File: juce_AudioFormatReaderSource.h

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/*
  ==============================================================================

   This file is part of the JUCE library.
   Copyright (c) 2017 - ROLI Ltd.

   JUCE is an open source library subject to commercial or open-source
   licensing.

   By using JUCE, you agree to the terms of both the JUCE 5 End-User License
   Agreement and JUCE 5 Privacy Policy (both updated and effective as of the
   27th April 2017).

   End User License Agreement: www.juce.com/juce-5-licence
   Privacy Policy: www.juce.com/juce-5-privacy-policy

   Or: You may also use this code under the terms of the GPL v3 (see
   www.gnu.org/licenses).

   JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
   EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
   DISCLAIMED.

  ==============================================================================
*/

namespace juce
{

//==============================================================================
/**
    A type of AudioSource that will read from an AudioFormatReader.

    @see PositionableAudioSource, AudioTransportSource, BufferingAudioSource

    @tags{Audio}
*/
class JUCE_API  AudioFormatReaderSource  : public PositionableAudioSource
{
public:
    //==============================================================================
    /** Creates an AudioFormatReaderSource for a given reader.

        @param sourceReader                     the reader to use as the data source - this must
                                                not be null
        @param deleteReaderWhenThisIsDeleted    if true, the reader passed-in will be deleted
                                                when this object is deleted; if false it will be
                                                left up to the caller to manage its lifetime
    */
    AudioFormatReaderSource (AudioFormatReader* sourceReader,
                             bool deleteReaderWhenThisIsDeleted);

    /** Destructor. */
    ~AudioFormatReaderSource() override;

    //==============================================================================
    /** Toggles loop-mode.

        If set to true, it will continuously loop the input source. If false,
        it will just emit silence after the source has finished.

        @see isLooping
    */
    void setLooping (bool shouldLoop) override;

    /** Returns whether loop-mode is turned on or not. */
    bool isLooping() const override                             { return looping; }

    /** Returns the reader that's being used. */
    AudioFormatReader* getAudioFormatReader() const noexcept    { return reader; }

    //==============================================================================
    /** Implementation of the AudioSource method. */
    void prepareToPlay (int samplesPerBlockExpected, double sampleRate) override;

    /** Implementation of the AudioSource method. */
    void releaseResources() override;

    /** Implementation of the AudioSource method. */
    void getNextAudioBlock (const AudioSourceChannelInfo&) override;

    //==============================================================================
    /** Implements the PositionableAudioSource method. */
    void setNextReadPosition (int64 newPosition) override;

    /** Implements the PositionableAudioSource method. */
    int64 getNextReadPosition() const override;

    /** Implements the PositionableAudioSource method. */
    int64 getTotalLength() const override;

private:
    //==============================================================================
    OptionalScopedPointer<AudioFormatReader> reader;

    int64 nextPlayPos;
    bool looping;

    JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (AudioFormatReaderSource)
};

} // namespace juce