number of bits stored per pixel; \code{Size} is the size in
%bytes of each entire decoded and uncompressed frame; and
%\code{BitmapPad} gives the ``quantum'' of a scan line. (Each scan
%line starts on an even multiple of this many bits.)
\item \code{SetMPEGOption()} can be used to control somewhat the
decoding of frames. In addition to selecting a dithering mode, you
can also select the luminance and chrominance ranges used for
dithering. Also, note that \code{SetMPEGOption()} should be called
{\em before} \code{OpenMPEG()} when setting the dithering method.
\item The MPEG data can be decoded using a variety of dithering
methods. (Note that in this context, {\em dithering\/} refers to converting
from the luminance-chromaticity, or YCrCb, colour space in which MPEG
data is encoded, to the more conventional RGB scheme.)
\item You don't need to pass any parameters to \code{GetMPEGFrame()}
or \code{CloseMPEG()} to tell it which MPEG stream you mean; this is
because the Berkeley decoding engine (and hence the MPEG Library
itself) depends heavily on global variables, and unfortunately
cannot decode more than one MPEG at a time.
\end{itemize}
%Most of these
%involve both pixel values (which are filled in by calls to
%\code{GetMPEGFrame()} and a colour map which maps pixel values to RGB
%values. The scheme used here, which is the default, uses
%\code{FULL\_COLOR\_DITHER} to return pixels as RGB triples; no colour
%map is involved. The other useful dithering modes are
%\code{ORDERED\_DITHER} and \code{GRAY\_DITHER}, both of which offer
%better performance and consume less memory at the expense of image
%quality.
More detailed information is provided in sections below.
\section{Concepts and Data Formats}
This section deals with the main concepts needed to control the MPEG
Library and to display the data it returns. It does {\em not\/} deal
with the details of how MPEG streams are encoded, stored, or decoded.
\subsection{Dithering modes}
\label{sec:dithering}
A large number of dithering modes (in fact, all the modes provided by
the original \code{mpeg\_play}) are available. A few produce
nonsensical results, but all have been fully tested in the context of
the MPEG Library and found to agree with the results given by
\code{mpeg\_play}.
``Dithering'' in this context is the conversion from
luminance-chrominance colour space (aka YCrCb, YIQ, or YUV, which is how
MPEG streams are encoded and is the same space used by NTSC television
signals) to some form of RGB space. The implementors of
\code{mpeg\_play} found that outright conversion to red/green/blue
values takes both more time and memory than any other method they
experimented with, so most modes are colour mapped. This means that
\code{OpenMPEG()} will create a colour map which can be accessed by the
user via the \code{ColormapEntry} pointer in \code{ImageDesc}, and that
the pixel values returned by \code{GetMPEGFrame()} are indeces into this
colour map. The dithering mode affects the quality of the decoded
images, the number of bits used per pixel, and the colour depth of the
image.
The dithering mode is selected with \code{SetMPEGOption()}, using the
\code{MPEG\_DITHER} option and one of the following values:
\begin{ttdescription}{FULL\_COLOR\_DITHER}
\item[ORDERED\_DITHER] 8-bit colour-mapped; reasonable quality;
decoding is almost as fast as \code{GRAY\_DITHER}
\item[ORDERED2\_DITHER] 8-bit colour-mapped; reasonable quality
\item[MBORDERED\_DITHER] 8-bit colour-mapped; reasonable quality
\item[FS4\_DITHER] 8-bit colour-mapped; colours are all wrong
\item[FS2\_DITHER] 8-bit colour-mapped; colours are all wrong
\item[FS2FAST\_DITHER] 8-bit colour mapped using Floyd-Steinberg error
diffusion; reasonable quality
\item[HYBRID\_DITHER] 8-bit colour-mapped; passable colour
\item[HYBRID2\_DITHER] 8-bit colour-mapped; slightly worse than
\code{HYBRID\_DITHER}
\item[Twox2\_DITHER] 8-bit colour-mapped with pixels doubled; poor
quality
\item[GRAY\_DITHER] a 256-shade grayscale rendering; nice
quality and fastest decoding
\item[FULL\_COLOR\_DITHER] a high-quality 24-bit colour rendering;
results in slowest decoding
\item[MONO\_DITHER] 1-bit monochrome dithering; use as last resort for
1-bit displays
\item[THRESHOLD\_DITHER] ??
\end{ttdescription}
The descriptions here are my entirely subjective judgments of the image
quality with each dithering mode. ``Reasonable'' quality is better than
``passable.'' Your mileage may vary. ``8-bit'' or ``24-bit'' here
refers to the colour depth in the final images, i.e. the minimum number
of bits allocated to each pixel. Authoritative information about the
actual pixel size can be found in the \code{ImageDesc} structure filled
in by \code{OpenMPEG()}; for instance, if you select
\code{FULL\_COLOR\_DITHER}, the colour depth is 24 bits, but 32 bits are
allocated per pixel. Thus, the \code{PixelSize} field in
\code{ImageDesc} will be 32, and the \code{Depth} field will be 24.
Note that the dithering mode must be set {\em before\/} \code{OpenMPEG()}
is called. For example, to select gray-scale dithering and then open
the file \code{example.mpg} as an MPEG stream:
\begin{verbatim}
char filename[] = "example.mpg";
FILE *mpeg;
ImageDesc image;
mpeg = fopen (filename, "r");
SetMPEGOption (MPEG_DITHER, (int) GRAY_DITHER);
OpenMPEG (&image);
\end{verbatim}
\subsection{Colour maps}
\label{sec:colour_maps}
Most dithering modes result in images whose pixel values are indeces to an
8-bit colour map. This colour map is accessed via the \code{ImageDesc}
structure, and it is created by \code{OpenMPEG()} based on the dithering type
selected by \code{SetMPEGOption()} (this is why the dithering type must be
set before calling \code{OpenMPEG()}). Note that ``8-bit'' refers to
the size of the colour map: each pixel in the colour-mapped images is 8
bits long, so the colour map itself has 256 entries.
The colour map is accessed via the \code{Colormap} field of
\code{ImageDesc}, which points to an array of \code{ColormapSize}
colour map entries. Each colour map entry is a structure of the form
\begin{verbatim}
typedef struct
{
short red, green, blue;
} ColormapEntry;
\end{verbatim}
and the colour map is created when \code{OpenMPEG()} is called. If no
colour map is created (i.e., the dithering mode is
\code{FULL\_COLOR\_DITHER}), then \code{ColormapSize} will be -1 and
\code{Colormap} will be \code{NULL}. For example:
\begin{verbatim}
char *filename;
FILE *MPEG;
ImageDesc MPEGInfo;
filename = argv[1];
/* Prepare to read and decode an MPEG stream */
MPEG = fopen (filename, "rb");
if (!OpenMPEG (MPEG, &MPEGInfo))
exit;
/* Do we have a colour-mapped mode? */
if (MPEGInfo.Colormap != NULL)
{
for (i = 0; i < MPEGInfo.ColormapSize; i++)
{
mapcolor (i, MPEGInfo.Colormap[i].red,
MPEGInfo.Colormap[i].green,
MPEGInfo.Colormap[i].blue);
}
}
/* ... */
\end{verbatim}
Here, we assume that the function \code{mapcolor()} is available to
set the system colour map.
% NOTE to self: check how mpeg_play generates colour maps again;
% after all, its pixel values are 8 bits too, so it can't be using
% a huge colour map to keep from clobbering X's. Problem basically
% is that grayscale dithering uses a 256-elt. colour map, which clobberss
% the system map on the 4D35's -- on Indy's too? portia?
%Actually, the situation is slightly more complicated: if it were literally
%like this, then programs that use the MPEG Library would be stuck with
%using entries 0-255 (or 0-127, depending on the dithering mode) of the
%system colour map. On windowed systems such as X Windows, this is often
%undesirable, as it might clobber colour map entries used by the system or
%other programs. Thus, the MPEG Library provides a mechanism for mapping
%``ideal'' colour map indeces (which are in the range 0..127 or 255) to
%real-world colour map indeces. This
\subsection{Image data format}
\label{sec:image_data}
The image data, as returned by \code{GetMPEGFrame()}, is formatted in
a straightforward way. Pixels are stored in row-major order, starting
at the upper left-hand corner of the image. The number of bits
allocated per pixel is given by the \code{PixelSize} field of
\code{ImageDesc}. This is illustrated in
Figure~\ref{fig:image_format}, which shows a sample $8 \times
10$-pixel image, with the offset into the image data for each pixel.
If the pixels are 8 bits each, then this will be a simple byte offset.
\begin{figure}[htbp]
\centerline{\psfig{figure=image_format.eps}}
\caption{Illustration of image data layout for a sample $8 \times 10$
image. The number at each pixel is just the offset into the image
data array.}
\label{fig:image_format}
\end{figure}
\section{Programming Reference}
\subsection{The \code{ImageDesc} structure}
Relevant declarations:
\begin{verbatim}
typedef struct
{
unsigned char red, green, blue;
} ColormapEntry;
typedef struct
{
int Height; /* in pixels */
int Width;
int Depth; /* image depth (bits) */
int PixelSize; /* bits actually stored per pixel */
int Size; /* bytes for whole image */
int BitmapPad; /* "quantum" of a scanline -- */
/* each scanline starts on an even */
/* interval of this many bits */
int ColormapSize;
ColormapEntry *Colormap; /* an array of ColormapSize entries */
} ImageDesc;
\end{verbatim}
This structure provides (hopefully) all the information needed to
display an MPEG stream, although it doesn't necessarily provide all
the information you could possibly want to know about such a stream.
However, that's not the intent of the MPEG Library; if you really need
to know, for instance, just how many intra-frames are in a particular
MPEG, you might want to take a look at the \code{mpegstat} program,
which was also based on the Berkeley X11 player.%
\footnote{\code{mpegstat} should also be available at
\code{ftp://ftp.bic.mni.mcgill.ca/pub/mpeg}.}
Here is the list of fields in the structure:
\begin{ttdescription}{ColormapSize}
\item[Height] the height, in pixels, of the movie.
\item[Width] the width, in pixels, of the movie. Note that due to the
block nature of MPEG encoding, the height and width will always be
multiples of 16.
\item[Depth] the number of bits per pixel that are actually relevant
to the display. For most dithering methods, this will be 8 (i.e.,
we usually use an 8-bit colour map); for full-colour dithering, it
will be 24.
\item[PixelSize] the number of bits (not bytes!) of storage allocated
per pixel.
\item[Size] the size, in bytes, of one entire unencoded frame. This
is simply equal to \code{Height*Width*PixelSize/8}. (Note:
currently, \code{BitmapPad} is ignored in the calculation of
\code{Size}.)
\item[BitmapPad] the ``quantum'' of a scan line; i.e., each scan line
starts on an even interval of this many bits.
\item[ColormapSize] the number of entries in the colour map. This is
usually 128, but for most dithering methods it can be indirectly
modified by the user of the Library. It is zero in non-colourmapped
modes.
\item[Colormap] the table used to map pixel values to
red/\-green/\-blue values (which are themselves stored as bytes in
the \code{ColormapEntry} structure. It is \code{NULL} in
non-colourmapped modes.
\end{ttdescription}
\subsection{\code{SetMPEGOption()}}
\prototype{void SetMPEGOption (MPEGOptionEnum Option, int Value)}
\noindent\code{Option} should be one of:
\begin{ttdescription}{MPEG\_CMAP\_INDEX}
\item[MPEG\_DITHER] Sets the dithering mode, which controls how YCrCb
values are converted to RGB space. \code{Value} should be a
\code{DitherEnum} value, cast to \code{int}. Dithering modes are
explained above, in section~\ref{sec:dithering}.
\item[MPEG\_LUM\_RANGE]
\item[MPEG\_CR\_RANGE]
\item[MPEG\_CB\_RANGE] These set the ranges of luminance and
chromaticity values. The defaults are 8, 4, and 4. (I do
not understand the effects of changing these; my experiments
indicate that doing so garbles perfectly good colour maps.)
% \item[MPEG\_CMAP\_INDEX] This allows you to set the mapping of
% ``ideal'' pixel values (i.e., indeces into the colour map returned
% by \code{OpenMPEG()} in the \code{Color\-map} field of the
% \code{ImageDesc} structure) to ``real-world'' pixel values, or
% indeces into the system colour map that you were able to allocate.
% See section~\ref{sec:colour_maps} for more information on
% colour-mapped modes. The \code{Value} passed to
% \code{SetMPEGOption()} should be a pointer to an array of
% \code{unsigned char} with \code{ColormapSize} entries (cast to
% \code{int}, of course). The contents of this array will be copied
% into a private Library array, so you don't need to worry about
% keeping it around after calling \code{SetMPEGOption()}.
\end{ttdescription}
\begin{Notes}
\code{SetMPEGOption()} allows you to set a variety of options related
to MPEG decoding. The possible values for \code{Option} are described
above; the possible values for \code{Value} value are dependent on
what \code{Option} you are setting. Whatever \code{Value} is, it
should of course be cast to an \code{int}.
\end{Notes}
\subsection{\code{OpenMPEG()}}
\prototype{Boolean OpenMPEG (FILE *MPEGfile, ImageDesc *Image)}
\begin{Arguments}{MPEGfile}
\item[MPEGfile] A file that is already open for reading, positioned at
the beginning of an MPEG stream.
\item[Image] Pointer to a user-declared \code{ImageDesc} structure.
You shouldn't change any of the fields in \code{*Image} yourself,
either before or after calling \code{OpenMPEG()}; use
\code{SetMPEGOption()} instead.
\end{Arguments}
\begin{Notes}
\code{OpenMPEG()} prepares an MPEG stream for decoding. It
initializes internal data structures for decoding and dithering
and---if applicable---creates a colour map. After calling
\code{OpenMPEG()}, the following fields in \code{*Image} will be
set: \code{Height}, \code{Width}, \code{Depth}, \code{PixelSize},
\code{Size}, \code{BitmapPad}, \code{ColormapSize}, and
\code{Colormap}.
\end{Notes}
\subsection{\code{GetMPEGFrame()}}
\prototype{Boolean GetMPEGFrame (char *Frame)}
\begin{Arguments}{Frame}
\item[Frame] Pointer to a user-allocated chunk of memory. Must have
enough room for the decoded image, which can be determined from the
\code{Size} field of \code{ImageDesc}.
\end{Arguments}
\begin{Notes}
Decodes the next frame from the movie. Returns \code{TRUE} if there
are any frames left to decode in the movie, or \code{FALSE} if the
decoded frame is the last frame in the movie. That is, for a movie
with $N$ frames \code{GetMPEGFrame()} will return \code{TRUE} $N-1$
times, and then the call to decode the last frame will return
\code{FALSE}. After that, the behaviour of \code{GetMPEGFrame()} is
undefined (unless you call \code{RewindMPEG()}.)
\end{Notes}
\subsection{\code{RewindMPEG()}}
\prototype{void RewindMPEG (FILE *MPEGfile, ImageDesc *Image)}
\begin{Arguments}{MPEGfile}
\item[MPEGfile] The open, readable stream pointer that was also passed
to \code{OpenMPEG()}.
\item[Image] The image descriptor that was passed to and filled in by
\code{OpenMPEG()}.
\end{Arguments}
\begin{Notes}
Repositions \code{MPEGfile}'s file-offset pointer to point to the
beginning of the stream, and reinitializes internal MPEG Library
structures to prepare reading the MPEG again. The first call to
\code{GetMPEGFrame()} after calling \code{RewindMPEG()} will return
the first frame of the movie, as though \code{OpenMPEG()} had just
been called.
\end{Notes}
\section*{Acknowledgements}
Most of the credit for this package should go to the authors of
\code{mpeg\_play}; all I can really take credit for is shuffling code
around and coming up with a reasonably intelligent interface to the
decoding engine that does the real work.
Thanks to Magnus Heldestat for contributing a sped-up version of
24bit.c, resulting in faster decoding/dithering of full-colour images.
\begin{thebibliography}{0}
\bibitem{LeGall91} Didier LeGall, ``MPEG--A Video Compression
Standard for Multimedia Applications,'' {\em Communications of the
ACM\/}, April 1991, Vol 34 Num 4, pp. 46--58.
\bibitem{Patel93} Ketan Patel, Brian C. Smith, and Lawrence A. Rowe,
``Performace of a Software MPEG Video Decoder'', {\em ACM Multimedia
'93 Conference}.
\end{thebibliography}
\end{document}
|