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/*
==============================================================================
This file is part of the JUCE library.
Copyright (c) 2015 - ROLI Ltd.
Permission is granted to use this software under the terms of either:
a) the GPL v2 (or any later version)
b) the Affero GPL v3
Details of these licenses can be found at: www.gnu.org/licenses
JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
------------------------------------------------------------------------------
To release a closed-source product which uses JUCE, commercial licenses are
available: visit www.juce.com for more information.
==============================================================================
*/
#ifndef JUCE_AUDIO_FORMATS_H_INCLUDED
#define JUCE_AUDIO_FORMATS_H_INCLUDED
#include "../juce_audio_basics/juce_audio_basics.h"
//=============================================================================
/** Config: JUCE_USE_FLAC
Enables the FLAC audio codec classes (available on all platforms).
If your app doesn't need to read FLAC files, you might want to disable this to
reduce the size of your codebase and build time.
*/
#ifndef JUCE_USE_FLAC
#define JUCE_USE_FLAC 1
#endif
/** Config: JUCE_USE_OGGVORBIS
Enables the Ogg-Vorbis audio codec classes (available on all platforms).
If your app doesn't need to read Ogg-Vorbis files, you might want to disable this to
reduce the size of your codebase and build time.
*/
#ifndef JUCE_USE_OGGVORBIS
#define JUCE_USE_OGGVORBIS 1
#endif
/** Config: JUCE_USE_MP3AUDIOFORMAT
Enables the software-based MP3AudioFormat class.
IMPORTANT DISCLAIMER: By choosing to enable the JUCE_USE_MP3AUDIOFORMAT flag and to compile
this MP3 code into your software, you do so AT YOUR OWN RISK! By doing so, you are agreeing
that ROLI Ltd. is in no way responsible for any patent, copyright, or other legal issues
that you may suffer as a result.
The code in juce_MP3AudioFormat.cpp is NOT guaranteed to be free from infringements of 3rd-party
intellectual property. If you wish to use it, please seek your own independent advice about the
legality of doing so. If you are not willing to accept full responsibility for the consequences
of using this code, then do not enable this setting.
*/
#ifndef JUCE_USE_MP3AUDIOFORMAT
#define JUCE_USE_MP3AUDIOFORMAT 0
#endif
/** Config: JUCE_USE_LAME_AUDIO_FORMAT
Enables the LameEncoderAudioFormat class.
*/
#ifndef JUCE_USE_LAME_AUDIO_FORMAT
#define JUCE_USE_LAME_AUDIO_FORMAT 0
#endif
/** Config: JUCE_USE_WINDOWS_MEDIA_FORMAT
Enables the Windows Media SDK codecs.
*/
#ifndef JUCE_USE_WINDOWS_MEDIA_FORMAT
#define JUCE_USE_WINDOWS_MEDIA_FORMAT 1
#endif
#if ! JUCE_MSVC
#undef JUCE_USE_WINDOWS_MEDIA_FORMAT
#define JUCE_USE_WINDOWS_MEDIA_FORMAT 0
#endif
//=============================================================================
namespace juce
{
class AudioFormat;
#include "format/juce_AudioFormatReader.h"
#include "format/juce_AudioFormatWriter.h"
#include "format/juce_MemoryMappedAudioFormatReader.h"
#include "format/juce_AudioFormat.h"
#include "format/juce_AudioFormatManager.h"
#include "format/juce_AudioFormatReaderSource.h"
#include "format/juce_AudioSubsectionReader.h"
#include "format/juce_BufferingAudioFormatReader.h"
#include "codecs/juce_AiffAudioFormat.h"
#include "codecs/juce_CoreAudioFormat.h"
#include "codecs/juce_FlacAudioFormat.h"
#include "codecs/juce_LAMEEncoderAudioFormat.h"
#include "codecs/juce_MP3AudioFormat.h"
#include "codecs/juce_OggVorbisAudioFormat.h"
#include "codecs/juce_QuickTimeAudioFormat.h"
#include "codecs/juce_WavAudioFormat.h"
#include "codecs/juce_WindowsMediaAudioFormat.h"
#include "sampler/juce_Sampler.h"
}
#endif // JUCE_AUDIO_FORMATS_H_INCLUDED
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