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h1(#event_source). Event Source <a name="event_source" href="#"> </a>
Using EventSource to receive the messages.
*This example uses the PushStream class present in _misc/js/pushstream.js_ file, copy it to your server htdocs.*
Configure your server like suggested bellow. You should complete this configuration with other directives according to the target application.
Create a html page with the content on **Client** part, access it from browser and try with the command *curl http://localhost/pub?id=ch1 -d =="Some Text"==* .
*Server:*
<pre>
location /pub {
# activate publisher (admin) mode for this location
push_stream_publisher admin;
# query string based channel id
push_stream_channels_path $arg_id;
}
location ~ /ev/(.*) {
# activate event source mode for this location
push_stream_subscriber eventsource;
# positional channel path
push_stream_channels_path $1;
# message template
push_stream_message_template "{\"id\":~id~,\"channel\":\"~channel~\",\"text\":\"~text~\"}";
# ping frequency
push_stream_ping_message_interval 10s;
}
</pre>
*Client:*
<pre>
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN"
"http://www.w3.org/TR/html4/strict.dtd">
<html>
<head>
<meta http-equiv="Content-type" content="text/html; charset=utf-8" />
<title>Event Source Example</title>
</head>
<body>
<p>Messages:</p>
<div id="messages" style="width:800px;height:300px;overflow:scroll;"></div>
<script src="/js/pushstream.js" type="text/javascript" language="javascript" charset="utf-8"></script>
<script type="text/javascript" language="javascript" charset="utf-8">
// <![CDATA[
function messageReceived(text, id, channel) {
document.getElementById('messages').innerHTML += id + ': ' + text + '<br>';
};
var pushstream = new PushStream({
host: window.location.hostname,
port: window.location.port,
modes: "eventsource"
});
pushstream.onmessage = messageReceived;
pushstream.addChannel('ch1');
pushstream.connect();
// ]]>
</script>
</body>
</html>
</pre>
h2(#using_channels_by_argument). Using Channels by argument
By default pushstream.js send the desired channels to the server as part of the url.
If needed you can change this behavior changing the javascript usage, like the example bellow, to not set the location as a regular expression.
*Server:*
<pre>
location /pub {
# activate publisher (admin) mode for this location
push_stream_publisher admin;
# query string based channel id
push_stream_channels_path $arg_id;
}
location /ev {
# activate event source mode for this location
push_stream_subscriber eventsource;
# positional channel path
push_stream_channels_path $arg_channels;
# message template
push_stream_message_template "{\"id\":~id~,\"channel\":\"~channel~\",\"text\":\"~text~\"}";
# ping frequency
push_stream_ping_message_interval 10s;
}
</pre>
*Client:*
<pre>
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN"
"http://www.w3.org/TR/html4/strict.dtd">
<html>
<head>
<meta http-equiv="Content-type" content="text/html; charset=utf-8" />
<title>Event Source Example</title>
</head>
<body>
<p>Messages:</p>
<div id="messages" style="width:800px;height:300px;overflow:scroll;"></div>
<script src="/js/pushstream.js" type="text/javascript" language="javascript" charset="utf-8"></script>
<script type="text/javascript" language="javascript" charset="utf-8">
// <![CDATA[
function messageReceived(text, id, channel) {
document.getElementById('messages').innerHTML += id + ': ' + text + '<br>';
};
var pushstream = new PushStream({
host: window.location.hostname,
port: window.location.port,
modes: "eventsource",
channelsByArgument: true,
channelsArgument: 'channels' //this is the default value, you have to change it to be the same value used on push_stream_channels_path directive
});
pushstream.onmessage = messageReceived;
pushstream.addChannel('ch1');
pushstream.connect();
// ]]>
</script>
</body>
</html>
</pre>
h2(#getting_old_messages). Getting old messages
To get old messages you can set a backtrack, an event id or a time in the past.
To proper work on reconnections you should set ==~tag~ and ~time~== on the message template, and configure the server to receive the values.
*Server:*
<pre>
location /pub {
# activate publisher (admin) mode for this location
push_stream_publisher admin;
# query string based channel id
push_stream_channels_path $arg_id;
# store messages in memory
push_stream_store_messages on;
}
location ~ /ev/(.*) {
# activate event source mode for this location
push_stream_subscriber eventsource;
# positional channel path
push_stream_channels_path $1;
push_stream_last_received_message_time "$arg_time";
push_stream_last_received_message_tag "$arg_tag";
# message template
push_stream_message_template "{\"id\":~id~,\"channel\":\"~channel~\",\"text\":\"~text~\",\"tag\":\"~tag~\",\"time\":\"~time~\"}";
# ping frequency
push_stream_ping_message_interval 10s;
}
</pre>
*Client:*
<pre>
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN"
"http://www.w3.org/TR/html4/strict.dtd">
<html>
<head>
<meta http-equiv="Content-type" content="text/html; charset=utf-8" />
<title>Event Source Example</title>
</head>
<body>
<p>Messages:</p>
<div id="messages" style="width:800px;height:300px;overflow:scroll;"></div>
<script src="/js/pushstream.js" type="text/javascript" language="javascript" charset="utf-8"></script>
<script type="text/javascript" language="javascript" charset="utf-8">
// <![CDATA[
function messageReceived(text, id, channel) {
document.getElementById('messages').innerHTML += id + ': ' + text + '<br>';
};
var pushstream = new PushStream({
host: window.location.hostname,
port: window.location.port,
modes: "eventsource",
messagesPublishedAfter: 5,
messagesControlByArgument: true
});
pushstream.onmessage = messageReceived;
pushstream.addChannel('ch1');
pushstream.connect();
// ]]>
</script>
</body>
</html>
</pre>
*Observations:*
* _push_stream_message_template_ should be exactly like as the example to be used with PushStream class
* WebSocket, EventSource and Forever iFrame may be combined setting _/ws_, _/sub_ and _/ev_ locations on same server and setting *modes: "websocket|eventsource|stream"* on client. With that if the browser supports Websocket or Event Source, it will use it, if not it will use iFrame, following the order on _modes_ attribute.
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