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/**
* @file
* @brief Unit tests for openshot::Clip
* @author Jonathan Thomas <jonathan@openshot.org>
*
* @section LICENSE
*
* Copyright (c) 2008-2014 OpenShot Studios, LLC
* <http://www.openshotstudios.com/>. This file is part of
* OpenShot Library (libopenshot), an open-source project dedicated to
* delivering high quality video editing and animation solutions to the
* world. For more information visit <http://www.openshot.org/>.
*
* OpenShot Library (libopenshot) is free software: you can redistribute it
* and/or modify it under the terms of the GNU Lesser General Public License
* as published by the Free Software Foundation, either version 3 of the
* License, or (at your option) any later version.
*
* OpenShot Library (libopenshot) is distributed in the hope that it will be
* useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with OpenShot Library. If not, see <http://www.gnu.org/licenses/>.
*/
#include "UnitTest++.h"
#include "../include/OpenShot.h"
#include "../include/Tests.h"
using namespace std;
using namespace openshot;
TEST(Clip_Default_Constructor)
{
// Create a empty clip
Clip c1;
// Check basic settings
CHECK_EQUAL(ANCHOR_CANVAS, c1.anchor);
CHECK_EQUAL(GRAVITY_CENTER, c1.gravity);
CHECK_EQUAL(SCALE_FIT, c1.scale);
CHECK_EQUAL(0, c1.Layer());
CHECK_CLOSE(0.0f, c1.Position(), 0.00001);
CHECK_CLOSE(0.0f, c1.Start(), 0.00001);
CHECK_CLOSE(0.0f, c1.End(), 0.00001);
}
TEST(Clip_Constructor)
{
// Create a empty clip
stringstream path;
path << TEST_MEDIA_PATH << "piano.wav";
Clip c1(path.str());
c1.Open();
// Check basic settings
CHECK_EQUAL(ANCHOR_CANVAS, c1.anchor);
CHECK_EQUAL(GRAVITY_CENTER, c1.gravity);
CHECK_EQUAL(SCALE_FIT, c1.scale);
CHECK_EQUAL(0, c1.Layer());
CHECK_CLOSE(0.0f, c1.Position(), 0.00001);
CHECK_CLOSE(0.0f, c1.Start(), 0.00001);
CHECK_CLOSE(4.39937f, c1.End(), 0.00001);
}
TEST(Clip_Basic_Gettings_and_Setters)
{
// Create a empty clip
Clip c1;
// Check basic settings
CHECK_THROW(c1.Open(), ReaderClosed);
CHECK_EQUAL(ANCHOR_CANVAS, c1.anchor);
CHECK_EQUAL(GRAVITY_CENTER, c1.gravity);
CHECK_EQUAL(SCALE_FIT, c1.scale);
CHECK_EQUAL(0, c1.Layer());
CHECK_CLOSE(0.0f, c1.Position(), 0.00001);
CHECK_CLOSE(0.0f, c1.Start(), 0.00001);
CHECK_CLOSE(0.0f, c1.End(), 0.00001);
// Change some properties
c1.Layer(1);
c1.Position(5.0);
c1.Start(3.5);
c1.End(10.5);
CHECK_EQUAL(1, c1.Layer());
CHECK_CLOSE(5.0f, c1.Position(), 0.00001);
CHECK_CLOSE(3.5f, c1.Start(), 0.00001);
CHECK_CLOSE(10.5f, c1.End(), 0.00001);
}
TEST(Clip_Properties)
{
// Create a empty clip
Clip c1;
// Change some properties
c1.Layer(1);
c1.Position(5.0);
c1.Start(3.5);
c1.End(10.5);
c1.alpha.AddPoint(1, 1.0);
c1.alpha.AddPoint(500, 0.0);
// Get properties JSON string at frame 1
string properties = c1.PropertiesJSON(1);
// Parse JSON string into JSON objects
Json::Value root;
Json::Reader reader;
bool success = reader.parse( properties, root );
if (!success)
// Raise exception
throw InvalidJSON("JSON could not be parsed (or is invalid)", "");
try
{
// Check for specific things
CHECK_CLOSE(1.0f, root["alpha"]["value"].asDouble(), 0.01);
CHECK_EQUAL(true, root["alpha"]["keyframe"].asBool());
}
catch (exception e)
{
// Error parsing JSON (or missing keys)
throw InvalidJSON("JSON is invalid (missing keys or invalid data types)", "");
}
// Get properties JSON string at frame 250
properties = c1.PropertiesJSON(250);
// Parse JSON string into JSON objects
root.clear();
success = reader.parse( properties, root );
if (!success)
// Raise exception
throw InvalidJSON("JSON could not be parsed (or is invalid)", "");
try
{
// Check for specific things
CHECK_CLOSE(0.5f, root["alpha"]["value"].asDouble(), 0.01);
CHECK_EQUAL(false, root["alpha"]["keyframe"].asBool());
}
catch (exception e)
{
// Error parsing JSON (or missing keys)
throw InvalidJSON("JSON is invalid (missing keys or invalid data types)", "");
}
// Get properties JSON string at frame 250 (again)
properties = c1.PropertiesJSON(250); // again
// Parse JSON string into JSON objects
root.clear();
success = reader.parse( properties, root );
if (!success)
// Raise exception
throw InvalidJSON("JSON could not be parsed (or is invalid)", "");
try
{
// Check for specific things
CHECK_EQUAL(false, root["alpha"]["keyframe"].asBool());
}
catch (exception e)
{
// Error parsing JSON (or missing keys)
throw InvalidJSON("JSON is invalid (missing keys or invalid data types)", "");
}
// Get properties JSON string at frame 500
properties = c1.PropertiesJSON(500);
// Parse JSON string into JSON objects
root.clear();
success = reader.parse( properties, root );
if (!success)
// Raise exception
throw InvalidJSON("JSON could not be parsed (or is invalid)", "");
try
{
// Check for specific things
CHECK_CLOSE(0.0f, root["alpha"]["value"].asDouble(), 0.00001);
CHECK_EQUAL(true, root["alpha"]["keyframe"].asBool());
}
catch (exception e)
{
// Error parsing JSON (or missing keys)
throw InvalidJSON("JSON is invalid (missing keys or invalid data types)", "");
}
}
TEST(Clip_Effects)
{
// Load clip with video
stringstream path;
path << TEST_MEDIA_PATH << "sintel_trailer-720p.mp4";
Clip c10(path.str());
c10.Open();
Negate n;
c10.AddEffect(&n);
// Get frame 1
std::shared_ptr<Frame> f = c10.GetFrame(500);
// Get the image data
const unsigned char* pixels = f->GetPixels(10);
int pixel_index = 112 * 4; // pixel 112 (4 bytes per pixel)
// Check image properties on scanline 10, pixel 112
CHECK_EQUAL(255, (int)pixels[pixel_index]);
CHECK_EQUAL(255, (int)pixels[pixel_index + 1]);
CHECK_EQUAL(255, (int)pixels[pixel_index + 2]);
CHECK_EQUAL(255, (int)pixels[pixel_index + 3]);
// Check the # of Effects
CHECK_EQUAL(1, c10.Effects().size());
// Add a 2nd negate effect
Negate n1;
c10.AddEffect(&n1);
// Get frame 1
f = c10.GetFrame(500);
// Get the image data
pixels = f->GetPixels(10);
pixel_index = 112 * 4; // pixel 112 (4 bytes per pixel)
// Check image properties on scanline 10, pixel 112
CHECK_EQUAL(0, (int)pixels[pixel_index]);
CHECK_EQUAL(0, (int)pixels[pixel_index + 1]);
CHECK_EQUAL(0, (int)pixels[pixel_index + 2]);
CHECK_EQUAL(255, (int)pixels[pixel_index + 3]);
// Check the # of Effects
CHECK_EQUAL(2, c10.Effects().size());
}
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