1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1085 1086 1087 1088 1089 1090 1091 1092 1093 1094 1095 1096 1097 1098 1099 1100 1101 1102 1103 1104 1105 1106 1107 1108 1109 1110 1111 1112 1113 1114 1115 1116 1117 1118 1119 1120 1121 1122 1123 1124 1125 1126 1127 1128 1129 1130 1131 1132 1133 1134 1135 1136 1137 1138 1139 1140 1141 1142 1143 1144 1145 1146 1147 1148 1149 1150 1151 1152 1153 1154 1155 1156 1157 1158 1159 1160 1161 1162 1163 1164 1165 1166 1167 1168 1169 1170 1171 1172 1173 1174 1175 1176 1177 1178 1179 1180 1181 1182 1183 1184 1185 1186 1187 1188 1189 1190 1191 1192 1193 1194 1195 1196 1197 1198 1199 1200 1201 1202 1203 1204 1205 1206 1207 1208 1209 1210 1211 1212 1213 1214 1215 1216 1217 1218 1219 1220 1221 1222 1223 1224 1225 1226 1227 1228 1229 1230 1231 1232 1233 1234 1235 1236 1237 1238 1239 1240 1241 1242 1243 1244 1245 1246 1247 1248 1249 1250 1251 1252 1253 1254 1255 1256 1257 1258 1259 1260 1261 1262 1263 1264 1265 1266 1267 1268 1269 1270 1271 1272 1273 1274 1275 1276 1277 1278 1279 1280 1281 1282 1283 1284 1285 1286 1287 1288 1289 1290 1291 1292 1293 1294 1295 1296 1297 1298 1299 1300 1301 1302 1303 1304 1305 1306 1307 1308 1309 1310 1311 1312 1313 1314 1315 1316 1317 1318 1319 1320 1321 1322 1323 1324 1325 1326 1327 1328 1329 1330 1331 1332 1333 1334 1335 1336 1337 1338 1339 1340 1341 1342 1343 1344 1345 1346 1347 1348 1349 1350 1351 1352 1353 1354 1355 1356 1357 1358 1359 1360 1361 1362 1363 1364 1365 1366 1367 1368 1369 1370 1371 1372 1373 1374 1375 1376 1377 1378 1379 1380 1381 1382 1383 1384 1385 1386 1387 1388 1389 1390 1391 1392 1393 1394 1395 1396 1397 1398 1399 1400 1401 1402 1403 1404 1405 1406 1407 1408 1409 1410 1411 1412 1413 1414 1415 1416 1417 1418 1419 1420 1421 1422 1423 1424 1425 1426 1427 1428 1429 1430 1431 1432 1433 1434 1435 1436 1437 1438 1439 1440 1441 1442 1443
|
/*
* Load_psm.cpp
* ------------
* Purpose: PSM16 and new PSM (ProTracker Studio) module loader
* Notes : This is partly based on http://www.shikadi.net/moddingwiki/ProTracker_Studio_Module
* and partly reverse-engineered. Also thanks to the author of foo_dumb, the source code gave me a few clues. :)
* Authors: Johannes Schultz
* The OpenMPT source code is released under the BSD license. Read LICENSE for more details.
*/
#include "stdafx.h"
#include "Loaders.h"
#include "ChunkReader.h"
#ifdef LIBOPENMPT_BUILD
#define MPT_PSM_USE_REAL_SUBSONGS
#endif
OPENMPT_NAMESPACE_BEGIN
#ifdef NEEDS_PRAGMA_PACK
#pragma pack(push, 1)
#endif
////////////////////////////////////////////////////////////
//
// New PSM support starts here. PSM16 structs are below.
//
// PSM File Header
struct PACKED PSMFileHeader
{
char formatID[4]; // "PSM " (new format)
uint32 fileSize; // Filesize - 12
char fileInfoID[4]; // "FILE"
// Convert all multi-byte numeric values to current platform's endianness or vice versa.
void ConvertEndianness()
{
SwapBytesLE(fileSize);
}
};
STATIC_ASSERT(sizeof(PSMFileHeader) == 12);
// RIFF-style Chunk
struct PACKED PSMChunk
{
// 32-Bit chunk identifiers
enum ChunkIdentifiers
{
idTITL = MAGIC4LE('T','I','T','L'),
idSDFT = MAGIC4LE('S','D','F','T'),
idPBOD = MAGIC4LE('P','B','O','D'),
idSONG = MAGIC4LE('S','O','N','G'),
idDATE = MAGIC4LE('D','A','T','E'),
idOPLH = MAGIC4LE('O','P','L','H'),
idPPAN = MAGIC4LE('P','P','A','N'),
idPATT = MAGIC4LE('P','A','T','T'),
idDSAM = MAGIC4LE('D','S','A','M'),
idDSMP = MAGIC4LE('D','S','M','P'),
};
typedef ChunkIdentifiers id_type;
uint32 id;
uint32 length;
size_t GetLength() const
{
return SwapBytesReturnLE(length);
}
id_type GetID() const
{
return static_cast<id_type>(SwapBytesReturnLE(id));
}
};
STATIC_ASSERT(sizeof(PSMChunk) == 8);
// Song Information
struct PACKED PSMSongHeader
{
char songType[9]; // Mostly "MAINSONG " (But not in Extreme Pinball!)
uint8 compression; // 1 - uncompressed
uint8 numChannels; // Number of channels
};
STATIC_ASSERT(sizeof(PSMSongHeader) == 11);
// Regular sample header
struct PACKED PSMSampleHeader
{
uint8 flags;
char fileName[8]; // Filename of the original module (without extension)
char sampleID[4]; // INS0...INS9 (only last digit of sample ID, i.e. sample 1 and sample 11 are equal)
char sampleName[33];
uint8 unknown1[6]; // 00 00 00 00 00 FF
uint16 sampleNumber;
uint32 sampleLength;
uint32 loopStart;
uint32 loopEnd; // FF FF FF FF = end of sample
uint8 unknown3;
uint8 finetune; // unused? always 0
uint8 defaultVolume;
uint32 unknown4;
uint32 c5Freq; // MASI ignores the high 16 bits
uint8 padding[19]; // 00 ... 00
// Convert all multi-byte numeric values to current platform's endianness or vice versa.
void ConvertEndianness()
{
SwapBytesLE(sampleNumber);
SwapBytesLE(sampleLength);
SwapBytesLE(loopStart);
SwapBytesLE(loopEnd);
SwapBytesLE(c5Freq);
}
// Convert header data to OpenMPT's internal format
void ConvertToMPT(ModSample &mptSmp) const
{
mptSmp.Initialize();
mpt::String::Read<mpt::String::maybeNullTerminated>(mptSmp.filename, fileName);
mptSmp.nC5Speed = c5Freq;
mptSmp.nLength = sampleLength;
mptSmp.nLoopStart = loopStart;
// It is not entirely clear if/when we should add +1 to the loopEnd value.
// Sample 8 in the medieval table music of Extreme Pinball and CONVERT.EXE v1.36 suggest that we should do so.
// But for other tunes it's not correct, e.g. the OMF 2097 music!
mptSmp.nLoopEnd = loopEnd;
mptSmp.nVolume = (defaultVolume + 1) * 2;
mptSmp.uFlags.set(CHN_LOOP, (flags & 0x80) != 0);
LimitMax(mptSmp.nLoopEnd, mptSmp.nLength);
LimitMax(mptSmp.nLoopStart, mptSmp.nLoopEnd);
}
};
STATIC_ASSERT(sizeof(PSMSampleHeader) == 96);
// Sinaria sample header (and possibly other games)
struct PACKED PSMSinariaSampleHeader
{
uint8 flags;
char fileName[8]; // Filename of the original module (without extension)
char sampleID[8]; // INS0...INS99999
char sampleName[33];
uint8 unknown1[6]; // 00 00 00 00 00 FF
uint16 sampleNumber;
uint32 sampleLength;
uint32 loopStart;
uint32 loopEnd;
uint16 unknown3;
uint8 finetune; // Possibly finetune like in PSM16, but sounds even worse than just ignoring it
uint8 defaultVolume;
uint32 unknown4;
uint16 c5Freq;
char padding[16]; // 00 ... 00
// Convert all multi-byte numeric values to current platform's endianness or vice versa.
void ConvertEndianness()
{
SwapBytesLE(sampleNumber);
SwapBytesLE(sampleLength);
SwapBytesLE(loopStart);
SwapBytesLE(loopEnd);
SwapBytesLE(c5Freq);
}
// Convert header data to OpenMPT's internal format
void ConvertToMPT(ModSample &mptSmp) const
{
mptSmp.Initialize();
mpt::String::Read<mpt::String::maybeNullTerminated>(mptSmp.filename, fileName);
mptSmp.nC5Speed = c5Freq;
mptSmp.nLength = sampleLength;
mptSmp.nLoopStart = loopStart;
mptSmp.nLoopEnd = loopEnd;
mptSmp.nVolume = (defaultVolume + 1) * 2;
mptSmp.uFlags.set(CHN_LOOP, (flags & 0x80) != 0);
LimitMax(mptSmp.nLoopEnd, mptSmp.nLength);
LimitMax(mptSmp.nLoopStart, mptSmp.nLoopEnd);
}
};
STATIC_ASSERT(sizeof(PSMSinariaSampleHeader) == 96);
#ifdef NEEDS_PRAGMA_PACK
#pragma pack(pop)
#endif
struct PSMSubSong // For internal use (pattern conversion)
{
std::vector<uint8> channelPanning, channelVolume;
std::vector<bool> channelSurround;
uint8 defaultTempo, defaultSpeed;
char songName[10];
ORDERINDEX startOrder, endOrder, restartPos;
PSMSubSong()
{
channelPanning.assign(MAX_BASECHANNELS, 128);
channelVolume.assign(MAX_BASECHANNELS, 64);
channelSurround.assign(MAX_BASECHANNELS, false);
MemsetZero(songName);
defaultTempo = 125;
defaultSpeed = 6;
startOrder = endOrder = ORDERINDEX_INVALID;
restartPos = 0;
}
};
// Portamento effect conversion (depending on format version)
static uint8 ConvertPSMPorta(uint8 param, bool sinariaFormat)
//-----------------------------------------------------------
{
if(sinariaFormat)
return param;
if(param < 4)
return (param | 0xF0);
else
return (param >> 2);
}
// Read a Pattern ID (something like "P0 " or "P13 " in the old format, or "PATT0 " in Sinaria)
static PATTERNINDEX ReadPSMPatternIndex(FileReader &file, bool &sinariaFormat)
//----------------------------------------------------------------------------
{
char patternID[5];
uint8 offset = 1;
file.ReadString<mpt::String::spacePadded>(patternID, 4);
if(!memcmp(patternID, "PATT", 4))
{
file.ReadString<mpt::String::spacePadded>(patternID, 4);
sinariaFormat = true;
offset = 0;
}
return ConvertStrTo<uint16>(&patternID[offset]);
}
bool CSoundFile::ReadPSM(FileReader &file, ModLoadingFlags loadFlags)
//-------------------------------------------------------------------
{
file.Rewind();
PSMFileHeader fileHeader;
if(!file.ReadConvertEndianness(fileHeader))
{
return false;
}
#ifdef MPT_PSM_DECRYPT
// CONVERT.EXE /K - I don't think any game ever used this.
std::vector<mpt::byte> decrypted;
if(!memcmp(fileHeader.formatID, "QUP$", 4)
&& !memcmp(fileHeader.fileInfoID, "OSWQ", 4))
{
if(loadFlags == onlyVerifyHeader)
return true;
file.Rewind();
decrypted.resize(file.GetLength());
file.ReadRaw(&decrypted[0], decrypted.size());
uint8 i = 0;
for(std::vector<mpt::byte>::iterator c = decrypted.begin(); c != decrypted.end(); c++)
{
*c -= ++i;
}
file = FileReader(mpt::as_span(decrypted));
file.ReadConvertEndianness(fileHeader);
}
#endif // MPT_PSM_DECRYPT
// Check header
if(memcmp(fileHeader.formatID, "PSM ", 4)
|| memcmp(fileHeader.fileInfoID, "FILE", 4))
{
return false;
}
ChunkReader chunkFile(file);
ChunkReader::ChunkList<PSMChunk> chunks;
if(loadFlags == onlyVerifyHeader)
chunks = chunkFile.ReadChunksUntil<PSMChunk>(1, PSMChunk::idSDFT);
else
chunks = chunkFile.ReadChunks<PSMChunk>(1);
// "SDFT" - Format info (song data starts here)
if(!chunks.GetChunk(PSMChunk::idSDFT).ReadMagic("MAINSONG"))
return false;
else if(loadFlags == onlyVerifyHeader)
return true;
// Yep, this seems to be a valid file.
InitializeGlobals(MOD_TYPE_PSM);
m_SongFlags = SONG_ITOLDEFFECTS | SONG_ITCOMPATGXX;
// "TITL" - Song Title
FileReader titleChunk = chunks.GetChunk(PSMChunk::idTITL);
titleChunk.ReadString<mpt::String::spacePadded>(m_songName, titleChunk.GetLength());
Order.clear();
// Subsong setup
std::vector<PSMSubSong> subsongs;
bool subsongPanningDiffers = false; // Do we have subsongs with different panning positions?
bool sinariaFormat = false; // The game "Sinaria" uses a slightly modified PSM structure - in some ways it's more like PSM16 (e.g. effects).
// "SONG" - Subsong information (channel count etc)
std::vector<FileReader> songChunks = chunks.GetAllChunks(PSMChunk::idSONG);
for(std::vector<FileReader>::iterator subsongIter = songChunks.begin(); subsongIter != songChunks.end(); subsongIter++)
{
ChunkReader chunk(*subsongIter);
PSMSongHeader songHeader;
if(!chunk.ReadStruct(songHeader)
|| songHeader.compression != 0x01) // No compression for PSM files
{
return false;
}
// Subsongs *might* have different channel count
m_nChannels = Clamp(static_cast<CHANNELINDEX>(songHeader.numChannels), m_nChannels, MAX_BASECHANNELS);
PSMSubSong subsong;
mpt::String::Read<mpt::String::nullTerminated>(subsong.songName, songHeader.songType);
#ifdef MPT_PSM_USE_REAL_SUBSONGS
if(Order.GetLength() != 0)
{
// Add a new sequence for this subsong
if(Order.AddSequence(false) == SEQUENCEINDEX_INVALID)
break;
Order.clear();
}
Order.SetName(subsong.songName);
#endif // MPT_PSM_USE_REAL_SUBSONGS
// Read "Sub chunks"
ChunkReader::ChunkList<PSMChunk> subChunks = chunk.ReadChunks<PSMChunk>(1);
for(ChunkReader::ChunkList<PSMChunk>::iterator subChunkIter = subChunks.begin(); subChunkIter != subChunks.end(); subChunkIter++)
{
FileReader subChunk(subChunkIter->GetData());
PSMChunk subChunkHead = subChunkIter->GetHeader();
switch(subChunkHead.GetID())
{
#if 0
case PSMChunk::idDATE: // "DATE" - Conversion date (YYMMDD)
if(subChunkHead.GetLength() == 6)
{
char cversion[7];
subChunk.ReadString<mpt::String::maybeNullTerminated>(cversion, 6);
uint32 version = ConvertStrTo<uint32>(cversion);
// Sinaria song dates (just to go sure...)
if(version == 800211 || version == 940902 || version == 940903 ||
version == 940906 || version == 940914 || version == 941213)
sinariaFormat = true;
}
break;
#endif
case PSMChunk::idOPLH: // "OPLH" - Order list, channel + module settings
if(subChunkHead.GetLength() >= 9)
{
// First two bytes = Number of chunks that follow
//uint16 totalChunks = subChunk.ReadUint16LE();
subChunk.Skip(2);
// Now, the interesting part begins!
uint16 chunkCount = 0, firstOrderChunk = uint16_max;
// "Sub sub chunks" (grrrr, silly format)
while(subChunk.CanRead(1))
{
uint8 opcode = subChunk.ReadUint8();
if(!opcode)
{
// Last chunk was reached.
break;
}
// Note: This is more like a playlist than a collection of global values.
// In theory, a tempo item inbetween two order items should modify the
// tempo when switching patterns. No module uses this feature in practice
// though, so we can keep our loader simple.
// Unimplemented opcodes do nothing or freeze MASI.
switch(opcode)
{
case 0x01: // Play order list item
{
if(subsong.startOrder == ORDERINDEX_INVALID)
subsong.startOrder = Order.size();
subsong.endOrder = Order.size();
PATTERNINDEX pat = ReadPSMPatternIndex(subChunk, sinariaFormat);
if(pat == 0xFF)
pat = Order.GetInvalidPatIndex();
else if(pat == 0xFE)
pat = Order.GetIgnoreIndex();
Order.Append(pat);
// Decide whether this is the first order chunk or not (for finding out the correct restart position)
if(firstOrderChunk == uint16_max)
firstOrderChunk = chunkCount;
}
break;
// 0x02: Play Range
// 0x03: Jump Loop
case 0x04: // Jump Line (Restart position)
{
uint16 restartChunk = subChunk.ReadUint16LE();
if(restartChunk >= firstOrderChunk)
subsong.restartPos = static_cast<ORDERINDEX>(restartChunk - firstOrderChunk); // Close enough - we assume that order list is continuous (like in any real-world PSM)
Order.SetRestartPos(subsong.restartPos);
}
break;
// 0x05: Channel Flip
// 0x06: Transpose
case 0x07: // Default Speed
subsong.defaultSpeed = subChunk.ReadUint8();
break;
case 0x08: // Default Tempo
subsong.defaultTempo = subChunk.ReadUint8();
break;
case 0x0C: // Sample map table
// Never seems to be different, so...
// This is probably a part of the never-implemented "mini programming language" mentioned in the PSM docs.
// Output of PLAY.EXE: "SMapTabl from pos 0 to pos -1 starting at 0 and adding 1 to it each time"
// It appears that this maps e.g. what is "I0" in the file to sample 1.
// If we were being fancy, we could implement this, but in practice it won't matter.
if (subChunk.ReadUint8() != 0x00 || subChunk.ReadUint8() != 0xFF || // "0 to -1" (does not seem to do anything)
subChunk.ReadUint8() != 0x00 || subChunk.ReadUint8() != 0x00 || // "at 0" (actually this appears to be the adding part - changing this to 0x01 0x00 offsets all samples by 1)
subChunk.ReadUint8() != 0x01 || subChunk.ReadUint8() != 0x00) // "adding 1" (does not seem to do anything)
{
return false;
}
break;
case 0x0D: // Channel panning table - can be set using CONVERT.EXE /E
{
uint8 chn = subChunk.ReadUint8();
uint8 pan = subChunk.ReadUint8();
uint8 type = subChunk.ReadUint8();
if(chn < subsong.channelPanning.size())
{
switch(type)
{
case 0: // use panning
subsong.channelPanning[chn] = pan ^ 128;
subsong.channelSurround[chn] = false;
break;
case 2: // surround
subsong.channelPanning[chn] = 128;
subsong.channelSurround[chn] = true;
break;
case 4: // center
subsong.channelPanning[chn] = 128;
subsong.channelSurround[chn] = false;
break;
}
if(subsongPanningDiffers == false && subsongs.size() > 0)
{
if(subsongs.back().channelPanning[chn] != subsong.channelPanning[chn]
|| subsongs.back().channelSurround[chn] != subsong.channelSurround[chn])
subsongPanningDiffers = true;
}
}
}
break;
case 0x0E: // Channel volume table (0...255) - can be set using CONVERT.EXE /E, is 255 in all "official" PSMs except for some OMF 2097 tracks
{
uint8 chn = subChunk.ReadUint8();
uint8 vol = subChunk.ReadUint8();
if(chn < subsong.channelVolume.size())
{
subsong.channelVolume[chn] = (vol / 4u) + 1;
}
}
break;
default:
// Should never happen in "real" PSM files. But in this case, we have to quit as we don't know how big the chunk really is.
return false;
}
chunkCount++;
}
}
break;
case PSMChunk::idPPAN: // PPAN - Channel panning table (used in Sinaria)
// In some Sinaria tunes, this is actually longer than 2 * channels...
MPT_ASSERT(subChunkHead.GetLength() >= m_nChannels * 2u);
for(CHANNELINDEX chn = 0; chn < m_nChannels; chn++)
{
if(!subChunk.CanRead(2))
break;
uint8 type = subChunk.ReadUint8();
uint8 pan = subChunk.ReadUint8();
switch(type)
{
case 0: // use panning
subsong.channelPanning[chn] = pan ^ 128;
subsong.channelSurround[chn] = false;
break;
case 2: // surround
subsong.channelPanning[chn] = 128;
subsong.channelSurround[chn] = true;
break;
case 4: // center
subsong.channelPanning[chn] = 128;
subsong.channelSurround[chn] = false;
break;
default:
break;
}
}
break;
case PSMChunk::idPATT: // PATT - Pattern list
// We don't really need this.
break;
case PSMChunk::idDSAM: // DSAM - Sample list
// We don't need this either.
break;
default:
break;
}
}
// Attach this subsong to the subsong list - finally, all "sub sub sub ..." chunks are parsed.
if(subsong.startOrder != ORDERINDEX_INVALID && subsong.endOrder != ORDERINDEX_INVALID)
{
// Separate subsongs by "---" patterns
Order.Append();
subsongs.push_back(subsong);
}
}
#ifdef MPT_PSM_USE_REAL_SUBSONGS
Order.SetSequence(0);
#endif // MPT_PSM_USE_REAL_SUBSONGS
if(subsongs.empty())
return false;
// DSMP - Samples
if(loadFlags & loadSampleData)
{
std::vector<FileReader> sampleChunks = chunks.GetAllChunks(PSMChunk::idDSMP);
for(std::vector<FileReader>::iterator sampleIter = sampleChunks.begin(); sampleIter != sampleChunks.end(); sampleIter++)
{
FileReader &chunk(*sampleIter);
SAMPLEINDEX smp;
if(!sinariaFormat)
{
// Original header
PSMSampleHeader sampleHeader;
if(!chunk.ReadConvertEndianness(sampleHeader))
{
continue;
}
smp = static_cast<SAMPLEINDEX>(sampleHeader.sampleNumber + 1);
if(smp > 0 && smp < MAX_SAMPLES)
{
m_nSamples = std::max(m_nSamples, smp);
mpt::String::Read<mpt::String::nullTerminated>(m_szNames[smp], sampleHeader.sampleName);
sampleHeader.ConvertToMPT(Samples[smp]);
}
} else
{
// Sinaria uses a slightly different sample header
PSMSinariaSampleHeader sampleHeader;
if(!chunk.ReadConvertEndianness(sampleHeader))
{
continue;
}
smp = static_cast<SAMPLEINDEX>(sampleHeader.sampleNumber + 1);
if(smp > 0 && smp < MAX_SAMPLES)
{
m_nSamples = std::max(m_nSamples, smp);
mpt::String::Read<mpt::String::nullTerminated>(m_szNames[smp], sampleHeader.sampleName);
sampleHeader.ConvertToMPT(Samples[smp]);
}
}
if(smp > 0 && smp < MAX_SAMPLES)
{
SampleIO(
SampleIO::_8bit,
SampleIO::mono,
SampleIO::littleEndian,
SampleIO::deltaPCM).ReadSample(Samples[smp], chunk);
}
}
}
// Make the default variables of the first subsong global
m_nDefaultSpeed = subsongs[0].defaultSpeed;
m_nDefaultTempo.Set(subsongs[0].defaultTempo);
Order.SetRestartPos(subsongs[0].restartPos);
for(CHANNELINDEX chn = 0; chn < m_nChannels; chn++)
{
ChnSettings[chn].Reset();
ChnSettings[chn].nVolume = subsongs[0].channelVolume[chn];
ChnSettings[chn].nPan = subsongs[0].channelPanning[chn];
ChnSettings[chn].dwFlags.set(CHN_SURROUND, subsongs[0].channelSurround[chn]);
}
m_madeWithTracker = sinariaFormat ? "Epic MegaGames MASI (New Version / Sinaria)" : "Epic MegaGames MASI (New Version)";
if(!(loadFlags & loadPatternData) || m_nChannels == 0)
{
return true;
}
// "PBOD" - Pattern data of a single pattern
// Now that we know the number of channels, we can go through all the patterns.
std::vector<FileReader> pattChunks = chunks.GetAllChunks(PSMChunk::idPBOD);
for(std::vector<FileReader>::iterator patternIter = pattChunks.begin(); patternIter != pattChunks.end(); patternIter++)
{
FileReader &chunk(*patternIter);
if(chunk.GetLength() != chunk.ReadUint32LE() // Same value twice
|| !chunk.LengthIsAtLeast(8))
{
continue;
}
PATTERNINDEX pat = ReadPSMPatternIndex(chunk, sinariaFormat);
uint16 numRows = chunk.ReadUint16LE();
if(!Patterns.Insert(pat, numRows))
{
continue;
}
enum
{
noteFlag = 0x80,
instrFlag = 0x40,
volFlag = 0x20,
effectFlag = 0x10,
};
// Read pattern.
for(ROWINDEX row = 0; row < numRows; row++)
{
PatternRow rowBase = Patterns[pat].GetRow(row);
uint16 rowSize = chunk.ReadUint16LE();
if(rowSize <= 2)
{
continue;
}
FileReader rowChunk = chunk.ReadChunk(rowSize - 2);
while(rowChunk.CanRead(3))
{
uint8 flags = rowChunk.ReadUint8();
uint8 channel = rowChunk.ReadUint8();
// Point to the correct channel
ModCommand &m = rowBase[std::min<CHANNELINDEX>(m_nChannels - 1, channel)];
if(flags & noteFlag)
{
// Note present
uint8 note = rowChunk.ReadUint8();
if(!sinariaFormat)
{
if(note == 0xFF) // Can be found in a few files but is apparently not supported by MASI
note = NOTE_NOTECUT;
else
if(note < 129) note = (note & 0x0F) + 12 * (note >> 4) + 13;
} else
{
if(note < 85) note += 36;
}
m.note = note;
}
if(flags & instrFlag)
{
// Instrument present
m.instr = rowChunk.ReadUint8() + 1;
}
if(flags & volFlag)
{
// Volume present
uint8 vol = rowChunk.ReadUint8();
m.volcmd = VOLCMD_VOLUME;
m.vol = (MIN(vol, 127) + 1) / 2;
}
if(flags & effectFlag)
{
// Effect present - convert
m.command = rowChunk.ReadUint8();
m.param = rowChunk.ReadUint8();
// This list is annoyingly similar to PSM16, but not quite identical.
switch(m.command)
{
// Volslides
case 0x01: // fine volslide up
m.command = CMD_VOLUMESLIDE;
if (sinariaFormat) m.param = (m.param << 4) | 0x0F;
else m.param = ((m.param & 0x1E) << 3) | 0x0F;
break;
case 0x02: // volslide up
m.command = CMD_VOLUMESLIDE;
if (sinariaFormat) m.param = 0xF0 & (m.param << 4);
else m.param = 0xF0 & (m.param << 3);
break;
case 0x03: // fine volslide down
m.command = CMD_VOLUMESLIDE;
if (sinariaFormat) m.param |= 0xF0;
else m.param = 0xF0 | (m.param >> 1);
break;
case 0x04: // volslide down
m.command = CMD_VOLUMESLIDE;
if (sinariaFormat) m.param &= 0x0F;
else if(m.param < 2) m.param |= 0xF0; else m.param = (m.param >> 1) & 0x0F;
break;
// Portamento
case 0x0B: // fine portamento up
m.command = CMD_PORTAMENTOUP;
m.param = 0xF0 | ConvertPSMPorta(m.param, sinariaFormat);
break;
case 0x0C: // portamento up
m.command = CMD_PORTAMENTOUP;
m.param = ConvertPSMPorta(m.param, sinariaFormat);
break;
case 0x0D: // fine portamento down
m.command = CMD_PORTAMENTODOWN;
m.param = 0xF0 | ConvertPSMPorta(m.param, sinariaFormat);
break;
case 0x0E: // portamento down
m.command = CMD_PORTAMENTODOWN;
m.param = ConvertPSMPorta(m.param, sinariaFormat);
break;
case 0x0F: // tone portamento
m.command = CMD_TONEPORTAMENTO;
if(!sinariaFormat) m.param >>= 2;
break;
case 0x11: // glissando control
m.command = CMD_S3MCMDEX;
m.param = 0x10 | (m.param & 0x01);
break;
case 0x10: // tone portamento + volslide up
m.command = CMD_TONEPORTAVOL;
m.param = m.param & 0xF0;
break;
case 0x12: // tone portamento + volslide down
m.command = CMD_TONEPORTAVOL;
m.param = (m.param >> 4) & 0x0F;
break;
case 0x13: // ScreamTracker command S - actually hangs / crashes MASI
m.command = CMD_S3MCMDEX;
break;
// Vibrato
case 0x15: // vibrato
m.command = CMD_VIBRATO;
break;
case 0x16: // vibrato waveform
m.command = CMD_S3MCMDEX;
m.param = 0x30 | (m.param & 0x0F);
break;
case 0x17: // vibrato + volslide up
m.command = CMD_VIBRATOVOL;
m.param = 0xF0 | m.param;
break;
case 0x18: // vibrato + volslide down
m.command = CMD_VIBRATOVOL;
break;
// Tremolo
case 0x1F: // tremolo
m.command = CMD_TREMOLO;
break;
case 0x20: // tremolo waveform
m.command = CMD_S3MCMDEX;
m.param = 0x40 | (m.param & 0x0F);
break;
// Sample commands
case 0x29: // 3-byte offset - we only support the middle byte.
m.command = CMD_OFFSET;
m.param = rowChunk.ReadUint8();
rowChunk.Skip(1);
break;
case 0x2A: // retrigger
m.command = CMD_RETRIG;
break;
case 0x2B: // note cut
m.command = CMD_S3MCMDEX;
m.param = 0xC0 | (m.param & 0x0F);
break;
case 0x2C: // note delay
m.command = CMD_S3MCMDEX;
m.param = 0xD0 | (m.param & 0x0F);
break;
// Position change
case 0x33: // position jump - MASI seems to ignore this command, and CONVERT.EXE never writes it
m.command = CMD_POSITIONJUMP;
m.param /= 2u; // actually it is probably just an index into the order table
rowChunk.Skip(1);
break;
case 0x34: // pattern break
m.command = CMD_PATTERNBREAK;
// When converting from S3M, the parameter is double-BDC-encoded (wtf!)
// When converting from MOD, it's in binary.
// MASI ignores the parameter entirely, and so do we.
m.param = 0;
break;
case 0x35: // loop pattern
m.command = CMD_S3MCMDEX;
m.param = 0xB0 | (m.param & 0x0F);
break;
case 0x36: // pattern delay
m.command = CMD_S3MCMDEX;
m.param = 0xE0 | (m.param & 0x0F);
break;
// speed change
case 0x3D: // set speed
m.command = CMD_SPEED;
break;
case 0x3E: // set tempo
m.command = CMD_TEMPO;
break;
// misc commands
case 0x47: // arpeggio
m.command = CMD_ARPEGGIO;
break;
case 0x48: // set finetune
m.command = CMD_S3MCMDEX;
m.param = 0x20 | (m.param & 0x0F);
break;
case 0x49: // set balance
m.command = CMD_S3MCMDEX;
m.param = 0x80 | (m.param & 0x0F);
break;
default:
m.command = CMD_NONE;
break;
}
}
}
}
}
if(subsongs.size() > 1)
{
// Write subsong "configuration" to patterns (only if there are multiple subsongs)
for(size_t i = 0; i < subsongs.size(); i++)
{
#ifdef MPT_PSM_USE_REAL_SUBSONGS
ModSequence &order = Order.GetSequence(static_cast<SEQUENCEINDEX>(i));
#else
ModSequence &order = Order;
#endif // MPT_PSM_USE_REAL_SUBSONGS
const PSMSubSong &subsong = subsongs[i];
PATTERNINDEX startPattern = order[subsong.startOrder];
if(Patterns.IsValidPat(startPattern))
{
startPattern = order.EnsureUnique(subsong.startOrder);
// Subsongs with different panning setup -> write to pattern (MUSIC_C.PSM)
// Don't write channel volume for now, as there is no real-world module which needs it.
if(subsongPanningDiffers)
{
for(CHANNELINDEX chn = 0; chn < m_nChannels; chn++)
{
if(subsong.channelSurround[chn])
Patterns[startPattern].WriteEffect(EffectWriter(CMD_S3MCMDEX, 0x91).Row(0).Channel(chn).Retry(EffectWriter::rmTryNextRow));
else
Patterns[startPattern].WriteEffect(EffectWriter(CMD_PANNING8, subsong.channelPanning[chn]).Row(0).Channel(chn).Retry(EffectWriter::rmTryNextRow));
}
}
// Write default tempo/speed to pattern
Patterns[startPattern].WriteEffect(EffectWriter(CMD_SPEED, subsong.defaultSpeed).Row(0).Retry(EffectWriter::rmTryNextRow));
Patterns[startPattern].WriteEffect(EffectWriter(CMD_TEMPO, subsong.defaultTempo).Row(0).Retry(EffectWriter::rmTryNextRow));
}
#ifndef MPT_PSM_USE_REAL_SUBSONGS
// Add restart position to the last pattern
PATTERNINDEX endPattern = order[subsong.endOrder];
if(Patterns.IsValidPat(endPattern))
{
endPattern = order.EnsureUnique(subsong.endOrder);
ROWINDEX lastRow = Patterns[endPattern].GetNumRows() - 1;
ModCommand *m;
m = Patterns[endPattern];
for(uint32 cell = 0; cell < m_nChannels * Patterns[endPattern].GetNumRows(); cell++, m++)
{
if(m->command == CMD_PATTERNBREAK || m->command == CMD_POSITIONJUMP)
{
lastRow = cell / m_nChannels;
break;
}
}
Patterns[endPattern].WriteEffect(EffectWriter(CMD_POSITIONJUMP, mpt::saturate_cast<ModCommand::PARAM>(subsong.startOrder + subsong.restartPos)).Row(lastRow).Retry(EffectWriter::rmTryPreviousRow));
}
// Set the subsong name to all pattern names
for(ORDERINDEX ord = subsong.startOrder; ord <= subsong.endOrder; ord++)
{
if(Patterns.IsValidIndex(order[ord]))
Patterns[order[ord]].SetName(subsong.songName);
}
#endif // MPT_PSM_USE_REAL_SUBSONGS
}
}
return true;
}
////////////////////////////////
//
// PSM16 support starts here.
//
#ifdef NEEDS_PRAGMA_PACK
#pragma pack(push, 1)
#endif
struct PACKED PSM16FileHeader
{
// 32-Bit chunk identifiers
enum PSM16Magic
{
idPORD = MAGIC4LE('P','O','R','D'),
idPPAN = MAGIC4LE('P','P','A','N'),
idPSAH = MAGIC4LE('P','S','A','H'),
idPPAT = MAGIC4LE('P','P','A','T'),
};
char formatID[4]; // "PSM\xFE" (PSM16)
char songName[59]; // Song title, padded with nulls
uint8 lineEnd; // $1A
uint8 songType; // Song Type bitfield
uint8 formatVersion; // $10
uint8 patternVersion; // 0 or 1
uint8 songSpeed; // 1 ... 255
uint8 songTempo; // 32 ... 255
uint8 masterVolume; // 0 ... 255
uint16 songLength; // 0 ... 255 (number of patterns to play in the song)
uint16 songOrders; // 0 ... 255 (same as previous value as no subsongs are present)
uint16 numPatterns; // 1 ... 255
uint16 numSamples; // 1 ... 255
uint16 numChannelsPlay; // 0 ... 32 (max. number of channels to play)
uint16 numChannelsReal; // 0 ... 32 (max. number of channels to process)
uint32 orderOffset; // Pointer to order list
uint32 panOffset; // Pointer to pan table
uint32 patOffset; // Pointer to pattern data
uint32 smpOffset; // Pointer to sample headers
uint32 commentsOffset; // Pointer to song comment
uint32 patSize; // Size of all patterns
uint8 filler[40];
// Convert all multi-byte numeric values to current platform's endianness or vice versa.
void ConvertEndianness()
{
SwapBytesLE(songLength);
SwapBytesLE(songOrders);
SwapBytesLE(numPatterns);
SwapBytesLE(numSamples);
SwapBytesLE(numChannelsPlay);
SwapBytesLE(numChannelsReal);
SwapBytesLE(orderOffset);
SwapBytesLE(panOffset);
SwapBytesLE(patOffset);
SwapBytesLE(smpOffset);
SwapBytesLE(commentsOffset);
SwapBytesLE(patSize);
}
};
STATIC_ASSERT(sizeof(PSM16FileHeader) == 146);
struct PACKED PSM16SampleHeader
{
enum SampleFlags
{
smpMask = 0x7F,
smp16Bit = 0x04,
smpUnsigned = 0x08,
smpDelta = 0x10,
smpPingPong = 0x20,
smpLoop = 0x80,
};
char filename[13]; // null-terminated
char name[24]; // ditto
uint32 offset; // in file
uint32 memoffset; // not used
uint16 sampleNumber; // 1 ... 255
uint8 flags; // sample flag bitfield
uint32 length; // in bytes
uint32 loopStart; // in samples?
uint32 loopEnd; // in samples?
uint8 finetune; // Low nibble = MOD finetune, high nibble = transpose (7 = center)
uint8 volume; // default volume
uint16 c2freq; // Middle-C frequency, which has to be combined with the finetune and transpose.
// Convert all multi-byte numeric values to current platform's endianness or vice versa.
void ConvertEndianness()
{
SwapBytesLE(offset);
SwapBytesLE(memoffset);
SwapBytesLE(sampleNumber);
SwapBytesLE(length);
SwapBytesLE(loopStart);
SwapBytesLE(loopEnd);
SwapBytesLE(c2freq);
}
// Convert sample header to OpenMPT's internal format
void ConvertToMPT(ModSample &mptSmp) const
{
mpt::String::Read<mpt::String::nullTerminated>(mptSmp.filename, filename);
mptSmp.nLength = length;
mptSmp.nLoopStart = loopStart;
mptSmp.nLoopEnd = loopEnd;
// It seems like that finetune and transpose are added to the already given c2freq... That's a double WTF!
// Why on earth would you want to use both systems at the same time?
mptSmp.nC5Speed = Util::Round<uint32>(c2freq * std::pow(2.0, ((finetune ^ 0x08) - 0x78) / (12.0 * 16.0))); // ModSample::TransposeToFrequency(mptSmp.RelativeTone + (finetune >> 4) - 7, MOD2XMFineTune(finetune & 0x0F));
mptSmp.nVolume = volume << 2;
mptSmp.uFlags.reset();
if(flags & PSM16SampleHeader::smp16Bit)
{
mptSmp.uFlags.set(CHN_16BIT);
mptSmp.nLength /= 2;
}
if(flags & PSM16SampleHeader::smpPingPong)
{
mptSmp.uFlags.set(CHN_PINGPONGLOOP);
}
if(flags & PSM16SampleHeader::smpLoop)
{
mptSmp.uFlags.set(CHN_LOOP);
}
}
// Retrieve the internal sample format flags for this sample.
SampleIO GetSampleFormat() const
{
SampleIO sampleIO(
(flags & PSM16SampleHeader::smp16Bit) ? SampleIO::_16bit : SampleIO::_8bit,
SampleIO::mono,
SampleIO::littleEndian,
SampleIO::signedPCM);
if(flags & PSM16SampleHeader::smpUnsigned)
{
sampleIO |= SampleIO::unsignedPCM;
} else if((flags & PSM16SampleHeader::smpDelta) || (flags & PSM16SampleHeader::smpMask) == 0)
{
sampleIO |= SampleIO::deltaPCM;
}
return sampleIO;
}
};
STATIC_ASSERT(sizeof(PSM16SampleHeader) == 64);
struct PACKED PSM16PatternHeader
{
uint16 size; // includes header bytes
uint8 numRows; // 1 ... 64
uint8 numChans; // 1 ... 32
void ConvertEndianness()
{
SwapBytesLE(size);
}
};
STATIC_ASSERT(sizeof(PSM16PatternHeader) == 4);
#ifdef NEEDS_PRAGMA_PACK
#pragma pack(pop)
#endif
bool CSoundFile::ReadPSM16(FileReader &file, ModLoadingFlags loadFlags)
//---------------------------------------------------------------------
{
file.Rewind();
// Is it a valid PSM16 file?
PSM16FileHeader fileHeader;
if(!file.ReadConvertEndianness(fileHeader)
|| memcmp(fileHeader.formatID, "PSM\xFE", 4)
|| fileHeader.lineEnd != 0x1A
|| (fileHeader.formatVersion != 0x10 && fileHeader.formatVersion != 0x01) // why is this sometimes 0x01?
|| fileHeader.patternVersion != 0 // 255ch pattern version not supported (did anyone use this?)
|| (fileHeader.songType & 3) != 0
|| fileHeader.numChannelsPlay > MAX_BASECHANNELS
|| fileHeader.numChannelsReal > MAX_BASECHANNELS
|| std::max(fileHeader.numChannelsPlay, fileHeader.numChannelsReal) == 0)
{
return false;
} else if(loadFlags == onlyVerifyHeader)
{
return true;
}
// Seems to be valid!
InitializeGlobals(MOD_TYPE_PSM);
m_madeWithTracker = "Epic MegaGames MASI (Old Version)";
m_nChannels = Clamp(CHANNELINDEX(fileHeader.numChannelsPlay), CHANNELINDEX(fileHeader.numChannelsReal), MAX_BASECHANNELS);
m_nSamplePreAmp = fileHeader.masterVolume;
if(m_nSamplePreAmp == 255)
{
// Most of the time, the master volume value makes sense... Just not when it's 255.
m_nSamplePreAmp = 48;
}
m_nDefaultSpeed = fileHeader.songSpeed;
m_nDefaultTempo.Set(fileHeader.songTempo);
mpt::String::Read<mpt::String::spacePadded>(m_songName, fileHeader.songName);
// Read orders
if(fileHeader.orderOffset > 4 && file.Seek(fileHeader.orderOffset - 4) && file.ReadUint32LE() == PSM16FileHeader::idPORD)
{
Order.ReadAsByte(file, fileHeader.songOrders);
}
// Read pan positions
if(fileHeader.panOffset > 4 && file.Seek(fileHeader.panOffset - 4) && file.ReadUint32LE() == PSM16FileHeader::idPPAN)
{
for(CHANNELINDEX i = 0; i < 32; i++)
{
ChnSettings[i].Reset();
ChnSettings[i].nPan = ((15 - (file.ReadUint8() & 0x0F)) * 256 + 8) / 15; // 15 seems to be left and 0 seems to be right...
// ChnSettings[i].dwFlags = (i >= fileHeader.numChannelsPlay) ? CHN_MUTE : 0; // don't mute channels, as muted channels are completely ignored in S3M
}
}
// Read samples
if(fileHeader.smpOffset > 4 && file.Seek(fileHeader.smpOffset - 4) && file.ReadUint32LE() == PSM16FileHeader::idPSAH)
{
FileReader sampleChunk = file.ReadChunk(fileHeader.numSamples * sizeof(PSM16SampleHeader));
for(SAMPLEINDEX fileSample = 0; fileSample < fileHeader.numSamples; fileSample++)
{
PSM16SampleHeader sampleHeader;
if(!sampleChunk.ReadConvertEndianness(sampleHeader))
{
break;
}
SAMPLEINDEX smp = sampleHeader.sampleNumber;
if(smp > 0 && smp < MAX_SAMPLES)
{
m_nSamples = std::max(m_nSamples, smp);
sampleHeader.ConvertToMPT(Samples[smp]);
mpt::String::Read<mpt::String::nullTerminated>(m_szNames[smp], sampleHeader.name);
if(loadFlags & loadSampleData)
{
file.Seek(sampleHeader.offset);
sampleHeader.GetSampleFormat().ReadSample(Samples[smp], file);
}
}
}
}
// Read patterns
if(!(loadFlags & loadPatternData))
{
return true;
}
if(fileHeader.patOffset > 4 && file.Seek(fileHeader.patOffset - 4) && file.ReadUint32LE() == PSM16FileHeader::idPPAT)
{
for(PATTERNINDEX pat = 0; pat < fileHeader.numPatterns; pat++)
{
PSM16PatternHeader patternHeader;
if(!file.ReadConvertEndianness(patternHeader))
{
break;
}
if(patternHeader.size < sizeof(PSM16PatternHeader))
{
continue;
}
// Patterns are padded to 16 Bytes
FileReader patternChunk = file.ReadChunk(((patternHeader.size + 15) & ~15) - sizeof(PSM16PatternHeader));
if(!Patterns.Insert(pat, patternHeader.numRows))
{
continue;
}
enum
{
channelMask = 0x1F,
noteFlag = 0x80,
volFlag = 0x40,
effectFlag = 0x20,
};
ROWINDEX curRow = 0;
while(patternChunk.CanRead(1) && curRow < patternHeader.numRows)
{
uint8 chnFlag = patternChunk.ReadUint8();
if(chnFlag == 0)
{
curRow++;
continue;
}
ModCommand &m = *Patterns[pat].GetpModCommand(curRow, std::min<CHANNELINDEX>(chnFlag & channelMask, m_nChannels - 1));
if(chnFlag & noteFlag)
{
// note + instr present
m.note = patternChunk.ReadUint8() + 36;
m.instr = patternChunk.ReadUint8();
}
if(chnFlag & volFlag)
{
// volume present
m.volcmd = VOLCMD_VOLUME;
m.vol = std::min(patternChunk.ReadUint8(), uint8(64));
}
if(chnFlag & effectFlag)
{
// effect present - convert
m.command = patternChunk.ReadUint8();
m.param = patternChunk.ReadUint8();
switch(m.command)
{
// Volslides
case 0x01: // fine volslide up
m.command = CMD_VOLUMESLIDE;
m.param = (m.param << 4) | 0x0F;
break;
case 0x02: // volslide up
m.command = CMD_VOLUMESLIDE;
m.param = (m.param << 4) & 0xF0;
break;
case 0x03: // fine voslide down
m.command = CMD_VOLUMESLIDE;
m.param = 0xF0 | m.param;
break;
case 0x04: // volslide down
m.command = CMD_VOLUMESLIDE;
m.param = m.param & 0x0F;
break;
// Portamento
case 0x0A: // fine portamento up
m.command = CMD_PORTAMENTOUP;
m.param |= 0xF0;
break;
case 0x0B: // portamento down
m.command = CMD_PORTAMENTOUP;
break;
case 0x0C: // fine portamento down
m.command = CMD_PORTAMENTODOWN;
m.param |= 0xF0;
break;
case 0x0D: // portamento down
m.command = CMD_PORTAMENTODOWN;
break;
case 0x0E: // tone portamento
m.command = CMD_TONEPORTAMENTO;
break;
case 0x0F: // glissando control
m.command = CMD_S3MCMDEX;
m.param |= 0x10;
break;
case 0x10: // tone portamento + volslide up
m.command = CMD_TONEPORTAVOL;
m.param <<= 4;
break;
case 0x11: // tone portamento + volslide down
m.command = CMD_TONEPORTAVOL;
m.param &= 0x0F;
break;
// Vibrato
case 0x14: // vibrato
m.command = CMD_VIBRATO;
break;
case 0x15: // vibrato waveform
m.command = CMD_S3MCMDEX;
m.param |= 0x30;
break;
case 0x16: // vibrato + volslide up
m.command = CMD_VIBRATOVOL;
m.param <<= 4;
break;
case 0x17: // vibrato + volslide down
m.command = CMD_VIBRATOVOL;
m.param &= 0x0F;
break;
// Tremolo
case 0x1E: // tremolo
m.command = CMD_TREMOLO;
break;
case 0x1F: // tremolo waveform
m.command = CMD_S3MCMDEX;
m.param |= 0x40;
break;
// Sample commands
case 0x28: // 3-byte offset - we only support the middle byte.
m.command = CMD_OFFSET;
m.param = patternChunk.ReadUint8();
patternChunk.Skip(1);
break;
case 0x29: // retrigger
m.command = CMD_RETRIG;
m.param &= 0x0F;
break;
case 0x2A: // note cut
m.command = CMD_S3MCMDEX;
#ifdef MODPLUG_TRACKER
if(m.param == 0) // in S3M mode, SC0 is ignored, so we convert it to a note cut.
{
if(m.note == NOTE_NONE)
{
m.note = NOTE_NOTECUT;
m.command = CMD_NONE;
} else
{
m.param = 1;
}
}
#endif // MODPLUG_TRACKER
m.param |= 0xC0;
break;
case 0x2B: // note delay
m.command = CMD_S3MCMDEX;
m.param |= 0xD0;
break;
// Position change
case 0x32: // position jump
m.command = CMD_POSITIONJUMP;
break;
case 0x33: // pattern break
m.command = CMD_PATTERNBREAK;
break;
case 0x34: // loop pattern
m.command = CMD_S3MCMDEX;
m.param |= 0xB0;
break;
case 0x35: // pattern delay
m.command = CMD_S3MCMDEX;
m.param |= 0xE0;
break;
// speed change
case 0x3C: // set speed
m.command = CMD_SPEED;
break;
case 0x3D: // set tempo
m.command = CMD_TEMPO;
break;
// misc commands
case 0x46: // arpeggio
m.command = CMD_ARPEGGIO;
break;
case 0x47: // set finetune
m.command = CMD_S3MCMDEX;
m.param = 0x20 | (m.param & 0x0F);
break;
case 0x48: // set balance (panning?)
m.command = CMD_S3MCMDEX;
m.param = 0x80 | (m.param & 0x0F);
break;
default:
m.command = CMD_NONE;
break;
}
}
}
// Pattern break for short patterns (so saving the modules as S3M won't break it)
if(patternHeader.numRows != 64)
{
Patterns[pat].WriteEffect(EffectWriter(CMD_PATTERNBREAK, 0).Row(patternHeader.numRows - 1).Retry(EffectWriter::rmTryNextRow));
}
}
}
if(fileHeader.commentsOffset != 0)
{
file.Seek(fileHeader.commentsOffset);
m_songMessage.Read(file, file.ReadUint16LE(), SongMessage::leAutodetect);
}
return true;
}
OPENMPT_NAMESPACE_END
|