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/*
==============================================================================
This file is part of the JUCE library.
Copyright (c) 2015 - ROLI Ltd.
Permission is granted to use this software under the terms of either:
a) the GPL v2 (or any later version)
b) the Affero GPL v3
Details of these licenses can be found at: www.gnu.org/licenses
JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
------------------------------------------------------------------------------
To release a closed-source product which uses JUCE, commercial licenses are
available: visit www.juce.com for more information.
==============================================================================
*/
#ifndef JUCE_DRAWABLEIMAGE_H_INCLUDED
#define JUCE_DRAWABLEIMAGE_H_INCLUDED
//==============================================================================
/**
A drawable object which is a bitmap image.
@see Drawable
*/
class JUCE_API DrawableImage : public Drawable
{
public:
//==============================================================================
DrawableImage();
DrawableImage (const DrawableImage&);
/** Destructor. */
~DrawableImage();
//==============================================================================
/** Sets the image that this drawable will render. */
void setImage (const Image& imageToUse);
/** Returns the current image. */
const Image& getImage() const noexcept { return image; }
/** Sets the opacity to use when drawing the image. */
void setOpacity (float newOpacity);
/** Returns the image's opacity. */
float getOpacity() const noexcept { return opacity; }
/** Sets a colour to draw over the image's alpha channel.
By default this is transparent so isn't drawn, but if you set a non-transparent
colour here, then it will be overlaid on the image, using the image's alpha
channel as a mask.
This is handy for doing things like darkening or lightening an image by overlaying
it with semi-transparent black or white.
*/
void setOverlayColour (Colour newOverlayColour);
/** Returns the overlay colour. */
Colour getOverlayColour() const noexcept { return overlayColour; }
/** Sets the bounding box within which the image should be displayed. */
void setBoundingBox (const RelativeParallelogram& newBounds);
/** Returns the position to which the image's top-left corner should be remapped in the target
coordinate space when rendering this object.
@see setTransform
*/
const RelativeParallelogram& getBoundingBox() const noexcept { return bounds; }
//==============================================================================
/** @internal */
void paint (Graphics&) override;
/** @internal */
bool hitTest (int x, int y) override;
/** @internal */
Drawable* createCopy() const override;
/** @internal */
Rectangle<float> getDrawableBounds() const override;
/** @internal */
void refreshFromValueTree (const ValueTree& tree, ComponentBuilder&);
/** @internal */
ValueTree createValueTree (ComponentBuilder::ImageProvider*) const override;
/** @internal */
static const Identifier valueTreeType;
//==============================================================================
/** Internally-used class for wrapping a DrawableImage's state into a ValueTree. */
class ValueTreeWrapper : public Drawable::ValueTreeWrapperBase
{
public:
ValueTreeWrapper (const ValueTree& state);
var getImageIdentifier() const;
void setImageIdentifier (const var&, UndoManager*);
Value getImageIdentifierValue (UndoManager*);
float getOpacity() const;
void setOpacity (float newOpacity, UndoManager*);
Value getOpacityValue (UndoManager*);
Colour getOverlayColour() const;
void setOverlayColour (Colour newColour, UndoManager*);
Value getOverlayColourValue (UndoManager*);
RelativeParallelogram getBoundingBox() const;
void setBoundingBox (const RelativeParallelogram&, UndoManager*);
static const Identifier opacity, overlay, image, topLeft, topRight, bottomLeft;
};
private:
//==============================================================================
Image image;
float opacity;
Colour overlayColour;
RelativeParallelogram bounds;
friend class Drawable::Positioner<DrawableImage>;
bool registerCoordinates (RelativeCoordinatePositionerBase&);
void recalculateCoordinates (Expression::Scope*);
DrawableImage& operator= (const DrawableImage&);
JUCE_LEAK_DETECTOR (DrawableImage)
};
#endif // JUCE_DRAWABLEIMAGE_H_INCLUDED
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