1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216
|
############################################################
#
# OpenGL::Shader::Common - Copyright 2007 Graphcomp - ALL RIGHTS RESERVED
# Author: Bob "grafman" Free - grafman@graphcomp.com
#
# This program is free software; you can redistribute it and/or
# modify it under the same terms as Perl itself.
#
############################################################
package OpenGL::Shader::Common;
use strict;
use warnings;
use Carp;
our $VERSION = '1.01';
=head1 NAME
OpenGL::Shader::Common - base class for use with OpenGL::Shader
=head1 SYNOPSIS
# Instantiate a shader
use OpenGL::Shader;
my $shdr = new OpenGL::Shader();
=head1 DESCRIPTION
This module provides a base class for OpenGL shader types.
Example usage:
use OpenGL::Shader;
my $shdr = new OpenGL::Shader();
##########
# Methods defined in this module:
# Get shader type.
my $type = $shdr->GetType();
# Get shader version
my $ver = $shdr->GetVersion();
# Get shader description
my $desc = $shdr->GetDescription();
# Load shader files.
my $stat = $shdr->LoadFiles($fragment_file,$vertex_file);
# Get shader GL constants.
my $fragment_const = $shdr->GetFragmentConstant();
my $vertex_const = $shdr->GetVertexConstant();
# Get objects.
my $fragment_shader = $shdr->GetFragmentShader();
my $vertex_shader = $shdr->GetVertexShader();
my $program = $shdr->GetProgram();
##########
# Methods defined in subclasses:
# Load shader text.
$shdr->Load($fragment,$vertex);
# Enable shader.
$shdr->Enable();
# Set Vertex Attribute
my $attr_id = $self->MapAttr($attr_name);
glVertexAttrib4fARB($attr_id,$x,$y,$z,$w);
# Get Global Variable ID (uniform/env)
my $var_id = $self->Map($var_name);
# Set float4 vector variable
$stat = $self->SetVector($var_name,$x,$y,$z,$w);
# Set float4x4 matrix via OGA
$stat = $self->SetMatrix($var_name,$oga);
# Disable shader.
$shdr->Disable();
# Destructor.
$shdr->DESTROY();
=head1 AUTHOR
Bob "grafman" Free - grafman@graphcomp.com.
Copyright 2007 Graphcomp - ALL RIGHTS RESERVED
This program is free software; you can redistribute it and/or
modify it under the same terms as Perl itself.
=cut
# Base constructor
sub new
{
my $this = shift;
my $class = ref($this) || $this;
my($type) = @_;
my $self = bless {}, $class;
$self->{type} = uc($type) if defined $type;
$self;
}
# Get shader type
sub GetType
{
my($self) = @_;
return $self->{type};
}
# Get shader version
sub GetVersion
{
my($self) = @_;
return $self->{version};
}
# Get shader description
sub GetDescription
{
my($self) = @_;
return $self->{description};
}
# Get fragment shader constant
sub GetFragmentConstant
{
my($self) = @_;
return $self->{fragment_const};
}
# Get vertex shader constant
sub GetVertexConstant
{
my($self) = @_;
return $self->{vertex_const};
}
# Get fragment shader ID
sub GetFragmentShader
{
my($self) = @_;
return $self->{fragment_id};
}
# Get vertex shader ID
sub GetVertexShader
{
my($self) = @_;
return $self->{vertex_id};
}
# Get shader program object
sub GetProgram
{
my($self) = @_;
return $self->{program};
}
# Load shader files
sub LoadFiles
{
my($self,$fragment_file,$vertex_file) = @_;
my $fragment = '';
if ($fragment_file)
{
return "Does not exist: $fragment_file" if (!-e $fragment_file);
$fragment = $self->read_file($fragment_file);
return "Empty fragment file" if (!$fragment);
}
my $vertex = '';
if ($fragment_file)
{
return "Does not exist: $vertex_file" if (!-e $vertex_file);
$vertex = $self->read_file($vertex_file);
return "Empty vertex file" if (!$vertex);
}
return $self->Load($fragment,$vertex);
}
# Read file
sub read_file
{
my($self,$file) = @_;
return undef if (!open(FILE,$file));
my @data = <FILE>;
close(FILE);
return join('',@data);
}
1;
__END__
|