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/* proofNumberTable.cc
*/
#include "osl/checkmate/proofNumberTable.h"
#include "osl/checkmate/immediateCheckmate.h"
#include "osl/effect_util/neighboring8Direct.h"
#include "osl/boardTable.h"
#include "osl/ptypeTable.h"
namespace
{
using namespace osl;
using namespace osl::checkmate;
/**
* @return 0 は王手でない場合.それ以外は逃げ方の見積
*/
const osl::checkmate::ProofNumberTable::Liberty
effectiveCheckShort(Ptype ptype,Direction dir,unsigned int mask)
{
assert(isShort(dir));
// 王は8近傍に移動できない
if (ptype==KING)
return ProofNumberTable::Liberty(0,false);
// ptypeがdir方向に利きを持たない場合も空王手の場合があるので作成
const bool has_effect
= (Ptype_Table.getMoveMask(ptype)
& (dirToMask(dir) | dirToMask(shortToLong(dir))));
int dx=Board_Table.getDxForBlack(dir);
int dy=Board_Table.getDyForBlack(dir);
int count = 0;
for (int l=0;l<8;l++) {
if ((mask&(1<<l))==0)
continue;
Direction dir1=static_cast<Direction>(l);
int dx1=Board_Table.getDxForBlack(dir1);
int dy1=Board_Table.getDyForBlack(dir1);
Offset32 o32(dx-dx1,dy-dy1);
if ((dx != dx1 || dy != dy1)
&& !Ptype_Table.getEffect(newPtypeO(BLACK,ptype),o32).hasEffect())
++count;
}
return ProofNumberTable::Liberty(std::max(count,1), has_effect);
}
const osl::checkmate::ProofNumberTable::Liberty
effectiveCheckLong(Ptype ptype,Direction dir,unsigned int mask)
{
assert(isLong(dir));
// ptypeがdir方向に利きを持たなくても2マス離れた空王手で8近傍に
// 利きが増える場合があるので作成
const bool has_effect
= (Ptype_Table.getMoveMask(ptype) & dirToMask(dir));
int dx=Board_Table.getDxForBlack(dir)*2; // 1マス遠くから
int dy=Board_Table.getDyForBlack(dir)*2;
int count = 0;
for (int l=0;l<8;l++) {
if ((mask&(1<<l))==0)
continue;
Direction dir1=static_cast<Direction>(l);
int dx1=Board_Table.getDxForBlack(dir1);
int dy1=Board_Table.getDyForBlack(dir1);
Offset32 o32(dx-dx1,dy-dy1);
if (!Ptype_Table.getEffect(newPtypeO(BLACK,ptype),o32).hasEffect())
++count;
}
return ProofNumberTable::Liberty(std::max(count,1), has_effect);
}
}
osl::checkmate::
ProofNumberTable::Table::Table()
{
}
osl::checkmate::
ProofNumberTable::ProofNumberTable()
: table(new Table())
{
// liberties
for (int i=0; i<0x100; i++) {
for (int k=PTYPE_PIECE_MIN; k<=PTYPE_MAX; k++) {
const Ptype ptype=static_cast<Ptype>(k);
assert(isPiece(ptype));
for (int j=0; j<8; j++) {
Direction dir=static_cast<Direction>(j);
const Liberty e = effectiveCheckShort(ptype,dir,i);
table->liberties[i][k][j] = e;
}
int longs = 0;
for (int j=LONG_DIRECTION_MIN; j<=LONG_DIRECTION_MAX; ++j,++longs) {
Direction dir=static_cast<Direction>(j);
const Liberty e = effectiveCheckLong(ptype,dir,i);
table->liberties[i][k][j] = e;
}
assert(longs == 8);
}
}
// drop_liberty
table->drop_liberty.fill(0);
for(int i=0;i<0x10000;i++){
const unsigned int liberty = (i>>8)&0xff;
const int liberty_count = misc::BitOp::countBit(liberty);
if (liberty_count <= 2)
continue; // low enough
for (int k=PTYPE_BASIC_MIN;k<=PTYPE_MAX;k++) {
int minimum_liberty = liberty_count;
Ptype ptype=static_cast<Ptype>(k);
if (ptype == KING)
continue;
for (int j=0;j<8;j++) {
// 有効王手でない
if ((i&(0x1<<j))==0)
continue;
if ((i&(0x100<<j))!=0)
continue;
const Direction dir=static_cast<Direction>(j);
// ptypeがdir方向に利きを持つか
const bool has_effect
= (Ptype_Table.getMoveMask(ptype)
& (dirToMask(dir) | dirToMask(shortToLong(dir))));
if (! has_effect)
continue;
const int e = table->liberties[liberty][k][j].liberty;
assert(e);
minimum_liberty = std::min(minimum_liberty, e);
}
for (int l=minimum_liberty; l<liberty_count; ++l)
{
table->drop_liberty[i][l] |= (1<<(ptype-GOLD));
}
}
}
// pmajor_liberty
table->pmajor_liberty.fill(8);
for (int l=0; l<0x100; l++) { // liberty
for (int m=0; m<0x100; m++) { // move_mask
if (l & m)
continue;
int min_liberty = std::max(2,misc::BitOp::countBit(l))-1;
if (min_liberty > 1)
{
for (int j=0; j<8; j++) {
if ((m&(0x1<<j))==0)
continue;
const int pr = table->liberties[l][PROOK][j].liberty;
const int pb = table->liberties[l][PBISHOP][j].liberty;
min_liberty = std::min(min_liberty, std::min(pr,pb));
assert(min_liberty);
}
}
table->pmajor_liberty[l][m] = min_liberty;
}
}
// promote_liberty
table->promote_liberty.fill(8);
for (int l=0; l<0x100; l++) { // liberty
for (int m=0; m<0x100; m++) { // move_mask
if (l & m)
continue;
int min_liberty = std::max(2,misc::BitOp::countBit(l))-1;
if (min_liberty > 1)
{
for (int j=0; j<8; j++) {
if ((m&(0x1<<j))==0)
continue;
for (int k=PTYPE_BASIC_MIN;k<=PTYPE_MAX;k++) {
Ptype ptype=static_cast<Ptype>(k);
if (ptype == KING || ptype == PROOK || ptype == PBISHOP)
continue;
Liberty e = table->liberties[l][k][j];
if (! e.has_effect)
continue;
assert(e.liberty);
min_liberty = std::min(min_liberty, (int)e.liberty);
assert(min_liberty);
}
}
}
table->promote_liberty[l][m] = min_liberty;
}
}
// other_move_liberty
table->other_move_liberty.fill(8);
for (int l=0; l<0x100; l++) { // liberty
for (int m=0; m<0x100; m++) { // move_mask
if (l & m)
continue;
int min_liberty = std::max(2,misc::BitOp::countBit(l))-1;
if (min_liberty > 1)
{
for (int j=0; j<8; j++) {
if ((m&(0x1<<j))==0)
continue;
for (int k=PTYPE_BASIC_MIN;k<=PTYPE_MAX;k++) {
Ptype ptype=static_cast<Ptype>(k);
if (ptype == KING || ptype == PROOK || ptype == PBISHOP)
continue;
if (j == U
&& (ptype == GOLD || ptype == PPAWN || ptype == PLANCE
|| ptype == PKNIGHT || ptype == PSILVER))
continue;
Liberty e = table->liberties[l][k][j];
if (! e.has_effect)
continue;
assert(e.liberty);
min_liberty = std::min(min_liberty, (int)e.liberty);
assert(min_liberty);
}
}
}
table->other_move_liberty[l][m] = min_liberty;
}
}
}
int osl::checkmate::
ProofNumberTable::countLiberty(const NumEffectState& state, Move move) const
{
const Player attack = move.player();
const Square king = state.kingSquare(alt(attack));
const King8Info info(state.Iking8Info(alt(attack)));
return countLiberty(state, info.libertyCount(), move, king, info);
}
int osl::checkmate::
ProofNumberTable::libertyAfterAllDrop(const NumEffectState& state, Player attack,
King8Info info) const
{
assert(state.turn() == attack);
int result = info.libertyCount()-1;
if (result < 2)
return 1;
const unsigned int ld_mask = info.libertyDropMask();
uint8_t ptype_mask = 0;
for (int p=GOLD; p<=ROOK; ++p)
ptype_mask |= state.hasPieceOnStand(attack, static_cast<Ptype>(p)) << (p-GOLD);
for (;
result > 1
&& (ptype_mask & table->drop_liberty[ld_mask][result-1]);
--result)
{
}
return result;
}
int osl::checkmate::
ProofNumberTable::libertyAfterAllDrop(const NumEffectState& state) const
{
const Player attack = state.turn();
const King8Info info(state.Iking8Info(alt(attack)));
return libertyAfterAllDrop(state, attack, info);
}
int osl::checkmate::
ProofNumberTable::libertyAfterAllMove(const NumEffectState& state,
Player attack,
King8Info info, Square king) const
{
bool has_pmajor = false;
{
for (int i = PtypeTraits<BISHOP>::indexMin;
i < PtypeTraits<ROOK>::indexLimit; i++)
{
// move maskを見て8マス調べる方が良いか?
const Piece p = state.pieceOf(i);
assert(isMajor(p.ptype()));
if (! p.isOnBoardByOwner(attack))
continue;
if (king.squareForBlack(attack).y() > 3 // 1段おまけ
&& ! isPromoted(p.ptype()))
{
if (! p.square().canPromote(attack))
continue;
}
if (Neighboring8Direct::hasEffect(state, p.ptypeO(), p.square(),
king))
{
// 本当はそこにbitが立っているかを判定したい.
has_pmajor = true;
break;
}
}
}
int moveCandidate;
if(attack==BLACK)
moveCandidate = info.moveCandidateMask<BLACK>(state);
else
moveCandidate = info.moveCandidateMask<WHITE>(state);
if (has_pmajor)
{
int result = table->pmajor_liberty[info.liberty()][moveCandidate];
assert(result);
return result;
}
bool promoted_area = king.squareForBlack(attack).y() < 3;
if (! promoted_area)
{
const Square u = king + Board_Table.getOffset(alt(attack), U);
promoted_area = state.hasEffectByPtype<GOLD>(attack, u);
}
if (promoted_area)
{
int result = table->promote_liberty[info.liberty()][moveCandidate];
assert(result);
return result;
}
int result = table->other_move_liberty[info.liberty()][moveCandidate];
assert(result);
return result;
}
int osl::checkmate::
ProofNumberTable::libertyAfterAllMove(const NumEffectState& state) const
{
const Player attack = state.turn();
const Square king = state.kingSquare(alt(attack));
const King8Info info(state.Iking8Info(alt(attack)));
return libertyAfterAllMove(state, attack, info, king);
}
int osl::checkmate::
ProofNumberTable::disproofAfterAllCheck(const NumEffectState& state,
Player attack,
King8Info info) const
{
int num_checks;
num_checks=info.countMoveCandidate(attack,state);
int drop_scale = state.hasPieceOnStand<GOLD>(attack)
+ state.hasPieceOnStand<SILVER>(attack);
if (drop_scale)
num_checks += misc::BitOp::countBit(info.dropCandidate()) * drop_scale;
return std::max(1, num_checks);
}
const osl::checkmate::ProofDisproof osl::checkmate::
ProofNumberTable::attackEstimation(const NumEffectState& state,
Player attack,
King8Info info, Square king) const
{
int p = libertyAfterAllDrop(state, attack, info);
if (p >= 2)
{
p = std::min(p, libertyAfterAllMove(state, attack, info, king));
}
return ProofDisproof(p, disproofAfterAllCheck(state, attack, info));
}
const osl::checkmate::ProofDisproof osl::checkmate::
ProofNumberTable::attackEstimation(const NumEffectState& state) const
{
const Player attack = state.turn();
const Square king = state.kingSquare(alt(attack));
const King8Info info(state.Iking8Info(alt(attack)));
return attackEstimation(state, attack, info, king);
}
int osl::checkmate::
ProofNumberTable::libertyAfterAllCheck(const NumEffectState& state) const
{
return attackEstimation(state).proof();
}
/* ------------------------------------------------------------------------- */
// ;;; Local Variables:
// ;;; mode:c++
// ;;; c-basic-offset:2
// ;;; End:
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