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#
# Copyright (c) 1993-1997, Silicon Graphics, Inc.
# ALL RIGHTS RESERVED
# Permission to use, copy, modify, and distribute this software for
# any purpose and without fee is hereby granted, provided that the above
# copyright notice appear in all copies and that both the copyright notice
# and this permission notice appear in supporting documentation, and that
# the name of Silicon Graphics, Inc. not be used in advertising
# or publicity pertaining to distribution of the software without specific,
# written prior permission.
#
# THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
# AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
# INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
# FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
# GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
# SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
# KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
# LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
# THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
# ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
# ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
# POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
#
# US Government Users Restricted Rights
# Use, duplication, or disclosure by the Government is subject to
# restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
# (c)(1)(ii) of the Rights in Technical Data and Computer Software
# clause at DFARS 252.227-7013 and/or in similar or successor
# clauses in the FAR or the DOD or NASA FAR Supplement.
# Unpublished-- rights reserved under the copyright laws of the
# United States. Contractor/manufacturer is Silicon Graphics,
# Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
#
# OpenGL(R) is a registered trademark of Silicon Graphics, Inc.
#/
#*
#* drawf.c
#* Draws the bitmapped letter F on the screen (several times).
#* This demonstrates use of the glBitmap() call.
#*/
require "opengl"
require "glut"
$rasters = [
0xc0, 0x00, 0xc0, 0x00, 0xc0, 0x00, 0xc0, 0x00, 0xc0, 0x00,
0xff, 0x00, 0xff, 0x00, 0xc0, 0x00, 0xc0, 0x00, 0xc0, 0x00,
0xff, 0xc0, 0xff, 0xc0].pack("C*");
def init
GL.PixelStorei(GL::UNPACK_ALIGNMENT, 1);
GL.ClearColor(0.0, 0.0, 0.0, 0.0);
end
display = Proc.new {
GL.Clear(GL::COLOR_BUFFER_BIT);
GL.Color(1.0, 1.0, 1.0);
GL.RasterPos2i(20, 20);
GL.Bitmap(10, 12, 0.0, 0.0, 11.0, 0.0, $rasters);
GL.Bitmap(10, 12, 0.0, 0.0, 11.0, 0.0, $rasters);
GL.Bitmap(10, 12, 0.0, 0.0, 11.0, 0.0, $rasters);
GL.Flush();
}
reshape = Proc.new {|w, h|
GL.Viewport(0, 0, w, h);
GL.MatrixMode(GL::PROJECTION);
GL.LoadIdentity();
GL.Ortho(0, w, 0, h, -1.0, 1.0);
GL.MatrixMode(GL::MODELVIEW);
}
#* ARGSUSED1 */
keyboard = Proc.new {|key, x, y|
case (key)
when 27
exit(0);
end
}
#* Main Loop
#* Open window with initial window size, title bar,
#* RGBA display mode, and handle input events.
#*/
GLUT.Init
GLUT.InitDisplayMode(GLUT::SINGLE | GLUT::RGB);
GLUT.InitWindowSize(100, 100);
GLUT.InitWindowPosition(100, 100);
GLUT.CreateWindow($0);
init();
GLUT.ReshapeFunc(reshape);
GLUT.KeyboardFunc(keyboard);
GLUT.DisplayFunc(display);
GLUT.MainLoop();
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