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/**
* @file
* @brief Unit tests for openshot::Point
* @author Jonathan Thomas <jonathan@openshot.org>
*
* @ref License
*/
/* LICENSE
*
* Copyright (c) 2008-2019 OpenShot Studios, LLC
* <http://www.openshotstudios.com/>. This file is part of
* OpenShot Library (libopenshot), an open-source project dedicated to
* delivering high quality video editing and animation solutions to the
* world. For more information visit <http://www.openshot.org/>.
*
* OpenShot Library (libopenshot) is free software: you can redistribute it
* and/or modify it under the terms of the GNU Lesser General Public License
* as published by the Free Software Foundation, either version 3 of the
* License, or (at your option) any later version.
*
* OpenShot Library (libopenshot) is distributed in the hope that it will be
* useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with OpenShot Library. If not, see <http://www.gnu.org/licenses/>.
*/
#include "UnitTest++.h"
// Prevent name clashes with juce::UnitTest
#define DONT_SET_USING_JUCE_NAMESPACE 1
#include "../include/OpenShot.h"
using namespace std;
using namespace openshot;
TEST(Point_Default_Constructor)
{
// Create a point with X and Y values
openshot::Point p1(2,9);
CHECK_EQUAL(2, p1.co.X);
CHECK_EQUAL(9, p1.co.Y);
CHECK_EQUAL(BEZIER, p1.interpolation);
}
TEST(Point_Constructor_With_Coordinate)
{
// Create a point with a coordinate
Coordinate c1(3,7);
openshot::Point p1(c1);
CHECK_EQUAL(3, p1.co.X);
CHECK_EQUAL(7, p1.co.Y);
CHECK_EQUAL(BEZIER, p1.interpolation);
}
TEST(Point_Constructor_With_Coordinate_And_LINEAR_Interpolation)
{
// Create a point with a coordinate and interpolation
Coordinate c1(3,9);
InterpolationType interp = LINEAR;
openshot::Point p1(c1, interp);
CHECK_EQUAL(3, c1.X);
CHECK_EQUAL(9, c1.Y);
CHECK_EQUAL(LINEAR, p1.interpolation);
}
TEST(Point_Constructor_With_Coordinate_And_BEZIER_Interpolation)
{
// Create a point with a coordinate and interpolation
Coordinate c1(3,9);
InterpolationType interp = BEZIER;
openshot::Point p1(c1, interp);
CHECK_EQUAL(3, p1.co.X);
CHECK_EQUAL(9, p1.co.Y);
CHECK_EQUAL(BEZIER, p1.interpolation);
}
TEST(Point_Constructor_With_Coordinate_And_CONSTANT_Interpolation)
{
// Create a point with a coordinate and interpolation
Coordinate c1(2,8);
InterpolationType interp = CONSTANT;
openshot::Point p1(c1, interp);
CHECK_EQUAL(2, p1.co.X);
CHECK_EQUAL(8, p1.co.Y);
CHECK_EQUAL(CONSTANT, p1.interpolation);
}
TEST(Point_Constructor_With_Coordinate_And_BEZIER_And_AUTO_Handle)
{
// Create a point with a coordinate and interpolation
Coordinate c1(3,9);
openshot::Point p1(c1, BEZIER, AUTO);
CHECK_EQUAL(3, p1.co.X);
CHECK_EQUAL(9, p1.co.Y);
CHECK_EQUAL(BEZIER, p1.interpolation);
CHECK_EQUAL(AUTO, p1.handle_type);
}
TEST(Point_Constructor_With_Coordinate_And_BEZIER_And_MANUAL_Handle)
{
// Create a point with a coordinate and interpolation
Coordinate c1(3,9);
openshot::Point p1(c1, BEZIER, MANUAL);
CHECK_EQUAL(3, p1.co.X);
CHECK_EQUAL(9, p1.co.Y);
CHECK_EQUAL(BEZIER, p1.interpolation);
CHECK_EQUAL(MANUAL, p1.handle_type);
}
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