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/*
* Load_stk.cpp
* ------------
* Purpose: M15 / STK (Ultimate Soundtracker / Soundtracker) loader
* Notes : (currently none)
* Authors: OpenMPT Devs
* The OpenMPT source code is released under the BSD license. Read LICENSE for more details.
*/
#include "stdafx.h"
#include "Loaders.h"
#include "MODTools.h"
OPENMPT_NAMESPACE_BEGIN
// We'll have to do some heuristic checks to find out whether this is an old Ultimate Soundtracker module
// or if it was made with the newer Soundtracker versions.
// Thanks for Fraggie for this information! (https://www.un4seen.com/forum/?topic=14471.msg100829#msg100829)
enum STVersions
{
UST1_00, // Ultimate Soundtracker 1.0-1.21 (K. Obarski)
UST1_80, // Ultimate Soundtracker 1.8-2.0 (K. Obarski)
ST2_00_Exterminator, // SoundTracker 2.0 (The Exterminator), D.O.C. Sountracker II (Unknown/D.O.C.)
ST_III, // Defjam Soundtracker III (Il Scuro/Defjam), Alpha Flight SoundTracker IV (Alpha Flight), D.O.C. SoundTracker IV (Unknown/D.O.C.), D.O.C. SoundTracker VI (Unknown/D.O.C.)
ST_IX, // D.O.C. SoundTracker IX (Unknown/D.O.C.)
MST1_00, // Master Soundtracker 1.0 (Tip/The New Masters)
ST2_00, // SoundTracker 2.0, 2.1, 2.2 (Unknown/D.O.C.)
};
struct STKFileHeaders
{
char songname[20];
MODSampleHeader sampleHeaders[15];
MODFileHeader fileHeader;
};
MPT_BINARY_STRUCT(STKFileHeaders, 20 + 15 * 30 + 130)
static bool ValidateHeader(const STKFileHeaders &fileHeaders)
{
// In theory, sample and song names should only ever contain printable ASCII chars and null.
// However, there are quite a few SoundTracker modules in the wild with random
// characters. To still be able to distguish them from other formats, we just reject
// files with *too* many bogus characters. Arbitrary threshold: 48 bogus characters in total
// or more than 5 invalid characters just in the title alone
uint32 invalidCharsInTitle = CountInvalidChars(fileHeaders.songname);
uint32 invalidChars = invalidCharsInTitle;
SmpLength totalSampleLen = 0;
uint8 allVolumes = 0;
uint8 validNameCount = 0;
bool invalidNames = false;
for(SAMPLEINDEX smp = 0; smp < 15; smp++)
{
const MODSampleHeader &sampleHeader = fileHeaders.sampleHeaders[smp];
invalidChars += CountInvalidChars(sampleHeader.name);
// schmokk.mod has a non-zero value here but it should not be treated as finetune
if(sampleHeader.finetune != 0)
invalidChars += 16;
if(const auto nameType = ClassifyName(sampleHeader.name); nameType == NameClassification::ValidASCII)
validNameCount++;
else if(nameType == NameClassification::Invalid)
invalidNames = true;
// Sanity checks - invalid character count adjusted for ata.mod (MD5 937b79b54026fa73a1a4d3597c26eace, SHA1 3322ca62258adb9e0ae8e9afe6e0c29d39add874)
// Sample length adjusted for romantic.stk which has a (valid) sample of length 72222
if(invalidChars > 48
|| sampleHeader.volume > 64
|| sampleHeader.length > 37000)
{
return false;
}
totalSampleLen += sampleHeader.length;
allVolumes |= sampleHeader.volume;
}
// scramble_2.mod has a lot of garbage in the song title, but it has lots of properly-formatted sample names, so we consider those to be more important than the garbage bytes.
if(invalidCharsInTitle > 5 && (validNameCount < 4 || invalidNames))
return false;
// Reject any files with no (or only silent) samples at all, as this might just be a random binary file (e.g. ID3 tags with tons of padding)
if(totalSampleLen == 0 || allVolumes == 0)
return false;
// Sanity check: No more than 128 positions. ST's GUI limits tempo to [1, 220].
// There are some mods with a tempo of 0 (explora3-death.mod) though, so ignore the lower limit.
if(fileHeaders.fileHeader.numOrders > 128 || fileHeaders.fileHeader.restartPos > 220)
return false;
uint8 maxPattern = *std::max_element(std::begin(fileHeaders.fileHeader.orderList), std::end(fileHeaders.fileHeader.orderList));
// Sanity check: 64 patterns max.
if(maxPattern > 63)
return false;
// No playable song, and lots of null values => most likely a sparse binary file but not a module
if(fileHeaders.fileHeader.restartPos == 0 && fileHeaders.fileHeader.numOrders == 0 && maxPattern == 0)
return false;
return true;
}
template <typename TFileReader>
static bool ValidateFirstSTKPattern(TFileReader &file)
{
// threshold is chosen as: [threshold for all patterns combined] / [max patterns] * [margin, do not reject too much]
return ValidateMODPatternData(file, 512 / 64 * 2, false);
}
CSoundFile::ProbeResult CSoundFile::ProbeFileHeaderSTK(MemoryFileReader file, const uint64 *pfilesize)
{
STKFileHeaders fileHeaders;
if(!file.ReadStruct(fileHeaders))
return ProbeWantMoreData;
if(!ValidateHeader(fileHeaders))
return ProbeFailure;
if(!file.CanRead(sizeof(MODPatternData)))
return ProbeWantMoreData;
if(!ValidateFirstSTKPattern(file))
return ProbeFailure;
MPT_UNREFERENCED_PARAMETER(pfilesize);
return ProbeSuccess;
}
bool CSoundFile::ReadSTK(FileReader &file, ModLoadingFlags loadFlags)
{
file.Rewind();
STKFileHeaders fileHeaders;
if(!file.ReadStruct(fileHeaders))
return false;
if(!ValidateHeader(fileHeaders))
return false;
if(!ValidateFirstSTKPattern(file))
return false;
file.Seek(sizeof(STKFileHeaders));
InitializeGlobals(MOD_TYPE_MOD, 4);
m_playBehaviour.reset(kMODOneShotLoops);
m_playBehaviour.set(kMODIgnorePanning);
m_playBehaviour.set(kMODSampleSwap); // untested
STVersions minVersion = UST1_00;
bool hasDiskNames = true;
SmpLength totalSampleLen = 0;
m_nSamples = 15;
for(SAMPLEINDEX smp = 1; smp <= 15; smp++)
{
ModSample &mptSmp = Samples[smp];
const MODSampleHeader &sampleHeader = fileHeaders.sampleHeaders[smp - 1];
ReadMODSample(sampleHeader, Samples[smp], m_szNames[smp], true);
mptSmp.nFineTune = 0;
totalSampleLen += mptSmp.nLength;
if(sampleHeader.HasDiskName())
{
// Ultimate Soundtracker 1.8 and D.O.C. SoundTracker IX always have sample names containing disk names.
hasDiskNames = false;
}
// Loop start is always in bytes, not words, so don't trust the auto-fix magic in the sample header conversion (fixes loop of "st-01:asia" in mod.drag 10)
if(sampleHeader.loopLength > 1)
{
mptSmp.nLoopStart = sampleHeader.loopStart;
mptSmp.nLoopEnd = sampleHeader.loopStart + sampleHeader.loopLength * 2;
mptSmp.SanitizeLoops();
}
// UST only handles samples up to 9999 bytes. Master Soundtracker 1.0 and SoundTracker 2.0 introduce 32KB samples.
if(sampleHeader.length > 4999 || sampleHeader.loopStart > 9999)
minVersion = std::max(minVersion, MST1_00);
}
MODFileHeader &fileHeader = fileHeaders.fileHeader;
ReadOrderFromArray(Order(), fileHeader.orderList);
PATTERNINDEX numPatterns = GetNumPatterns(file, *this, fileHeader.numOrders, totalSampleLen, 0, true);
// Most likely just a file with lots of NULs at the start
if(fileHeader.restartPos == 0 && fileHeader.numOrders == 0 && numPatterns <= 1)
{
return false;
}
// Let's see if the file is too small (including some overhead for broken files like sll7.mod or ghostbus.mod)
std::size_t requiredRemainingDataSize = numPatterns * 64u * 4u * 4u + totalSampleLen;
if(!file.CanRead(requiredRemainingDataSize - std::min<std::size_t>(requiredRemainingDataSize, 65536u)))
return false;
if(loadFlags == onlyVerifyHeader)
return true;
// Now we can be pretty sure that this is a valid Soundtracker file. Set up default song settings.
// explora3-death.mod has a tempo of 0
if(!fileHeader.restartPos)
fileHeader.restartPos = 0x78;
// jjk55 by Jesper Kyd has a weird tempo set, but it needs to be ignored.
if(!memcmp(fileHeaders.songname, "jjk55", 6))
fileHeader.restartPos = 0x78;
// Sample 7 in echoing.mod won't "loop" correctly if we don't convert the VBlank tempo.
Order().SetDefaultTempoInt(125);
if(fileHeader.restartPos != 0x78)
{
// Convert to CIA timing
Order().SetDefaultTempo(TEMPO((709379.0 * 125.0 / 50.0) / ((240 - fileHeader.restartPos) * 122.0)));
if(minVersion > UST1_80)
{
// D.O.C. SoundTracker IX re-introduced the variable tempo after some other versions dropped it.
minVersion = std::max(minVersion, hasDiskNames ? ST_IX : MST1_00);
} else
{
// Ultimate Soundtracker 1.8 adds variable tempo
minVersion = std::max(minVersion, hasDiskNames ? UST1_80 : ST2_00_Exterminator);
}
}
m_nMinPeriod = 113 * 4;
m_nMaxPeriod = 856 * 4;
m_nSamplePreAmp = 64;
m_SongFlags.set(SONG_PT_MODE | SONG_FORMAT_NO_VOLCOL | SONG_AUTO_VOLSLIDE_STK);
m_songName = mpt::String::ReadBuf(mpt::String::spacePadded, fileHeaders.songname);
// Setup channel pan positions and volume
SetupMODPanning();
FileReader::pos_type patOffset = file.GetPosition();
// Scan patterns to identify Soundtracker versions and reject garbage.
uint32 illegalBytes = 0, totalNumDxx = 0;
bool useAutoSlides = false;
for(PATTERNINDEX pat = 0; pat < numPatterns; pat++)
{
const bool patternInUse = mpt::contains(Order(), pat);
uint8 numDxx = 0, autoSlides = 0;
uint8 emptyCmds = 0;
MODPatternData patternData;
file.ReadArray(patternData);
if(patternInUse)
{
illegalBytes += CountMalformedMODPatternData(patternData, false);
// Reject files that contain a lot of illegal pattern data.
// STK.the final remix (MD5 5ff13cdbd77211d1103be7051a7d89c9, SHA1 e94dba82a5da00a4758ba0c207eb17e3a89c3aa3)
// has one illegal byte, so we only reject after an arbitrary threshold has been passed.
// This also allows to play some rather damaged files like
// crockets.mod (MD5 995ed9f44cab995a0eeb19deb52e2a8b, SHA1 6c79983c3b7d55c9bc110b625eaa07ce9d75f369)
// but naturally we cannot recover the broken data.
// We only check patterns that are actually being used in the order list, because some bad rips of the
// "operation wolf" soundtrack have 15 patterns for several songs, but the last few patterns are just garbage.
// Apart from those hidden patterns, the files play fine.
// Example: operation wolf - wolf1.mod (MD5 739acdbdacd247fbefcac7bc2d8abe6b, SHA1 e6b4813daacbf95f41ce9ec3b22520a2ae07eed8)
if(illegalBytes > std::max(512u, numPatterns * 128u))
return false;
}
for(ROWINDEX row = 0; row < 64; row++)
{
for(CHANNELINDEX chn = 0; chn < 4; chn++)
{
const auto &data = patternData[row][chn];
const uint8 eff = data[2] & 0x0F, param = data[3];
// Check for empty space between the last Dxx command and the beginning of another pattern
if(emptyCmds != 0 && !memcmp(data.data(), "\0\0\0\0", 4))
{
emptyCmds++;
if(emptyCmds > 32)
{
// Since there is a lot of empty space after the last Dxx command,
// we assume it's supposed to be a pattern break effect.
minVersion = ST2_00;
}
} else
{
emptyCmds = 0;
}
switch(eff)
{
case 1:
case 2:
if(param > 0x1F && minVersion == UST1_80)
{
// If a 1xx / 2xx effect has a parameter greater than 0x20, it is assumed to be UST.
minVersion = hasDiskNames ? UST1_80 : UST1_00;
} else if(eff == 1 && param > 0 && param < 0x03)
{
// This doesn't look like an arpeggio.
minVersion = std::max(minVersion, ST2_00_Exterminator);
} else if(eff == 1 && (param == 0x37 || param == 0x47) && minVersion <= ST2_00_Exterminator)
{
// This suspiciously looks like an arpeggio.
// Catch sleepwalk.mod by Karsten Obarski, which has a default tempo of 125 rather than 120 in the header, so gets mis-identified as a later tracker version.
minVersion = hasDiskNames ? UST1_80 : UST1_00;
}
break;
case 0x0B:
minVersion = ST2_00;
break;
case 0x0C:
case 0x0D:
case 0x0E:
minVersion = std::max(minVersion, ST2_00_Exterminator);
if(eff == 0x0D)
{
emptyCmds = 1;
if(param == 0 && row == 0)
{
// Fix a possible tracking mistake in Blood Money title - who wants to do a pattern break on the first row anyway?
break;
}
numDxx++;
} else if(eff == 0x0E)
{
if(param > 1 || ++autoSlides > 1)
useAutoSlides = true;
}
break;
case 0x0F:
minVersion = std::max(minVersion, ST_III);
break;
}
}
}
if(numDxx > 0 && numDxx < 3)
{
// Not many Dxx commands in one pattern means they were probably pattern breaks
minVersion = ST2_00;
}
totalNumDxx += numDxx;
}
// If there is a huge number of Dxx commands, this is extremely unlikely to be a SoundTracker 2.0 module
if(totalNumDxx > numPatterns + 32u && minVersion == ST2_00)
minVersion = MST1_00;
file.Seek(patOffset);
// Reading patterns
if(loadFlags & loadPatternData)
Patterns.ResizeArray(numPatterns);
for(PATTERNINDEX pat = 0; pat < numPatterns; pat++)
{
MODPatternData patternData;
file.ReadArray(patternData);
if(!(loadFlags & loadPatternData) || !Patterns.Insert(pat, 64))
{
continue;
}
for(ROWINDEX row = 0; row < 64; row++)
{
auto rowBase = Patterns[pat].GetRow(row);
for(CHANNELINDEX chn = 0; chn < 4; chn++)
{
ModCommand &m = rowBase[chn];
auto [command, param] = ReadMODPatternEntry(patternData[row][chn], m);
if(command || param)
{
if(command == 0x0D)
{
if(minVersion != ST2_00)
{
// Dxy is volume slide in some Soundtracker versions, D00 is a pattern break in the latest versions.
command = 0x0A;
} else
{
param = 0;
}
} else if(command == 0x0C)
{
// Volume is sent as-is to the chip, which ignores the highest bit.
param &= 0x7F;
} else if(command == 0x0E && (param > 0x01 || minVersion < ST_IX) && useAutoSlides)
{
m.command = CMD_AUTO_VOLUMESLIDE;
m.param = param;
continue;
} else if(command == 0x0F)
{
// Only the low nibble is evaluated in Soundtracker.
param &= 0x0F;
}
if(minVersion <= UST1_80)
{
// UST effects
m.param = param;
switch(command)
{
case 0:
// jackdance.mod by Karsten Obarski has 0xy arpeggios...
if(param < 0x03)
{
m.command = CMD_NONE;
} else
{
m.command = CMD_ARPEGGIO;
}
break;
case 1:
m.command = CMD_ARPEGGIO;
break;
case 2:
if(m.param & 0x0F)
{
m.command = CMD_PORTAMENTOUP;
m.param &= 0x0F;
} else if(m.param >> 4)
{
m.command = CMD_PORTAMENTODOWN;
m.param >>= 4;
}
break;
default:
m.command = CMD_NONE;
break;
}
} else
{
ConvertModCommand(m, command, param);
}
}
}
}
}
[[maybe_unused]] /* silence clang-tidy deadcode.DeadStores */ const mpt::uchar *madeWithTracker = UL_("");
switch(minVersion)
{
case UST1_00:
madeWithTracker = UL_("Ultimate Soundtracker 1.0-1.21");
break;
case UST1_80:
madeWithTracker = UL_("Ultimate Soundtracker 1.8-2.0");
break;
case ST2_00_Exterminator:
madeWithTracker = UL_("SoundTracker 2.0 / D.O.C. SoundTracker II");
break;
case ST_III:
madeWithTracker = UL_("Defjam Soundtracker III / Alpha Flight SoundTracker IV / D.O.C. SoundTracker IV / VI");
break;
case ST_IX:
madeWithTracker = UL_("D.O.C. SoundTracker IX");
break;
case MST1_00:
madeWithTracker = UL_("Master Soundtracker 1.0");
break;
case ST2_00:
madeWithTracker = UL_("SoundTracker 2.0 / 2.1 / 2.2");
break;
}
m_modFormat.formatName = UL_("Soundtracker");
m_modFormat.type = UL_("stk");
m_modFormat.madeWithTracker = madeWithTracker;
m_modFormat.charset = mpt::Charset::Amiga_no_C1;
// Reading samples
if(loadFlags & loadSampleData)
{
for(SAMPLEINDEX smp = 1; smp <= 15; smp++)
{
// Looped samples in (Ultimate) Soundtracker seem to ignore all sample data before the actual loop start.
// This avoids the clicks in the first sample of pretend.mod by Karsten Obarski.
file.Skip(Samples[smp].nLoopStart);
Samples[smp].nLength -= Samples[smp].nLoopStart;
Samples[smp].nLoopEnd -= Samples[smp].nLoopStart;
Samples[smp].nLoopStart = 0;
MODSampleHeader::GetSampleFormat().ReadSample(Samples[smp], file);
}
}
return true;
}
OPENMPT_NAMESPACE_END
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