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A portable, open-source, coherent noise-generating library for C++
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<h1>basictypes.h</h1><div class="fragment"><pre class="fragment">00001 <span class="comment">// basictypes.h</span>
00002 <span class="comment">//</span>
00003 <span class="comment">// Copyright (C) 2003, 2004 Jason Bevins</span>
00004 <span class="comment">//</span>
00005 <span class="comment">// This library is free software; you can redistribute it and/or modify it</span>
00006 <span class="comment">// under the terms of the GNU Lesser General Public License as published by</span>
00007 <span class="comment">// the Free Software Foundation; either version 2.1 of the License, or (at</span>
00008 <span class="comment">// your option) any later version.</span>
00009 <span class="comment">//</span>
00010 <span class="comment">// This library is distributed in the hope that it will be useful, but WITHOUT</span>
00011 <span class="comment">// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or</span>
00012 <span class="comment">// FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public</span>
00013 <span class="comment">// License (COPYING.txt) for more details.</span>
00014 <span class="comment">//</span>
00015 <span class="comment">// You should have received a copy of the GNU Lesser General Public License</span>
00016 <span class="comment">// along with this library; if not, write to the Free Software Foundation,</span>
00017 <span class="comment">// Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA</span>
00018 <span class="comment">//</span>
00019 <span class="comment">// The developer's email is jlbezigvins@gmzigail.com (for great email, take</span>
00020 <span class="comment">// off every 'zig'.)</span>
00021 <span class="comment">//</span>
00022
00023 <span class="preprocessor">#ifndef NOISE_BASICTYPES_H</span>
00024 <span class="preprocessor"></span><span class="preprocessor">#define NOISE_BASICTYPES_H</span>
00025 <span class="preprocessor"></span>
00026 <span class="comment">// You may need to modify these constants for your compiler or platform.</span>
00027
00028 <span class="keyword">namespace </span>noise
00029 {
00030
00034
<a name="l00036"></a><a class="code" href="group__libnoise.html#ga0">00036</a> <span class="keyword">typedef</span> <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> uint;
00037
<a name="l00039"></a><a class="code" href="group__libnoise.html#ga1">00039</a> <span class="keyword">typedef</span> <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> uint32;
00040
<a name="l00042"></a><a class="code" href="group__libnoise.html#ga2">00042</a> <span class="keyword">typedef</span> <span class="keywordtype">unsigned</span> <span class="keywordtype">short</span> uint16;
00043
<a name="l00045"></a><a class="code" href="group__libnoise.html#ga3">00045</a> <span class="keyword">typedef</span> <span class="keywordtype">unsigned</span> <span class="keywordtype">char</span> uint8;
00046
<a name="l00048"></a><a class="code" href="group__libnoise.html#ga4">00048</a> <span class="keyword">typedef</span> <span class="keywordtype">int</span> int32;
00049
<a name="l00051"></a><a class="code" href="group__libnoise.html#ga5">00051</a> <span class="keyword">typedef</span> <span class="keywordtype">short</span> int16;
00052
<a name="l00054"></a><a class="code" href="group__libnoise.html#ga6">00054</a> <span class="keyword">typedef</span> <span class="keywordtype">char</span> int8;
00055
00057
00058 }
00059
00060 <span class="preprocessor">#endif</span>
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