| 12
 3
 4
 5
 6
 7
 8
 9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
 100
 101
 102
 103
 104
 105
 106
 107
 108
 109
 110
 111
 112
 113
 114
 115
 116
 117
 118
 119
 120
 
 | #!/usr/local/bin/perl 
#
# This is an example of combining the tk module and opengl
# You have to have TK installed for this to work.
# this program opens a window and when you hit a key in
# the window a callback that does some opengl stuff is
# executed.  
# Yes, this is a totally lame program, but its a proof
# of concept sort of thing.
# We'll get something better next time :-)
#
use lib ('blib');
use Tk;
use OpenGL;
eval { $top = MainWindow->new(-container => 1, -bg => 'white') }
  or $top = MainWindow->new();
#$top = MainWindow->new();
#$top->configure(-container => 1);
my $kid;
sub CreateKid {
  return if $kid;
  my $par = shift;
  $id = $par->WindowId;
  print " window id: $id -> ", (sprintf '%#x', $$id),"\n";
  $w = $par->Width;
  $h = $par->Height;
  glpOpenWindow(width=>$w,height=>$h,parent=>$$id, steal => $par->cget('-container'));
  $kid = 1;
}
sub ResetKid {
  return unless $kid;
  $w = $top->Width;
  $h = $top->Height;
  glViewport(0,0,$w,$h);
  # glFlush();			# Does not help...
  print "viewport change: $w,$h\n";
  DrawKid();
}
sub DrawKid {
  return if $redraw_pending++;
  $top->DoWhenIdle(\&DrawKid1);
}
sub DrawKid1 {
  print STDERR "enter draw $w,$h\n";
  $redraw_pending = 0;
  return unless $kid;
	glClearColor(0,0,1,1);
	glClear(GL_COLOR_BUFFER_BIT);
	glOrtho(-1,1,-1,1,-1,1);
	glColor3f(1,0,0);
	glBegin(GL_POLYGON);
	  glVertex2f(-0.5,-0.5);
	  glVertex2f(-0.5, 0.5);
	  glVertex2f( 0.5, 0.5);
	  glVertex2f( 0.5,-0.5);
	glEnd();
	glColor3f(0,1,0);
	glBegin(GL_POLYGON);
	  glVertex2f(-1,-1);
	  glVertex2f(1,0.1);
	  glVertex2f(1,-0.1);
	glEnd();
	glBegin(GL_POLYGON);
	  glVertex2f(-1,-1);
	  glVertex2f(0.1,1);
	  glVertex2f(-0.1,1);
	glEnd();
	glBegin(GL_POLYGON);
	  glVertex2f(1,-1);
	  glVertex2f(-1,0.1);
	  glVertex2f(-1,-0.1);
	glEnd();
	glBegin(GL_POLYGON);
	  glVertex2f(1,-1);
	  glVertex2f(0.1,1);
	  glVertex2f(-0.1,1);
	glEnd();
	glBegin(GL_POLYGON);
	  glVertex2f(-1,1);
	  glVertex2f(1,0.1);
	  glVertex2f(1,-0.1);
	glEnd();
	glBegin(GL_POLYGON);
	  glVertex2f(-1,1);
	  glVertex2f(0.1,-1);
	  glVertex2f(-0.1,-1);
	glEnd();
	glBegin(GL_POLYGON);
	  glVertex2f(1,1);
	  glVertex2f(-1,0.1);
	  glVertex2f(-1,-0.1);
	glEnd();
	glBegin(GL_POLYGON);
	  glVertex2f(1,1);
	  glVertex2f(0.1,-1);
	  glVertex2f(-0.1,-1);
	glEnd();
	glFlush();
}
sub DoKey
{
  return if $kid;
  my $w = shift;
  CreateKid $w;
  DrawKid;
}
$top->bind("<Any-KeyPress>",\&DoKey);
$top->bind("<KeyPress-q>",[$top,'destroy']);
$top->bind("<KeyPress-Escape>",[$top,'destroy']);
$top->bind("<Configure>",\&ResetKid);
$top->bind("<Visibility>",\&DrawKid);
Tk::MainLoop();
 |