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#include "gl_util.h"
int gl_texparameter_count(GLenum pname)
{
#ifdef GL_EXT_texture_object
switch (pname) {
case GL_TEXTURE_PRIORITY_EXT:
case GL_TEXTURE_RESIDENT_EXT:
return 1;
}
#endif
/* FIXME: Missing stuff? */
#ifdef GL_VERSION_1_2
switch (pname) {
case GL_TEXTURE_WRAP_R:
case GL_TEXTURE_DEPTH:
return 1;
case GL_TEXTURE_MIN_LOD:
case GL_TEXTURE_MAX_LOD:
case GL_TEXTURE_BASE_LEVEL:
case GL_TEXTURE_MAX_LEVEL:
return 1;
}
#endif
switch (pname) {
case GL_TEXTURE_MAG_FILTER:
case GL_TEXTURE_MIN_FILTER:
case GL_TEXTURE_WRAP_S:
case GL_TEXTURE_WRAP_T:
case GL_TEXTURE_PRIORITY:
case GL_TEXTURE_RESIDENT:
return 1;
case GL_TEXTURE_BORDER_COLOR:
return 4;
default:
croak("Unknown texparameter parameter");
}
return 0; // Just to make the compiler happy
}
int gl_texenv_count(GLenum pname)
{
switch (pname) {
case GL_TEXTURE_ENV_MODE:
return 1;
case GL_TEXTURE_ENV_COLOR:
return 4;
default:
croak("Unknown texenv parameter");
}
return 0; // Just to make the compiler happy
}
int gl_texgen_count(GLenum pname)
{
switch (pname) {
case GL_TEXTURE_GEN_MODE:
return 1;
case GL_OBJECT_PLANE:
case GL_EYE_PLANE:
return 4;
default:
croak("Unknown texgen parameter");
}
return 0; // Just to make the compiler happy
}
int gl_material_count(GLenum pname)
{
switch (pname) {
case GL_AMBIENT:
case GL_DIFFUSE:
case GL_AMBIENT_AND_DIFFUSE:
case GL_SPECULAR:
case GL_EMISSION:
return 4;
case GL_COLOR_INDEXES:
return 3;
case GL_SHININESS:
return 1;
default:
croak("Unknown material parameter");
}
return 0; // Just to make the compiler happy
}
int gl_map_count(GLenum target, GLenum query)
{
switch (query) {
case GL_COEFF:
switch (target) {
case GL_MAP1_VERTEX_3:
case GL_MAP1_NORMAL:
case GL_MAP1_TEXTURE_COORD_3:
return 3;
case GL_MAP1_VERTEX_4:
case GL_MAP1_COLOR_4:
case GL_MAP1_TEXTURE_COORD_4:
return 4;
case GL_MAP1_TEXTURE_COORD_2:
return 2;
case GL_MAP1_INDEX:
case GL_MAP1_TEXTURE_COORD_1:
return 1;
case GL_MAP2_VERTEX_3:
case GL_MAP2_NORMAL:
case GL_MAP2_TEXTURE_COORD_3:
return 3;
case GL_MAP2_VERTEX_4:
case GL_MAP2_COLOR_4:
case GL_MAP2_TEXTURE_COORD_4:
return 4;
case GL_MAP2_TEXTURE_COORD_2:
return 2;
case GL_MAP2_INDEX:
case GL_MAP2_TEXTURE_COORD_1:
return 1;
default:
croak("Unknown map target");
}
case GL_ORDER:
switch (target) {
case GL_MAP1_VERTEX_3:
case GL_MAP1_NORMAL:
case GL_MAP1_TEXTURE_COORD_3:
case GL_MAP1_VERTEX_4:
case GL_MAP1_COLOR_4:
case GL_MAP1_TEXTURE_COORD_4:
case GL_MAP1_TEXTURE_COORD_2:
case GL_MAP1_INDEX:
case GL_MAP1_TEXTURE_COORD_1:
return 1;
case GL_MAP2_VERTEX_3:
case GL_MAP2_NORMAL:
case GL_MAP2_TEXTURE_COORD_3:
case GL_MAP2_VERTEX_4:
case GL_MAP2_COLOR_4:
case GL_MAP2_TEXTURE_COORD_4:
case GL_MAP2_TEXTURE_COORD_2:
case GL_MAP2_INDEX:
case GL_MAP2_TEXTURE_COORD_1:
return 2;
default:
croak("Unknown map target");
}
case GL_DOMAIN:
switch (target) {
case GL_MAP1_VERTEX_3:
case GL_MAP1_NORMAL:
case GL_MAP1_TEXTURE_COORD_3:
case GL_MAP1_VERTEX_4:
case GL_MAP1_COLOR_4:
case GL_MAP1_TEXTURE_COORD_4:
case GL_MAP1_TEXTURE_COORD_2:
case GL_MAP1_INDEX:
case GL_MAP1_TEXTURE_COORD_1:
return 2;
case GL_MAP2_VERTEX_3:
case GL_MAP2_NORMAL:
case GL_MAP2_TEXTURE_COORD_3:
case GL_MAP2_VERTEX_4:
case GL_MAP2_COLOR_4:
case GL_MAP2_TEXTURE_COORD_4:
case GL_MAP2_TEXTURE_COORD_2:
case GL_MAP2_INDEX:
case GL_MAP2_TEXTURE_COORD_1:
return 4;
default:
croak("Unknown map target");
}
default:
croak("Unknown map query");
}
return 0; // Just to make the compiler happy
}
int gl_light_count(GLenum pname)
{
switch (pname) {
case GL_AMBIENT:
case GL_DIFFUSE:
case GL_SPECULAR:
case GL_POSITION:
return 4;
case GL_SPOT_DIRECTION:
return 3;
case GL_SPOT_EXPONENT:
case GL_SPOT_CUTOFF:
case GL_CONSTANT_ATTENUATION:
case GL_LINEAR_ATTENUATION:
case GL_QUADRATIC_ATTENUATION:
return 1;
default:
croak("Unknown light parameter");
}
return 0; // Just to make the compiler happy
}
int gl_lightmodel_count(GLenum pname)
{
switch (pname) {
case GL_LIGHT_MODEL_AMBIENT:
return 4;
case GL_LIGHT_MODEL_LOCAL_VIEWER:
case GL_LIGHT_MODEL_TWO_SIDE:
return 1;
default:
croak("Unknown light model");
}
return 0; // Just to make the compiler happy
}
int gl_fog_count(GLenum pname)
{
switch (pname) {
case GL_FOG_COLOR:
return 4;
case GL_FOG_MODE:
case GL_FOG_DENSITY:
case GL_FOG_START:
case GL_FOG_END:
case GL_FOG_INDEX:
return 1;
default:
croak("Unknown fog parameter");
}
return 0; // Just to make the compiler happy
}
int gl_get_count(GLenum param)
{
/* 3 */
#ifdef GL_EXT_polygon_offset
switch (param) {
case GL_POLYGON_OFFSET_EXT:
case GL_POLYGON_OFFSET_FACTOR_EXT:
case GL_POLYGON_OFFSET_BIAS_EXT:
return 1;
}
#endif
#ifdef GL_VERSION_1_2
switch (param) {
case GL_TEXTURE_3D:
case GL_UNPACK_SKIP_IMAGES:
case GL_UNPACK_IMAGE_HEIGHT:
case GL_PACK_SKIP_IMAGES:
case GL_PACK_IMAGE_HEIGHT:
case GL_MAX_3D_TEXTURE_SIZE:
return 1;
case GL_RESCALE_NORMAL:
return 1;
case GL_LIGHT_MODEL_COLOR_CONTROL:
return 1;
case GL_MAX_ELEMENTS_VERTICES:
case GL_MAX_ELEMENTS_INDICES:
return 1;
}
#endif
#ifdef GL_VERSION_1_1
switch (param) {
case GL_TEXTURE_COORD_ARRAY:
case GL_TEXTURE_COORD_ARRAY_SIZE:
case GL_TEXTURE_COORD_ARRAY_STRIDE:
case GL_TEXTURE_COORD_ARRAY_TYPE:
case GL_VERTEX_ARRAY:
case GL_VERTEX_ARRAY_SIZE:
case GL_VERTEX_ARRAY_STRIDE:
case GL_VERTEX_ARRAY_TYPE:
case GL_POLYGON_OFFSET_FACTOR:
case GL_POLYGON_OFFSET_UNITS:
case GL_POLYGON_OFFSET_FILL:
case GL_POLYGON_OFFSET_LINE:
case GL_POLYGON_OFFSET_POINT:
case GL_NORMAL_ARRAY:
case GL_NORMAL_ARRAY_STRIDE:
case GL_NORMAL_ARRAY_TYPE:
case GL_INDEX_LOGIC_OP:
case GL_INDEX_ARRAY:
case GL_INDEX_ARRAY_STRIDE:
case GL_INDEX_ARRAY_TYPE:
case GL_EDGE_FLAG_ARRAY:
case GL_EDGE_FLAG_ARRAY_STRIDE:
case GL_COLOR_ARRAY:
case GL_COLOR_ARRAY_SIZE:
case GL_COLOR_ARRAY_STRIDE:
case GL_COLOR_ARRAY_TYPE:
case GL_COLOR_LOGIC_OP:
return 1;
}
#endif
/* 18 */
#ifdef GL_EXT_cmyka
switch (param) {
case GL_PACK_CMYK_HINT_EXT:
case GL_UNPACK_CMYK_HINT_EXT:
return 1;
}
#endif
/* 30 */
#ifdef GL_EXT_vertex_array
switch (param) {
case GL_VERTEX_ARRAY_EXT:
case GL_VERTEX_ARRAY_SIZE_EXT:
case GL_VERTEX_ARRAY_STRIDE_EXT:
case GL_VERTEX_ARRAY_TYPE_EXT:
case GL_VERTEX_ARRAY_COUNT_EXT:
case GL_NORMAL_ARRAY_EXT:
case GL_NORMAL_ARRAY_STRIDE_EXT:
case GL_NORMAL_ARRAY_TYPE_EXT:
case GL_NORMAL_ARRAY_COUNT_EXT:
case GL_COLOR_ARRAY_EXT:
case GL_COLOR_ARRAY_SIZE_EXT:
case GL_COLOR_ARRAY_STRIDE_EXT:
case GL_COLOR_ARRAY_TYPE_EXT:
case GL_COLOR_ARRAY_COUNT_EXT:
case GL_INDEX_ARRAY_EXT:
case GL_INDEX_ARRAY_STRIDE_EXT:
case GL_INDEX_ARRAY_TYPE_EXT:
case GL_INDEX_ARRAY_COUNT_EXT:
case GL_TEXTURE_COORD_ARRAY_EXT:
case GL_TEXTURE_COORD_ARRAY_SIZE_EXT:
case GL_TEXTURE_COORD_ARRAY_STRIDE_EXT:
case GL_TEXTURE_COORD_ARRAY_TYPE_EXT:
case GL_TEXTURE_COORD_ARRAY_COUNT_EXT:
case GL_EDGE_FLAG_ARRAY_EXT:
case GL_EDGE_FLAG_ARRAY_STRIDE_EXT:
case GL_EDGE_FLAG_ARRAY_COUNT_EXT:
return 1;
}
#endif
#ifdef GL_EXT_framebuffer_object
switch (param) {
case GL_FRAMEBUFFER_BINDING_EXT:
case GL_RENDERBUFFER_BINDING_EXT:
case GL_MAX_COLOR_ATTACHMENTS_EXT:
case GL_MAX_RENDERBUFFER_SIZE_EXT:
return 1;
}
#endif
#ifdef GL_ARB_point_sprite
switch (param) {
case GL_POINT_SPRITE_ARB:
case GL_COORD_REPLACE_ARB:
return 1;
}
#endif
#ifdef GL_ARB_point_parameters
switch (param) {
case GL_POINT_SIZE_MIN_ARB:
case GL_POINT_SIZE_MAX_ARB:
case GL_POINT_FADE_THRESHOLD_SIZE_ARB:
return 1;
case GL_POINT_DISTANCE_ATTENUATION_ARB:
return 3;
}
#endif
/* 79 */
#if defined(GL_EXT_clip_volume_hint) && defined(GL_VOLUME_CLIPPING_HINT_EXT)
switch (param) {
case GL_VOLUME_CLIPPING_HINT_EXT:
return 1;
}
#endif
switch (param) {
case GL_ACCUM_ALPHA_BITS:
case GL_ACCUM_RED_BITS:
case GL_ACCUM_BLUE_BITS:
case GL_ACCUM_GREEN_BITS:
case GL_ALPHA_BIAS:
case GL_ALPHA_BITS:
case GL_ALPHA_SCALE:
case GL_ALPHA_TEST:
case GL_ALPHA_TEST_FUNC:
case GL_ALPHA_TEST_REF:
case GL_ATTRIB_STACK_DEPTH:
case GL_AUTO_NORMAL:
case GL_AUX_BUFFERS:
case GL_BLEND:
case GL_BLEND_DST:
case GL_BLEND_EQUATION_EXT:
case GL_BLEND_SRC:
case GL_BLUE_BIAS:
case GL_BLUE_BITS:
case GL_BLUE_SCALE:
case GL_CLIENT_ATTRIB_STACK_DEPTH:
case GL_COLOR_MATERIAL:
case GL_COLOR_MATERIAL_FACE:
case GL_COLOR_MATERIAL_PARAMETER:
case GL_CULL_FACE:
case GL_CULL_FACE_MODE:
case GL_CURRENT_INDEX:
case GL_CURRENT_RASTER_DISTANCE:
case GL_CURRENT_RASTER_INDEX:
case GL_CURRENT_RASTER_POSITION_VALID:
case GL_DEPTH_BIAS:
case GL_DEPTH_BITS:
case GL_DEPTH_CLEAR_VALUE:
case GL_DEPTH_FUNC:
case GL_DEPTH_SCALE:
case GL_DEPTH_TEST:
case GL_DEPTH_WRITEMASK:
case GL_DITHER:
case GL_DOUBLEBUFFER:
case GL_DRAW_BUFFER:
case GL_EDGE_FLAG:
case GL_FOG_DENSITY:
case GL_FOG_END:
case GL_FOG_HINT:
case GL_FOG_INDEX:
case GL_FOG_MODE:
case GL_FOG_START:
case GL_FRONT_FACE:
case GL_GREEN_BIAS:
case GL_GREEN_BITS:
case GL_GREEN_SCALE:
case GL_INDEX_BITS:
case GL_INDEX_CLEAR_VALUE:
case GL_INDEX_MODE:
case GL_INDEX_OFFSET:
case GL_INDEX_SHIFT:
case GL_INDEX_WRITEMASK:
case GL_LIGHTING:
case GL_LIGHT_MODEL_LOCAL_VIEWER:
case GL_LIGHT_MODEL_TWO_SIDE:
case GL_LINE_SMOOTH:
case GL_LINE_SMOOTH_HINT:
case GL_LINE_STIPPLE:
case GL_LINE_STIPPLE_PATTERN:
case GL_LINE_STIPPLE_REPEAT:
case GL_LINE_WIDTH:
case GL_LINE_WIDTH_GRANULARITY:
case GL_LIST_BASE:
case GL_LIST_INDEX:
case GL_LIST_MODE:
case GL_LOGIC_OP_MODE:
case GL_MAP1_COLOR_4:
case GL_MAP1_GRID_SEGMENTS:
case GL_MAP1_INDEX:
case GL_MAP1_NORMAL:
case GL_MAP1_TEXTURE_COORD_1:
case GL_MAP1_TEXTURE_COORD_2:
case GL_MAP1_TEXTURE_COORD_3:
case GL_MAP1_TEXTURE_COORD_4:
case GL_MAP1_VERTEX_3:
case GL_MAP1_VERTEX_4:
case GL_MAP2_INDEX:
case GL_MAP2_NORMAL:
case GL_MAP2_TEXTURE_COORD_1:
case GL_MAP2_TEXTURE_COORD_2:
case GL_MAP2_TEXTURE_COORD_3:
case GL_MAP2_TEXTURE_COORD_4:
case GL_MAP2_VERTEX_3:
case GL_MAP2_VERTEX_4:
case GL_MAP_COLOR:
case GL_MAP_STENCIL:
case GL_MATRIX_MODE:
case GL_MAX_CLIENT_ATTRIB_STACK_DEPTH:
case GL_MAX_ATTRIB_STACK_DEPTH:
case GL_MAX_CLIP_PLANES:
case GL_MAX_EVAL_ORDER:
case GL_MAX_LIGHTS:
case GL_MAX_LIST_NESTING:
case GL_MAX_MODELVIEW_STACK_DEPTH:
case GL_MAX_NAME_STACK_DEPTH:
case GL_MAX_PIXEL_MAP_TABLE:
case GL_MAX_PROJECTION_STACK_DEPTH:
case GL_MAX_TEXTURE_SIZE:
case GL_MAX_TEXTURE_STACK_DEPTH:
case GL_MODELVIEW_STACK_DEPTH:
case GL_NAME_STACK_DEPTH:
case GL_NORMALIZE:
case GL_PACK_ALIGNMENT:
case GL_PACK_LSB_FIRST:
case GL_PACK_ROW_LENGTH:
case GL_PACK_SKIP_PIXELS:
case GL_PACK_SKIP_ROWS:
case GL_PACK_SWAP_BYTES:
case GL_PERSPECTIVE_CORRECTION_HINT:
case GL_PIXEL_MAP_A_TO_A_SIZE:
case GL_PIXEL_MAP_B_TO_B_SIZE:
case GL_PIXEL_MAP_G_TO_G_SIZE:
case GL_PIXEL_MAP_I_TO_A_SIZE:
case GL_PIXEL_MAP_I_TO_B_SIZE:
case GL_PIXEL_MAP_I_TO_G_SIZE:
case GL_PIXEL_MAP_I_TO_I_SIZE:
case GL_PIXEL_MAP_I_TO_R_SIZE:
case GL_PIXEL_MAP_R_TO_R_SIZE:
case GL_PIXEL_MAP_S_TO_S_SIZE:
case GL_POINT_SIZE:
case GL_POINT_SIZE_GRANULARITY:
case GL_POINT_SIZE_RANGE:
case GL_POINT_SMOOTH:
case GL_POINT_SMOOTH_HINT:
case GL_POLYGON_SMOOTH:
case GL_POLYGON_SMOOTH_HINT:
case GL_POLYGON_STIPPLE:
case GL_PROJECTION_STACK_DEPTH:
case GL_READ_BUFFER:
case GL_RED_BIAS:
case GL_RED_BITS:
case GL_RED_SCALE:
case GL_RENDER_MODE:
case GL_RGBA_MODE:
case GL_SCISSOR_TEST:
case GL_SHADE_MODEL:
case GL_STENCIL_BITS:
case GL_STENCIL_CLEAR_VALUE:
case GL_STENCIL_FAIL:
case GL_STENCIL_FUNC:
case GL_STENCIL_PASS_DEPTH_FAIL:
case GL_STENCIL_PASS_DEPTH_PASS:
case GL_STENCIL_REF:
case GL_STENCIL_TEST:
case GL_STENCIL_VALUE_MASK:
case GL_STENCIL_WRITEMASK:
case GL_STEREO:
case GL_SUBPIXEL_BITS:
case GL_TEXTURE_1D:
case GL_TEXTURE_BINDING_1D:
case GL_TEXTURE_2D:
case GL_TEXTURE_BINDING_2D:
case GL_TEXTURE_GEN_Q:
case GL_TEXTURE_GEN_R:
case GL_TEXTURE_GEN_S:
case GL_TEXTURE_GEN_T:
case GL_TEXTURE_STACK_DEPTH:
case GL_UNPACK_ALIGNMENT:
case GL_UNPACK_LSB_FIRST:
case GL_UNPACK_ROW_LENGTH:
case GL_UNPACK_SKIP_PIXELS:
case GL_UNPACK_SKIP_ROWS:
case GL_UNPACK_SWAP_BYTES:
case GL_ZOOM_X:
case GL_ZOOM_Y:
return 1;
case GL_DEPTH_RANGE:
case GL_LINE_WIDTH_RANGE:
case GL_MAP1_GRID_DOMAIN:
case GL_MAP2_GRID_SEGMENTS:
case GL_MAX_VIEWPORT_DIMS:
case GL_POLYGON_MODE:
return 2;
case GL_CURRENT_NORMAL:
return 3;
case GL_ACCUM_CLEAR_VALUE:
case GL_BLEND_COLOR_EXT:
case GL_COLOR_CLEAR_VALUE:
case GL_COLOR_WRITEMASK:
case GL_CURRENT_COLOR:
case GL_CURRENT_RASTER_COLOR:
case GL_CURRENT_RASTER_POSITION:
case GL_CURRENT_RASTER_TEXTURE_COORDS:
case GL_CURRENT_TEXTURE_COORDS:
case GL_FOG_COLOR:
case GL_LIGHT_MODEL_AMBIENT:
case GL_MAP2_GRID_DOMAIN:
case GL_SCISSOR_BOX:
case GL_VIEWPORT:
return 4;
case GL_MODELVIEW_MATRIX:
case GL_PROJECTION_MATRIX:
case GL_TEXTURE_MATRIX:
return 16;
default:
{
/* GL_LIGHTi = 1 */
static GLint max_lights = 0;
if (!max_lights)
glGetIntegerv(GL_MAX_LIGHTS, &max_lights);
if ((param > GL_LIGHT0) && (param <= (GLenum)(GL_LIGHT0 + max_lights)))
return 1;
}
{
/* GL_CLIP_PLANEi = 1 */
static GLint max_clip_planes = 0;
if (!max_clip_planes)
glGetIntegerv(GL_MAX_CLIP_PLANES, &max_clip_planes);
if ((param > GL_CLIP_PLANE0) && (param <= (GLenum)(GL_CLIP_PLANE0 + max_clip_planes)))
return 1;
}
croak("Unknown param");
}
return 0; // Just to make the compiler happy
}
int gl_pixelmap_size(GLenum map)
{
GLint s;
switch (map) {
case GL_PIXEL_MAP_I_TO_I:
glGetIntegerv(GL_PIXEL_MAP_I_TO_I_SIZE, &s);
return s;
case GL_PIXEL_MAP_S_TO_S:
glGetIntegerv(GL_PIXEL_MAP_S_TO_S_SIZE, &s);
return s;
case GL_PIXEL_MAP_I_TO_R:
glGetIntegerv(GL_PIXEL_MAP_I_TO_R_SIZE, &s);
return s;
case GL_PIXEL_MAP_I_TO_G:
glGetIntegerv(GL_PIXEL_MAP_I_TO_G_SIZE, &s);
return s;
case GL_PIXEL_MAP_I_TO_B:
glGetIntegerv(GL_PIXEL_MAP_I_TO_B_SIZE, &s);
return s;
case GL_PIXEL_MAP_I_TO_A:
glGetIntegerv(GL_PIXEL_MAP_I_TO_A_SIZE, &s);
return s;
case GL_PIXEL_MAP_R_TO_R:
glGetIntegerv(GL_PIXEL_MAP_R_TO_R_SIZE, &s);
return s;
case GL_PIXEL_MAP_G_TO_G:
glGetIntegerv(GL_PIXEL_MAP_G_TO_G_SIZE, &s);
return s;
case GL_PIXEL_MAP_B_TO_B:
glGetIntegerv(GL_PIXEL_MAP_B_TO_B_SIZE, &s);
return s;
case GL_PIXEL_MAP_A_TO_A:
glGetIntegerv(GL_PIXEL_MAP_A_TO_A_SIZE, &s);
return s;
default:
croak("unknown pixelmap");
}
return 0; // Just to make the compiler happy
}
int gl_state_count(GLenum state) {
switch (state) {
case GL_CURRENT_COLOR: return 4;
case GL_CURRENT_INDEX: return 1;
}
return 0;
}
unsigned long gl_pixelbuffer_size(
GLenum format,
GLsizei width,
GLsizei height,
GLenum type,
int mode);
GLvoid * EL(SV * sv, int needlen)
{
STRLEN skip = 0;
SV * svref;
if (SvREADONLY(sv))
croak("Readonly value for buffer");
if(SvROK(sv)) {
svref = SvRV(sv);
sv = svref;
}
else
{
#ifdef USE_STRICT_UNGLOB
if (SvFAKE(sv) && SvTYPE(sv) == SVt_PVGV)
sv_unglob(sv);
#endif
SvUPGRADE(sv, SVt_PV);
SvGROW(sv, (unsigned int)(needlen + 1));
SvPOK_on(sv);
SvCUR_set(sv, needlen);
*SvEND(sv) = '\0'; /* Why is this here? -chm */
}
return SvPV_force(sv, skip);
}
GLvoid * ELI(SV * sv, GLsizei width, GLsizei height,
GLenum format, GLenum type, int mode)
{
int needlen = 0;
if (!SvROK(sv)) /* don't calc length if arg is a perl ref */
needlen = gl_pixelbuffer_size(format, width, height, type, mode);
return EL(sv, needlen);
}
int gl_type_size(GLenum type)
{
switch (type) {
#ifdef GL_VERSION_1_2
case GL_UNSIGNED_BYTE_3_3_2:
case GL_UNSIGNED_BYTE_2_3_3_REV:
return sizeof(GLubyte);
case GL_UNSIGNED_SHORT_5_6_5:
case GL_UNSIGNED_SHORT_5_6_5_REV:
case GL_UNSIGNED_SHORT_4_4_4_4:
case GL_UNSIGNED_SHORT_4_4_4_4_REV:
case GL_UNSIGNED_SHORT_5_5_5_1:
case GL_UNSIGNED_SHORT_1_5_5_5_REV:
return sizeof(GLushort);
case GL_UNSIGNED_INT_8_8_8_8:
case GL_UNSIGNED_INT_8_8_8_8_REV:
case GL_UNSIGNED_INT_10_10_10_2:
case GL_UNSIGNED_INT_2_10_10_10_REV:
return sizeof(GLuint);
#endif
case GL_UNSIGNED_BYTE: return sizeof(GLubyte); break;
case GL_BITMAP: return sizeof(GLubyte); break;
case GL_BYTE: return sizeof(GLbyte); break;
case GL_UNSIGNED_SHORT: return sizeof(GLushort); break;
case GL_SHORT: return sizeof(GLshort); break;
case GL_UNSIGNED_INT: return sizeof(GLuint); break;
case GL_INT: return sizeof(GLint); break;
case GL_FLOAT: return sizeof(GLfloat); break;
case GL_DOUBLE: return sizeof(GLdouble); break;
case GL_2_BYTES: return 2;
case GL_3_BYTES: return 3;
case GL_4_BYTES: return 4;
default:
croak("unknown type");
}
return 0; // Just to make the compiler happy
}
int gl_component_count(GLenum format, GLenum type)
{
int n;
switch (format) {
#ifdef GL_VERSION_1_2
case GL_BGR:
n = 3; break;
case GL_BGRA:
n = 4; break;
#endif
/* 18 */
#ifdef GL_EXT_cmyka
case GL_CMYK:
n = 4; break;
case GL_CMYKA:
n = 5; break;
#endif
#ifdef GL_EXT_agbr
case GL_AGBR:
n = 4; break;
#endif
case GL_COLOR_INDEX:
case GL_STENCIL_INDEX:
case GL_DEPTH_COMPONENT:
case GL_RED:
case GL_GREEN:
case GL_BLUE:
case GL_ALPHA:
case GL_LUMINANCE:
n = 1; break;
case GL_LUMINANCE_ALPHA:
n = 2; break;
case GL_RGB:
n = 3; break;
case GL_RGBA:
n = 4; break;
default:
croak("unknown format");
}
#ifdef GL_VERSION_1_2
switch (type) {
case GL_UNSIGNED_BYTE_3_3_2:
case GL_UNSIGNED_BYTE_2_3_3_REV:
case GL_UNSIGNED_SHORT_5_6_5:
case GL_UNSIGNED_SHORT_5_6_5_REV:
case GL_UNSIGNED_SHORT_4_4_4_4:
case GL_UNSIGNED_SHORT_4_4_4_4_REV:
case GL_UNSIGNED_SHORT_5_5_5_1:
case GL_UNSIGNED_SHORT_1_5_5_5_REV:
case GL_UNSIGNED_INT_8_8_8_8:
case GL_UNSIGNED_INT_8_8_8_8_REV:
case GL_UNSIGNED_INT_10_10_10_2:
case GL_UNSIGNED_INT_2_10_10_10_REV:
n = 1;
}
#endif
return n;
}
/* From Mesa */
/* Compute ceiling of integer quotient of A divided by B: */
#define CEILING( A, B ) ( (A) % (B) == 0 ? (A)/(B) : (A)/(B)+1 )
unsigned long gl_pixelbuffer_size(
GLenum format,
GLsizei width,
GLsizei height,
GLenum type,
int mode)
{
GLint n; /* elements in a group */
GLint l; /* number of groups in a row */
GLint r; /* pack/unpack row length (overrides l if nonzero) */
GLint s; /* size (in bytes) of an element */
GLint a; /* alignment */
unsigned long k; /* size in bytes of row */
r = 0;
a = 4;
if (mode == gl_pixelbuffer_pack) {
glGetIntegerv(GL_PACK_ROW_LENGTH, &r);
glGetIntegerv(GL_PACK_ALIGNMENT, &a);
} else if (mode == gl_pixelbuffer_unpack) {
glGetIntegerv(GL_UNPACK_ROW_LENGTH, &r);
glGetIntegerv(GL_UNPACK_ALIGNMENT, &a);
}
l = r > 0 ? r : width;
s = gl_type_size(type);
n = gl_component_count(format, type);
/* From Mesa, more or less */
if (type == GL_BITMAP) {
k = a * CEILING( n * l, 8 * a);
} else {
k = l * s * n;
if ( s < a ) {
k = (a / s * CEILING(k, a)) * s;
}
}
return k * height;
}
/* Compute ceiling of integer quotient of A divided by B: */
#define CEILING( A, B ) ( (A) % (B) == 0 ? (A)/(B) : (A)/(B)+1 )
void gl_pixelbuffer_size2(
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
int mode,
GLsizei * length,
GLsizei * items)
{
GLint n; /* elements in a group */
GLint l; /* number of groups in a row */
GLint s; /* size (in bytes) of an element */
GLint a; /* alignment */
unsigned long k; /* size in bytes of row */
a = 4;
l = width;
if (mode == gl_pixelbuffer_pack) {
glGetIntegerv(GL_PACK_ROW_LENGTH, &l);
glGetIntegerv(GL_PACK_ALIGNMENT, &a);
} else if (mode == gl_pixelbuffer_unpack) {
glGetIntegerv(GL_UNPACK_ROW_LENGTH, &l);
glGetIntegerv(GL_UNPACK_ALIGNMENT, &a);
}
s = gl_type_size(type);
n = gl_component_count(format, type);
/* From Mesa, more or less */
if (type == GL_BITMAP) {
k = a * CEILING( n * l, 8 * a);
} else {
k = l * s * n;
if ( s < a ) {
k = (a / s * CEILING(k, a)) * s;
}
}
*items = l * n * height * depth;
*length = (k * height * depth);
}
void pgl_set_type(SV * sv, GLenum type, void ** ptr)
{
#define RIV(t) \
(*(t*)*ptr) = (t)SvIV(sv); \
*(unsigned char**)ptr += sizeof(t);\
break;
#define RNV(t) \
(*(t*)*ptr) = (t)SvNV(sv); \
*(unsigned char**)ptr += sizeof(t);\
break;
switch (type) {
#ifdef GL_VERSION_1_2
case GL_UNSIGNED_BYTE_3_3_2:
case GL_UNSIGNED_BYTE_2_3_3_REV:
RIV(GLubyte)
case GL_UNSIGNED_SHORT_5_6_5:
case GL_UNSIGNED_SHORT_5_6_5_REV:
case GL_UNSIGNED_SHORT_4_4_4_4:
case GL_UNSIGNED_SHORT_4_4_4_4_REV:
case GL_UNSIGNED_SHORT_5_5_5_1:
case GL_UNSIGNED_SHORT_1_5_5_5_REV:
RIV(GLushort)
case GL_UNSIGNED_INT_8_8_8_8:
case GL_UNSIGNED_INT_8_8_8_8_REV:
case GL_UNSIGNED_INT_10_10_10_2:
case GL_UNSIGNED_INT_2_10_10_10_REV:
RIV(GLuint)
#endif
case GL_UNSIGNED_BYTE:
case GL_BITMAP:
case GL_BYTE:
RIV(GLubyte)
case GL_UNSIGNED_SHORT:
case GL_SHORT:
RIV(GLushort)
case GL_UNSIGNED_INT:
case GL_INT:
RIV(GLuint)
case GL_FLOAT:
RNV(GLfloat)
case GL_DOUBLE:
RNV(GLdouble)
case GL_2_BYTES:
{
unsigned long v = SvIV(sv);
(*(GLubyte*)*ptr) = (GLubyte)(v >> 8);
*(unsigned char**)ptr++;
(*(GLubyte*)*ptr) = (GLubyte)(v & 0xff);
*(unsigned char**)ptr++;
break;
}
case GL_3_BYTES:
{
unsigned long v = SvIV(sv);
(*(GLubyte*)*ptr) = (GLubyte)((v >> 16) & 0xff);
*(unsigned char**)ptr++;
(*(GLubyte*)*ptr) = (GLubyte)((v >> 8) & 0xff);
*(unsigned char**)ptr++;
(*(GLubyte*)*ptr) = (GLubyte)((v >> 0) & 0xff);
*(unsigned char**)ptr++;
break;
}
case GL_4_BYTES:
{
unsigned long v = SvIV(sv);
(*(GLubyte*)*ptr) = (GLubyte)((v >> 24) & 0xff);
*(unsigned char**)ptr++;
(*(GLubyte*)*ptr) = (GLubyte)((v >> 16) & 0xff);
*(unsigned char**)ptr++;
(*(GLubyte*)*ptr) = (GLubyte)((v >> 8) & 0xff);
*(unsigned char**)ptr++;
(*(GLubyte*)*ptr) = (GLubyte)((v >> 0) & 0xff);
*ptr++;
break;
}
default:
croak("Unable to set data with unknown type");
}
#undef RIV
#undef RNV
}
SV * pgl_get_type(GLenum type, void ** ptr)
{
SV * result = 0;
#define RIV(t) \
result = newSViv((*(t*)*ptr)); \
*(unsigned char**)ptr += sizeof(t); \
break;
#define RNV(t) \
result = newSVnv((*(t*)*ptr)); \
*(unsigned char**)ptr += sizeof(t); \
break;
switch (type) {
#ifdef GL_VERSION_1_2
case GL_UNSIGNED_BYTE_3_3_2:
case GL_UNSIGNED_BYTE_2_3_3_REV:
RIV(GLubyte)
case GL_UNSIGNED_SHORT_5_6_5:
case GL_UNSIGNED_SHORT_5_6_5_REV:
case GL_UNSIGNED_SHORT_4_4_4_4:
case GL_UNSIGNED_SHORT_4_4_4_4_REV:
case GL_UNSIGNED_SHORT_5_5_5_1:
case GL_UNSIGNED_SHORT_1_5_5_5_REV:
RIV(GLushort)
case GL_UNSIGNED_INT_8_8_8_8:
case GL_UNSIGNED_INT_8_8_8_8_REV:
case GL_UNSIGNED_INT_10_10_10_2:
case GL_UNSIGNED_INT_2_10_10_10_REV:
RIV(GLuint)
#endif
case GL_UNSIGNED_BYTE:
case GL_BITMAP:
case GL_BYTE:
RIV(GLubyte)
case GL_UNSIGNED_SHORT:
case GL_SHORT:
RIV(GLushort)
case GL_UNSIGNED_INT:
case GL_INT:
RIV(GLuint)
case GL_FLOAT:
RNV(GLfloat)
case GL_DOUBLE:
RNV(GLdouble)
case GL_2_BYTES:
{
unsigned long v;
v = (*(GLubyte*)*ptr) << 8;
*(unsigned char**)ptr++;
v |= (*(GLubyte*)*ptr) << 0;
*(unsigned char**)ptr++;
result = newSViv(v);
break;
}
case GL_3_BYTES:
{
unsigned long v;
v = (*(GLubyte*)*ptr) << 16;
*(unsigned char**)ptr++;
v |= (*(GLubyte*)*ptr) << 8;
*(unsigned char**)ptr++;
v |= (*(GLubyte*)*ptr) << 0;
*(unsigned char**)ptr++;
result = newSViv(v);
break;
}
case GL_4_BYTES:
{
unsigned long v;
v = (*(GLubyte*)*ptr) << 24;
*(unsigned char**)ptr++;
v |= (*(GLubyte*)*ptr) << 16;
*(unsigned char**)ptr++;
v |= (*(GLubyte*)*ptr) << 8;
*(unsigned char**)ptr++;
v |= (*(GLubyte*)*ptr) << 0;
*(unsigned char**)ptr++;
result = newSViv(v);
break;
}
default:
croak("Unable to get data with unknown type");
}
return result;
#undef RIV
#undef RNV
}
GLvoid * pack_image_ST(SV ** stack, int count, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, int mode)
{
int i;
void * ptr, * optr;
GLsizei size, max;
gl_pixelbuffer_size2(width, height, depth, format, type, mode, &size, &max);
optr = ptr = malloc(size);
for (i=0;i<count;i++) {
if (SvROK(stack[i])) {
AV * ast[8];
int apos[8];
int level = 0;
ast[0] = (AV*)SvRV(stack[i]);
apos[0] = 0;
if (SvTYPE(ast[0]) != SVt_PVAV) {
croak("Weird nest 1");
}
while (level >= 0) {
SV ** sv;
sv = av_fetch(ast[level], apos[level]++, 0);
if (!sv) {
level--;
continue;
}
if (SvROK(*sv)) {
if (SvTYPE(SvRV(*sv)) != SVt_PVAV) {
croak("Weird nest 2");
}
level++;
if (level >= 8)
goto too_many_levels;
ast[level] = (AV*)SvRV(*sv);
apos[level] = 0;
} else {
if (!max--)
goto too_much_data;
pgl_set_type(*sv, type, &ptr);
}
}
} else {
if (!max--)
goto too_much_data;
pgl_set_type(stack[i], type, &ptr);
}
}
if (max>0)
goto too_little_data;
return optr;
too_little_data:
croak("too little data");
too_much_data:
croak("too much data");
too_many_levels:
croak("too many levels");
return 0; // Just to make the compiler happy
}
GLvoid * allocate_image_ST(GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, int mode)
{
//int i;
void * ptr;
GLsizei size, max;
gl_pixelbuffer_size2(width, height, depth, format, type, mode, &size, &max);
ptr = malloc(size);
return ptr;
}
SV ** unpack_image_ST(SV ** SP, void * data,
GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, int mode)
{
#define sp SP
int i;
GLsizei size, max;
gl_pixelbuffer_size2(width, height, depth, format, type, mode, &size, &max);
EXTEND(sp, max);
for (i=0;i<max;i++) {
PUSHs(sv_2mortal(pgl_get_type(type, &data)));
}
return sp;
#undef sp
}
#ifdef __PM__
/* A very primitive emulation level for X under PM... */
# include "os2pm_X.h"
int yScreen; /* Will update ASAP */
void
InitSys(void) {
yScreen = WinQuerySysValue(HWND_DESKTOP, SV_CYSCREEN);
EventAv = newAV();
}
Bool
XQueryPointer(display, w, root_return, child_return, root_x_return,
root_y_return, win_x_return, win_y_return, mask_return)
Display* display;
Window w;
Window* root_return;
Window* child_return;
int* root_x_return;
int* root_y_return;
int* win_x_return;
int* win_y_return;
unsigned int* mask_return;
{
POINTL pos;
unsigned int state = 0;
static SWP clientsize;
#ifdef XDEBUG
printf("XQueryPointer\n");
#endif
WinQueryPointerPos(HWND_DESKTOP, &pos);
*root_x_return = pos.x;
/* Translate from PM to X coordinates */
*root_y_return = yScreen - pos.y;
WinMapWindowPoints (HWND_DESKTOP, w, &pos, 1);
*win_x_return = pos.x;
/* Translate from PM to X coordinates */
WinQueryWindowPos(w,&clientsize);
*win_y_return = clientsize.cy - pos.y;
*root_return = HWND_DESKTOP;
*child_return = w;
if (WinGetKeyState(HWND_DESKTOP, VK_BUTTON1) & 0x8000)
state |= Button1MaskOS2;
/* Report mouse as with X */
if (WinGetKeyState(HWND_DESKTOP, VK_BUTTON2) & 0x8000)
state |= Button2MaskOS2;
if (WinGetKeyState(HWND_DESKTOP, VK_BUTTON3) & 0x8000)
state |= Button3MaskOS2;
if (WinGetKeyState(HWND_DESKTOP, VK_CTRL) & 0x8000)
state |= ControlMask;
if (WinGetKeyState(HWND_DESKTOP, VK_SHIFT) & 0x8000)
state |= ShiftMask;
if (WinGetKeyState(HWND_DESKTOP, VK_ALT) & 0x8000)
state |= Mod4Mask;
if (WinGetKeyState(HWND_DESKTOP, VK_CAPSLOCK) & 0x0001)
state |= LockMask;
if (WinGetKeyState(HWND_DESKTOP, VK_NUMLOCK) & 0x0001)
state |= Mod1Mask;
if (WinGetKeyState(HWND_DESKTOP, VK_SCRLLOCK) & 0x0001)
state |= Mod3Mask;
*mask_return = state;
#ifdef XDEBUG
printf("sx = %d, sy = %d, wx = %d, wx = %d, mask = %#x. \n",
*root_x_return, *root_y_return, *win_x_return, *win_y_return, *mask_return);
#endif
return True;
}
void
XNextEvent(Display *d, XEvent *event)
{
SV* sv = av_shift(EventAv);
IV n_a;
StructCopy((XEvent*)SvPV(sv, n_a),event, XEvent);
SvREFCNT_dec(sv);
}
void
XLookupString(XKeyEvent *xkey, char *buf, int sizeof_buf, KeySym *ks, int f)
{
if (xkey->keycode < 256)
*ks = (KeySym)xkey->keycode;
else if (xkey->keycode == 256 + VK_ESC)
*ks = (KeySym)27;
else if (xkey->keycode == 256 + VK_ENTER)
*ks = (KeySym)'\n';
else if (xkey->keycode == 256 + VK_SPACE)
*ks = (KeySym)' ';
else if (xkey->keycode == 256 + VK_TAB)
*ks = (KeySym)'\t';
else
*ks = (KeySym)'\0';
}
static MRESULT EXPENTRY WindowProc(HWND hwnd, ULONG msg, MPARAM mp1, MPARAM
mp2)
{
static float t = 0.0;
static SWP clientsize;
static USHORT mycode;
static ULONG key;
switch(msg) {
case WM_SIZE:
WinQueryWindowPos(hwnd,&clientsize);
if (LastEventMask & StructureNotifyMask) {
XEvent x;
SV *ev;
x.type = ConfigureNotify;
x.xconfigure.width = clientsize.cx;
x.xconfigure.height = clientsize.cy;
av_push(EventAv, newSVpv((char*)&x,sizeof(XEvent)));
} else {
/* Upon a resize, query new window size and set OpenGL viewport */
glViewport(0, 0, clientsize.cx, clientsize.cy);
}
return WinDefWindowProc(hwnd, msg, mp1, mp2);
case WM_TIMER:
/* Upon getting a timer message, the invalidate rectangle call */
/* will cause a WM_PAINT message to be sent, enabling animation */
WinInvalidateRect(hwnd, NULLHANDLE, 0);
return WinDefWindowProc(hwnd, msg, mp1, mp2);
case WM_PAINT:
if (LastEventMask & ExposureMask) {
XEvent x;
SV *ev;
x.type = Expose;
av_push(EventAv, newSVpv((char*)&x,sizeof(XEvent)));
}
return WinDefWindowProc(hwnd, msg, mp1, mp2);
case WM_CHAR:
mycode = (USHORT)SHORT1FROMMP(mp1);
if ((mycode & KC_CHAR) && !(mycode & KC_KEYUP))
key = CHAR1FROMMP(mp2);
else if ((mycode & KC_VIRTUALKEY) && !(mycode & KC_KEYUP))
key = CHAR3FROMMP(mp2) + 256;
else
key = 0;
if (key && (LastEventMask & KeyPressMask)) {
XEvent x;
SV *ev;
x.type = KeyPress;
x.xkey.keycode = key;
av_push(EventAv, newSVpv((char*)&x,sizeof(XEvent)));
}
return WinDefWindowProc(hwnd, msg, mp1, mp2);
default:
return WinDefWindowProc(hwnd, msg, mp1, mp2);
}
}
struct Tk_Window_t {long type; HWND w;};
Window
nativeWindowId(Display *d, Window id)
{
if (!WinIsWindow(*d,id)) /* Tk handle? */
return ((struct Tk_Window_t*)id)->w;
return id;
}
Window
MyCreateWindow(Display *d, Window par, int x, int y, int w, int h)
{
HWND hwnd = 0, hwndTop;
int err;
/* fprintf(stderr, "Creating with parent=%#lx.\n", (long)par); */
if (par != HWND_DESKTOP) {
ULONG createflags = 0;
par = nativeWindowId(d, par);
/* fprintf(stderr, "Creating with parent=%#lx.\n", (long)par); */
if (!WinRegisterClass( Perl_hab,
(PSZ)"PerlGLkid",
WindowProc,
CS_MOVENOTIFY, /* Need at least this! */
/* As documented CS_SIZEREDRAW is needed too... */
/* But this would not improve the visual appearence... */
0))
croak("Cannot register class");
err = CheckWinError(
hwnd = WinCreateWindow(
par, /* Parent */
(PSZ)"PerlGLkid", /* class name */
NULL, /* window title */
WS_VISIBLE, /* Window style */
x,y,w,h,
par, /* Owner */
HWND_TOP, /* Position */
FID_CLIENT, /* Standard id */
0, /* No class data */
0)); /* No presentation parameters */
} else {
ULONG createflags = FCF_TITLEBAR |
FCF_SYSMENU |
FCF_MINMAX |
FCF_TASKLIST |
FCF_SIZEBORDER;
if (!WinRegisterClass( Perl_hab,
(PSZ)"PerlGLtop",
WindowProc,
CS_SIZEREDRAW | CS_MOVENOTIFY, /* Need at least this! */
0))
croak("Cannot register class");
err = CheckWinError(
hwndTop = WinCreateStdWindow(
par, /* Parent */
WS_VISIBLE, /* Frame style */
&createflags, /* min FCF_MENU|FCF_MINMAX */
(PSZ)"PerlGLtop", /* class name */
"OpenGL Sample",/* window title */
WS_VISIBLE, /* client style */
0, /* resource handle */
1, /* Resource ID */
&hwnd));
}
if (err)
croak("Cannot create window, $^E=%#x", WinGetLastError(*d));
if (!hwnd)
croak("Error creating window");
/* you must set window size before you call pglMakeCurrent */
if ((par == HWND_DESKTOP) &&
!WinSetWindowPos( hwndTop,
HWND_TOP,
x,
y,
w, /* XXXX Add border! */
h,
SWP_ACTIVATE | SWP_SIZE | SWP_MOVE | SWP_SHOW))
croak("Couldn't position window!\n");
return hwnd;
}
void
glpMoveResizeWindow(int x, int y, unsigned int width, unsigned int height, Window w, Display* display)
{
SWP parPos;
w = nativeWindowId(display, w);
WinQueryWindowPos(WinQueryWindow(w, QW_PARENT), &parPos);
/* Translate Y coordinates to PM: relative to parent */
WinSetWindowPos(w, HWND_TOP, x, parPos.cy - height - y,
width, height, SWP_MOVE | SWP_SIZE);
}
void
glpMoveWindow(int x, int y, Window w, Display* display)
{
SWP parPos;
SWP myPos;
w = nativeWindowId(display, w);
WinQueryWindowPos(WinQueryWindow(w, QW_PARENT), &parPos);
WinQueryWindowPos(w, &myPos);
/* Translate Y coordinates to PM: relative to parent */
WinSetWindowPos(w, HWND_TOP, x, parPos.cy - myPos.cy - y,
0, 0, SWP_MOVE);
}
void
glpResizeWindow(unsigned int width, unsigned int height, Window w, Display* display)
{
SWP parPos;
SWP myPos;
w = nativeWindowId(display, w);
WinQueryWindowPos(WinQueryWindow(w, QW_PARENT), &parPos);
WinQueryWindowPos(w, &myPos);
/* Translate Y coordinates to PM: relative to parent... */
/* Need to move too to leave the upper left corner at the same place... */
WinSetWindowPos(w, HWND_TOP, myPos.x, parPos.cy - myPos.cy - myPos.y,
width, height, SWP_MOVE | SWP_SIZE);
}
void
morphPM()
{
PPIB pib;
PTIB tib;
DosGetInfoBlocks(&tib, &pib);
if (pib->pib_ultype != 3) /* 2 is VIO */
pib->pib_ultype = 3; /* 3 is PM */
}
#undef glutCreateWindow
int
my_glutCreateWindow(name)
{
morphPM();
return glutCreateWindow(name);
}
#endif
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