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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"
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<!-- start rich gooey content -->
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<div class="qindex"><a class="qindex" href="index.html">Main&nbsp;Page</a> | <a class="qindex" href="modules.html">Modules</a> | <a class="qindex" href="hierarchy.html">Class&nbsp;Hierarchy</a> | <a class="qindex" href="annotated.html">Class&nbsp;List</a> | <a class="qindex" href="files.html">File&nbsp;List</a> | <a class="qindex" href="functions.html">Class&nbsp;Members</a></div>
<h1>noise::module::Billow Class Reference<br>
<small>
[<a class="el" href="group__generatormodules.html">Generator Modules</a>]</small>
</h1><code>#include &lt;<a class="el" href="billow_8h-source.html">billow.h</a>&gt;</code>
<p>
<p>Inheritance diagram for noise::module::Billow:
<p><center><img src="classnoise_1_1module_1_1Billow.png" usemap="#noise::module::Billow_map" border="0" alt=""></center>
<map name="noise::module::Billow_map">
<area href="classnoise_1_1module_1_1Module.html" alt="noise::module::Module" shape="rect" coords="0,0,136,24">
</map>
<a href="classnoise_1_1module_1_1Billow-members.html">List of all members.</a><hr><a name="_details"></a><h2>Detailed Description</h2>
Noise module that outputs three-dimensional "billowy" noise. 
<p>
<div align="center">
<img src="modulebillow.png" alt="modulebillow.png">
</div>
<p>
This noise module generates "billowy" noise suitable for clouds and rocks.<p>
This noise module is nearly identical to <a class="el" href="classnoise_1_1module_1_1Perlin.html">noise::module::Perlin</a> except this noise module modifies each octave with an absolute-value function. See the documentation of <a class="el" href="classnoise_1_1module_1_1Perlin.html">noise::module::Perlin</a> for more information. 
<p>
<table border="0" cellpadding="0" cellspacing="0">
<tr><td></td></tr>
<tr><td colspan="2"><br><h2>Public Member Functions</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classnoise_1_1module_1_1Billow.html#a0">Billow</a> ()</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Constructor.  <a href="#a0"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">double&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classnoise_1_1module_1_1Billow.html#a1">GetFrequency</a> () const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Returns the frequency of the first octave.  <a href="#a1"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">double&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classnoise_1_1module_1_1Billow.html#a2">GetLacunarity</a> () const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Returns the lacunarity of the billowy noise.  <a href="#a2"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="group__libnoise.html#ga26">noise::NoiseQuality</a>&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classnoise_1_1module_1_1Billow.html#a3">GetNoiseQuality</a> () const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Returns the quality of the billowy noise.  <a href="#a3"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">int&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classnoise_1_1module_1_1Billow.html#a4">GetOctaveCount</a> () const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Returns the number of octaves that generate the billowy noise.  <a href="#a4"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">double&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classnoise_1_1module_1_1Billow.html#a5">GetPersistence</a> () const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Returns the persistence value of the billowy noise.  <a href="#a5"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">int&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classnoise_1_1module_1_1Billow.html#a6">GetSeed</a> () const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Returns the seed value used by the billowy-noise function.  <a href="#a6"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual int&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classnoise_1_1module_1_1Billow.html#a7">GetSourceModuleCount</a> () const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Returns the number of source modules required by this noise module.  <a href="#a7"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual double&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classnoise_1_1module_1_1Billow.html#a8">GetValue</a> (double x, double y, double z) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Generates an output value given the coordinates of the specified input value.  <a href="#a8"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classnoise_1_1module_1_1Billow.html#a9">SetFrequency</a> (double frequency)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Sets the frequency of the first octave.  <a href="#a9"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classnoise_1_1module_1_1Billow.html#a10">SetLacunarity</a> (double lacunarity)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Sets the lacunarity of the billowy noise.  <a href="#a10"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classnoise_1_1module_1_1Billow.html#a11">SetNoiseQuality</a> (<a class="el" href="group__libnoise.html#ga26">noise::NoiseQuality</a> noiseQuality)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Sets the quality of the billowy noise.  <a href="#a11"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classnoise_1_1module_1_1Billow.html#a12">SetOctaveCount</a> (int octaveCount)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Sets the number of octaves that generate the billowy noise.  <a href="#a12"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classnoise_1_1module_1_1Billow.html#a13">SetPersistence</a> (double persistence)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Sets the persistence value of the billowy noise.  <a href="#a13"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classnoise_1_1module_1_1Billow.html#a14">SetSeed</a> (int seed)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Sets the seed value used by the billowy-noise function.  <a href="#a14"></a><br></td></tr>
<tr><td colspan="2"><br><h2>Protected Attributes</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="p0" doxytag="noise::module::Billow::m_frequency"></a>
double&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classnoise_1_1module_1_1Billow.html#p0">m_frequency</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Frequency of the first octave. <br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="p1" doxytag="noise::module::Billow::m_lacunarity"></a>
double&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classnoise_1_1module_1_1Billow.html#p1">m_lacunarity</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Frequency multiplier between successive octaves. <br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="p2" doxytag="noise::module::Billow::m_noiseQuality"></a>
<a class="el" href="group__libnoise.html#ga26">noise::NoiseQuality</a>&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classnoise_1_1module_1_1Billow.html#p2">m_noiseQuality</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Quality of the billowy noise. <br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="p3" doxytag="noise::module::Billow::m_octaveCount"></a>
int&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classnoise_1_1module_1_1Billow.html#p3">m_octaveCount</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Total number of octaves that generate the billowy noise. <br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="p4" doxytag="noise::module::Billow::m_persistence"></a>
double&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classnoise_1_1module_1_1Billow.html#p4">m_persistence</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Persistence value of the billowy noise. <br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="p5" doxytag="noise::module::Billow::m_seed"></a>
int&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classnoise_1_1module_1_1Billow.html#p5">m_seed</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Seed value used by the billowy-noise function. <br></td></tr>
</table>
<hr><h2>Constructor &amp; Destructor Documentation</h2>
<a class="anchor" name="a0" doxytag="noise::module::Billow::Billow"></a><p>
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          <td class="md" nowrap valign="top">Billow::Billow           </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap></td>
        </tr>
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    <td>
      &nbsp;
    </td>
    <td>

<p>
Constructor. 
<p>
The default frequency is set to <a class="el" href="group__generatormodules.html#ga0">noise::module::DEFAULT_BILLOW_FREQUENCY</a>.<p>
The default lacunarity is set to <a class="el" href="group__generatormodules.html#ga1">noise::module::DEFAULT_BILLOW_LACUNARITY</a>.<p>
The default number of octaves is set to <a class="el" href="group__generatormodules.html#ga2">noise::module::DEFAULT_BILLOW_OCTAVE_COUNT</a>.<p>
The default persistence value is set to <a class="el" href="group__generatormodules.html#ga3">noise::module::DEFAULT_BILLOW_PERSISTENCE</a>.<p>
The default seed value is set to <a class="el" href="group__generatormodules.html#ga5">noise::module::DEFAULT_BILLOW_SEED</a>.     </td>
  </tr>
</table>
<hr><h2>Member Function Documentation</h2>
<a class="anchor" name="a1" doxytag="noise::module::Billow::GetFrequency"></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
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          <td class="md" nowrap valign="top">double noise::module::Billow::GetFrequency           </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [inline]</code></td>
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    </td>
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      &nbsp;
    </td>
    <td>

<p>
Returns the frequency of the first octave. 
<p>
<dl compact><dt><b>Returns:</b></dt><dd>The frequency of the first octave. </dd></dl>
    </td>
  </tr>
</table>
<a class="anchor" name="a2" doxytag="noise::module::Billow::GetLacunarity"></a><p>
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          <td class="md" nowrap valign="top">double noise::module::Billow::GetLacunarity           </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [inline]</code></td>
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<p>
Returns the lacunarity of the billowy noise. 
<p>
<dl compact><dt><b>Returns:</b></dt><dd>The lacunarity of the billowy noise.</dd></dl>
The lacunarity is the frequency multiplier between successive octaves.     </td>
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<a class="anchor" name="a3" doxytag="noise::module::Billow::GetNoiseQuality"></a><p>
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          <td class="md" nowrap valign="top"><a class="el" href="group__libnoise.html#ga26">noise::NoiseQuality</a> noise::module::Billow::GetNoiseQuality           </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [inline]</code></td>
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<p>
Returns the quality of the billowy noise. 
<p>
<dl compact><dt><b>Returns:</b></dt><dd>The quality of the billowy noise.</dd></dl>
See <a class="el" href="group__libnoise.html#ga26">noise::NoiseQuality</a> for definitions of the various coherent-noise qualities.     </td>
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<a class="anchor" name="a4" doxytag="noise::module::Billow::GetOctaveCount"></a><p>
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          <td class="md" nowrap valign="top">int noise::module::Billow::GetOctaveCount           </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [inline]</code></td>
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<p>
Returns the number of octaves that generate the billowy noise. 
<p>
<dl compact><dt><b>Returns:</b></dt><dd>The number of octaves that generate the billowy noise.</dd></dl>
The number of octaves controls the amount of detail in the billowy noise.     </td>
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<a class="anchor" name="a5" doxytag="noise::module::Billow::GetPersistence"></a><p>
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          <td class="md" nowrap valign="top">double noise::module::Billow::GetPersistence           </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [inline]</code></td>
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<p>
Returns the persistence value of the billowy noise. 
<p>
<dl compact><dt><b>Returns:</b></dt><dd>The persistence value of the billowy noise.</dd></dl>
The persistence value controls the roughness of the billowy noise.     </td>
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<a class="anchor" name="a6" doxytag="noise::module::Billow::GetSeed"></a><p>
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          <td class="md" nowrap valign="top">int noise::module::Billow::GetSeed           </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [inline]</code></td>
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<p>
Returns the seed value used by the billowy-noise function. 
<p>
<dl compact><dt><b>Returns:</b></dt><dd>The seed value. </dd></dl>
    </td>
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<a class="anchor" name="a7" doxytag="noise::module::Billow::GetSourceModuleCount"></a><p>
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          <td class="md" nowrap valign="top">virtual int noise::module::Billow::GetSourceModuleCount           </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [inline, virtual]</code></td>
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<p>
Returns the number of source modules required by this noise module. 
<p>
<dl compact><dt><b>Returns:</b></dt><dd>The number of source modules required by this noise module. </dd></dl>

<p>
Implements <a class="el" href="classnoise_1_1module_1_1Module.html#a3">noise::module::Module</a>.    </td>
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<a class="anchor" name="a8" doxytag="noise::module::Billow::GetValue"></a><p>
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          <td class="md" nowrap valign="top">double Billow::GetValue           </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">double&nbsp;</td>
          <td class="mdname" nowrap> <em>x</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td class="md"></td>
          <td class="md" nowrap>double&nbsp;</td>
          <td class="mdname" nowrap> <em>y</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td class="md"></td>
          <td class="md" nowrap>double&nbsp;</td>
          <td class="mdname" nowrap> <em>z</em></td>
        </tr>
        <tr>
          <td class="md"></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"> const<code> [virtual]</code></td>
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<p>
Generates an output value given the coordinates of the specified input value. 
<p>
<dl compact><dt><b>Parameters:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
    <tr><td valign="top"></td><td valign="top"><em>x</em>&nbsp;</td><td>The <em>x</em> coordinate of the input value. </td></tr>
    <tr><td valign="top"></td><td valign="top"><em>y</em>&nbsp;</td><td>The <em>y</em> coordinate of the input value. </td></tr>
    <tr><td valign="top"></td><td valign="top"><em>z</em>&nbsp;</td><td>The <em>z</em> coordinate of the input value.</td></tr>
  </table>
</dl>
<dl compact><dt><b>Returns:</b></dt><dd>The output value.</dd></dl>
<dl compact><dt><b>Precondition:</b></dt><dd>All source modules required by this noise module have been passed to the <a class="el" href="classnoise_1_1module_1_1Module.html#a5">SetSourceModule()</a> method.</dd></dl>
Before an application can call this method, it must first connect all required source modules via the <a class="el" href="classnoise_1_1module_1_1Module.html#a5">SetSourceModule()</a> method. If these source modules are not connected to this noise module, this method raises a debug assertion.<p>
To determine the number of source modules required by this noise module, call the <a class="el" href="classnoise_1_1module_1_1Billow.html#a7">GetSourceModuleCount()</a> method. 
<p>
Implements <a class="el" href="classnoise_1_1module_1_1Module.html#a4">noise::module::Module</a>.    </td>
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<a class="anchor" name="a9" doxytag="noise::module::Billow::SetFrequency"></a><p>
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          <td class="md" nowrap valign="top">void noise::module::Billow::SetFrequency           </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">double&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>frequency</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [inline]</code></td>
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<p>
Sets the frequency of the first octave. 
<p>
<dl compact><dt><b>Parameters:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
    <tr><td valign="top"></td><td valign="top"><em>frequency</em>&nbsp;</td><td>The frequency of the first octave. </td></tr>
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</dl>
    </td>
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<a class="anchor" name="a10" doxytag="noise::module::Billow::SetLacunarity"></a><p>
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          <td class="md" nowrap valign="top">void noise::module::Billow::SetLacunarity           </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">double&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>lacunarity</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [inline]</code></td>
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<p>
Sets the lacunarity of the billowy noise. 
<p>
<dl compact><dt><b>Parameters:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
    <tr><td valign="top"></td><td valign="top"><em>lacunarity</em>&nbsp;</td><td>The lacunarity of the billowy noise.</td></tr>
  </table>
</dl>
The lacunarity is the frequency multiplier between successive octaves.<p>
For best results, set the lacunarity to a number between 1.5 and 3.5.     </td>
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<a class="anchor" name="a11" doxytag="noise::module::Billow::SetNoiseQuality"></a><p>
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          <td class="md" nowrap valign="top">void noise::module::Billow::SetNoiseQuality           </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="group__libnoise.html#ga26">noise::NoiseQuality</a>&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>noiseQuality</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [inline]</code></td>
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<p>
Sets the quality of the billowy noise. 
<p>
<dl compact><dt><b>Parameters:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
    <tr><td valign="top"></td><td valign="top"><em>noiseQuality</em>&nbsp;</td><td>The quality of the billowy noise.</td></tr>
  </table>
</dl>
See <a class="el" href="group__libnoise.html#ga26">noise::NoiseQuality</a> for definitions of the various coherent-noise qualities.     </td>
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<a class="anchor" name="a12" doxytag="noise::module::Billow::SetOctaveCount"></a><p>
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          <td class="md" nowrap valign="top">void noise::module::Billow::SetOctaveCount           </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">int&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>octaveCount</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [inline]</code></td>
        </tr>
      </table>
    </td>
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<p>
Sets the number of octaves that generate the billowy noise. 
<p>
<dl compact><dt><b>Parameters:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
    <tr><td valign="top"></td><td valign="top"><em>octaveCount</em>&nbsp;</td><td>The number of octaves that generate the billowy noise.</td></tr>
  </table>
</dl>
<dl compact><dt><b>Precondition:</b></dt><dd>The number of octaves ranges from 1 to <a class="el" href="group__generatormodules.html#ga6">noise::module::BILLOW_MAX_OCTAVE</a>.</dd></dl>
<dl compact><dt><b>Exceptions:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
    <tr><td valign="top"></td><td valign="top"><em>noise::ExceptionInvalidParam</em>&nbsp;</td><td>An invalid parameter was specified; see the preconditions for more information.</td></tr>
  </table>
</dl>
The number of octaves controls the amount of detail in the billowy noise.<p>
The larger the number of octaves, the more time required to calculate the billowy-noise value.     </td>
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<a class="anchor" name="a13" doxytag="noise::module::Billow::SetPersistence"></a><p>
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          <td class="md" nowrap valign="top">void noise::module::Billow::SetPersistence           </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">double&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>persistence</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [inline]</code></td>
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    </td>
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<p>
Sets the persistence value of the billowy noise. 
<p>
<dl compact><dt><b>Parameters:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
    <tr><td valign="top"></td><td valign="top"><em>persistence</em>&nbsp;</td><td>The persistence value of the billowy noise.</td></tr>
  </table>
</dl>
The persistence value controls the roughness of the billowy noise.<p>
For best results, set the persistence value to a number between 0.0 and 1.0.     </td>
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<a class="anchor" name="a14" doxytag="noise::module::Billow::SetSeed"></a><p>
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          <td class="md" nowrap valign="top">void noise::module::Billow::SetSeed           </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">int&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>seed</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [inline]</code></td>
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<p>
Sets the seed value used by the billowy-noise function. 
<p>
<dl compact><dt><b>Parameters:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
    <tr><td valign="top"></td><td valign="top"><em>seed</em>&nbsp;</td><td>The seed value. </td></tr>
  </table>
</dl>
    </td>
  </tr>
</table>
<hr>The documentation for this class was generated from the following files:<ul>
<li><a class="el" href="billow_8h-source.html">billow.h</a><li>billow.cpp</ul>
<!-- end rich gooey content -->

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