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/*
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER.
*
* Copyright 1997-2010 Oracle and/or its affiliates. All rights reserved.
*
* Oracle and Java are registered trademarks of Oracle and/or its affiliates.
* Other names may be trademarks of their respective owners.
*
* The contents of this file are subject to the terms of either the GNU
* General Public License Version 2 only ("GPL") or the Common
* Development and Distribution License("CDDL") (collectively, the
* "License"). You may not use this file except in compliance with the
* License. You can obtain a copy of the License at
* http://www.netbeans.org/cddl-gplv2.html
* or nbbuild/licenses/CDDL-GPL-2-CP. See the License for the
* specific language governing permissions and limitations under the
* License. When distributing the software, include this License Header
* Notice in each file and include the License file at
* nbbuild/licenses/CDDL-GPL-2-CP. Oracle designates this
* particular file as subject to the "Classpath" exception as provided
* by Oracle in the GPL Version 2 section of the License file that
* accompanied this code. If applicable, add the following below the
* License Header, with the fields enclosed by brackets [] replaced by
* your own identifying information:
* "Portions Copyrighted [year] [name of copyright owner]"
*
* Contributor(s):
*
* The Original Software is NetBeans. The Initial Developer of the Original
* Software is Sun Microsystems, Inc. Portions Copyright 1997-2006 Sun
* Microsystems, Inc. All Rights Reserved.
*
* If you wish your version of this file to be governed by only the CDDL
* or only the GPL Version 2, indicate your decision by adding
* "[Contributor] elects to include this software in this distribution
* under the [CDDL or GPL Version 2] license." If you do not indicate a
* single choice of license, a recipient has the option to distribute
* your version of this file under either the CDDL, the GPL Version 2 or
* to extend the choice of license to its licensees as provided above.
* However, if you add GPL Version 2 code and therefore, elected the GPL
* Version 2 license, then the option applies only if the new code is
* made subject to such option by the copyright holder.
*/
package org.netbeans.swing.tabcontrol.plaf;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.GraphicsConfiguration;
import java.awt.GraphicsEnvironment;
import java.awt.Image;
import java.awt.Insets;
import java.awt.Point;
import java.awt.Polygon;
import java.awt.Rectangle;
import java.awt.Shape;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
import java.awt.event.MouseMotionListener;
import java.awt.event.MouseWheelEvent;
import java.awt.event.MouseWheelListener;
import java.awt.geom.Area;
import java.awt.image.BufferedImage;
import java.beans.PropertyChangeListener;
import javax.swing.JComponent;
import javax.swing.JLabel;
import javax.swing.SwingUtilities;
import javax.swing.event.ChangeEvent;
import javax.swing.event.ChangeListener;
import javax.swing.event.ListDataEvent;
import org.netbeans.swing.tabcontrol.TabData;
import org.netbeans.swing.tabcontrol.TabDisplayer;
import org.netbeans.swing.tabcontrol.WinsysInfoForTabbedContainer;
import org.netbeans.swing.tabcontrol.event.ComplexListDataEvent;
import org.openide.windows.TopComponent;
/**
* Base class for tab displayer UIs which use cell renderers to display tabs.
* This class does not contain much logic itself, but rather acts to connect events
* and data from various objects relating to the tab displayer, which it creates and
* installs. Basically, the things that are involved are:
* <ul>
* <li>A layout model ({@link TabLayoutModel}) - A data model providing the positions and sizes of tabs</li>
* <li>A state model ({@link TabState}) - A data model which tracks state data (selected, pressed, etc.)
* for each tab, and can be queried when a tab is painted to determine how that should be done.</li>
* <li>A selection model ({@link javax.swing.SingleSelectionModel}) - Which tracks which tab is selected</li>
* <li>The {@link TabDisplayer} component itself</li>
* <li>The {@link TabDisplayer}'s data model, which contains the list of tab names, their icons and
* tooltips and the user object (or {@link java.awt.Component}) they identify</li>
* <li>Assorted listeners on the component and data models, specifically
* <ul><li>A mouse listener that tells the state model when a state-affecting event
* has happened, such as the mouse entering a tab</li>
* <li>A change listener that repaints appropriately when the selection changes</li>
* <li>A property change listener to trigger any repaints needed due to property
* changes on the displayer component</li>
* <li>A component listener to attach and detach listeners when the component is shown/
* hidden, and if neccessary, notify the layout model when the component is resized</li>
* <li>A default {@link TabCellRenderer}, which is what will actually paint the tabs, and which
* is also responsible for providing some miscellaneous data such as the number of
* pixels the layout model should add to tab widths to make room for decorations,
* etc.</li>
* </ul>
* </ul>
* The usage pattern of this class is similar to other {@link javax.swing.plaf.ComponentUI} subclasses -
* {@link javax.swing.plaf.ComponentUI#installUI}
* is called via {@link JComponent#updateUI}. <code>installUI</code> initializes protected fields which
* subclasses will need, in a well defined way; abstract methods are provided for subclasses to
* create these objects (such as the things listed above), and convenience implementations of some
* are provided. <strong>Under no circumstances</strong> should subclasses modify these protected fields -
* due to the circuitousness of the way Swing installs UIs, they cannot be declared final, but should
* be treated as read-only.
* <p>
* The goal of this class is to make it quite easy to implement new appearances
* for tabs: To create a new appearance, implement a {@link TabCellRenderer} that can
* paint individual tabs as desired. This is made even easier via the
* {@link TabPainter} interface - simply create the painting logic needed there. Then
* subclass <code>BasicTabDisplayerUI</code> and include any painting logic for the background,
* scroll buttons, etc. needed. A good example is {@link AquaEditorTabDisplayerUI}.
*
*/
public abstract class BasicTabDisplayerUI extends AbstractTabDisplayerUI {
protected TabState tabState = null;
private static final boolean swingpainting = Boolean.getBoolean(
"nb.tabs.swingpainting"); //NOI18N
protected TabCellRenderer defaultRenderer = null;
protected int repaintPolicy = 0;
//A couple rectangles for calculation purposes
private Rectangle scratch = new Rectangle();
private Rectangle scratch2 = new Rectangle();
private Rectangle scratch3 = new Rectangle();
private Point lastKnownMouseLocation = new Point();
int pixelsToAdd = 0;
public BasicTabDisplayerUI(TabDisplayer displayer) {
super(displayer);
}
/**
* Overridden to initialize the <code>tabState</code> and <code>defaultRenderer</code>.
*/
@Override
protected void install() {
super.install();
tabState = createTabState();
defaultRenderer = createDefaultRenderer();
if( null != displayer.getContainerWinsysInfo() ) {
defaultRenderer.setShowCloseButton( displayer.getContainerWinsysInfo().isTopComponentClosingEnabled() );
}
layoutModel.setPadding (defaultRenderer.getPadding());
pixelsToAdd = defaultRenderer.getPixelsToAddToSelection();
repaintPolicy = createRepaintPolicy();
if (displayer.getSelectionModel().getSelectedIndex() != -1) {
tabState.setSelected(displayer.getSelectionModel().getSelectedIndex());
tabState.setActive(displayer.isActive());
}
}
@Override
protected void uninstall() {
tabState = null;
defaultRenderer = null;
super.uninstall();
}
/** Used by unit tests */
TabState getTabState() {
return tabState;
}
/**
* Create a TabState instance. TabState manages the state of tabs - that is, which one
* contains the mouse, which one is pressed, and so forth, providing methods such as
* <code>setMouseInTab(int tab)</code>. Its getState() method returns a bitmask of
* states a tab may have which affect the way it is painted.
* <p>
* <b>Usage:</b> It is expected that UIs will subclass TabState, to implement the
* repaint methods, and possibly override <code>getState(int tab)</code> to mix
* additional state bits into the bitmask. For example, scrollable tabs have the
* possible states CLIP_LEFT and CLIP_RIGHT; BasicScrollingTabDisplayerUI's
* implementation of this determines these states by consulting its layout model, and
* adds them in when appropriate.
*
* @return An implementation of TabState
* @see BasicTabDisplayerUI.BasicTabState
* @see BasicScrollingTabDisplayerUI.ScrollingTabState
*/
protected TabState createTabState() {
return new BasicTabState();
}
/**
* Create the default cell renderer for this control. If it is desirable to
* have more than one renderer, override getTabCellRenderer()
*/
protected abstract TabCellRenderer createDefaultRenderer();
/**
* Return a set of insets defining the margins into which tabs should not be
* painted. Subclasses that want to paint some controls to the right of the
* tabs should include space for those controls in these insets. If a
* bottom margin under the tabs is to be painted, include that as well.
*/
public abstract Insets getTabAreaInsets();
/**
* Get the cell renderer for a given tab. The default implementation simply
* returns the renderer created by createDefaultRenderer().
* @param tab
* @return
*/
public TabCellRenderer getTabCellRenderer(int tab) {
defaultRenderer.setShowCloseButton(displayer.isShowCloseButton());
if( tab >=0 && tab < displayer.getModel().size() ) {
TabData data = displayer.getModel().getTab(tab);
boolean closingEnabled = true;
if( data.getComponent() instanceof TopComponent ) {
closingEnabled = displayer.getContainerWinsysInfo().isTopComponentClosingEnabled( (TopComponent)data.getComponent() );
}
defaultRenderer.setShowCloseButton(displayer.isShowCloseButton() && closingEnabled);
}
return defaultRenderer;
}
/**
* Set the passed rectangle's bounds to the recangle in which tabs will be
* painted; if your look and feel reserves some part of the tab area for its
* own painting. The rectangle is determined by what is returned by
* getTabAreaInsets() - this is simply a convenience method for finding the
* rectange into which tabs will be painted.
*/
protected final void getTabsVisibleArea(Rectangle rect) {
Insets ins = getTabAreaInsets();
rect.x = ins.left;
rect.y = ins.top;
rect.width = displayer.getWidth() - ins.right - ins.left;
rect.height = displayer.getHeight() - ins.bottom - ins.top;
}
@Override
protected MouseListener createMouseListener() {
return new BasicDisplayerMouseListener();
}
@Override
protected PropertyChangeListener createPropertyChangeListener() {
return new BasicDisplayerPropertyChangeListener();
}
@Override
public Polygon getExactTabIndication(int index) {
Rectangle r = getTabRect(index, scratch);
return getTabCellRenderer(index).getTabShape(tabState.getState(index), r);
}
@Override
public Polygon getInsertTabIndication(int index) {
Polygon p;
if (index == getLastVisibleTab() + 1) {
p = (Polygon) getExactTabIndication (index-1);
Rectangle r = getTabRect(index-1, scratch);
p.translate(r.width/2, 0);
} else {
p = (Polygon) getExactTabIndication (index);
Rectangle r = getTabRect(index, scratch);
p.translate(-(r.width/2), 0);
}
return p;
}
@Override
public int tabForCoordinate(Point p) {
if (displayer.getModel().size() == 0) {
return -1;
}
getTabsVisibleArea(scratch);
if (!scratch.contains(p)) {
return -1;
}
int tabIndex = layoutModel.indexOfPoint(p.x, p.y);
if( tabIndex >= displayer.getModel().size() )
tabIndex = -1;
return tabIndex;
}
@Override
public Rectangle getTabRect(int idx, Rectangle rect) {
if (rect == null) {
rect = new Rectangle();
}
if (idx < 0 || idx >= displayer.getModel().size()) {
rect.x = rect.y = rect.width = rect.height = 0;
return rect;
}
rect.x = layoutModel.getX(idx);
rect.y = layoutModel.getY(idx);
rect.width = layoutModel.getW(idx);
getTabsVisibleArea(scratch3);
//XXX for R->L component orientation cannot assume x = 0
int maxPos = scratch.x + scratch3.width;
if (rect.x > maxPos) {
rect.width = 0;
} else if (rect.x + rect.width > maxPos) {
rect.width = (maxPos - rect.x);
}
rect.height = layoutModel.getH(idx);
getTabsVisibleArea(scratch2);
if (rect.y + rect.height > scratch2.y + scratch2.height) {
rect.height = (scratch2.y + scratch2.height) - rect.y;
}
if (rect.x + rect.width > scratch2.x + scratch2.width) {
rect.width = (scratch2.x + scratch2.width) - rect.x;
}
return rect;
}
@Override
public Image createImageOfTab(int index) {
TabData td = displayer.getModel().getTab(index);
JLabel lbl = new JLabel(td.getText());
int width = lbl.getFontMetrics(lbl.getFont()).stringWidth(td.getText());
int height = lbl.getFontMetrics(lbl.getFont()).getHeight();
width = width + td.getIcon().getIconWidth() + 6;
height = Math.max(height, td.getIcon().getIconHeight()) + 5;
GraphicsConfiguration config = GraphicsEnvironment.getLocalGraphicsEnvironment()
.getDefaultScreenDevice().getDefaultConfiguration();
BufferedImage image = config.createCompatibleImage(width, height);
Graphics2D g = image.createGraphics();
g.setColor(lbl.getForeground());
g.setFont(lbl.getFont());
td.getIcon().paintIcon(lbl, g, 0, 0);
g.drawString(td.getText(), 18, height / 2);
return image;
}
@Override
public int dropIndexOfPoint(Point p) {
Point p2 = toDropPoint(p);
int start = getFirstVisibleTab();
int end = getLastVisibleTab();
int target;
for (target = start; target <= end; target ++) {
getTabRect (target, scratch);
if (scratch.contains(p2)) {
if (target == end) {
Object orientation = displayer.getClientProperty (TabDisplayer.PROP_ORIENTATION);
boolean flip = displayer.getType() == TabDisplayer.TYPE_SLIDING && (
orientation == TabDisplayer.ORIENTATION_EAST ||
orientation == TabDisplayer.ORIENTATION_WEST);
if (flip) {
if (p2.y > scratch.y + (scratch.height / 2)) {
return target+1;
}
} else {
if (p2.x > scratch.x + (scratch.width / 2)) {
return target+1;
}
}
}
return target;
}
}
return -1;
}
protected boolean isAntialiased() {
return ColorUtil.shouldAntialias();
}
/**
* Paints the tab control. Calls paintBackground(), then paints the tabs using
* their cell renderers,
* then calls paintAfterTabs
*/
@Override
public final void paint(Graphics g, JComponent c) {
assert c == displayer;
ColorUtil.setupAntialiasing(g);
paintBackground(g);
int start = getFirstVisibleTab();
if (start == -1 || !displayer.isShowing()) {
return;
}
//Possible to have a repaint called by a mouse-clicked event if close on mouse press
int stop = Math.min(getLastVisibleTab(), displayer.getModel().size() - 1);
getTabsVisibleArea(scratch);
//System.err.println("paint, clip bounds: " + g.getClipBounds() + " first visible: " + start + " last: " + stop);
if (g.hitClip(scratch.x, scratch.y, scratch.width, scratch.height)) {
Shape s = g.getClip();
try {
//Ensure that we will never paint an icon into the controls area
//by setting the clipping bounds
if (s != null) {
//Okay, some clip area is already set. Get the intersection.
Area a = new Area(s);
a.intersect(new Area(scratch.getBounds2D()));
g.setClip(a);
} else {
//Clip was not set (it's a normal call to repaint() or something
//like that). Just set the bounds.
g.setClip(scratch.x, scratch.y, scratch.width,
scratch.height);
}
for (int i = start; i <= stop; i++) {
getTabRect(i, scratch);
if (g.hitClip(scratch.x, scratch.y, scratch.width + 1,
scratch.height + 1)) {
int state = tabState.getState(i);
if ((state & TabState.NOT_ONSCREEN) == 0) {
TabCellRenderer ren = getTabCellRenderer(i);
TabData data = displayer.getModel().getTab(i);
if( isTabBusy( i ) ) {
state |= TabState.BUSY;
}
JComponent renderer = ren.getRendererComponent(
data, scratch, state);
renderer.setFont(displayer.getFont());
//prepareRenderer ( renderer, data, ren.getLastKnownState () );
if (swingpainting) {
//Conceivable that some L&F may need this, but it generates
//lots of useless events - better to do direct painting where
//possible
SwingUtilities.paintComponent(g, renderer,
displayer,
scratch);
} else {
try {
g.translate(scratch.x, scratch.y);
renderer.setBounds(scratch);
renderer.paint(g);
} finally {
g.translate(-scratch.x, -scratch.y);
}
}
}
}
}
} finally {
g.setClip(s);
}
}
paintAfterTabs(g);
}
/**
* Fill in the background of the component prior to painting the tabs. The default
* implementation does nothing. If it's just a matter of filling in a background color,
* setOpaque (true) on the displayer, and ComponentUI.update() will take care of the rest.
*/
protected void paintBackground(Graphics g) {
}
/**
* Override this method to provide painting of areas outside the tabs
* rectangle, such as margins and controls
*/
protected void paintAfterTabs(Graphics g) {
//do nothing
}
/**
* Scrollable implementations will override this method to provide the first
* visible (even if clipped) tab. The default implementation returns 0 if
* there is at least one tab in the data model, or -1 to indicate the model
* is completely empty
*/
protected int getFirstVisibleTab() {
return displayer.getModel().size() > 0 ? 0 : -1;
}
/**
* Scrollable implementations will override this method to provide the last
* visible (even if clipped) tab. The default implementation returns 0 if
* there is at least one tab in the data model, or -1 to indicate the model
* is completely empty
*/
protected int getLastVisibleTab() {
return displayer.getModel().size() - 1;
}
@Override
protected ChangeListener createSelectionListener() {
return new BasicSelectionListener();
}
protected final Point getLastKnownMouseLocation() {
return lastKnownMouseLocation;
}
/**
* Convenience method to override for handling mouse wheel events. The
* defualt implementation does nothing.
*/
protected void processMouseWheelEvent(MouseWheelEvent e) {
//do nothing
}
@Override
protected final void requestAttention (int tab) {
tabState.addAlarmTab(tab);
}
@Override
protected final void cancelRequestAttention (int tab) {
tabState.removeAlarmTab(tab);
}
@Override
protected final void setAttentionHighlight (int tab, boolean highlight) {
if( highlight ) {
tabState.addHighlightTab(tab);
} else {
tabState.removeHighlightTab(tab);
}
}
@Override
protected void modelChanged() {
tabState.clearTransientStates();
//DefaultTabSelectionModel automatically updates its selected index when things
//are added/removed from the model, so just make sure our state machine stays in
//sync
int idx = selectionModel.getSelectedIndex();
tabState.setSelected(idx);
tabState.pruneTabs(displayer.getModel().size());
super.modelChanged();
}
/**
* Create the policy that will determine what types of events trigger a repaint of one or more tabs.
* This is a bitmask composed of constants defined in TabState. The default value is
* <pre>
* TabState.REPAINT_SELECTION_ON_ACTIVATION_CHANGE
| TabState.REPAINT_ON_SELECTION_CHANGE
| TabState.REPAINT_ON_MOUSE_ENTER_TAB
| TabState.REPAINT_ON_MOUSE_ENTER_CLOSE_BUTTON
| TabState.REPAINT_ON_MOUSE_PRESSED;
*</pre>
*
*
* @return The repaint policy that should be used in conjunction with mouse events to determine when a
* repaint is needed.
*/
protected int createRepaintPolicy () {
return TabState.REPAINT_SELECTION_ON_ACTIVATION_CHANGE
| TabState.REPAINT_ON_SELECTION_CHANGE
| TabState.REPAINT_ON_MOUSE_ENTER_TAB
| TabState.REPAINT_ON_MOUSE_ENTER_CLOSE_BUTTON
| TabState.REPAINT_ON_MOUSE_PRESSED;
}
/**
* @return Rectangle of the tab to be repainted
*/
protected Rectangle getTabRectForRepaint( int tab, Rectangle rect ) {
return getTabRect( tab, rect );
}
protected class BasicTabState extends TabState {
@Override
public int getState(int tab) {
if (displayer.getModel().size() == 0) {
return TabState.NOT_ONSCREEN;
}
int result = super.getState(tab);
if (tab == 0) {
result |= TabState.LEFTMOST;
}
if (tab == displayer.getModel().size() - 1) {
result |= TabState.RIGHTMOST;
}
return result;
}
@Override
protected void repaintAllTabs() {
//XXX would be nicer to just repaint the tabs area,
//but we also need to repaint below all the tabs in the
//event of activated/deactivated. No actual reason to
//repaint the buttons here.
displayer.repaint();
}
@Override
public int getRepaintPolicy(int tab) {
//Defined in createRepaintPolicy()
return repaintPolicy;
}
@Override
protected void repaintTab(int tab) {
if (tab == -1 || tab > displayer.getModel().size()) {
return;
}
getTabRectForRepaint(tab, scratch);
scratch.y = 0;
scratch.height = displayer.getHeight();
displayer.repaint(scratch.x, scratch.y, scratch.width,
scratch.height);
}
@Override
boolean isDisplayable() {
return displayer.isDisplayable();
}
}
@Override
protected ModelListener createModelListener() {
return new BasicModelListener();
}
private class BasicDisplayerPropertyChangeListener
extends DisplayerPropertyChangeListener {
@Override
protected void activationChanged() {
tabState.setActive(displayer.isActive());
}
}
protected class BasicDisplayerMouseListener implements MouseListener,
MouseMotionListener, MouseWheelListener {
private int updateMouseLocation(MouseEvent e) {
lastKnownMouseLocation.x = e.getX();
lastKnownMouseLocation.y = e.getY();
return tabForCoordinate(lastKnownMouseLocation);
}
@Override
public void mouseClicked(MouseEvent e) {
int idx = updateMouseLocation(e);
if (idx == -1) {
return;
}
TabCellRenderer tcr = getTabCellRenderer(idx);
getTabRect(idx, scratch);
int state = tabState.getState(idx);
potentialCommand (idx, e, state, tcr, scratch);
}
@Override
public void mouseDragged(MouseEvent e) {
mouseMoved (e);
}
@Override
public void mouseEntered(MouseEvent e) {
int idx = updateMouseLocation(e);
tabState.setMouseInTabsArea(true);
tabState.setContainsMouse(idx);
}
@Override
public void mouseExited(MouseEvent e) {
updateMouseLocation(e);
tabState.setMouseInTabsArea(false);
tabState.setContainsMouse(-1);
tabState.setCloseButtonContainsMouse(-1);
}
@Override
public void mouseMoved(MouseEvent e) {
int idx = updateMouseLocation(e);
tabState.setMouseInTabsArea(true);
tabState.setContainsMouse(idx);
if (idx != -1) {
TabCellRenderer tcr = getTabCellRenderer(idx);
getTabRect(idx, scratch);
int state = tabState.getState(idx);
String s = tcr.getCommandAtPoint(e.getPoint(), state, scratch);
if (TabDisplayer.COMMAND_CLOSE == s) {
tabState.setCloseButtonContainsMouse(idx);
} else {
tabState.setCloseButtonContainsMouse(-1);
}
} else {
tabState.setContainsMouse(-1);
}
}
private int lastPressedTab = -1;
private long pressTime = -1;
@Override
public void mousePressed(MouseEvent e) {
int idx = updateMouseLocation(e);
tabState.setPressed(idx);
//One a double click, preserve the tab that was initially clicked, in case
//a re-layout happened. We'll pass that to the action.
long time = e.getWhen();
if (time - pressTime > 200) {
lastPressedTab = idx;
}
pressTime = time;
lastPressedTab = idx;
if (idx != -1) {
TabCellRenderer tcr = getTabCellRenderer(idx);
getTabRect(idx, scratch);
int state = tabState.getState(idx);
//First find the command for the location with the default button -
//TabState may trigger a repaint
String command = tcr.getCommandAtPoint (e.getPoint(), state, scratch);
if (TabDisplayer.COMMAND_CLOSE == command) {
tabState.setCloseButtonContainsMouse(idx);
tabState.setMousePressedInCloseButton(idx);
//We're closing, don't try to maximize this tab if it turns out to be
//a double click
pressTime = -1;
lastPressedTab = -1;
}
potentialCommand (idx, e, state, tcr, scratch);
} else {
tabState.setMousePressedInCloseButton(-1); //just in case
if( e.isPopupTrigger() ) {
displayer.repaint();
performCommand (TabDisplayer.COMMAND_POPUP_REQUEST, -1, e);
}
}
}
private void potentialCommand (int idx, MouseEvent e, int state, TabCellRenderer tcr, Rectangle bounds) {
String command = tcr.getCommandAtPoint (e.getPoint(), state, bounds,
e.getButton(), e.getID(), e.getModifiersEx());
if (command == null || TabDisplayer.COMMAND_SELECT == command) {
if (e.isPopupTrigger()) {
displayer.repaint();
performCommand (TabDisplayer.COMMAND_POPUP_REQUEST, idx, e);
return;
} else if (e.getID() == MouseEvent.MOUSE_CLICKED && e.getClickCount() >= 2 && e.getButton() == MouseEvent.BUTTON1 ) {
performCommand (TabDisplayer.COMMAND_MAXIMIZE, idx, e);
return;
}
}
if (command != null) {
performCommand (command, lastPressedTab == -1 || lastPressedTab >=
displayer.getModel().size() ? idx : lastPressedTab, e);
}
}
private void performCommand (String command, int idx, MouseEvent evt) {
evt.consume();
if (TabDisplayer.COMMAND_SELECT == command) {
if (idx != displayer.getSelectionModel().getSelectedIndex()) {
boolean go = shouldPerformAction (command, idx, evt);
if (go) {
selectionModel.setSelectedIndex (idx);
}
}
} else {
boolean should = shouldPerformAction (command, idx, evt) && displayer.isShowCloseButton();
if (should) {
if (TabDisplayer.COMMAND_CLOSE == command) {
displayer.getModel().removeTab(idx);
} else if (TabDisplayer.COMMAND_CLOSE_ALL == command) {
displayer.getModel().removeTabs (0, displayer.getModel().size());
} else if (TabDisplayer.COMMAND_CLOSE_ALL_BUT_THIS == command) {
int start;
int end;
if (idx != displayer.getModel().size()-1) {
start = idx+1;
end = displayer.getModel().size();
displayer.getModel().removeTabs(start, end);
}
if (idx != 0) {
start = 0;
end = idx;
displayer.getModel().removeTabs(start, end);
}
}
}
}
}
@Override
public void mouseReleased(MouseEvent e) {
int idx = updateMouseLocation(e);
if (idx != -1) {
TabCellRenderer tcr = getTabCellRenderer(idx);
getTabRect(idx, scratch);
int state = tabState.getState(idx);
if ((state & TabState.PRESSED) != 0 && ((state & TabState.CLIP_LEFT) != 0) || (state & TabState.CLIP_RIGHT) != 0) {
makeTabVisible(idx);
}
potentialCommand (idx, e, state, tcr, scratch);
} else {
if( e.isPopupTrigger() ) {
displayer.repaint();
performCommand (TabDisplayer.COMMAND_POPUP_REQUEST, -1, e);
}
}
tabState.setMouseInTabsArea(idx != -1);
tabState.setPressed(-1);
tabState.setMousePressedInCloseButton(-1);
}
@Override
public final void mouseWheelMoved(MouseWheelEvent e) {
updateMouseLocation(e);
processMouseWheelEvent(e);
}
}
/** A simple selection listener implementation which updates the TabState model
* with the new selected index from the selection model when it changes.
*/
protected class BasicSelectionListener implements ChangeListener {
@Override
public void stateChanged(ChangeEvent e) {
assert e.getSource() == selectionModel : "Unknown event source: "
+ e.getSource();
int idx = selectionModel.getSelectedIndex();
tabState.setSelected(idx >= 0 ? idx : -1);
if (idx >= 0) {
makeTabVisible (selectionModel.getSelectedIndex());
}
}
}
/**
* Listener on data model which will pass modified indices to the
* TabState object, so it can update which tab indices are flashing in
* "attention" mode, if any.
*/
protected class BasicModelListener extends AbstractTabDisplayerUI.ModelListener {
@Override
public void contentsChanged(ListDataEvent e) {
super.contentsChanged(e);
tabState.contentsChanged(e);
}
@Override
public void indicesAdded(ComplexListDataEvent e) {
super.indicesAdded(e);
tabState.indicesAdded(e);
}
@Override
public void indicesChanged(ComplexListDataEvent e) {
tabState.indicesChanged(e);
}
@Override
public void indicesRemoved(ComplexListDataEvent e) {
tabState.indicesRemoved(e);
}
@Override
public void intervalAdded(ListDataEvent e) {
tabState.intervalAdded(e);
}
@Override
public void intervalRemoved(ListDataEvent e) {
tabState.intervalRemoved(e);
}
}
}
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