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/**
* @file
* @brief Unit tests for openshot::QtImageReader
* @author Jonathan Thomas <jonathan@openshot.org>
*
* @ref License
*/
/* LICENSE
*
* Copyright (c) 2008-2019 OpenShot Studios, LLC
* <http://www.openshotstudios.com/>. This file is part of
* OpenShot Library (libopenshot), an open-source project dedicated to
* delivering high quality video editing and animation solutions to the
* world. For more information visit <http://www.openshot.org/>.
*
* OpenShot Library (libopenshot) is free software: you can redistribute it
* and/or modify it under the terms of the GNU Lesser General Public License
* as published by the Free Software Foundation, either version 3 of the
* License, or (at your option) any later version.
*
* OpenShot Library (libopenshot) is distributed in the hope that it will be
* useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with OpenShot Library. If not, see <http://www.gnu.org/licenses/>.
*/
#include <catch2/catch.hpp>
#include <QGuiApplication>
#include "QtImageReader.h"
#include "Frame.h"
#include "Clip.h"
#include "Timeline.h"
using namespace openshot;
TEST_CASE( "Default_Constructor", "[libopenshot][qtimagereader]" )
{
// Check invalid path
CHECK_THROWS_AS(QtImageReader(""), InvalidFile);
}
TEST_CASE( "GetFrame_Before_Opening", "[libopenshot][qtimagereader]" )
{
// Create a reader
std::stringstream path;
path << TEST_MEDIA_PATH << "front.png";
QtImageReader r(path.str());
// Check invalid path
CHECK_THROWS_AS(r.GetFrame(1), ReaderClosed);
}
TEST_CASE( "Check_SVG_Loading", "[libopenshot][qtimagereader]" )
{
// Create a reader
std::stringstream path;
path << TEST_MEDIA_PATH << "1F0CF.svg";
QtImageReader r(path.str());
r.Open();
// Get frame, with no Timeline or Clip
// Size should be equal to default SVG size
std::shared_ptr<Frame> f = r.GetFrame(1);
CHECK(f->GetImage()->width() == 72);
CHECK(f->GetImage()->height() == 72);
Fraction fps(30000,1000);
Timeline t1(640, 480, fps, 44100, 2, LAYOUT_STEREO);
Clip clip1(path.str());
clip1.Layer(1);
clip1.Position(0.0); // Delay the overlay by 0.05 seconds
clip1.End(10.0); // Make the duration of the overlay 1/2 second
// Add clips
t1.AddClip(&clip1);
t1.Open();
// Get frame, with 640x480 Timeline
// Should scale to 480
clip1.Reader()->Open();
f = clip1.Reader()->GetFrame(2);
CHECK(f->GetImage()->width() == 480);
CHECK(f->GetImage()->height() == 480);
// Add scale_x and scale_y. Should scale the square SVG
// by the largest scale keyframe (i.e. 4)
clip1.scale_x.AddPoint(1.0, 2.0, openshot::LINEAR);
clip1.scale_y.AddPoint(1.0, 2.0, openshot::LINEAR);
f = clip1.Reader()->GetFrame(3);
CHECK(f->GetImage()->width() == 480 * 2);
CHECK(f->GetImage()->height() == 480 * 2);
// Close reader
t1.Close();
r.Close();
}
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