1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71
|
#!/usr/local/bin/ruby
require "opengl"
require "glut"
$light_diffuse = [1.0, 0.0, 0.0, 1.0]
$light_position = [1.0, 1.0, 1.0, 0.0]
$n = [
[-1.0, 0.0, 0.0], [0.0, 1.0, 0.0], [1.0, 0.0, 0.0],
[0.0, -1.0, 0.0], [0.0, 0.0, 1.0], [0.0, 0.0, -1.0] ]
$faces = [
[0, 1, 2, 3], [3, 2, 6, 7], [7, 6, 5, 4],
[4, 5, 1, 0], [5, 6, 2, 1], [7, 4, 0, 3] ]
$v = 0
def drawBox
for i in (0..5)
GL.Begin(GL::QUADS);
GL.Normal(*($n[i]));
# tmp = $v.to_array
# GL.Vertex3f(*$v[$faces[i][0]]);
# GL.Vertex3f(*$v[$faces[i][1]]);
# GL.Vertex3f(*$v[$faces[i][2]]);
# GL.Vertex3f(*$v[$faces[i][3]]);
GL.Vertex($v[$faces[i][0]]);
GL.Vertex($v[$faces[i][1]]);
GL.Vertex($v[$faces[i][2]]);
GL.Vertex($v[$faces[i][3]]);
GL.End()
end
end
display = Proc.new {
GL.Clear(GL::COLOR_BUFFER_BIT | GL::DEPTH_BUFFER_BIT);
drawBox
GLUT.SwapBuffers
}
def myinit
# $v[0,0] = $v[1,0] = $v[2,0] = $v[3,0] = -1;
# $v[4,0] = $v[5,0] = $v[6,0] = $v[7,0] = 1;
# $v[0,1] = $v[1,1] = $v[4,1] = $v[5,1] = -1;
# $v[2,1] = $v[3,1] = $v[6,1] = $v[7,1] = 1;
# $v[0,2] = $v[3,2] = $v[4,2] = $v[7,2] = 1;
# $v[1,2] = $v[2,2] = $v[5,2] = $v[6,2] = -1;
$v = [[-1, -1,1],[-1, -1,-1], [-1,1,-1], [-1,1,1], [1, -1,1],
[1, -1,-1], [1, 1,-1], [1,1,1]]
GL.Light(GL::LIGHT0, GL::DIFFUSE, $light_diffuse);
GL.Light(GL::LIGHT0, GL::POSITION, $light_position);
GL.Enable(GL::LIGHT0);
GL.Enable(GL::LIGHTING);
GL.Enable(GL::DEPTH_TEST);
GL.MatrixMode(GL::PROJECTION);
GLU.Perspective(40.0, 1.0, 1.0, 10.0);
GL.MatrixMode(GL::MODELVIEW);
GLU.LookAt(0.0, 0.0, 5.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0)
GL.Translate(0.0, 0.0, -1.0);
GL.Rotate(60, 1.0, 0.0, 0.0);
GL.Rotate(-20, 0.0, 0.0, 1.0);
end
GLUT.Init
GLUT.InitDisplayMode(GLUT::DOUBLE | GLUT::RGB | GLUT::DEPTH);
GLUT.CreateWindow("red 3D lighted cube");
GLUT.DisplayFunc(display);
myinit
GLUT.MainLoop();
|