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/* attackDefense.cc
*/
#include "osl/eval/endgame/attackDefense.h"
#include "osl/container/pieceValues.h"
void osl::eval::endgame::
AttackDefense::setValues(const SimpleState& state, PieceValues& values)
{
values.fill(0);
// 速度は無視
const Piece king_black = state.kingPiece(BLACK);
const Piece king_white = state.kingPiece(WHITE);
for (int i=0; i<Piece::SIZE; i++) {
const Piece target = state.pieceOf(i);
values[i] = valueOf(king_black, king_white, target);
}
}
osl::eval::endgame::
AttackDefense::AttackDefense(const SimpleState& state)
{
values.fill(0);
const Piece king_black = state.kingPiece(BLACK);
const Piece king_white = state.kingPiece(WHITE);
for (int i=0; i<Piece::SIZE; i++) {
const Piece target = state.pieceOf(i);
addValue(king_black, king_white, target);
}
}
void osl::eval::endgame::
AttackDefense::update(const SimpleState& new_state, Move last_move)
{
if (last_move.isPass())
return;
const Piece black_king = new_state.kingPiece<BLACK>();
const Piece white_king = new_state.kingPiece<WHITE>();
const Square to = last_move.to();
const Player player = new_state.turn();
if (last_move.isDrop()) {
assert(last_move.ptype() != KING);
const int inc = valueOf(black_king, white_king, last_move.ptypeO(), to);
const int dec = valueOf(black_king, white_king, last_move.ptypeO(),
Square::STAND());
addValue(player, inc - dec);
return;
}
const Square from = last_move.from();
if (last_move.ptype() != KING) {
const int inc = valueOf(black_king, white_king,
last_move.ptypeO(), to);
const int dec = valueOf(black_king, white_king,
last_move.oldPtypeO(), from);
addValue(player, inc - dec);
if (last_move.capturePtype() != PTYPE_EMPTY) {
const int inc_capture
= valueOf(black_king, white_king, captured(last_move.capturePtypeO()),
Square::STAND());
const int dec_capture
= valueOf(black_king, white_king, last_move.capturePtypeO(), to);
addValue(player, inc_capture);
addValue(alt(player), -dec_capture);
}
return;
}
// KING
reset();
for (int i=0; i<Piece::SIZE; i++) {
const Piece target = new_state.pieceOf(i);
addValue(black_king, white_king, target);
}
}
void osl::eval::endgame::
AttackDefense::updateKingMove(const SimpleState& state,
Square from, Square to)
{
reset();
const Piece old_king = state.pieceOnBoard(from);
const Player player = old_king.owner();
assert(old_king.ptype() == KING);
const Piece new_king = Piece::makeKing(player, to);
const Piece king_black
= (player == BLACK) ? new_king : state.kingPiece(BLACK);
const Piece king_white
= (player == WHITE) ? new_king : state.kingPiece(WHITE);
for (int i=0; i<Piece::SIZE; i++) {
const Piece target = state.pieceOf(i);
if (target == old_king)
addValue(king_black, king_white, new_king);
else
addValue(king_black, king_white, target);
}
}
void osl::eval::endgame::
AttackDefense::updateKingMove(const SimpleState& state,
Square from, Square to, Piece captured)
{
reset();
const Piece old_king = state.pieceOnBoard(from);
const Player player = old_king.owner();
assert(old_king.ptype() == KING);
const Piece new_king = Piece::makeKing(player, to);
const Piece king_black
= (player == BLACK) ? new_king : state.kingPiece(BLACK);
const Piece king_white
= (player == WHITE) ? new_king : state.kingPiece(WHITE);
for (int i=0; i<Piece::SIZE; i++) {
const Piece target = state.pieceOf(i);
if (target == old_king)
addValue(king_black, king_white, new_king);
else if (target == captured)
addValue(king_black, king_white, captured.captured());
else
addValue(king_black, king_white, target);
}
}
int osl::eval::endgame::
AttackDefense::expect(const SimpleState& state, Move move) const
{
const Piece black_king = state.kingPiece<BLACK>();
const Piece white_king = state.kingPiece<WHITE>();
const Square to = move.to();
if (move.isDrop()) {
const PtypeO ptypeO = move.ptypeO();
assert(getPtype(ptypeO) != KING);
const int inc = valueOf(black_king, white_king, ptypeO, to);
const int dec = valueOf(black_king, white_king, ptypeO,
Square::STAND());
return value() + inc - dec;
}
const Square from = move.from();
const Piece old_piece = state.pieceOnBoard(from);
const PtypeO new_ptypeo = move.ptypeO();
if (old_piece.ptype() == KING) {
AttackDefense new_eval = *this;
if (move.capturePtype() == PTYPE_EMPTY)
new_eval.updateKingMove(state, from, to);
else
new_eval.updateKingMove(state, from, to, state.pieceOnBoard(to));
return new_eval.value();
}
const int inc = valueOf(black_king, white_king, new_ptypeo, to);
const int dec = valueOf(black_king, white_king, old_piece.ptypeO(), from);
if (move.capturePtype() == PTYPE_EMPTY)
return value() + inc - dec;
const int inc_capture
= valueOf(black_king, white_king, captured(move.capturePtypeO()),
Square::STAND());
const int dec_capture
= valueOf(black_king, white_king, move.capturePtypeO(), to);
return value() + inc - dec + inc_capture - dec_capture;
}
void osl::eval::endgame::
AttackDefense::resetWeights(const int *w)
{
AttackKing::resetWeights(w);
DefenseKing::resetWeights(w+KingPieceTable::dimension());
}
/* ------------------------------------------------------------------------- */
// ;;; Local Variables:
// ;;; mode:c++
// ;;; c-basic-offset:2
// ;;; End:
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