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OSL_HOME = ..
-include makefile.local
-include $(OSL_HOME)/makefile.local
include $(OSL_HOME)/makefile.conf
# type (cd osl/release; make) to build optimized library
ifdef RELEASE
else
DEBUG=t
endif
ifdef DEBUG
CXXOPTFLAGS ?= -O -DDEBUG
else
CXXOPTFLAGS = $(RELEASE_CXX_OPTFLAGS) -DNDEBUG
endif
WARNING_FLAGS += -Werror
ifneq ($(CXX),icc)
## gcc
ifdef RELEASE
WARNING_FLAGS += $(WARN_INLINE)
ifndef PROFILE
CXXOPTFLAGS += -fomit-frame-pointer
endif
else
OTHERFLAGS = $(DEBUGFLAGS)
WARNING_FLAGS += -Wunused-parameter
endif
endif
OTHERFLAGS += -pipe $(CPUOPTION)
OSL_HOME_FLAGS = -DOSL_HOME=\"$(shell dirname `pwd`)\"
CXXFLAGS += $(OSL_HOME_FLAGS) $(CXXOPTFLAGS) $(OTHERFLAGS) \
$(WARNING_FLAGS) $(PROF) $(GCH_INCLUDES) $(INCLUDES)
# all : update-headers clean-objects
all : update-headers
$(MAKE) $(LIBOSL_BOARD)
$(MAKE) $(LIBOSL_SEARCH)
OBJS = $(LIB_BOARD_OBJS) $(LIB_SEARCH_OBJS)
LIB_BOARD_OBJS = \
$(patsubst %.o,move_generator/%.o,$(MOVE_GENERATOR_OBJS)) \
$(patsubst %.o,move_classifier/%.o,$(MOVE_CLASSIFIER_OBJS)) \
$(patsubst %.o,record/%.o,$(RECORD_OBJS)) \
$(patsubst %.o,stat/%.o,$(STAT_OBJS)) \
$(patsubst %.o,effect_util/%.o,$(EFFECT_UTIL_OBJS)) \
$(patsubst %.o,threatmate/%.o,$(THREATMATE_OBJS)) \
$(EXCEPTIONAL_SEARCH_OBJS) \
$(BASIC_OBJS)
LIB_SEARCH_OBJS = \
$(patsubst %.o,rating/%.o,$(RATING_OBJS)) \
$(patsubst %.o,move_probability/%.o,$(MOVE_PROBABILITY_OBJS)) \
$(patsubst %.o,search/%.o,$(SEARCH_OBJS)) \
$(patsubst %.o,checkmate/%.o,$(CHECKMATE_OBJS)) \
$(patsubst %.o,game_playing/%.o,$(GAME_PLAYING_OBJS)) \
$(patsubst %.o,annotate/%.o,$(ANNOTATE_OBJS)) \
c/facade.o
ifdef USE_NTESUKI
LIB_SEARCH_OBJS += $(patsubst %.o,ntesuki/%.o,$(NTESUKI_OBJS))
endif
BASIC_OBJS = stl/pool_allocator.o \
hash/boardKey.o hash/hashKey.o hash/hashKeyStack.o \
hash/hashRandom.o hash/hashRandomPair.o hash/boardKey128.o \
effect/numBitmapEffect.o effect/boardBitMask.o \
effect/liberty8.o effect/liberty8Table.o effect/moveSignature.o \
effect/numSimpleEffect.o \
effect/effectedNumTable.o \
effect/signatureEffect.o \
mobility/mobilityTable.o \
container/bitXmask.o container/pieceMask.o container/moveStack.o \
container/moveVector.o container/moveLogProbVector.o \
container/pieceVector.o container/ptypeOSquareVector.o \
container/nearMask.o container/pieceValues.o container/square8.o \
container/boardMask.o container/tripleInt.o \
eval/pieceEval.o eval/progressEval.o eval/see.o \
eval/endgame/attackKing.o eval/endgame/defenseKing.o \
eval/endgame/kingPieceTable.o eval/endgame/attackDefense.o \
eval/ppair/piecePairRawTable.o eval/ppair/piecePairPieceTable.o \
eval/ppair/piecePairEvalBase.o \
eval/ml/weights.o \
eval/ml/piecePair.o eval/ml/piecePairKing.o \
eval/ml/openMidEndingEval.o eval/ml/pieceEval.o \
eval/ml/pin.o eval/ml/pieceStand.o \
eval/ml/mobility.o eval/ml/kingTable.o \
eval/ml/king8.o eval/ml/minorPiece.o \
eval/ml/majorPiece.o eval/ml/progress.o \
state/numEffectState.o state/simpleState.o \
state/historyState.o \
progress/ptypeProgress.o progress/effect5x3.o \
progress/effect5x3d.o progress/effect5x3Table.o \
progress/ml/newProgress.o \
ptypeList.o ptype.o square.o player.o piece.o \
offset.o offset32.o pieceTable.o boardTable.o ptypeTable.o \
move.o direction.o squareCompressor.o sennichite.o \
centering3x3.o centering5x3.o \
moveLogProb.o pieceStand.o pieceStandIO.o pathEncoding.o \
tables.o repetitionCounter.o oslConfig.o \
misc/mask.o misc/trace.o misc/milliSeconds.o misc/random.o misc/perfmon.o \
misc/nonBlockDelete.o misc/align16New.o \
misc/ncores.o misc/base64.o misc/ctime.o \
misc/log/htmlPerformanceLog.o misc/log/textPerformanceLog.o \
misc/sjis2euc.o misc/iconvConvert.o misc/binaryIO.o \
misc/characterEncodingConvertWin32.o misc/filePath.o \
enter_king/enterKing.o
# LIB_SEARCH_OBJS の方が相応しいがtables.ccの関係で LIB_BOARD_OBJS に
# 入れる必要があるもの
EXCEPTIONAL_SEARCH_OBJS = \
checkmate/immediateCheckmateTable.o checkmate/proofNumberTable.o \
checkmate/king8Info.o
MOVE_GENERATOR_OBJS = open.o drop.o allMoves.o escape_.o \
pieceOnBoard.o capture_.o promote_.o legalMoves.o \
addEffect8.o addEffect8Table.o attackToPinned.o additionalLance.o \
addEffectWithEffect.o
MOVE_CLASSIFIER_OBJS = check_.o safeMove.o kingOpenMove.o \
blockLongEffect.o trapRook.o canAttackInNMoves.o classifier.o
MOVE_PROBABILITY_OBJS = stateInfo.o feature.o featureSet.o moveInfo.o
RECORD_OBJS = record.o csa.o csaString.o kisen.o \
opening/openingBook.o opening/bookInMemory.o psn.o \
csaRecord.o compactBoard.o miniBoard.o kanjiPrint.o usi.o kanjiMove.o \
ki2.o checkDuplicate.o kakinoki.o miniBoardChar50.o myshogi.o
SEARCH_OBJS = killerMoveTable.o bigramKillerMove.o quiescenceSearch2.o \
searchRecorder.o sortCaptureMoves.o \
simpleHashTable.o quiescenceGenerator.o timeControl.o \
threatmateState.o dualThreatmateState.o \
searchState2.o searchTimer.o historyTable.o \
breakThreatmate.o usiReporter.o searchMonitor.o \
simpleHashRecord.o quiescenceRecord.o \
alphaBeta2.o alphaBeta2Parallel.o moveGenerator.o \
alphaBeta3.o hashRejections.o moveWithComment.o \
moveStackRejections.o \
analyzer/recordSet_.o analyzer/categoryMoveVector.o \
quiescenceLog.o \
analyzer/dotWriter.o analyzer/logWriter.o
CHECKMATE_OBJS = pieceCost.o proofTreeDepthDfpn.o \
fixedDepthSearcher.o \
fixedDepthSearcher2.o\
proofDisproof.o \
limitToCheckCount.o dfpn.o dualDfpn.o dfpnParallel.o \
checkmateIfCapture.o immediateCheckmate.o
NTESUKI_OBJS = ntesukiRecord.o ntesukiTable.o ntesukiMove.o ntesukiMoveList.o ntesukiMoveGenerator.o \
ntesukiSearcher.o ntesukiSimulationSearcher.o oracleProverLight.o \
ntesukiMoveGenerator.o
RATING_OBJS = feature.o group.o featureSet.o \
ratedMove.o ratedMoveVector.o ratingEnv.o \
feature/pattern.o feature/capture.o feature/checkmate.o feature/square.o \
feature/countEffect2.o feature/bigramAttack.o feature/king8.o \
group/bigramGroup.o group/captureGroup.o group/squareGroup.o \
group/patternGroup.o group/escape.o group/king8Group.o bradleyTerry.o
STAT_OBJS = twoDimensionalStatistics.o histogram.o ratio.o
EFFECT_UTIL_OBJS = additionalEffect.o effectUtil.o shadowEffect.o \
neighboring8Direct.o neighboring25Direct.o sendOffSquare.o \
neighboring8Effect.o pin.o virtualPin.o
GAME_PLAYING_OBJS = gameState.o computerPlayer.o csaLogger.o \
gameManager.o gnuShogiClient.o csaClient.o cuiClient.o \
openingBookTracer.o winCountTracer.o recordTracer.o \
alphaBetaPlayer.o bookPlayer.o timeKeeper.o \
csaTime.o weightTracer.o historyToTable.o searchPlayer.o \
speculativeSearchPlayer.o speculativeModel.o \
speculativeAllMoves.o \
usiState.o usiResponse.o
ANNOTATE_OBJS = analyzer.o facade.o analysesResult.o
THREATMATE_OBJS = kfendPredictor.o richPredictor.o treePredictor.o mlPredictor.o
SRCS = $(patsubst %.o,%.cc,$(OBJS))
DEPS = $(patsubst %.cc,.deps/%.cc.d,$(SRCS))
ifeq ($(USE_GCH),yes)
HEADER_DEPS = $(patsubst %,.deps/%.d,$(HEADERS))
endif
-include $(DEPS) $(HEADER_DEPS)
libosl_board.a : $(LIB_BOARD_OBJS)
libosl_search.a : $(LIB_SEARCH_OBJS)
libosl_%.a:
-mkdir .objs
(cd .objs; for o in $^; do \
target=`echo $$o|sed -e 's/\//-/g'`; \
if [ ! -f $$target ]; then \
ln -s ../$$o $$target; \
fi; \
done)
$(ARC) $@ $(patsubst %,.objs/%,$(subst /,-,$^))
-$(RANLIB) $@
### 今まであったファイルが消えた時に必要 (ファイル名の変更など)
light-clean:
-rm -rf .deps .objs .gch
-rm -f *.a
### バイナリ互換性がなくなった時に必要 (gcc のバージョンアップなど)
clean: light-clean
-rm $(OBJS)
distclean: clean
rm -f *~
ifeq ($(USE_GCH),yes)
update-headers: $(patsubst %,.gch/%.gch,$(HEADERS))
else
update-headers:
endif
clean-objects:
if [ -f oslConfig.o ]; then rm oslConfig.o; fi
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